Chapter 107: Killing Madness

"Let's go!"

After Zhang Dongzhe and Meng Yao negotiated, the Spirit of the Boundary Bead Bigfoot immediately took action.

First, Zhang Dongzhe's paladin character in the Warcraft Origin Realm "retreated", returned to the character selection interface, and then used the Death Knight character to enter the Warcraft Origin Realm and came to Death Knell Town.

At the same time, Meng Yao's druid character in the Warcraft Primordial Realm, Tyrande Yufeng, also walked into the towering giant tree in the Shadow Valley, a novice village of the Night Elves Clan, and received the most difficult career challenge.

"Kill!"

When the Paladin character, who had reached level 10, swung his weapon and lunged at the Zerg players, those Zerg players were immediately furious.

"Bastard! Before, it was because he couldn't close in an area with dense monsters, and he always escaped, and he would suffer heavy losses if he was blocked by monsters, but I didn't expect this Protoss player to be so arrogant, and he directly provoked in the open space, which simply didn't take us seriously! ”

"Quickly call someone, try to surround him in one fell swoop, and definitely can't let this god guy escape!"

"That's right! Inform the lord that he must be reminded to arrange the manpower of the corpse guard, prepare on the side of the cemetery, ensure that there is no fault, and once the other party is resurrected, continue to surround and kill until he is killed and quit the Warcraft Origin Realm. ”

“……”

While shouting, those Zerg players who were close to each other rushed towards Zhang Dongzhe's paladin character, not seeking to kill him, but only to be able to entangle him for the time being, waiting for reinforcements to arrive.

"Good time!"

In the face of the surging Zerg players, Zhang Dongzhe was not afraid and resolutely launched a counter-charge.

Since Zhang Dongzhe's departure from the Warcraft Origin Realm after manifestation will affect the relationship between the combat power of the Paladin character, he has entered the Warcraft Origin Realm and taken over the control of the Paladin character before the battle begins.

After reaching level ten, Zhang Dongzhe is really not afraid of these Zerg players. Not to mention anything else, just the four newly added skills made Zhang Dongzhe bold.

Piety Aura (Level 2): Increases the armor of all teammates within 30 yards by 160 (55 at level 1). Each paladin can only keep one aura on the player at a time.

Blessing of Protection (Level 1): Protects teammates from all physical attacks for 6 seconds, during which time the protected person cannot attack and use physical skills. Each paladin can only keep one blessing effect on the player at a time. Cooldown time is 5 minutes.

Holy Heal (Level 1): Heals allied targets equal to the paladin's maximum health. When using this skill, the Paladin consumes all remaining mana. Cooldown time 60 minutes.

Seal of Justice (Level 2): The Seal of Justice is placed on a paladin, granting 8 Holy Damage to each melee attack for 30 seconds (4 for Level 1). Each paladin can only keep one Holy Seal effect on him at a time. Unleashing the power of the Righteous Seal on an enemy will cause them to take 20 Holy Damage (12 at level 1).

……

Among these four skills, two are brand new skills: Protective Blessing and Holy Healing; The other two are skills that have been learned before and strengthened after reaching level 10: Level 2 Piety Aura and Level 2 Righteous Seal.

No matter which skill it is, it is quite helpful for Zhang Dongzhe's combat power to improve.

What's more, after being promoted to level ten, Zhang Dongzhe's full attributes have increased by a full nine points compared to the first level, coupled with the relationship between equipment, especially the heirloom of "Polished Courage Breastplate", which has improved Zhang Dongzhe's overall strength a lot, and when he looks back at the Zerg players who have not yet completed the transfer, there is no pressure at all.

Polished cuirass of courage

Account binding

Chest plate armor

71 armor

+4 Strength

+4 stamina

Requires Level 1-80(10)

Item Level 1

Equip: Critical hit level increased by 4.

Equipment: Increases experience gain by 10%.

……

According to the calculation that 1 point of strength is equal to 2 points of attack strength, Zhang Dongzhe has been upgraded from level 1 to level 10, plus the improvement of equipment, a total of 26 points of attack strength have been added.

In addition, there is also a bonus to skills, Zhang Dongzhe gets a new skill power blessing when he reaches level four, and increases his attack strength by 20 points again, and the Crusader Seal obtained at level six can increase his attack strength by 18 points.

Combined, Zhang Dongzhe's attack strength has increased by 64 points compared to the first level.

Strength Blessing (Level 1): Bless allied targets and increase attack damage by 20. Lasts 5 minutes. Each paladin can only keep one blessing effect on the player at a time.

Crusader Sigil (Level 1): The Crusader Sigil is placed on a paladin, increasing attack damage by 18 for 30 seconds, increasing attack speed by 40%, but dealing less damage per hit. Each paladin can only keep one Holy Seal effect on him at a time. Unleashing the power of the Crusader Sigil on an enemy will cause them to be judged for 30 seconds and increase their Holy Damage by 20. Each paladin can only judge one enemy at a time. Each paladin can only keep one Holy Seal effect on him at a time.

……

In this way, Zhang Dongzhe's second-kill Zerg players have a low-level apprentice professional.

It can almost be said that it is a hammer, although some Zerg players with higher apprenticeship levels can withstand Zhang Dongzhe's blow because of the profession itself, but they definitely can't withstand the second attack.

At this time, Zhang Dongzhe's attack speed almost reached the maximum, and the interval between the two attacks was less than a second, and those Zerg players didn't even react, and they were quickly killed by him like cutting wheat.

However, at this time, you can see the combat quality of the Zerg players, although they have suffered heavy losses, but in order to entangle the target and wait for the large army to arrive, all the Zerg players will rush up frantically once they get close, regardless of how amazing the harvesting efficiency of the other party is, just blindly go to die.

Anyway, there will be no substantial loss if you are killed in the Warcraft Origin Realm, at most it is just a waste of time, but at this time, you can't care about that.

"Since he dares to come out, then don't think about going back! Kill him at all costs! At the same time, Doug Labis, a high-ranking insect man in charge of the Zerg's development of the undead area in the Warcraft Primordial Realm, issued a kill order without hesitation.

For the Zerg who have already monopolized the legendary Origin Realm, the development of the Warcraft Origin Realm is not a very urgent task, and suppressing the development of the Warcraft Origin Realm by the Protoss and the Human Race is the top priority. That's why the high-ranking insect man Doug Labis gives such an order that seems completely irrational.

But Doug Labis didn't know that it was he who issued a kill order without arriving at the scene that led to a series of unbearable consequences, and at the same time completely "fattened" Zhang Dongzhe, a human paladin.