Chapter 314: Four Ways to Improve Your Abilities
"Add SP points first, and then deal with the badge problem!"
Entering the system, a familiar world, a familiar interface appeared, this system Chen Mu has been using for more than two years, and now it is more and more convenient to use.
Perhaps everyone has their own opinion on the question of how to improve the ability value and how to maximize the potential. Chen Mu's current way of improving attribute points is mainly considered from two perspectives.
First, it is possible to obtain a large increase in attributes at one time through a virtual training camp, and it is most cost-effective to leave it alone for the time being, wait for the opportunity to change the contract, and increase the attributes at one time.
These attributes are generally attributes that Chen Mu has not mastered at all, such as the previous mid-range shot, the later pass, the back of the basket defense, and the current three-point shot and other attributes.
As a simple example, three-point shots, Chen Mu's three-point shooting ability value is quite bleak now, less than 40 points, which is basically equal to nothing. If Chen Mu uses the SP points accumulated on weekdays to increase his three-point ability, maybe after one or two seasons, a lot of points will be thrown, and the result will be that the ability is in his early fifties, wasting time and energy, and also wasting valuable opportunities to improve other abilities.
And wait until the next contract change, Chen Mu will have the opportunity to participate in the virtual training camp of three-point shooting, and when the time comes, it will be increased by dozens of points at a time, to a height of sixty or seventy points, and suddenly using it will inevitably cause great deterrence to the opponent, and the team's tactical system can also be much richer.
Obtaining an ability boost that is enough to affect the battle situation at one time is naturally the best choice, which is the first consideration angle for Chen Mu to improve his own attributes at present.
Second, the increase of attribute value should be matched with the improvement of abilities such as badges as much as possible.
This is easier to understand, for example, Chen Mu chose the Tiangou move before the start of the playoffs last season, but it was just a move. It can ensure that Chen Mu's body can make corresponding technical movements without deformation, saving a lot of practice time. But in terms of hit rate, if you don't have enough attribute values as a basis, no matter how gorgeous the action is, it's a mirror and doesn't make much sense.
This season, Chen Mu has improved his backward master badge, but the attribute points have not fully kept up for the time being, which leads to Chen Mu being able to judge more clearly in the game, when to use the backward jumper, and ensure that his body can make corresponding movements.
It's about improving the shooting percentage of the step-back jumper. This requires the accumulation of attribute points. So far this season, every time Chen Mu uses SP points to improve his attributes, he has chosen according to this principle. In terms of the accumulation of attribute points, we focus on attribute values such as scoring under the basket, shooting feel, backward jump shot control, and stability, and carry out targeted improvements.
Reflected in the real game, it caused the current situation: everyone knows that the Chinese kid already has the basic action foundation of the backward jump shot, but the shooting rate is not very high for the time being, and there is no need for special precautions. You can take a closer look at Chen Mu's recent game video. But you can find that his step-back jumper shooting rate is slowly climbing, in this case, when do you need to wrap up? When is it necessary to make targeted arrangements for Chen Mu's step-back jumper? It has become a problem in the minds of many team managers.
To sum up, Chen Mu's SP points are used. It follows the principle of "steadily improving existing skills and waiting for a one-time opportunity to improve significantly".
"Continue to increase the stability of the step-back jumper."
Without much thought, Chen Mu decided on the direction of the use of SP points, and invested all the points in the relevant attributes that can improve the shooting rate of backward jumpers.
"Go to the practice field and try the effect~"
It took more than two years. Many hidden functions of the system have also been gradually developed by Chen Mu, and every time you enter the system, you have the opportunity to enter a virtual practice field to practice the improvements brought about by the change of attributes. Although this driving range does not have any special training function. It's the same as the practice field in reality, but it's quite convenient to be able to intuitively feel the improvement brought about by attribute changes for the first time.
"Huh!"
Several consecutive back-to-back jumper shots, the smoothness of the movements, the perception of the basket, the stability, etc., cannot be said to have any essential improvement, but it can make Chen Mu feel a little change. This kind of change is quite subtle, except for Chen Mu himself, I am afraid it is difficult for anyone to feel it.
"Quantitative change leads to qualitative change, and sooner or later I will become a master of backward jumpers!"
Chen Mu was still very satisfied with this change, nodded, left the practice ground, and began to work on adding badges.
Chen Mu didn't think about it, anyway, the effect of the virtual practice field is almost the same as the actual practice field, and it will not affect the passage of time in the real world outside, so it is better to practice in the virtual practice field in the future. But when you think about it, it doesn't feel right, because although time doesn't flow in the virtual driving range, the burden of fatigue on the body is the same.
If you spend too much energy practicing on the virtual driving range, you may be able to improve some attributes, but compared to the real world, the efficiency is not high, and there is a possibility that excessive exhaustion will affect the subsequent real games. Unless there is an opportunity to do more with half the effort such as a virtual training camp, it is not cost-effective to replace real practice with a virtual driving range.
"Well, now there are badges that are ......"
Click on the list of badges, and Chen Mu took a closer look.
Scoring marksman, silver, double-edged sword-style badge attributes, when you feel good, you can get better and better, and when you feel bad, it will get colder and colder. For Chen Mu, who is the core of the team and the first point of attack, it is quite suitable.
Tough rebounder, gold. Needless to say, rebounders must have badges, and Chen Mu was even more ruthless and directly gave the gold, the effect, isn't the youngest rebounding king enough?
Yan buckle master, copper. For the game, the significance of improvement does not seem to be obvious, but at a critical moment, it is always very relieving to be able to dunk once across the opponent, and whether to continue to improve depends on how high Lowry and Iguodala, the outside ball handlers, can grow to in the future.
Plate rubbing hands, copper. The exclusive badge of the blocker, at present, Damham Potter and Milicic in the team have one-handed blocking skills, Chen Mu doesn't need to pay too much attention to this aspect, it is enough to have it, and the improvement will be talked about later.
Big boss, copper. This badge is quite reliable, although it is difficult to say when it will be used in the game, but at the critical moment, Chen Mu can still clearly feel the improvement of his ability. The most significant feature is that some experts have analyzed Chen Mu's data this season by time period, and found that if the game enters the scorching stage, Chen Mu's offensive and defensive efficiency at critical moments has improved compared with regular time. As the heart of the team, you deserve the big boss badge.
Reclining Master, silver. With the current step-back jump shot attribute ability, it is sufficient. Once the stat value has piled up to a certain height, you can definitely increase it again by replacing it with gold.
In addition, the signature move, the sky hook.
"Well, most of them are badges on the offensive end."
Carefully analyzing his list of badges, Chen Mu pondered for a while, and then looked at the badges that could be selected for the two honors of Player of the Month and Player of the Week.
The best of the month and the best of the week are naturally different, the former is more rare, and the reward mechanism will naturally be more dazzling.
In addition to the changes in the number of SP points, the title of the best of the month, the badge that can be increased covers a wide range, regardless of whether Chen Mu's own attributes can reach the aspect that the badge tends towards, you can directly click on it, and the degree of freedom is very high.
On the side of the player of the week, you can only choose the badge that your strong attribute points tend towards, and the degree of freedom will be relatively poor.
In addition, when you won the most improved player last season, including season honors such as the rebounding champion, you have more freedom of choice, not only any badge, but also your favorite signature move. It's just that in the selection of signature actions, the system will give a basic requirement, if the attributes are not met, sorry, no.
"On the best side of the week, the badges you can choose from are Microwave, Thermal Insulation, and Marksman...... Aggro Initiator! ”
Chen Mu's eyes stopped at the fast-break initiator badge, and his long passing in the backcourt is already one of the core offensive tactics of the Philadelphia 76ers. But on the All-Star field last season, Chen Mu, who felt the beauty of cooperating with star players, found that he still had some problems in his backcourt long passing techniques and opportunity selection.
"Ding"
A system beep sounds, and the Aggro Initiator badge is lit. The team's instability on the outside and the lack of three-point shots make the 76ers fall into a team-wide scoring drought from time to time. If Chen Mu can launch a long pass in the backcourt more quickly and effectively to urge the fast attack, it will naturally be conducive to the operation of the team's offensive system.
"Next up is the best of the month!"
There are many badges that can be selected for the title of Player of the Month, even if an interior player like Chen Mu has a very bad dribbling ability, he can also choose badges such as dribbling and shooting masters willfully. However, this kind of badge doesn't seem to have much meaning when most of the attributes don't meet the standard. After some choice, Chen Mu finally decided to light up the badge of "Chasing Hot Pot Master".
"The opponent is fast-attacking, Ballam Potter and Milicic are too slow, Iguodala and Lowry are fast enough, but they have limited defensive means in the air. I still have to fill in this shortcoming! ”
Chen Mu's current thinking is very clear, what the team lacks, it is up to him to make up for it, a brick, where it needs to be moved, this is the leader!
Besides, in the process of the opponent's fast attack in the game, he suddenly came down to the earth and hit a nailboard hat, which is also super cool......!
After completing the assignment, Chen Mu withdrew from the system. Chen Mu has thoroughly mastered the four ways to improve his ability.
"Next, it's up to us to see how we actually perform in the game......!" (To be continued......)
PS: Chase the big hat! HOHO!