Chapter 234: Doug. Rabbis's determination
With Zhang Dongzhe's level 20 paladin strength, it is not a problem at all to deal with these players who have not been transferred to the Zerg. Pen? Interesting? Pavilion wWw. biquge。 The only thing that makes him unhappy is that the paladin character has not had a proper group attack skill so far, and the only punishment aura that can cause a counterattack effect is not high, not to mention that the damage is not high, and it must be attacked to take effect.
Punishment Aura (Level 1): When the Paladin and nearby teammates take damage, reflect 5 Holy Damage to the attacker. Each paladin can only keep one aura on the player at a time.
This skill has almost no meaning for Zhang Dongzhe now, once those Zerg players attack him, they will cause damage to him, it is not worth exchanging injuries for injuries, the key is that the other party receives too little damage, but he loses a lot of armor value because he replaces the piety aura with a punishment aura, and the damage he receives has increased a lot.
Fortunately, Zhang Dongzhe's attack power has increased greatly, and all Zerg players can only be killed in seconds when they encounter him.
"It would be nice if there was a split attack!" Looking at the dense Zerg players around him, Zhang Dongzhe couldn't help but miss the split attack in the game Warcraft.
Of course, this idea is impossible to realize, at least for the time being, Zhang Dongzhe does not see any possibility at all.
"Kill a Zerg player in an average of 0.7 seconds, and you can get the rest of the honor points together in about three hours, which is not bad!" Zhang Dongzhe roughly calculated, and felt that this little time was acceptable, so he didn't think about it anymore and worked hard to kill the Zerg players.
It is worth mentioning that the weapon in Zhang Dongzhe's hand at this time has been replaced with a one-handed hammer with an attack speed of 1.6 seconds, and after the acceleration of the Crusader Seal, there are only 0.96 seconds left, and then after the bonus of the attack effect of Frost Sorrow, there is only 0.58 seconds left in the attack interval, but considering the time it takes Zhang Dongzhe to change the target after killing a Zerg player in seconds, it takes almost 0.7 seconds to complete an attack.
And the Zerg players are also determined to take down Zhang Dongzhe, the "Protoss" player, this time, so they rushed up desperately, even if they suffered heavy losses, they did not have the slightest intention of retreating, and continued to surround Zhang Dongzhe crazily.
In this case, Zhang Dongzhe will be attacked from time to time, those Zerg players are huddled together, even if Zhang Dongzhe's attack speed has reached the extreme, it is impossible to compare to the speed of the Zerg players being pushed and surging by their companions behind them, their purpose is no longer to attack Zhang Dongzhe, but to try every way to get close to Zhang Dongzhe, only when they are sure that they can attack him, they will suddenly attack.
As a result, Zhang Dongzhe will receive dozens of attacks almost every minute, although he only takes two or three points of damage each time, and from time to time he can block, parry, and dodge the attacks of Zerg players, coupled with the bloodsucking effect of Blood Aura (Pseudo), his health value is still plummeting at a rate of 15 points per minute.
But fortunately, Zhang Dongzhe's health has exceeded the 600 mark at this time, so for the time being, he doesn't have to worry about being beaten to death by Zerg players, and he can slaughter these Zerg players who are sent to the door unscrupulously.
"Holy Light Technique!"
Half an hour later, Zhang Dongzhe, seeing that his health was only half left, he immediately began to release the Holy Light Technique. At present, Zhang Dongzhe's paladin character has learned the level 3 holy light technique, and the amount of blood added at a time has reached 159-187 points, although the progress bar for releasing skills in the case of being attacked by Zerg players has been extended, but it is not infinite, and it was finally added, However, the Holy Light Technique, which only took 2.5 seconds to release, was delayed for a long time, and it took more than ten seconds, during which it was attacked dozens of times by the surrounding Zerg players, and the loss of blood reached more than sixty points, which is equivalent to the Holy Light Technique only adding about a hundred points of blood this time.
"Go on!"
This was just an experiment, Zhang Dongzhe didn't really intend to carry the attack of the Zerg player to add blood to himself, so wouldn't his protective blessings and holy healing techniques be wasted.
Adding back about 100 points of health is enough for Zhang Dongzhe to last a long time, and he does not use the Protective Blessing and Holy Healing Technique in advance, and plans to wait for the right opportunity to use it.
Compared with the last time, Zhang Dongzhe's biggest change is actually a significant increase in the upper limit of blood volume, and the blood volume of more than 600 points can last for forty or fifty minutes, so Zhang Dongzhe does not have to worry about adding blood at all.
"Blessing of protection!"
After another ten minutes, almost fifty minutes before the start of the battle, Zhang Dongzhe's health finally fell to a low point, he did not hesitate to release the protective blessing, and then began to use the Holy Light Technique to increase blood.
Blessing of Protection: Protects teammates from all physical attacks for 6 seconds, during which the protected person cannot attack and use physical skills. Each paladin can only keep one blessing effect on the player at a time.
The cooldown time for the protection blessing is only 5 minutes, and Zhang Dongzhe can use it completely at will. And within the duration of the protective blessing, the attack of the Zerg player cannot cause any damage to Zhang Dongzhe at all, even if it hits him, it will not affect him, including the holy light technique that Zhang Dongzhe is releasing will not be interrupted or interfered with, and every 2.5 seconds can complete a blood increase, and 6 seconds of protective blessing is enough for Zhang Dongzhe to use the Holy Light Technique twice to increase his health by more than 300 points.
"Kill!"
Although it is not a full blood resurrection, at this time Zhang Dongzhe is already bold, and he doesn't care about the siege of the Zerg at all, even if the number of the other party is ten times more, he can't trap him.
It's just that Zhang Dongzhe didn't know that the Zerg side had also exploded, and although the high-level insect man Doug Labis, who was responsible for the development of the undead area in the Warcraft Origin Realm, had the support of a certain brain worm master, it was equivalent to making a military order, once the "Protoss" player could not be caught this time, he would be punished unimaginably, and it was even very likely that he would be removed from his current position.
So others can lose, but Doug Labis must not fail, even if it costs a lot, he will kill Zhang Dongzhe.
That's right, it's extermination, and after several successive battles, Doug Labis already knows how difficult Zhang Dongzhe is, and he no longer has the luxury of hoping to catch the other party.
And the brain worm not only provided Doug Labis with 10,000 boundary beads as support early on, but after hearing that the "Protoss" players had reappeared, they even temporarily mobilized 10,000 boundary beads to be on standby at any time.
"Let them all come in!" Doug Labis looked at the scene in front of him, remembered the result of the last failure, and no longer hesitated, and gave the order directly.
This time, Doug Labis personally came to the Warcraft Origin Realm to command, adjusting tactics at any time, so the threat to Zhang Dongzhe was also greater.
If it weren't for Zhang Dongzhe's Paladin character having been upgraded to level 20, I am afraid it would be difficult to kill it in front of a large number of Zerg players.