Chapter 735: Lair Lord (Medium)

Jenn knew what Antonio's concerns were, the barbarians were numerous. Although it is not as good as the goblin dragging the family with a wave of mouths, it is not much worse. Don't look at Jenn's running around these days, and even the Combine camp was bombed by him, but in fact, Jenn knew very well that the ones he had killed were not even half of the barbarians--didn't he see that the progress of the mission in front of him was only one-fifth?

To put it bluntly, the ones that Jenn has killed now are just the advance team of the barbarians, and their army has not been officially mobilized at all. At the moment, these are just vanguards paving the way for the barbarian army. Killing them would have some effect on the barbarians' plans, but it wouldn't be too big -- don't ask Jenn how he knew about it, he certainly wasn't interested in capturing the captives. But the problem is that all of these things are written in the experience taskbar.........

If the barbarian army really launched a full-scale attack, then the more than 300 dragons under Jenn would definitely not be enough, not to mention that the barbarians also have legendary powerhouses, this time Jenn killed the advance camp of the barbarians' combined army by flying kites, but this is because the enemy is defending and attacking, the camp is fixed, and there is no way to run on his own legs. That's why Jenn was so handy in fighting, and he directly surrounded him and blasted to death. But if the opponent's army is overwhelming, then Jenn's little dragon is not enough to completely surround it, and it is even more of a dream to completely crush it.

But now, this is no longer a problem for Jenn, after completely sweeping away the barbarian camp on the front line, now Jenn has enough experience cards to make the [Sky Legion] break twice. And after the second break, the [Firmament Legion] can not only improve its strength. You can also get the bonus of [Lair Lord].

The so-called [Lair Lord] is an exclusive title earned by a dungeon combat unit. When this unit card is broken. As a Dungeon Master, players will receive a Lair building that is unique to their card. Players can build this lair anywhere in the dungeon territory. After building a lair, this combat unit can rest in it. The [Lair] will also give these units a certain amount of bonuses. For example, the races that have rested in the [Lair]. During the battle, you will get a variety of buffs according to the race and the type of [lair], such as adding blood, increasing recovery speed, adding defense, and so on. In addition, players can also upgrade various buildings in the [Lair] to enhance the power of the special skills and skills held by the combat units.

For example, it is as if the [Army of Legends] awakened by the [Firmament Legion] can make the [Celestial Legion] immune to the first round of attacks. And after Jenn builds a lair, if the targeted building is upgraded. Then you can increase the effect of [Army of Legends] from the first round to the second round, which means that [Celestial Army] can be immune to two rounds of attacks. Each building in the [Lair] can be upgraded up to three times, which means that the skill of [Army of Legends] can be upgraded for a total of three rounds. On the surface, this may seem like nothing, but when it comes to actual combat, the significance is self-evident.

Not only that, but [Lair] will also increase the number of combat units according to a certain pattern every month. This is obviously a big deal for players. After all, the number of summoned units is fixed, except for special units such as [Alien], which can increase wildly without upgrading, the number of general combat units will only increase when the level is broken. Other than that, it will not increase. And after the construction of the nest. Units are increased by a certain number each month. Of course, the number of units is also related to the level of the combat units themselves. If it is a particularly rare unit, then there is only one unit at most per month, and some even take ten months to produce one. And if it is an ordinary combat unit, then it is not impossible to increase the number to dozens to hundreds per month.

And the appearance of the [Lair Lord]. It also marks the player's dungeon entering the mid-to-late game.

Generally speaking, there are three phases to building a dungeon for dungeon masters, and the most important thing for early players is to expand their territory to draw mana. At the same time, rely on character to summon and summon as many rare combat units and combat heroes as strong as possible to resist possible attacks on the dungeon in the early stage.

In the medium term, it is to start hoarding resources. At the same time, concentrate on the construction to ensure that the functions of the dungeon itself can smoothly form a cycle. Whether it's resources or magic, there are regular income streams without deficits and making ends meet. Once this is all in place, players can begin the stage of leveling up their units and building their lairs.

And Jenn is currently at that stage.

Territorial expansion is no longer a problem, and with the help of the "Vault Project", Jenn has successfully expanded his dungeon to most of the continent of Klein. Those shelters are actually part of Jenn's dungeon, and because of this, there is no problem with the magic that Jenn's dungeon absorbs, and there is enough accumulation. As for the resources and funds, the same is true, due to Jenn's precautionary plunder, he has now accumulated enough funds and resources to provide a full destruction of combat units, otherwise, Jenn would not have casually started this plan and came here to swipe experience cards.

From the mid-game to the late dungeon stage, the most important thing for the player is to ensure that this cycle is not broken, and that the resources, money, and mana that converge are enough to supply the units with all kinds of consumption until they are fully broken. As long as this can be done, then players can laugh at the miserable situation of those stupid adventurers in the dungeon.

Of course, how to achieve this cycle depends on how to play it differently. Of course, local tyrants can buy and buy directly with kryptonite, but those ordinary players who don't have so much money also have their own ways to play. Some players choose to specialize in the first series, which allows them to gain an advantage early on as quickly as possible, and saves a lot of resources to supply to their heroes. However, if you encounter the restraint attribute, it will be very difficult to fight. There are also some players who have gone the other way and focused on trapping large formations rather than combat units. As a result, their dungeons are always full of strange traps, and adventurers are struggling to run like monkeys in the traps of an entertainment show, with roaring cannon fire and traps that can crush everything into meat sauce. There are also players who choose to go wolf-gobbling by building their dungeons in the corners of other bosses, and then deliberately digging a few roads to guide those adventurers to other dungeons to find trouble, while he fishes in troubled waters and sits on the mountain to watch the tiger fight.

In a word, the creativity of the masses is limitless.

However, for Jenn now, the most important thing is to break the [Sky Army] as soon as possible.

After sending Antonio away, Jenn began a new round of Operation Dog Food, but these high-level combat units almost doubled their experience points every time they broke through. Previously, Jenn could upgrade the [Firmament Legion] to one level with one experience card, but now he needs two cards to be able to upgrade by one and a half levels, and because of this, this upgrade is even slower than before, and when Jenn only has the last two experience cards left in his hand, he finally upgraded the [Firmament Legion] to level forty, and at the same time opened the level breakthrough again.

【Celestial Legion (Golden SSR)】

[Level: Second Break]

[Quantity: 999]

[Attack: β˜…β˜…β˜…β˜… β˜†]

[Defense:β˜…β˜…β˜…β˜…]

[Special Ability: Legion Charge (Behold, in that blue sky, they are invincible -- Piercing Characteristic)] -- >> [Special Ability: Legion Roar (The death knell of death rings, heralding the destruction of another world -- a round of suppression of enemy morale in a state of assault)]

[Special ability: Artillery fire coverage (the rain of destruction falls from the sky, and even the earth will groan for it -- coverage area +3)]

[Breakthrough Awakening: Army of Legends (They come and go, and all they leave behind in the interstellar space is the flames of destruction and the scream of death -- immune to the first round of attacks)]

[Note: They are the overlords of the sky, they are the messengers of death, destruction is their creed, and rebirth is their faith.] All things will eventually wither, and all things will eventually recover. They will destroy all things, and they will see them reborn. The prestige of the Truss Pseudo-Dragon in the sky has never disappeared, and the omens brought by the shadows that fly over the earth are a given fact, and there is no other way to accept them than (Dragon Power Amplification +3)]

[Possession trait: Combat specialization (they fight for the sake of fighting from life to death)]

[Possession Trait: Iron Faith (Vanguard of Deusexmachina, Unswerving Till Death)]

[Special Effect: Legion Banner (30% increased when fighting with Starlight Knight)]

[Maintenance Cost: 15000]

[This unit is upgraded to (Lair Lord), and the player will receive a new building "Steel Dragon's Lair"]

[Drawing: Iron Dragon's Lair (Iron Body, Gunpowder Blood, they are the creations of science, and they are the never-ending Iron Warriors.] They are born of thunder and lightning, shaped by fire. When the cannonballs are reloaded and the energy replenishment is over, they can start the next round of conquest, and the target of the sea of stars is ahead, and the battle horn will be sounded again) -- Truss Pseudo-Dragon gains a 20% increase in attack and a 15% increase in defense during the rest period for ten hours.

The second break's [Firmament Legion] has not changed significantly compared to the first break, and the only thing worth paying attention to is that the [Legion Charge] has evolved into [Legion Roar], which is a good thing for Jenn. After all, the previous [Legion Charge] was a formation breaking skill, which was of little use to Jenn. But now [Legion Roar] can suppress the opponent's morale for a round, which is much more useful. You must know that the [Army of Legends] is ineffective in one round of attacks, and if it is combined with [Legion Roar], then the first round of attacks is likely to directly crush the enemy army, if there is such a good thing, then it will naturally be best for Jenn.

But what he was most concerned about now was the last system prompt that was floating in front of him at the moment.

[Construction blueprint detected (Steel Dragon's Nest), is it built?] 】

In response, Jenn did not hesitate to reach out and press the button to confirm the choice. (To be continued.) )