331. Commonwealth of the Northern Duchy
The Northern Duchy Alliance, also known as the Northern Duchy Federation, is actually a federal polity composed of thirty-six principalities, which is the second federal polity born in the entire Miracle Continent - the first is naturally the Pan-Continental Chamber of Commerce Alliance. These thirty-six principalities, whichever one of them is carried out alone, it will not be able to exert any deterrent effect at all, and I am afraid that even Sean will be able to sweep them away.
But when these thirty-six principalities are united, the deterrent power is very strong, and even their old neighbors, the St. Joles Empire, are not very willing to provoke them.
The St. Joels Empire has been trying to disintegrate and divide the federal polity through internal divisions, but millennia have passed with little success. These thirty-six principalities may have some contradictions, frictions, disputes, and even small-scale conflicts and wars among themselves, but once faced with the invasion of foreign enemies, these thirty-six principalities can immediately put aside their hatred and contradictions and turn their guns to defend against foreign enemies.
This kind of unity is only possessed by the St. Joels Empire on the entire continent.
In the final analysis, it is because these thirty-six principalities share a common faith: Marz, the god of war.
In the entire territory of the Northern Duchy Federation, there is only one church, the Church of Marz, the God of War and Battle, which is the Church of the God of War. Even the Goddess of Victory, who belonged to the same priesthood system as Marz, was simply not able to spread the teachings of the Divine Light here, let alone other gods. And the existence of the Northern Duchy Federation is also the most crucial and fundamental reason why Marz can become a high god.
The territory occupied by the entire Northern Duchy Confederation was no smaller than that of any of the seven empires. And its geographical location is also quite important: the Northern Duchy Federation is located on the northwest side of the Miracle Continent. Although the main location is in the northern continent, one-third of them are located in the western continent. So in fact it was a polity that straddled the Western and Northern Continents - it cut off the St. Joels Empire from the Western Continent, and forced the St. Joels Empire to be unable to carry out its westward conquests.
In a sense. The existence of the Northern Duchy Federation is the main culprit for the Western Continent falling into a 10,000-year-long war: the God of War Church was also established from the Western Continent back then, and they promoted the establishment of the Northern Duchy Federation through division, co-optation, isolation, annexation and a series of divine wars, which led to the establishment of the Northern Duchy Federation and established the current status of Marz, the god of war. Therefore, later, hundreds of churches of all sizes in the Western Continent also learned this method, and the Western Continent fell into an era of war, which even involved orcs, elves, dwarves and many other races, and the entire Western Continent became extremely chaotic, and it was not until recent years that there were finally signs of gradual stabilization.
Among them, the Emilia Empire was born in the midst of this war. This is also the only existence in the Western Continent that can compete with the Orc Empire, the Elven Empire, and the Dwarven Empire. In the name of the seven empires of the Miracle Continent, it refers to the seven human empires, not including the empires of elves, dwarves, and orcs, but these three races don't care anyway, because their location is actually in the territory further west of the Western Continent - here is called the outer continent by humans.
However, although the Confederation of the Northern Duchy was the main culprit of the war in the Western Continent, in another sense, this federal form of government was also the source of peace in the Northern Continent - it blocked the westward conquest of the St. Joels Empire. At the same time, it also blocked the possibility of many gods in the Western Continent infiltrating the Northern Continent, and it was like a buffer zone to intercept the possibility of the Emilian Empire going north.
However, the limit of the development of the Northern Duchy Federation probably only stops there - they cannot expand by force to the outside world.
The Western Continent is home to the Emilian Empire, and they can tolerate many countries in the Western Continent being plunged into war. From time to time, divine wars break out, but it is absolutely intolerable that the Northern Duchy Federation will extend its hand to the Western Continent, once there is such a sign. The Emilia Empire will strike immediately. And the Northern Continent also has the Saint Joels Empire, which is separated by three or four countries between the Saint Joels Empire and the Northern Duchy Commonwealth. However, these countries are all vassals dependent on the St. Joels Empire, so as long as the Northern Duchy Federation moves. The St. Joles Empire was able to know immediately.
In fact, if the Northern Duchy Federation really wanted to expand, they would prefer to expand north, as the Church of the God of War aspires to become the second St. Joles Empire.
But alas, there is not enough force.
The Northern Duchy Federation can only be regarded as a first-class kingdom at best, and there is still some gap between it and the super-first-class kingdom, because there are no legendary powerhouses in the Northern Duchy Federation. There are only forty high-ranking Sacred Domain powerhouses in the entire Northern Duchy Federation, although with the help of the belief secret technique of the God of War Church, they can briefly burst out with combat power comparable to that of legendary powerhouses, but the sequelae are very large, and the maintenance time ranges from three to five minutes.
There are five legendary powerhouses in the God of War Church, but they only have the strength of the thirteenth and fourteenth orders. In addition, there are two Holy Sons with the strength of the Upper Sacred Domain, and the Divine Descend can temporarily obtain the strength of the sixteenth-order super powerhouse, but once the Divine Descendation is over, these two Holy Sons will have to pay the price of their own lives - in the entire continent, except for Shephania, Sean has not heard of any church whose Holy Son and Holy Daughter can still live after the Divine Descent.
And the seven empires, which one doesn't have a legendary powerhouse with more than double digits?
The four Paladin Commanders and the three Legion Commanders of the St. Joels Empire are all legendary powerhouses of the Fourteenth Order, especially the other three of the Four Paladins Commanders except Nazar can make the Angel Outfit enter the awakening state, which can increase their strength to the Cheng DΓΉ of the sixteenth-order super powerhouse. In addition, the leader of the Darkface Knights and the three black-robed cardinals of the Cardinal Council of the Morning Light Holy See are also legendary powerhouses.
And this is still the legendary combat power announced by the St. Joels Empire, and no one knows whether there is any hidden combat power in private.
It is true that Marz is a high divine power, and in terms of divine power, he may be able to sit alongside the Lord of Morning Light and the God of Dawn, Leger Sain, but this does not mean that the secular power of the God of War Church can surpass that of the Morning Light Church. They are only protecting themselves from being invaded and annexed by the St. Joles Empire, and if they want to launch an invasion of the St. Joles Empire, even if the God of War Church dares. The Federation of Northern Duchyes did not dare either.
Therefore, based on these many factors, the Federation of the Northern Duchy also has an extreme atmosphere of worshipping martial arts. Gradually, the custom of "Principality Parade" came into existence - in the Northern Duchy Commonwealth, and not much else. It is the aristocracy that is the most. Even if they are not nobles, ordinary civilians have this habit of taking the "Principality Parade" as their coming-of-age ceremony, but they can't afford to form any mercenary groups or legions, so they generally aim to become the leader of a mercenary group formed by a nobleman or join some mercenary group that has become famous.
For both commoners and nobles, the coming-of-age ceremony can obtain a hint of favor from the god of war, and even the blessing of a god of war, is a crucial result - not only the nobles who do not have the right to inherit can get new titles, but even those commoners can also receive knighthoods or rewards for this. And those noble descendants who have the right to inherit also rely on this to determine who is more qualified to inherit the family title. Or even expand family influence, titles, territories, and so on.
In the Northern Duchy Confederation, the Principality Parade is crucial.
There are only two kinds of people who can disrupt the Principality's parade: either other descendants of the same family vying for succession, or rival families who don't want anyone to become strong by the ritual of the god of war. If it is the former, it can only be said that some people are short-sighted, and once there is a family in this situation, it is basically enough to prove that the family has begun to decline; And if it's the latter, Sean will have to take a fresh look at the girl in the magic leather armor.
The information about the Federation of the Northern Duchy, the Church of the God of War, and the information related to them quickly filtered through Sean's mind.
Sean's guild back then. There are many priests who believe in Marz, the god of war, so Sean still has a relatively good understanding of the magic that this church has. Naturally, I heard a lot about the God of War Church. They are also more or less aware of the professional system and power structure within the church.
"You're a Knight of War, right?" Sean's gaze fell on Dinny, who was about five or six meters away from him, and then asked.
Generally speaking. If a knight has a strong belief in a god and joins the church to which the god belongs. He may be called the Templar of this Church. The Templars are generally tasked with protecting the Church, its personnel, and the people, and they are the sharpest blades of the gods in the secular world. It was also the group of people who died the fastest when the Divine War broke out.
A knight of blessing, on the other hand, is a knight who believes in a certain god and is blessed by that god for it, but does not join the church to which the god belongs. Such knights can often perform low-level magic that is unique to the god, and if they are lucky enough to be favored and valued by the god, and thus receive special blessings, they can even cast some more advanced and exclusive magic skills.
For those who are not very familiar with the clergy system, it is difficult to tell the difference between a Templar and a Blessed Knight.
However, these refer to "as is the case".
The Church of the God of War, on the other hand, does not fall into this category.
The reason for this is the Principality Parade - because anyone who successfully performs the Principality Parade can receive the blessing of the God of War at the Blessing Ceremony held in the main parishion of the Church of the God of War: the Maerz Chapel. Of course, there are good and bad blessings, but even the worst case can allow the person who performs the God of War ritual to gain a little improvement in personal attributes, but the general knight class can obtain one or two low-level divine arts unique to the God of War Church.
Therefore, the Northern Duchy Federation has a special advanced class that is unique to the Wonder Continent: God of War Knight.
In the game, all Knight Pro players who complete the Principality Parade mission can be converted into a God of War Knight. As for the quest rewards obtained, they are truly varied, ranging from attribute amplification to low-level magic to high-level magic and so on. If you are lucky enough to get the magic of "Gift of War", then you will have a ticket to knock on the door of all the top guild elite groups.
Sean glanced at Dinny, and seeing that the other party didn't care about him at all, Sean smiled again and said, "You've already completed the Principality Parade, right?" What kind of blessings did you receive at the God of War ceremony? β¦β¦ Have you received the bounty of war? β
This time, Dinny finally reacted a little more: he glanced at Sean out of the corner of his eye, and then let out a contemptuous snort from his nostrils.
"Looks like I haven't mastered it." Sean didn't care about the other party's attitude at all, his eyes looked in the direction where the woman left just now, "Let's talk about your young lady." β
"What do you want to do?" This time, Dinny finally responded to Sean head-on, but when he said this, he was full of murder.
"This time, I forgive you, but next time if you kill me again, I don't mind killing you." Sean suddenly turned his head and stared at Dinny with a cold look in his eyes.
At this moment, Dinny suddenly had a terrifying feeling of being targeted by a fierce beast! (To be continued......)
PS: I made a mistake in the previous article, it was the Northern Duchy Alliance, and I wrote it as the Southern Duchy Alliance. Chapter 330 I've revised, but there seem to be some mistakes in the previous text, so I'm too lazy to look them up one by one, so I'll remind you here, it's good for everyone to know.