Chapter 384: Blood Aura Double Unlock

In fact, when facing a lone undead monster above level 20, Zhang Dongzhe can still easily deal with it, and even like just now, when encountering several wandering undead monsters at once, he can easily win. Pen | fun | pavilion www. biquge。 info Although the health of these undead monsters is basically above four hundred, they can't hold out a few times in front of Zhang Dongzhe, and his attack power has already exceeded 100 after many bonuses, although it can't be killed in seconds, but it won't take long. What's more, the paladin, as the nemesis of undead monsters, also has a very unique skill: exorcism.

Exorcism (Level 1): Deal 84-96 Holy Damage to undead and demonic targets. Cooldown is 15 seconds and cast range is 30 yards.

This skill is also one of the few direct attack skills of the paladin.,Although it can only be released on undead monsters and demon monsters.,But because of this,So it's very sharp.,The amount of damage is very sufficient.,The key is that the damage caused by this skill belongs to divine damage.,Basically, there won't be any reduction.,In the words of a game in Zhang Dongzhe's previous life.,It's "real damage".,It's extremely powerful.。

Of course, due to the problem of the cooldown time of the exorcism skill, it can't be used continuously, Zhang Dongzhe remembers that in his previous life, when he played the early leveling of the Paladin profession, he could use one or two exorcism skills for each monster he killed, which helped a lot, but in the Warcraft Origin Realm, because his paladin character killed monsters too fast, he could only use it once after killing several undead monsters on average, and the effect was not too big, it could only be said that it was better than nothing, and the exorcism skill would also consume considerable holy light energy, so it could only be used to save emergencies.

But in any case, the paladin still has a lot of advantages when facing undead monsters.

"Master, the undead monsters here have relatively thick blood, and they can't be killed in seconds like before, if you can find a stable monster farming point, you can exchange your talent for protection, and come to group farming!" Bigfoot, the Spirit of the Boundary Bead, suddenly spoke.

"Group brush?" Hearing the words of the Spirit of the Boundary Bead, Zhang Dongzhe also moved in his heart.

In fact, in his previous life, Zhang Dongzhe turned around and entered the low-level dungeon group brush after the level of the paladin was high, such as taking people to brush the blood-colored monastery dungeon, etc., but that relied on level suppression and super thick blood, and the monster's attack fell on him either by dodging, blocking, parrying, or causing extremely low damage, which was not enough to besiege him to death, but the group damage skills of the paladin produced huge damage because of the high level, and the surrounding monsters could be killed in a short time.

But a single group of monsters of the same level or even a little higher than their own level, only the mage profession can do it, and the mage who can control the group, as long as there is mana, even if it is in the face of more monsters, it is not afraid. Of course, the premise is that melee monsters.

"Yes, master, do you think, if you learn the shield barrier, tenacity, shield specialization, foresight, king's blessing, and even the blessing of protection, reckoning, divine shield and other talents in the protection talent, take a shield, plus a set of equipment, with the bonus of the additional four chaotic space equipment columns, especially the superposition effect of the two or even three series of talents, can you really not brush it in groups?" Bigfoot said with a smile.

Shield Barrier - 5/5 points

Increases your chance of using your shield to block attacks by 30% after taking a critical hit. Lasts 10 seconds or blocks 5 attacks.

Tenacity - 5/5 points

Increases the amount of armor you gain from equipping by 10%

Shield Mastery -3/3

Increases the amount of damage your shield can absorb by 30%.

Preview - 5/5 points

Increases your Defense Skill by 10.

King's Blessing - 1/1 point

Inflict a blessing on allied targets, increasing all their stats by 10% for 5 minutes. Each paladin can only apply one type of blessing to the target at a time, and the same type of blessing cannot overlap.

Blessing of Asylum - 1/1 point

Inflict a blessing on allied targets, reducing all types of damage taken by up to 7 for 5 minutes. Additionally, when the target successfully blocks a melee attack, the attacker will take 10 Holy Damage. Each paladin can only apply one type of blessing to the target at a time, and the same type of blessing cannot overlap.

Liquidation - 5/5 points

Gives you a 100% chance to get an additional attack after taking a critical hit.

Holy Shield - 1/1 point

Increases your Block Chance by 30% for 10 seconds. During this time, each successful block will deal 50 Holy Damage to the attacker, and each successful block will consume a chance to block, up to a maximum of 4 blocks.

……

The above items are all among the Paladin's professional protection talents, which don't seem to have an obvious improvement effect like the divine talent, nor are they as dazzling as the punishment talent, but they are more manifested in the improvement of the ability to resist hits, but it is undeniable that its strength, especially the liquidation skill, can greatly increase the lethality.

"Is that really okay? Why don't you try to find a group of low-level monsters first, such as the kind of more than ten levels, whose upper limit of blood volume is less than three hundred, and they can be killed quickly with dedication skills, so the danger is also lower! Although the Spirit of the Boundary Bead Bigfoot said it very clearly, Zhang Dongzhe still had some concerns. He knows very well that the group monster ability of the paladin profession is very low, although there is a dedication skill, but the damage caused is extremely low, causing 64 points of divine damage in 8 seconds, which looks good, but in fact, the second injury is only 8 points, in the face of a group of monsters with a blood limit of more than four hundred or even five hundred, six hundred, even if you don't consider the monster's own blood recovery ability, it will take a minute to complete the kill, and during this time, the monsters outside will come over one after another, basically once the war starts, it will be difficult to escape, And during the battle, the paladin character will be constantly attacked, which is the most fatal!

"Master, you really underestimated the combat power of the paladin character, just now, the blood and qi on the paladin character have been digested and absorbed, and the blood aura has been unlocked again!" Seeing Zhang Dongzhe's worried appearance, the Spirit of the Boundary Bead couldn't help but smile and said.

"What, unlocked again? Show me! Hearing the words of the Spirit of the Boundary Bead, Zhang Dongzhe hurriedly switched to the death knight, and then opened the attribute bar, only to find that the suffix of the only skill blood aura had changed, from "ten thousand slaughter" to "human slaughter"!

Before unlocking - Blood Aura (Pseudo) strengthens the Death Knight with the Blood Aura, increasing the damage dealt by 5%, and the Death Knight will recover 1% of the damage when the damage is dealt. Only one type of aura can be activated at a time.

After a double unlock - Blood Aura (Massacre): Strengthens the Death Knight with the Blood Aura, increasing the damage dealt by 15%, and the Death Knight will recover 2% of the damage when the damage is dealt. Only one type of aura can be activated at a time.

After Double Unlock - Blood Aura (Human Slaughter): Strengthens the Death Knight with the Blood Aura, increasing the damage dealt by 30%, and recovering 5% of the damage when the damage is dealt. Only one type of aura can be activated at a time.