Chapter 407: Spell Duel

The earliest spell duels date back to when the elves first came to the continent of Feren. These intelligent beings with pointed ears possess unparalleled magical prowess and will engage in a spell duel if two mages of similar strength disagree. However, the nature of the elves is relatively peaceful, and generally they will stop when they break all the opponent's defenses. It's a bloodless battle, and it's very ornamental.

But it's the humans who really carry the spell duel forward. With the beginning of the Nexera era, countless Arcanists were born. Their personalities are diverse, fully illustrating the complexity and variability of human nature. In order to resolve the growing conflicts and contradictions, the Grand Arcanists have finally come up with a solution, which is a duel. Simple and rude, whoever has the biggest fist is justified.

But it's clear that humans can't be as sissy as elves, and it ends without even a little blood. The original rule was that as long as it did not kill or maim it, the rest was casual. With the changes of the times, spell duels have also broken through the lower limit again and again, until finally it has directly become the destiny of life and death.

This brutal and bloody cannibalism has cultivated for humanity in addition to a large number of notorious spellcasters. They were more experienced in combat, and they were several streets away from other mages of the same level. In another conflict, the elves were terrified to find that the mages they sent were no match for humans, and the traditional tactics were almost completely ineffective, almost a one-sided massacre.

After learning the hard way, the elves finally made up their minds to introduce this kind of caster duel regardless of casualties. Since then, the rules of magic duels have spread throughout the continent and are still in use to this day. It can be said that as a powerful legendary mage, if you don't participate in dozens or even hundreds of spell duels. I'm embarrassed to say hello when I go out.

Obviously. Henry is one of those guys who doesn't want to say hello when he goes out. He has experienced quite a few battles though. But there are almost no real one-on-one spell duels ever before. But now that the opportunity has come, the casting level of this elemental lich in front of him is obviously not much different from his own, about between twenty-four and thirty, which is simply a perfect opponent.

The elemental finally knew that he could only use his fists to speak about this matter today. According to the rules of the spell duel, he first bowed slightly, and then opened up a distance of about fifteen meters. The two men looked at each other for a full minute, and then nodded at the same time, and the duel officially began.

In order to exercise his ability to predict magic. Instead of using advanced magic such as "Spell Blize" or "Kelburn's Whip of Guardian" that can break a lot of protection at once, or using the Archmage's Staff to absorb the spells cast by enemies into energy points, Henry tried to identify the spell that his opponent was chanting and then used the usual methods to break it.

Although this is a bit of a fart off your pants, it can improve your spell recognition ability and quick response ability. After all, not all opponents will give you that long to chant advanced spells, so it's especially important to be proficient in simple defense-breaking methods.

However, the tactics of this elemental lich in front of him are a bit non-mainstream, and it only blesses itself with a sixth-level magic "Protection Magical Energy Damage" (this spell resists magic damage, such as magic missiles, skeleton traps, dissociation, and death adjustment techniques), and then activates the ninth-level magic "Chain Accident Technique". In an instant, the three "Abidach Death Adjustment Techniques" were released. A brownish-white mist filled the entire underground hall.

"Damn! This guy must be a spellcaster who specializes in the Plastic Energy Department. Henry cursed to himself, and hurriedly activated the "spell trap" on the Archmage's Staff. I saw a dark blue magic shield wrapping around his body. And all the gases are kept out.

You must know that there are some plastic mages who adhere to a principle, that is, you don't need too much protective magic, just enough, but the attack spell must be enough. As long as the opponent is forced to be on the defensive, then you can give full play to your advantage of strong lethality, and smash all kinds of different energy damage until there is a hole in the enemy's protection, so that you can directly and completely bombard it into slag.

I have to say that this kind of tactical thinking and the protection system first turn themselves into an airtight turtle shell, and then counterattack at the right opportunity. However, most spellcasters did not hesitate to choose the latter, and only a few radicals regarded the Bombardment stream as a classic.

After all, who doesn't value their life. Blasting your opponent to pieces with flashy magic is refreshing, and the visuals are gorgeous, but it can't hide the lack of protection and resilience. The overall idea of this tactic is to minimize the proportion of spells from other factions, so that the sculptor magic accounts for more than 70%, because this is the only way to ensure high-intensity and uninterrupted attacks.

But everyone knows that although the power of every magic is great, the spell slots are pitiful. I remember too many plastic spells, and I definitely can't take care of them in terms of defense. In the event of an accident such as a sneak attack, this kind of caster basically dies quickly.

Of course, battles between mages are generally determined by the cast level and spell slots. Whoever has the higher spell level will have an advantage in magic confrontations, and whoever has more spell slots means more magic than their opponents. Although there are not many high-level mages who have been overthrown by low-level mages in history, there is no doubt that they have all made the mistake of underestimating the enemy.

Just like the battle Henry is currently having with the Elemental Lich, there will never be any underdog at all. Because they know each other that as long as there is a small mistake, it is likely to trigger a chain reaction, once the opponent grasps the initiative, the next can only passively resist, once the protective spell is consumed, its fate can be imagined.

The magic duel was still ongoing, and the "Spell Trap" cast by Henry could only absorb a maximum of thirty levels of spell attacks, but the eighth-level magic "Abidach's Death Adjustment Technique" consumed twenty-four in an instant in three consecutive shots. Before the shield was broken, he hurriedly chanted a spell and blessed himself with two level 7 magic "Protective Elemental Damage" and "Spell Reversal" as quickly as possible.

They are the most practical spells in their current state, and the protective force field formed by the former can completely resist all elemental attacks, whether it is magical or non-magical strong acid, cold, lightning, and fire, all of which will be absorbed. With a one-minute duration of two cast levels, Henry is immune to elemental damage for fifteen minutes.

The latter can reflect twelve levels of unfavorable magic, but has no effect on area-of-effect damage spells like Fireball and Dead Cloud. It can be said that these two spells have made more than half of the elemental lich's attack methods ineffective, after all, most of the large-scale damaging spells are elemental attributes, and the single magic will be immediately rebounded as long as it does not exceed level nine.

The Elemental Lich also discovered this, and immediately cast a level 6 magic "Piercing Shield" in an attempt to rip off the outermost layer of "Spell Reversal". But it's a pity that it forgot that the "spell trap" is still in its role. The six levels of magic were instantly swallowed by the blue protective shield, and it was exactly full of thirty levels of spell attacks, and it suddenly released a brilliant light, all of which poured into the body.

Henry only felt a burst of clarity in his brain, and the protective magic that had been used just now miraculously recovered a lot. This is the second effect of Spell Trap, and at the same time the most practical.

You must know that there are few spells that can restore the magic slot, only the seventh-level "Limited Wish", the eighth-level "Melecht's Spell Reappearance", the ninth-level "Wishing Technique", and finally the "Spell Trap", but only the last one can take care of protection. After all, the absorption of spells up to thirty levels is not a decoration, and it takes at least three or more ninth-level magic to break it.

Looking at the elemental lich's deflated expression, Henry laughed loudly, "I can't believe that as a legendary spellcaster, you would make such a low-level mistake. I really don't know how you defeated Congus back then, could it be that it was laughed to death by a shoddy performance? ”

In the face of such naked sarcasm and sarcasm, the elemental lich was obviously not lightly angry, and his body composed of negative energy surged with bursts of fluctuations, and two eyes that emitted a cold light shot out a fierce light. "How dare you be disrespectful to us! Oh well! I'll show you the highest achievement of Nisriel, the horror of the deep cold. Feel the cold of the blizzard! As he spoke, he pulled out a small piece of crystal clear lens that kept emitting cold air from somewhere, and began to chant a spell loudly as if no one was around.

Henry was slightly stunned for a moment, with an incredible look on his face. When he came back to his senses, he rushed forward without hesitation, and picked up the staff of the archmage is a fat beating. While fighting back, he yelled: "Kill you idiot! Brain-dead! Isn't it stupid in the coffin! Dare to chant a spell without even adding protective magic! Bah! What an insult to these four words of legendary mage! ”

The Archmage's Staff is no ordinary enchanted weapon, it is even higher than the Holy Avenger in terms of enchantment, and each hit dispels the protective magic on the target. Although the Elemental Lich is an energy body that has reduced physical damage, it is inevitable that it will be hit hard after being beaten so many times, and as for the casting focus, it has long been interrupted.

After the beating, Henry still felt a little puzzled, and took out the "Daylight Star" and used the "Yang Yan Explosion" once a day. Listening to a loud "boom", the elemental lich was directly killed by positive energy, and there was not even a bit of scum left. It couldn't be helped, he was so angry that he was about to go crazy, and it was the first time he had seen such a strange legendary lich.

It seems that the spell duel can only end here. Who let this elemental lich be so two, he actually prepared legendary spells without even blessing protective magic, and I don't know if he is really stupid or fake. But it doesn't matter, let's hurry up and find the life box to collect loot. (To be continued......)