Chapter 532: The Hellfire has been removed
However, because this method requires the cooperation of teammates, it is very likely that this BUFF will be collected by teammates if you are not careful, so Liu Songnian decided to choose a completely different style of play for a while. During this time, for his own special tactical system, Liu Songnian practiced dozens of clowns, and he can be regarded as having a deep understanding of this hero, which belongs to one of the few jungler heroes who can save the world in headwinds (with a line to play containment).
This hero is one of the fastest-paced junglers in the early game, snowballing quickly, but also has a great chance of bouncing himself.
This hero's disgusting ability is first-class, and so is the GANK success rate, but it is weaker at 2v2. In order to be able to play a more changeable style of play, Liu Songnian has recently practiced several sets of playing styles and runes. The set I just talked about is one of the better ones, but it's not stable enough.
Because the hero of the clown is a hero with a particularly fast pace in the early stage, it is very dependent on the early play, and it is very important to make different rune combinations according to the different lineups on the opposite side, otherwise it will be difficult to maximize the effect of the clown in the early stage. And since it is not allowed to temporarily change the rune page in the official game, that is to say, after entering the BP page, if you forget which rune you bring, you can only play like this, and you can't return the game to replace the rune. Therefore, in order to prevent such a situation, Liu Songnian must constantly practice in the passerby bureau to match the most reasonable sets of runes, so as to prevent the situation that the runes are not enough at that time, and the result is that half of the runes will be lost before the start.
After Liu Songnian locked his choice. It was also the turn of the opposite side to choose two heroes.
Wheel mom + fox,With the game version just transitioned to 5.2,The hero of the fox doesn't know what to say.,With the removal of the hellfire,Almost everyone thinks that the fox that has been the first to come out of the hellfire is equivalent to being slashed.。 But in fact, Fist not only removed the Dark Fire, but also removed the bonus damage buff from the Fox E skill. Many people think that the fox should be unplayable. But only a few people such as Liu Songnian don't think so, because they all know the urine nature of fists, and they all know that this is completely inconsistent with the regular practice of fists. Riot will always only weaken the heroes who are strong in the high-end and strong in the game, making the game more generally balanced. And almost never weaken the strong heroes of matchmaking and low-end rounds.
Let's take an analogy. Rats and Big Mouths are almost unplayed in the low-end round, right? But it has been weakened. It has almost never been strengthened. No one plays airplanes in the low-end round, right? Isn't it all QWER that has been cut in one round? And those heroes who are really strong in the low-end game, such as the traditional Amumu, Stone Man, Monkey, Carter, Noshou, have you ever managed your fists? The last time I cut Amumu seems to be an early S3 thing, and Carter has indeed been modified. But it's not completely weakened. Just to balance her abilities. It only allowed her to be on the same balance line as the abilities of the other weakened Assassins. Referring to heroes such as Yasuo and Tyrone, you will find that this product is cut and not cut, and it is not painful.
And the fox. Neither a hero who belongs to the high-end game, a strong game game, nor a hero who is strong in the low-end game, has always been a more moderate choice, although it has always been a position that can be played in the game, but it can only be a backup choice. In the case of AP assassins such as Enchantress and Cassadine, almost no one will choose a fox, and even the comprehensive ability of the fish-man before it was weakened is stronger than that of the fox.
An AP hero who is relatively mediocre in every aspect has now been slashed after the core equipment has been removed, and the increase in the base damage of those skills seems to be completely meaningless...... Is it?
Liu Songnian believes that Fist will never do such a bad thing, although everyone is very disgusted with designers, but people do this, there must be a certain reason, but we can't understand it. Therefore, this change to the fox will definitely not be so simple, it will definitely not be purely for weakening, otherwise there is no need to increase the base damage of the skill. The fist must have been modified in order to make the fox more balanced.
And that's the fact that the biggest problem of the fox before was that it relied too much on the fire and the E skill, and the move was always E or the fire, and in order to make the skill more coherent, the fox had high requirements for hand speed and reaction, and the previous fox was too dependent on the damage buff of the E skill and the damage buff of the fire due to the general damage and bonus of the skill. The previous fox, if Emiss dropped, it would be difficult to second people. And today's fox, after the BUFF bonuses of Hellfire and E have all been removed, it has lifted its own ban, and the combos of its skills have become much more diversified, and it no longer needs E to start.
In addition, the space for show operation has also been improved. In the past, as long as the enemy saw the fox R coming up, they knew that the first skill she had to put was definitely E, otherwise, it would be difficult to hit the damage enough, unless it was already in a tailwind state. So you only need to hand over the flash or displacement skill as soon as possible, otherwise you will be confident in your position, as long as you can avoid the control of the fox's E skill, it will be difficult for the fox to kill the enemy again. And now, because it no longer relies on E skills, after the fox comes up on R, you can first Q and then E, you can also first W and then E, or lose QW first to deceive the opposite skill, and then R skill to break through the face close to E, in short, due to the change of skill combos has been improved, the fox who can play can better use E skills to control the opponent, and due to the increase in the basic damage of the skill, in fact, the total damage of the full set of skills is not much worse than before, and sometimes it is even stronger.
That said, the fox's surprise nature has become even more unpredictable these days.
In fact, after this adjustment, the fox has become similar to the Enchantress and Cassadine, from the former assassin of the second man to a consumable mage. Enchantresses used to be the main Q,Hellfire + Q+R second people,And now it's all become the main W,First out of a holy grail or ghost book,With the change of the version,The cost performance of the holy grail has been weakened too much,Now almost all AP heroes will choose to first out of the cost-effective,And cheap ghost book for the transition,And then hold back a big piece,That is, Zhongya or hat,And then out of the way to wear the staff to maximize damage。 The main thing is that the online ability of this version of the ghost book is really OP, and the cost performance is too high, and even the mainstream outfits of the fishmen who have not been weakened before are already ghost books + lichs, and they used to be direct lichs.
And now that this version is still insisting on the Holy Grail, it seems that the version is a bit obsolete.
The enchantress of the main W, the group is first W+R to play a set of AOE, and the teammates will add some damage, and then wait for the WCD to go up and harvest. And the main W support speed is also fast. It's completely different from the previous main Q single-second man's enchantress play. And Cassadine, after being weakened several times, has also changed from the era of the previous QE second man to the current group is to slow down the consumption of R to the side E, and then Q to make up for the damage, and then quickly retreat, and after the teammates play a set, then R to the side E to hit enough AOE damage, and then use R to cooperate with QW to harvest. In the endgame state, the harvesting ability of these two heroes is still very strong, but they don't have the ability to save the world like before.
However, Cassadine's version has been cut a lot due to online ability.,Although the online E slows down Q.,And then go up to WA's consumption method is still the most simple and crude.,It's also one of the most disgusting consumption methods in addition to the snake girl.,But because this version pays attention to a fast support.,Cassadine's development equipment for the goddess + lunch box at the same time is too slowing the rhythm.,And Cassadine's version of the blue consumption is just an R skill.,Full layer of R1200 point blue,Is there a goddess, Blue is never enough...... Therefore, it is also very important to learn to control the number of DEBUFF layers in team battles, and you can no longer rely on R skills as before, so it becomes more important to grasp the timing of the cut.
Now Cassadine's outfit is to go out in crystal bottles, consume online, transition time in lunch boxes, and then turn to mainstream AP outfits, that is, Central Asian hats and the like. Cassadine is still very easy to target before level 6, insert more eyes, and develop to level 6, which is the world of Cassadine.
To play Cassadine, you only need to remember one point, the first two Rs must not be used to hit damage, the first two Rs are generally used to find a position, R to the side, to E as many people as possible, so the first two Rs are used to give E the opportunity to create zào to hit more people. This will allow you to deal higher AOE damage and slow down the team, and assist the team to complete the team annihilation. Since the damage of this version of the R skill is very low, if you forcibly go to the R person, you will not deal much damage, but it is easy to play away and put yourself to death. Even in the case of Central Asia, unless there is a big advantage or an excellent opportunity, don't go to E+ Central Asia lightly to start a group. As long as you subconsciously think of R as a displacement skill that doesn't hurt, don't go to R to face the enemy, just use R to find a position, E to hit damage, and if the distance is enough, make up a Q skill. After that, when the opposite side is almost completely destroyed, R goes up to harvest with the high burst of QW. Don't be anxious when playing Cassadine in team battles, you must learn to forbear, and anxious Cassadine is often easy to collapse the team. (To be continued......)