Chapter 8: Strange Ruins
In the end, Jenn agreed to Vilna's request, but he also made his own condition -- that is, if the treasure appeared at the target location, Jenn had to choose it first. Not only that, but Vilna's soldiers must also follow Jenn's orders and not run away without permission. If Verna does not agree to this condition, then the two sides will break up.
If it's the surface, then it's a tyrant clause, because it means that Werner and her men are working entirely for Jenn, and they can only pick up the rest. But Werna did not resist this, but nodded very happily in agreement.
This is the "transaction" of the dark region, and those who have the power are qualified enough to gain more wealth and more power. If Jenn pretended to say that everyone was originally a fellow traveler, he didn't have to care about doing a favor......... Instead, Werna had to be scared to avoid being stabbed by the other party.
Werna didn't say much about Jenn's request for command of the mercenaries. This shows that his group still has value for this necromancer -- otherwise, he would not have to grab his own power at all, just wait for his group to be wiped out and use necromancy to manipulate their corpses.
After all, for necromancers, soldiers have always been readily available.
After collecting the bodies of the war dead, the crowd went out again. And this time, those mercenaries were obviously much more careful, but when they saw Jenn and Enoa walking among them, these mercenaries were also relieved. After all, it's always reassuring to have two strong backing by your side.
After being attacked by the Dreadclaw, the group did not encounter any further attacks. But it makes them more cautious. Jenn had already hinted that Werna herself and the others had fallen into the trap, and Werner knew that something was wrong with the Dreadclaw. As a mercenary who begs for a living underground, she knows no less about dreadclaws than the others.
But now, there is no better way for Vilna than to move on.
"This is the entrance to the ruins that the gray dwarves are talking about."
After a period of searching, the group soon found the entrance that the gray dwarves had told them to be. It is located on top of a stone wall. It looks like a big hole has been dug open. Through the heavy dust, Jenn could barely see the intricate patterns and reliefs carved into the walls.
It is clear that this place is not ordinary.
Verna made a gesture, and soon the three bear goblins strode into the hole with their torches held high, and they waved their torches and probed forward. Then a safe response was made.
Verna didn't enter immediately, but waited quietly for a moment before waving her hand. Then the mercenaries rushed in, lined up on both sides, and formed a defensive formation to be vigilant against all kinds of dangers that might arise around them.
I really didn't expect that this half-blood elf was doing a good job.
Watching Vilna's actions, Jenn couldn't help but sigh in his heart. Orcs and bear goblins are a bunch of idiots, and it's hard to train these stupid guys who don't know how to count at their fingers to be qualified warriors. While bear goblins and orcs have always been known for their bravery, that refers more to their headless charge than to disciplined organized combat.
After everyone had entered, Werna walked in with Jenn and Enoa. At this time, the other mercenaries had already lit the torches on the wall, illuminating the qiē in front of them.
The first thing that caught Jenn's eye was a smooth corridor. Perhaps because of the passage of time, its smooth floor has become a little potholed, and the moist water vapor paves the surface, mixed with a little cold characteristic of the underworld. Footsteps echoed through the silent passage, breaking the silence.
"It looks like it's just a normal tomb."
Verna said to herself, staring at the open bars of the tomb on either side of the wall, where the bones wrapped in sackcloth could be clearly seen. It's just that the bones are completely shattered and useless. Moreover, the burial goods inside were also swept away, leaving only some broken bricks and tiles, and it seems that the gray dwarves had gained a lot at the beginning.
However, Verna is just talking, and the "tombs" underground are extremely dangerous. Because you can't know if you're going to wake up a terrible lich or demon when you're in your hands on the riches. And this is also the surface of the earth that the inhabitants of the earth have
One of the reasons why the "crawler" complains.
Those stupid creatures who live under the sun bury themselves in the ground for any tricky trouble, not caring what the inhabitants of the underworld think, hoping that those goddamn bastards will be roasted alive by the fireball above their heads!
Just as he walked through the passage, Jenn unleashed his own Banshee Guard. Their appearance instantly lowered the temperature in the passage again, and even the bear goblins in heavy leather armor couldn't help but shiver. However, the banshees didn't care about the bear goblins, instead, they quickly passed through the walls and disappeared from everyone's sight.
"Enoa, what time is it?"
Seeing the Banshee Guards leave, Jenn asked. Hearing his inquiry, Enoya took out the pocket watch in her arms and glanced at it, and then replied respectfully.
"1:12:34 p.m."
“…………… Well, I see. ”
Hearing the adjutant's report, Jenn nodded and glanced at the system panel in front of him again. Immediately afterward, a hint of worry flashed in Jenn's eyes.
Daily quests are not yet clothed.
For this dungeon system, Jenn has done some research. Daily quests are the quests that players will receive in the dungeon every day, but the timing of the quest is particular. If the system determines that the player is unlikely to encounter any unexpected events during the day, a Daily will be ordered early, and at the latest before noon.
This is an example of the idle egg-hurting tasks that Jenn once received, such as "Jumping into the Bottomless Abyss" and "Courting His Sister".
But on the other hand, if the system calculates a lot, it thinks that the player will encounter a monster attack today, or another player will attack, or encounter an unexpected event, the proportion is relatively high. It will then postpone the daily quest until the player encounters the event to start.
These Dailies are dangerous and give the player very little time (after all, each Daily resets by 6 a.m. the next morning, and if you don't complete it before then, you'll be in vain), and the rewards are handsome.
Although I don't know how Jenn's own system collects and calculates numbers in reality, Jenn also attaches great importance to this feature. This is not because of the little experience of daily tasks, but because it is almost a constant prophecy for Jenn on a daily basis, indicating whether he will encounter trouble and danger today.
It's been a little now, but the system still doesn't have daily tasks, which makes Jenn more cautious. In Jenn's memory, the most dangerous daily mission he had ever experienced was when he was in the Demon Realm. At that time, he didn't receive a mission for a whole day, and it wasn't until Jenn received the call of the Demon King, and the moment he stepped into the Ten Thousand Demon Palace, the system laid out a task of [convincing the Demon King that he could build a dungeon instead of being executed on the spot].
One can imagine how dangerous the situation was at the time, surrounded by his siblings, Jenn almost desperately promised his cheap father that he could build a powerful and glorious dungeon in the barren Northlands, so that he could escape the fate of being directly "secretly executed" in order to save the face of the royal family.
Jenn was rewarded with a map of the entire Northland's mineral deposits and ethnicity, and it was with this map that he was able to build a dungeon here without any trouble or prying eyes.
Unfortunately, this map only records the relics that are buried deep underground.
Jenn had thought that he would be given the daily quest to explore the ruins, but now it doesn't seem like that's the case. Otherwise, the system should give itself a hint at the same time he walks in. It's past noon, and the daily quest is still undelivered, which also indicates that the system "predicts" that Jenn will definitely be in trouble.
The best is yet to come.
In the Banshee's exploration, the map in front of Jenn's eyes, which was originally shrouded in fog, gradually revealed his true appearance. It really seems to be just an ordinary tomb, and it seems to be part of a mausoleum, both in terms of the narrow passage and the structure in front of it.
The banshees didn't encounter any enemies, but this made Jenn feel that something was wrong, it was impossible for a mausoleum to not have the slightest defensive strength, especially in this world full of swords and magic, even if there were no undead creatures guarding the tomb, traps and poisonous gas could be a good way to stop the greedy eyes and actions of those tomb robbers.
"This mausoleum should be a disguise."
Thinking of this, Jenn whispered to Enoa. Hearing Jenn's words, Enoa was startled at first, and then quickly calmed down.
"So we're going to have a tough enemy?"
Enoa's worries are not unreasonable, if this mausoleum is just a disguise, as Jenn said, then it means that the real owner here is at least strong enough to make such a large disguise. For Jenn, this is probably not such an easy enemy to deal with.
"Maybe it is, or maybe it isn't."
Jenn clenched his hand, and to be on the safe side, it was too late for him to get out of this adventure. But Jenn can't leave, this is his best chance to expand his power, he didn't have a chance before, but now, if the dungeon system is launched, Jenn has no way to build a powerful city. Then his ultimate fate is to die tragically in this ritual to determine the successor of the Demon King.
Jenn has no doubt about this.
"But we still have to move on."
In the end, Jenn made a decision.
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