Power system Divine and sorcery
Most of the book is based on the system of Baldur's Gate, which is the rules of Dungeons & Dragons 2. Spells 1~9 levels and above level 9 are legendary spells. Legendary spells don't occupy level 9 spell slots, and level 0 spells are not added here in the game. Level 0 tricks do not need to be prepared in advance, and can be released at any time, level 1 mages or warlocks are released about 4~6 times a day, increasing as the level increases.
Spells include: Protection, Resistance-Boosting Spells, Acid Splash Prophecy, Prophecy Detection, Toxicity Detection, Magic Reading, Magic Confusion, Stunth, Plasticity, Light Dance, Flashlight, Freezing Ray, Illusion, Sound Illusion, Necromancy, Strike Necromancy, Fatigue Touch, Change, Mage's Hand, Repair, Teleportation, Switching, General Spells, Secret Spells, Seals, Magic Tricks.
Divine Spell Level 1~7 After Level 7, it is a legendary spell. Level 0 magic is also not ready to be released at any time, and the level 1 priest/druid casts it 4~6 times a day, increasing as the level increases. Level 0 Drew: Legality, Watermaking, Healing, Minor Injury Detection, Magic Detection, Poison Flash, Divine Guidance, Fingering Technique, Light Technique, Repair Technique, Purifying Food, Reading Magic, Increasing Resistance, Gifts