Chapter 693: The grudge between the harpist and the Santarin Society
As for the internal strife between these human states, Ilminster is obviously not very concerned, and even has some indifference. As for capturing monsters like goblins and kobolds as coolies, he didn't show his support or opposition, after all, these guys did bring great damage to civilized society.
Overall, the conversation between the two was quite successful. At least they had achieved their goal, and the old mage confirmed that the young mage with terrifying power in front of him was not evil, although he was a little radical, and he was also sane enough to ensure that the situation would not go out of control.
Henry also spoke to Guò, dissolving the Harperists' League and the Great Sage of the Shadow Valley with their fears and wariness. Due to the difference in philosophy, the two sides cannot become allies, but they will never become enemies. Of course, this is on the premise that Ilminster does not know that he has cooperated with Manson, the leader of the Santarin Society, otherwise it is estimated that he will turn his face on the spot.
You must know that the most important enemy of the Harpist Alliance is the Santalin Society, and the two organizations are all over the Western Continent with eyelines and intelligence points, and the clash in the shadows has not stopped for a moment. It is precisely because neither of them can help the other that the continent of Faeron is in a state of balance between good and evil, both in places like Santil Fort and Luskan ruled by ambitious evil lords, and there are also rulers who advocate fairness and kindness like Neverwinter and the Silver Moon Alliance.
As for the remaining cities, most of them remain neutral. For example, Am, Tesser, Kalinsan, Turmis, etc., basically worship all kinds of gods at the same time, both good and evil. National policies are subject to change at any time. Maybe the last second was still an ally. The next second, they will turn their faces into enemies.
The Santalim Society has been actively infiltrating these neutral areas. He hopes to bring him into his camp by means of bribery, assassination, intimidation, kidnapping, and the establishment of puppets. The Harpist Alliance, on the other hand, has been constantly fighting its opponents in order to dismantle the enemy's conspiracy, and after countless years of fighting, I am afraid that it has long become an undying opponent.
But in addition to these old grudges, the gods standing behind the two major forces have also played a significant role in promoting.
Shirek, the Prince of Lies, Bane, the fallen god of tyranny, Mystra, the goddess of magic, Merica, the god of forests and rangers, Edas, the goddess of springs and peace, Omar, the goddess of knowledge, Suren, the goddess of the moon, and so on, almost half of the human gods stand behind these two organizations, supporting them to fight against the enemy gods who conflict with their priesthood.
Especially Mystra, the current goddess of magic (Midnight), who is at the head of the League of Harpists. The grievances and feuds between the current leader of the Santarinkai and the lying prince Shirek cannot be finished for three days and three nights, and it can be written into a million-word novel by extension, which is mixed with conspiracy and deceit, love and betrayal, man and god, and the dog's blood is absolutely jaw-dropping.
It begins in a turbulent year when the gods were forced to walk the earth as saints. In it, Bane, the god of tyranny, captures Mystra, the goddess of magic, and tries to force her to cooperate with him. And four powerful adventurers are hired to save the goddess from the clutches, and Ciric is one of them.
After a fierce battle, the adventurers managed to get out of Mystra, and Bane was forced to retreat temporarily. After this incident. Still mortal, Shirek discovers the weakness of the gods and the possibility of becoming a god himself, and at the same time gives birth to a great and terrible plan in his heart.
The good-natured goddess of magic did not return to the protection of the Church. Instead, he chose to return to the world of the gods, trying to expose the conspiracy of the three gods of death to Io. But alas, she met Heim, the god of the guards, who was loyal to her duty. Without saying a word, the god who only obeys orders as his highest vocation and directly obeys the orders of the gods and kills the goddess of magic who wants to break through (note that this is the second time that the goddess of magic has died, the first time being when she was forced by the grand arcanist Karthas to choose suicide).
The death of the Goddess of Magic has caused great chaos and destruction to the entire world, and at this time, the leader of Ilminster, the Resistance, is engaged with Bane's army, and he himself has also appeared to confront the Sage of the God of Tyranny, and completely disappeared in the battle.
No one knew that the powerful mage had chosen to seal most of the Goddess of Magic's power in his body in order to prevent further destruction, and then left silently. Most of the inhabitants of Shadow Valley believe that he was murdered, and that the murderer was two of Shirek's companions, the mage Midnight and the priest of the goddess of love and beauty, Ayton.
Almost without any hesitation, Ciric killed the guards and fled from the Valley of Shadows with everyone. On the way, the warrior of the team, Klanwo, and the mage sparked a spark of love at Midnight, and soon became lovers. Unbeknownst to them, however, their teammate Shirek had secretly formed an alliance with Bane, and had also acquired a sword transformed from the god of thieves, Meske, and the weapon later earned a resounding name, the Sword of the Godslayer.
As the old saying goes, opportunities are always reserved for those who are prepared. It wasn't long before a great battle broke out between Bane and Thom in the form of Sages, and a tablet of fate fell into the hands of several members of the adventure party. Then, they learned that there was a second block in Waterdeep, so they chose to go there without hesitation.
You must know that this artifact is said to hide the mystery of the god Io's ability to override the gods, and the three gods of death stole it in order to spy on the secrets, thus triggering such a terrible punishment as the arrival of the sage.
In the end, people from all sides gathered in Waterdeep, and a series of great battles broke out. First of all, the god of killing, Baal, hijacked Midnight and obtained the first tablet of destiny, followed by Ciric's decisive attack to kill Baal and take away this powerful artifact.
If you think that's the end of it, you're wrong, and there's more to come.
After escaping, Midnight teamed up with teammate Priest Ayton to kill the last of the three gods of death, Mirkor, the god of death, and snatched the second and third tablets of fate from him. Just when everyone was not happy for long, Shirek, armed with the sword of the godslayer, reappeared and killed the warrior Kranvo without hesitation. snatched the other two tablets of fate and fled.
Seeing that the lover was killed. Of course, the grief-stricken midnight is impossible to rest. He chased for several days and nights without sleep, and at this time, the god Io suddenly appeared, not only took the three stone tablets, but also gave all the power of the three gods of death to Shiric, making him one of the most powerful gods in the whole world at once.
As a mortal, of course, he could not be an opponent of a powerful god, but the development that followed was far beyond everyone's expectations. It didn't take long. The mage Midnight suddenly gained the power of the goddess of magic, and also became a powerful third-generation goddess of magic. The hatred between the two rose from the human world to the divine realm, and began an all-round confrontation.
Of course, this confrontation becomes more complicated by the fact that the original warrior teammate, Klanvo, becomes the new Grim Reaper, and although the former lovers do not choose to get back together due to their priesthood, there is still some close cooperation in the fight against Ciric.
No wonder it has been said that the most terrifying thing in the entire multiverse is not the demons who only know destruction, nor the devils who are full of militarism, nor are they the gods on high, but the adventurers everywhere. Check out this adventure squad of just four people. Three of them have all changed from a mortal to powerful gods in the blink of an eye, just like the original three gods of death.
Such a powerful force was easily obtained with little effort. If there is a little bit of cleverness in Cierrick. Then Midnight and Klanwo were simply hit by pies falling from the sky.
There is no need to pay, and there is no need to pay any price, but for some reason, they have obtained benefits that others can't imagine, and even many gods have almost suffered from pink eye.
Standing in the doorway and watching Ilminster disappear to the end of the street, Henry suddenly felt that the world was so interesting.
Lost history, ancient civilizations, strange ideas, a feudal and open social system, and most importantly, there is no set of universal values that the entire continent can fully identify. Perhaps this is the charm of the world of swords and magic, full of almost infinite possibilities, as long as you are guided to get the ideal country you want.
For the first time, he had the idea of creating a zào and changing the world, and he was ready to use the Kingdom of West Hartland as a pilot to see if he could implement a new system and concept that was different from the boring and complex ideas of the earth, and completely different from the regional atmosphere of the Faeron continent guided by the Church of the Gods.
Of course, it's not easy. After all, whether it is the ancient city-state system and feudal system, or the most popular republic and federal system on the earth, all of them have gone through the test of countless years, although they all have their own shortcomings, but after the baptism of the years have become more and more perfect, it is quite difficult to change.
However, Henry's goal was to build a powerful magical civilization, and it was obviously not appropriate to rigidly stick to these ordinary systems that had already existed. In particular, the politics between the Grand Arcanists of the Nethrel era have proven to be very unsuccessful.
It can be said that this system is quite crude, and each Grand Arcanist who has the ability to build a floating city has his own sphere of influence, and the well water does not interfere with the river water between each other. Once the two Grand Arcanists are at odds, then civil war will inevitably break out. The relationship between the Grand Arcanist Karthas and Iorham is the best example of this, and in the end, it even went so far as to fight to the death.
After a hasty dinner, he went straight back to his study to open the map and began to plan for the West Hartland area. Preliminary estimates are that three to five more cities and at least six forts will be built within two years. Only in this way can this land be firmly controlled in his hands, and there will be no large-scale monsters attacking human settlements.
In addition, the Supreme Wasteland must also be developed as much as possible. This was originally one of the ruins of the Elven Empire, and the land was quite fertile, and once it was thoroughly developed, it would definitely be several times more strategic than the Green Wilderness. Because of the abundant water resources here, it is not only suitable for growing crops, but also for sheep, poultry and livestock, making it a natural pasture.
As the origin points were marked on the paper, a faint smile gradually appeared on Henry's face. This map carries his hopes for the future, a unique and never-before-seen magical kingdom...... (To be continued......)