169. Puppets
Sean was stunned for a moment.
It had been a long time since he had heard the system's beep, and the last time he had heard it was when he was trading with the Princess Saloki of the Snowwind Tribe. It's just that compared to this time, the task rewards are naturally one day and one place, because Sean hasn't received a lottery reward for a long time.
Of course, Sean is more concerned about the rewards for completing Mission Objective 2, and he really wants to know what the so-called "Directional Equipment Lottery Chance" is. But at a glance at the fact that Objective 2 and Objective 3 are all question marks, I know that these two tasks are probably very difficult to complete, let alone the task punishment that is also a question mark. However, judging from Shaun's experience in the game, he believes that this mission punishment must be related to mission objective 2 or mission objective 3.
Nothing to hesitate about.
Sean took a deep breath before reaching out and pushing the bronze door open.
It was lighter than expected, and it seemed that the bronze door was just an ornament, as Lanster said, and had not really tried to keep people out. It's just that when the bronze door was pushed open, Cecilia was still keenly aware that the originally lifeless magic became extremely active at this moment, and it was frantically transmitted throughout the dungeon.
"The mana reaction is a little too active." Cecilia reminded in a low voice.
Sean's eyes lit up, and after nodding slightly, he pushed the bronze door open completely with a fierce force.
Immediately, a beautiful square was presented in front of everyone.
In the middle of the square is a huge pool with a diameter of at least 10 meters, and in the middle of the pool is a three-story fountain sculpture. The bottom layer is the Quartet Angel, which is the Secret Sword Angel who guards the four directions of the continent in the Dawn Era, and legend has it that it is because of the energy shield formed by their guard that the entire Miracle Continent is protected from being destroyed by the energy of the Void. And above the angels of the four directions. It is the Trinity Pedestal, that is, the three creation-level artifacts of the Book of Prophecy, the Calamity Sword, and the Shelter Shield. After that, the third layer is the legendary "Dawn Wall of the World", which is called the "World Wall of Dawn".
When the bronze door was opened and the magic system of the water demon vault was activated, the pool began to emit a hazy mist, and there was even a rainbow modeled after the magic on the architectural model of Bilsrod, and clear spring water began to spray from the whole of Bilsrod.
The floor of the square is paved with white gold magic stones, which are known for their hardness and whiteness. It is said that even the legendary weapon known for its sharpness, the Lava Demon God's Axe, does not want to leave a mark on it. Of course, this material is almost impossible to find on the continent today, because it was a material before the twilight era. Based on this alone, Sean can be sure that the history of the construction of this dungeon is probably in the Twilight Era.
In addition, the symmetrical stone pillars, bushes, benches and other facilities on the left and right are also distributed in this square in accordance with the mermaid people's understanding of aesthetics.
And in front of the square. That is, Sean and the others must pass through the path to enter this dungeon. It is twelve puppets kneeling on the ground in the posture of a knight to meet the king.
The twelve puppets are all light green, and their shapes are also modeled after the standard style of armor used by the lower retinue elven knights of the Holy Elf clan. At this point, the puppets knelt on one knee, their broad-edged swords in front of them, their heads slightly lowered, their foreheads lightly pressed against the blades, and their hands gripping the hilts of their swords.
Puppet of the Agency. The Bronze Horseman.
After a hurried glance at the environment of the square, Sean and the others focused their eyes on these puppets. Judging by the eyesight of Sean and others. If they were to observe the dungeon and move forward, they would be able to walk into the encirclement of these bronze knight puppets. It's exactly a minute. And Sean, who was fortunate enough to watch the video, knew very well that once these puppets moved, they were not as slow as alchemy puppets, but as fast as the wind.
"Forty-seven seconds left!" Harding said in a deep voice.
Sean and Rottikabas were in their hearts, and the next moment they rushed directly into the formation of these puppets like a black whirlwind, followed by Harding. But in terms of speed, it was Harding who overtook Sean and Rotikabas first, and broke into these puppets first-this is the second time Sean has seen Harding's move, and when he shot against those slave hunters before, Sean didn't care too much, so he naturally ignored Harting's explosiveness and speed.
Although the Demon Descendants also have many promotions, most of the Demon Descendants are more confident in their own strength, so their advancement directions are similar to those of the warrior monk and the martial artist in hand-to-hand combat.
Like Harding, he is the leader of them - the blood warrior.
This is a class unique to the Demon Descendants, who use guò secret rituals to incorporate armor into their flesh and blood, and can freely switch between flesh and armor during battle. When this class advances to a higher level, these armors will turn into a protective layer similar to metal and cling to the body of the Demon Descendant, and the Demon Descendant will no longer need to be transformed into flesh and blood to have extremely high physical defense capabilities.
The only drawback is that it is less resistant to magic. Of course, this low is compared to some classes with strong magic resistance, and in terms of the fact that demons are born with a certain degree of magic immunity, they are not known how many times higher than many hand-to-hand combat classes or other warrior classes.
Like a black whirlwind, Harding rushed directly into the group of puppets, his hands had been transformed into armarmor guards, but a black light rose, and the head of the seemingly sturdy puppet was directly cut open by Harding. Then I saw Harding directly pierce with one hand, and countless blue-white electric lights shone up, and when Harding's hand was taken out of the puppet's neck, there was a palm-sized chip in the palm of his hand.
This is the core of the magic circuit of these puppets.
After winning his hand, Harding directly crushed the chip in his hand, then turned around and rushed towards the second puppet closest to him.
At this time, Sean and Rottikabas had already come to a puppet.
Although Rottikabas's weapons are not conducive to destroying the armor structure of the puppets, he has a more straightforward solution - brute force. Just a simple sweep of the spear, it directly smashed the head of this puppet to deform, and when the second shot was swung, it completely pried open the helmet of the puppet, but due to the length of this knight's gun, of course, Roticabas couldn't destroy the core circuit inside as lightly as Hatting, so he could only take it out and crush it again, so its destruction speed was naturally not as fast as Harding's.
As for Sean, although his movements are also neat and neat, he is inevitably inferior to a strong man like Harding who "dismantles the Gundam with his bare hands". However, compared to Rottikabas, Sean is naturally much easier, each puppet only needs two swords - the first sword cuts off the puppet's helmet, and the second sword stabs inside, accompanied by blue-white electric sparks spraying out, and the puppet is basically destroyed.
But what really surprised was Ranster.
The real combat power of this mermaid is naturally not very good, and his lack of strength and physical weakness are his biggest disadvantages, but in an occasion like the current one, his value is just as amazing. I saw that when he put his arrow on the bow and stood in place to aim, the momentum exuded by the whole person was completely different. And when Lancet's right hand loosened the string, and after the arrow was fired, a puppet exploded in response to the sound and fell directly to the ground.
If it weren't for an arrow stuck in the two-finger-wide hole in the body and helmet, no one would know why the puppet had fallen.
Although at the beginning, Sean had already guessed that if Lancet was allowed to stand on the pile, his archery skills should not be bad, but he didn't expect the accuracy to be so high, this is not a bad category, but a very sharp category. I'm afraid that compared to Marton, it is probably inferior in terms of personal strength and mobile shooting.
Before these twelve puppets were fully activated, it would not be difficult to deal with them, after all, they were only the lowest-level Bronze Horsemen. Of course, once activated, it will become a little tricky, because these puppets are engraved with magic formations, and their specific combat strength is roughly equivalent to the upper level of silver - of course, this is the combat strength of the indicated surface, but because the magic formations are activated, these puppets will become able to carry a lot, and it is not easy to destroy their helmets lightly.
In less than fifty seconds, Sean and the others had dealt with the twelve puppets that had not been completely activated.
Rhoticabas only destroyed two, and like Lancet, Sean only destroyed three. On the contrary, because Harding had a relatively large combat advantage, he destroyed five bodies alone.
Looking at the five puppets that fell to the ground, Sean and the others breathed a sigh of relief. It's just that Sean is well aware that the next battle is the real difficulty in exploring this dungeon, because of the puppets. The Bronze Horseman is only the lowest level of guards, and it can be found in almost all areas of the dungeon of the Water Monster. There are also twelve puppets that are one level higher than the Bronze Horseman. The Silver Knight is the patrol guard of this dungeon, and there are three bosses responsible for guarding the water monster's vault, which are the first boss: a puppet with the ability to fight combos. Twin Knights; The second boss with extremely terrifying destructive power: the Trap Golem. The Greatsword Knight and the last boss to guard the Pearl of the Deep: the Trap Golem. Golden Knight. (To be continued......)