Assignment of Runewords (this is the wrong chapter before)

I'll list the rune words that will appear in the future here, and I don't like to list their attributes in detail every time I use rune words.

In the future, the attributes of Rune Words will only appear once in the text, and if there are book friends who have forgotten it, come here to see it!

I don't know if I don't know, I'm scared!

Alwyn: Don't Starve (Tomahawk), Chain of Glory (God of War III), Soot (Belt Buckle), Thorn (God of War II), Leaf (Staff, Activates for Tyrannical Transformation), Enforcer (Tomahawk, Activates for Tyrannical Transformation), Brand (Remington, Activates for Tyrannical Transformation)

Don't Starve: 30% increased Attack Speed, +370% Damage, Ignores Target Defense, +200 Magic Damage, +200 Fire Damage, +250 Electricity Damage, +200 Ice Damage, Steals 12% Life per Hit, Prevents Monsters from Healing, +10 Strong

Chain of Glory: +2 Level All Skills, +200% Damage vs. Demon Monsters, +100% Damage vs. Undead Monsters, 8% Life Steal per Hit, 70% Defense Boost, +20 Strong, Auto Health +7 , Quad Defense +65 , Cancel Physical Damage 8%

Soot: +75% Defense, +280 Defense vs. Ranged Attack, +50 Defense 4, 20% Quick Recovery Strike, Level 6 Weaken EAKEN (18 times), +10 Energy, -1 Lightness

Thorns: Equipped with a level 21 Acupuncture Aura, Thorns Aura, 50% Quick Recovery Strike, +50% Poison Skill Damage, +300 Defense, 5% increase Mana Max, 15% Mana Recovery Speed, +5% Ice Resistance, Fire +30%, Virus +100%, +13 Health per Monster Killed, Level 13 Spirit of Barbs (33 times)

Leaves: +30 Fire Damage, +3 Fire Skill, +3 Fire Bolt, +3 Inferno, +3 Heating Armth, +2 Mana per kill, +33% Ice Resistance, +(2 per level) 2-198 Defense (based on character level)

Enforcer: 20% chance to cast level 15 Decripify on target, when equipped, has level 18 Sanctuary Aura, -50% target defense, +210 fire damage, +180 ice damage, steals 7% life per hit, calms monsters after death, +250 defense against ranged attacks, +10 agility

Brand: 35% chance to cast level 14 damage amplify damage when hit, 100% chance to cast level 18 Bone Spear when hitting the target, shoot burst arrows, +340% damage, ignore target defense, 20% increased hit rate, +330% damage against demonic monsters, 20% chance to double strike, prevent monsters from healing themselves, and knock back

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Frank: Prudent (bulletproof insert), Forced (bulletproof insertion), Strength (short knife)

Discretion: 25% Quick Recovery Hit, +170% Defense, +35 Defense, 3 Physical Damage Negoptions, 17 Magical Damage Negation, +2 Mana per enemy killed, +1 Lightness, 1 Durability every 4 seconds

Forced: 40% Quick Recovery Strike, +20% Damage, +133 Ice Damage, 15% Chance to Decisive Strike, 33% Chance to Inflict Wound, +200% Defense, -20% Slow Stamina Drain, +45% Ice Protection, +15% Electricity Protection, +15% Fire Protection, Poison +15%

Strength: +35% damage, 25% chance of decisive strike, 7% life stolen per hit, +2 Mana per enemy killed, +20 Strong, +10 Vitality

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Steve: Sanctuary (shield), Pride (sword)

Templar: 20% Quick Recovery Strike, +20% Quick Block Chance, +20% Block Success Rate, +160% Defense, +250 Defense Against Ranged Attacks, +20 Agility, +70 Defense for Quad Defense, 7 Magic Damage Negation, Level 12 Slo Missiles (60 times.)

Pride: 25% chance to cast 17 Fire all when hit, level 20 Concentration Aura when equipped, 300% increased attack accuracy (variable), +10% damage against demonic monsters, +280 electric damage, 20% chance to double strike, blind target upon hit, freeze target +3 , +10 vitality, auto-regenerate health +8 .

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JJ: The Beast (Claw Hammer)

Beast: Equipped with Level 9 Fanaticism, 40% increased Attack Speed, +270% Damage, 20% chance to Decisive Strike, 25% chance to inflict Wounds, Level +3 Erebear, +3 Level Lycanthropy (Transfiguration), Prevent Monster Heal, +40 Strong, +10 Energy, +2 Mana per Monster Killed, Level 13 Summon Grizzly (Summon Grizzly)

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Fox: Nadir (Necklace) Soot (Combat Suit)

Nadir: +50% Defense, +10 Defense, +30 Defense against Ranged Attack, Level 13 Cloak of Shados (9 times), +2 Mana per kill, +5 Strong, -3 Light

Soot: +75% Defense, +280 Defense vs. Ranged Attack, +50 Defense 4, 20% Quick Recovery Strike, Level 6 Weaken EAKEN (18 times), +10 Energy, -1 Lightness

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