Chapter 861: The Dark Sanctuary (Part II)
He wondered if these veiled female Dark Templars in the game were the apprentices of Zeratul's great godstick, or if there was an arm between them, why they all loved to play prophecy, playing the role of prophets and sages, talking about fate and apocalypse all day long, talking about the end of time, and closing the pendulum of doom.
He wanted to summon the Great Divine Stick immediately, then give him a middle finger and say, "You Dark Templar sinner." ”
He didn't believe in fate before, but now he can't talk about believing or not believing, but more confused. But no matter how confused you are, you still believe in one thing - fate is not static, it is even changing every moment.
As for the prophet's foresight ability, he prefers to believe that it is an extradimensional use of psychic power, or something related to probability clouds.
Of course, regardless of whether he dismisses Zeratul's Divine Stick philosophy or not, or not, the unlocking of the Prophet is a combat power boost. After all, this is a kind of unit that is very good in the introduction, but it is not very strong in the actual battle, similar to the core of the mothership, it is useful in the early stage, and the goods on the bench in the later stage.
However, the gameplay is the gameplay, the reality is the reality, and often the troops that are not practical or powerful in the game are extremely powerful weapons in reality. The simplest example is that in the game, the machine gunners can fight the battle patrol, but in reality, let alone a team of machine gunners, even hundreds or thousands of machine gunners will not be able to handle a battle cruiser, but will be bombarded into slag by a single shot.
The bending force field at the core of the mothership is so powerful in reality, and the prophet is a guy who can foresee the future in his profile. I'm afraid that the ability is also not weak.
The annotations and introductions provided by Sister Logic for the system units are all derived from the game data, and in terms of practical use, what are the real abilities of these units. It's up to him to figure it out on his own.
The Prophet was followed by the Corsair, a classic air unit from the Star 1 era: the Corsair was an agile medium fighter originally built by the Dark Templars to protect their own cruising fleets, and when the Dark Templars and their fellow Kara were reunited, the Corsair became a universal weapon in the Protoss fleet. The Corsair is designed to use neutron beams for air-to-air combat, but the pilot can concentrate the spectral energy on a stream of neutrons and launch it to the ground to affect enemy ground forces (split nets), making it equally useful in siege operations. But even with that ability, the pirate ship was considered too old. So it was phased out, and the Phoenix fighter replaced it.
The unit notes show that the Corsair has a total of 4 major components.
One. Neutron Beam Cannon: The Corsair is a vintage Astral Spirit ship. The Star Spirits on the El have gradually discarded this old thing in favor of more efficient and agile aerial fighters. Only the Dark Templars who had fallen to Saguras continued to use this highly technologically inferior aerospace aircraft. Corsair is still using ancient neutron reactors to power the ship's neutron beam cannons, although they have the disadvantages of high failure rate and low energy conversion. However, it has a low cost and relatively good attack power and attack speed. and the splash effect, which became one of the main reasons why the Dark Templars were willing to continue using them.
Second, with enhanced afterburner injectors and gravity drives, Corsair's recirculating neutron reactors provide the high-energy neutrons needed for weapons systems while also powering fighter jets. Through the combination of injectors and gravity drives, the mobility of the Corsair is greatly improved.
3. Argos Gems: Although the Corsair is still equipped with an ancient neutron reactor, after integrating the Argos Gems into the control module. Pilots from the Dark Templar community will be able to control the operation of the reactor more precisely, increasing or decreasing the energy conversion rate. to adapt to the intricate battlefield forms.
Fourth, the split web: The pilots of the pirate ship can concentrate their mental energy through the neutron transmitter on the ship, generating a static mental force field to interfere with nerve impulses, resulting in a greatly reduced accuracy of most hand-to-hand combat and close-range attacks controlled by implanted computer systems. The magnetic resonance in the rocks and minerals in the formation can completely absorb this attack, making the energy network useless against targets in the air.
Corsair ships can cast this energy net on the ground and interfere with attacks by ground forces in all affected areas. All ground forces and structures (including photon cannons, anti-aircraft towers, ground spikes, missile towers, and bunkers) cannot be attacked once they are affected by the split network.
The cost of the Corsair is 450 crystals, 300 gas, and the population occupies 2. Similar to the Phoenix fighter, it is 3 times the game data, and the body length is also about 30 meters.
In terms of skills, in addition to the 3 regular upgrade items, the Pirate Ship also has the active skill "Split Web" and the passive skill "Argos Jewels". Among them, the "Argos Jewels" is manifested in the gameplay aspect of increasing the energy of the pirate ship, and the active skill "Split Net" can prevent ground units and defensive structures within the area of effect from attacking the outside world.
What left Tang Fang speechless was that the Corsair's "Argos Gems" and "Split Nets" both needed to be additionally upgraded in the fleet beacons, and in the case that the current fleet beacons were not unlocked, they could only use the neutron beam cannon for basic attacks.
Originally, the pirate ship's split net and the black bee of the flying snake were definitely the best partners in a group of ground battles, but Sister Logic was brainless and didn't let him get his wish.
Even so, the Corsair is a powerful flying unit. Just like the Scout Fighter, due to gameplay, the Photon Shock Cannon cannot hit the air, and the Antimatter Missile cannot hit the ground, but in practice it is a different situation. He didn't believe that the Corsair's neutron beam cannon couldn't attack ground units, and at most it wasn't as good as air combat.
Finally, it was the Void Glow Ship, the main battleship of the Dark Templars, that he had high hopes for, and it was the finale.
The regrouping of the Star Spirits and the Dark Templars on the planet El has allowed them to merge previously disparate technologies, and this collaboration has led to new and eye-catching inventions. The Void Glow ship was built on the newly created Prism Core, its eternal source of energy. When the prism beam is directed at the target, more focused arrays are brought together, and the intensity and power of the beam increases exponentially. Even heavily armored battleships and well-defended structures can be burned to ashes in a short period of time, so in the eyes of some humans, the Void Glow ship will eventually replace the aircraft carrier as the combat flagship of the Astral fleet.
The Void Glow ship has a total of 4 major components.
1. Prism Core: In the center of the Void Glow Ship is an oblong synthetic crystal that stores and directs the energy of the circulation. The Prism Core has a multi-layered structure that stores and stabilizes violent energy storms, converting an endless flow of energy into usable energy for the ship's weapons, engines, and systems.
2. Adaptive Armor: The armor of the Void Glow Ship's shell is made of elastomeric alloy, which is strong enough to resist the strong shear forces generated by the prism core. The molecular stability of these alloys is very high, preventing the energy of the prism core from breaking the atomic bonds from the inside, further damaging the armor structure.
3. Prism Beam: In order to convert the energy of the prism core into a controllable weapon, the Star Spirit uses a firing system that contains a number of Void Lenses to make the energy output more stable, and with a phase crystal, the energy can be combined into a single beam. In order to further improve the combat capability of the ship, the Nerazim people also added three fluid force field projectors to the prism core to strengthen the power of the core. These projectors can direct unstable energy to the phase crystal, increasing the ability of the prismatic beam against heavily armored targets.
4. Phase Crystals: These translucent crystals are the result of the Kalai and Nelazim craftsmanship, and they can withstand the powerful energy flow gushing out of the prism core. The Star Spirit had intended to use these crystals as an endless source of energy, and the defects created during the manufacturing process would be used as a focusing medium for weapons. For the astral spirits, whose numbers are in danger, not a single resource can be wasted.
After browsing the sample analysis report of the system, he moved the cursor to the icon of the Void Glow Ship, although he had been mentally prepared for it, he was still taken aback when he saw its resource consumption, it needed 112,500 crystals, 67,500 gas, and 12 people occupied.
In all fairness, the cost of 11W crystal and nearly 7W gas is cheaper than that of human science ships, and what Tang Fang cannot accept is its population occupation.
12 population, that's 12 population...... Taller than the Minotaur-class battlecruisers. At present, the upper limit of the population of the Zerg has reached 4000, and the human race is 2000, and only the Star Spirit, even if the mothership core is unlocked, it will only increase the population by 100, limited to 1100.
The upper limit of the population of the Star Spirit is the lowest, but the unit occupancy is simply outrageously high. If he remembers correctly, the Void Glow Ship only accounts for 4 of the population in the game, but when it comes to Sister Logic, it has tripled to a terrifying 12, which is one level higher than the Terran War Patrol.
And what if it's an aircraft carrier? And how much should the population occupancy increase? It can't be the 6 in Interstellar 2, and it must not be the 8 in Interstellar 1.
It is true that he has a grudge in his heart, but he can also understand the reason for the system to make this correction. The Void Glow is the main ship of the Dark Templar clan and has the potential to replace aircraft carriers. Considering the factor that the Star Spirit Technology surpasses the human race too much, and increasing the population occupation of the Void Glow Ship so as not to cause the collapse of the system price system, it will naturally become logical and logical. (To be continued.) )
PS: Two chapters were released in a row today, and I added 3 times this month, and I didn't break my promise.
The list ranked 27th, not in 25th. A handicap like me should honestly conceive the plot and compete for a fart ranking.