Chapter 945: The Policewoman's Statement
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。
Actually, I don't think there are any obvious advantages and disadvantages.,Because the hero of the policewoman itself relies on flat A to play output.,Your main Q and main W itself don't have any particularly strong life-saving ability difference.。
But since it comes to advantages and disadvantages, the difference in skill points must still be in different directions, which means that there must be more or less disadvantages.
First of all, I think there is a big difference between professional competition and passerby, so we should disassemble and discuss, and even say that when you and your friends are in the black and when you are alone, there is a big difference, once you can communicate quickly at any time, you can reduce a lot of mistakes.
We all know that the hero of the female policeman is selected without a tower pushing rhythm, and it will not have much effect in a small-scale team battle or a large-scale team battle in the medium term, but how to push the line quickly, on the one hand, the shooter who relies on the hand to press the opponent does not dare to make up the troops, on the other hand, it is to use the Q skill AOE damage to clean up the creeps, so the main Q will definitely push the line very fast.
There is also the situation of the passerby bureau.,We all know this situation.,We don't mind if this hero can have a rhythm of pushing the tower when we play the policewoman.,So I still hope to play the strong line.,Even cause kills.,Pushing the tower seems to be an incidental thing.。
So I don't think the main Q or the main W has much to do with it.,If you want to say that it has to be related to the passer-by bureau, that is, if the other party pushes the line is also more powerful.,Or you want to disgust the opposite side.,The main W is really a good choice.,Put a few more clips.,Even if the opposite side is under the defense tower, it will be particularly disgusting.,This can also be felt if we face the other party is a policewoman.。
Especially the revised policewoman, we will be even more disgusting, and if we want to step on this clip, we must keep enough distance.
To sum up, if the policewoman in the professional competition is the main Q, the advantage is that the cleaning of the line is faster, and it is easy to achieve the purpose of pushing the line of the policewoman, but the main W is not very good, and its practical W is not very realistic, three clips and five clips are about the same, and it is enough to be caught and hit in a group in an instant, and it is enough to win, damn it or die. The disadvantages are not too big.
In the passerby bureau the main q or push the line is more powerful, and at the same time the consumption of the opponent can also, the main w you want to disgust the opposite side, or the other party wants to kill you, suddenly to your side, you have one or two clips can buy you a lot of time.
There is also the late stage, if you are really disadvantaged to the point where you are pushed down by the other party as a policewoman team before level 18, then you can still defend a few clips, but if you are at this point in time as a policewoman disadvantaged to this point, it is actually a death struggle for a professional team, but the passerby bureau may be able to develop a little, and it is not impossible to turn the tables.
So to sum up, if it's a disadvantage in the middle of the game, the professional game should be basically like this, the main W can be dying, and the passerby can give a certain amount of time to delay.
In fact, there is also a revised female policeman who may feel that the main w may cause more damage.,Actually, I don't think so.,The clip before and after the revision is actually about the same effect.,Seal the position and cause a certain deterrence.,So the discussion didn't separate the before and after the revision.。
But because the difference between the professional game and the passerby bureau is too big,So this is still discussed separately.,After the revision, the biggest difference between the policewoman is actually a problem of skill range.,There's an operation that the original policewoman can't do.,It's flashing into the tower.,Basic attack and then e skill The opponent's hero out of the defense tower.,That extra damage of the general attack can be killed.,Show it is also very handsome.,Limited to yourself can only resist the defense tower.,But for the situation that the blood volume is very small, but the general attack can't take it away.。
That's basically it.,There's also the policewoman who seems to have strengthened after the revision.,But the limitations are still because of the emergence of the Smash Bros. version that has led to a slump now.,Basically shooters outside the third line.,And it's not that there is no nemesis on the line.,Cold ice is even a nemesis.,Push the line can't be pushed.,The outbreak doesn't seem to be comparable.,There's no good control.,So this version isn't particularly confident or don't play.。