Chapter 746: I like ice the most
After choosing, I felt that I was quite easy to play in the mid lane, and I especially liked that we chose this jungler, because I felt that the jungler I didn't choose was very easy to work with, and the two of us controlled it for about five seconds.
But the premise is that at level six, werewolves and nightmares are almost the same, and at level six, there must be a flash or a human head.
In fact, some people say that werewolves can be prevented, but to be honest, it is not particularly easy to guard against werewolves, even in professional competitions, of course, this hero is not particularly common.
Although this hero has a lot of control, it may become less and less useful in the future, because once this hero appears, the opposite shooter will definitely choose a mercury ribbon.
When it comes to the late stage, it's to prevent you from making this big move.,So as long as you break through.,That means you can't get out.,Although this hero said that the early gank ability is relatively strong.。
But I'm actually quite afraid of anti-squatting, and of course, the most important point is that the ability to fight in the wild area is not good.
So this requires me to support him vigorously, and if his jungle really collapses, then it is very likely that there will be such a situation, and he will not be able to gank after reaching level six.
The level of heroes on the line is higher than him, and once he goes to catch a certain way online, then the success of the catch is fine, and the loss may not be particularly large, if it fails, it is basically the fall of the wild area.
Therefore, there is still a certain risk in choosing this hero.
However, our lineup should be to play an early stage, to be precise, a pre-mid-stage, we are particularly strong in the early and mid-term, and then we can force the group.
Actually, our lineup is okay, but I think it would be nice if this coat was replaced by another hero, and this hero is the prince.
And it's also a prince who doesn't have an output outfit, and he can completely make a pure meat outfit to limit the output of the opposite back row, and just give a big move.
But Wang Xin studied it for a long time, and he actually wanted to use this hero, so let him use it, hoping that he could play a different effect.
Although we are a lineup in the early and middle stages, it should be true in the late stages, but our output points may be a little weaker in the late stages, because of our goalscorers, and of course, there are also my reasons.
Wheel Mom and Sindra are not so powerful in the late game, and heroes like Clockwork are definitely much smaller than them, but it is worth mentioning that our threat to the back row is actually very big.
Because their shooter is actually a hero with a short hand, and that hero is Obama, under the constraints of our stone man and werewolf, I believe that this guy's output will not be particularly stable.
There is also one of the deadliest heroes, quite deadly to any shooter, and this hero is the Goddess of Dawn.
Needless to say, the hero of the Goddess of Dawn is simply extremely powerful, and I believe that Obama can get one or two skills under the situation of being under control.
Therefore, compared to Obama, the ability of the wheel mother in the later stage is also half a pound and eight taels with him, and both should be able to be about the same.
One of the things I'm most worried about is that I'm in the middle lane, it's not that I'm afraid of being suppressed by him online, but I'm afraid that this guy can develop lewdly if he plays well.
It's that this guy is definitely better than me in the later stage, and Clockwork is not better than Sindra in the late stage.
So I thought about our lineup at the beginning, and how this lineup should play was formed in my mind.
Our lineup is very comfortable in the early and middle stages, and if we can build up a huge advantage in the early and middle stages, then we will definitely get better and better the further we go.
And if we are targeted by the other party in the early stage and cause our side to have a disadvantage, it is not impossible to fight in the later stage.
Because we have the strongest lineup in the professional game, the goddess of dawn and the stone man, two flashes of ultimate, rushing to the back row with two flashes is absolutely deadly.
Actually, it's two heroes in pure flesh, and if they stack up the damage, I feel like as long as they hit, they can kill this Obama in seconds.
Because their Obama was chosen first, our Wang Xin may be aimed at this Obama.
After all, the development of this version of the shooter needs to be a little later, and when it really comes to the shooter's power period, it is more than 30 minutes later, so why does this version have heroes like Obama and Wheel Mom.
Even in the early stage, you can rely on skills to fight, so that you won't be as weak as other shooters, and you can't play too much output by relying on ordinary attack output.
This may be just a matter of watching too much, and now this version is basically Obama's wheels, Obama's wheels, and one more shooter may be cold.
The hero of Han Bing has similar traits to the two of them, but Han Bing is definitely a lower choice, because Han Bing's life-saving ability is not particularly strong, not as good as these two guys, but what he and they have in common is that they can rely on their own skills to fight in the early stage.
Actually, if I were asked to play shooter in this version, I would definitely choose Ice, of course, I'm talking about the passerby game.
Although the hero of Han Bing can't be mastered with special precision, it's still worth mastering sixty or seventy, and this hero is actually very difficult to catch if you play well.
It's just to make good use of your e skills, and it's not very simple for this hero to suffer if you're online.
Remember that when the hero is online, if you don't want to push the line and just want to consume, you must send ten thousand swords together and don't go up to the line.
Just throw it at the opposite hero.,In fact, it's not yet.,The money spent outside can inadvertently push the line over.,If you don't want to push the line, then give up this soldier.。
Of course, this passerby is afraid of jungler gank, the cold legs are relatively short, and the early movement speed is pitiful, even if you come out of the attack speed shoes, in the case of not reaching a high level, you will find that your movement speed is 400, or even less than 400.
Only when you have equipment like the Electric Knife Hurricane and increase your movement speed, and then when your level is relatively high and your movement speed increases, your speed can reach a little more than 400.
Some people say that Ice is especially capable of kites, but when your speed is very slow, and people have breakthrough skills or acceleration and deceleration skills, your kite looks like a joke.
This is also my least favorite point of the ice, what I like is the skill of this hero, the super long ultimate control, and the ability to start a team battle from a long distance.
Of course, this ultimate move must not be used in front of other people's troops, people will easily react, this ultimate move should be suitable for use in the grass, and the other party is likely to not be able to react if you put a big move coldly.
It's actually really true when you're on the line, I don't think there's a virtual hero when you're on the line, and you even say Draven.
Of course, if the hero Draven cooperates with some assists that can hook people, the threat to this shooter is still relatively large, but there is a reason why Draven is good at beating Draven, that is, Draven is strong in his ability to push the line.
Then push the line to the tower, and then consume you under the tower, and when you can't grasp the distance of his normal attack and want to collect your own minions, you are likely to be hit by a normal attack all at once.
As for how painful it is to do a normal attack, you can basically only experience it yourself, anyway, it does hurt a lot, and sometimes you can't stand the pain.
Therefore, Delevingne's nemesis is to recommend people who are stronger than him, and this choice is naturally a policewoman and Han Bing, and Han Bing's recommendation ability is beyond doubt.
However, when you put a w, you must pay attention to the skills, and attack the creeps as much as possible, that is, try to put it horizontally from the direction where a creep came, and form an oblique angle with the creeps, and it is of course best to form a 90-degree angle.
But most of the opposing heroes won't allow this, but it's not bad to have a 45-degree angle, so you can hit a lot of creeps, and you can also consume the opposing hero at this time.
Anyway, it depends on how you put this w.,And the blue consumption of the cold w is really not particularly high.,There's nothing too much to pity when you put a few.。
You just need to see the right time to put it.,Remember when you're on the right piece or when you're running away from pursuit.,Don't forget to open your own Q.,The slowdown of the full-level Q is also very disgusting.。
Playing Draven is actually like this, be careful not to be attacked by him normally, and you have to control the distance he accelerates, and the other point is the distance of his slowing skill.
The distance of his slowing skill is not particularly long, much shorter than the cold w, but this is definitely worth noting, basically the distance is a little more than his normal attack.
The distance he can attack you normally after acceleration is about 700 yards, keep a good distance from him within 700 yards, as long as he dares to speed up, he can't do anything about slowing down.
Then it's just don't fight against him, try to consume him with support, and then consume him with W skills, and when you can really fight against him, you're fighting against him.
Another point is that one of his skills can invalidate your normal attacks, that is, at that moment, if you shake out before your movements, he can interrupt you, and he has a short knock away.
Therefore, even when fighting with him, you have to keep a good distance, and its trajectory is relatively wide, so basically there should be no way to dodge.
So you must pay attention to his e skill, which should also be regarded as a life-saving skill of Draven.
I've played about 400 games of ice, and a lot of people don't like to play ice, but I like to play ice, and my win rate has reached more than 54 percent, which is good in my opinion.
Some people may play heroes to play hundreds of games, that is, more than 40% of the winning rate, according to our general thinking, if a hero can reach 50%, it means that the hero can play okay, but if it reaches more than 50%, 60, it means that the hero is particularly proficient.
Be able to bring victory to your teammates through this hero.
In fact, if there is an extra 1% of hundreds of games. That's basically five or six more wins, and that's 4% more, which is 30 more wins.
I'm already happy.
I even like to use ice when I play in ranking, but of course my teammates let me play the shooter position.
The slow movement speed of the cold ice can also be compensated, and his slow movement speed may not have much to do with the line, that is, when playing a team battle or when the opposite jungler comes over.
These two moments are the real fatal moments, so you must grasp this opportunity, grasp the timing of your e-skills, in fact, I don't mean to use your vision skills to explore your own triangle grass or the grass of the river.
Those two can be engaged in using their eyes, but if we want to know the movement of the jungler specifically, then we can directly use this skill of our own to shoot at the opposite jungle.
See where the opposite jungler is.
Some people may say what if you can't see this vision skill.
That's even better, I can just see if this buff is there, or if this monster is not there, if this monster is gone, it means that this guy has finished fighting.
With a little calculation, you'll be able to figure out where this guy might be.
Of course, if you can see the position of the opponent's jungler, it is naturally the best, and we are afraid that we can't find you, so sometimes with this vision exploration skill and your own calculation ability, you can guess where the opposite side may go.
Of course, the most important point is that this skill still has vision during flight, which means that you may be able to pass through multiple monsters during flight.
Ours can make a more accurate inference by spawning multiple mobs, for example, if we shoot an e-ability from the red side, we want to put this ability on the blue buff in the opposite jungle.
We can clearly know that at this time, whether F4 is playing or not, the opposite side of Xiaolong is not there, and now even some rivers can be seen clearly.
And at this time, we can put this skill a little farther away, just put it to the toad, not only can we see the blue buff, but even the toad.
If we really see the jungler on the opposite side, then we send a signal to our own top laner and tell them that the jungler is in the upper half of the jungle and tell them to be careful.
And it goes without saying how powerful it can be, which is why the cooldown time of this skill of Ice is even longer than that of a big one.
If it's a small skill, it only has a cooldown of more than ten seconds, then this skill is too perverted, and it feels like the jungler on the opposite side has nowhere to hide, and it's simply nowhere to hide.
That's the main reason, if it's all done at this time, then you have to be careful, or tell our junglers to be careful.
Because there are only two situations in this jungle, either you will come to the lower half of the jungle later, or you will invade the jungle later, no matter what happens to these two.
That's not a good situation for us, so be careful at this time.
That's what I like to play with ice, I feel like my mind is still relatively clear, so I can find things out of these little details.
Then the probability that my hero can win is even higher, basically I have to play the mercury ribbon equipment every time I play the hero of Ice.
Because this equipment is almost a must-have equipment for cold ice, unless it's a big tailwind, it's basically controlled on the other side.
And as a little short-legged person, you are the favored person on the other side, and all the people on the other side want to kill you, because you are the best to kill.
As the saying goes, a good persimmon still has to pick a soft pinch, sometimes when you are targeted by the other party, don't blame the other side, because people are like this, if you are on the other side, I believe you will do it without hesitation.
Everyone wants to have some easier way to win a game, and we're no exception.
Therefore, the hero of Ice must be out of the Mercury Ribbon, whether it is more or less control on the opposite side, because I have a habit when I play Ice.
Even if there is more control on the opposite side, I don't like to play mercury shoes, because when I play the shooter, I rely on attack speed, and I am not comfortable with only two attack speed suits, and I also crave a relatively high attack speed in the early stage.
If you crave high attack speed, the equipment that can give me this high attack speed is the attack speed shoes, so even if there is more control on the opposite side, I will choose an attack speed shoe.
In fact, the main reason is that I think even if I have mercury shoes, as long as I am controlled, I believe that the opposite side will definitely rush up desperately, it is better to have a mercury ribbon and pull it back immediately.
The flashes of the flashes, the flashes of the moves, the moves of the moves, none of them can be saved.
That's why it's hard to catch a good game, and I'm not saying that I'm playing well, I'm just trying to talk about this little trick.
Then the more suitable supports for Ice are those that are more protective and powerful.
First of all, the first auxiliary recommended is Xing Ma, because if you choose this assistance, the pressure of this auxiliary is also small, and the pressure of the shooter is also small.
Because he doesn't need to go up to consume the son of the stars, the consumption of this shooter himself is already enough.
So what he needs to do is to give a silence when the other side rushes up, and if he can give a deceleration, then give a deceleration, and the rest is infinite use.
You can use as many ws as you can, and this hero doesn't need to stand forward when he partners with ice, and he doesn't even need to use q skills to heal himself.
Of course, it is of course necessary to be able to recover blood, but it is not necessary, and there is not much use of w online.
Originally, the consumption capacity of this cold ice was very strong, and the ability to push the line of this cold ice was very strong, so it should not be used.
Being able to give a silence at a critical time when the jungler comes over is the best thing that the Children of the Stars do, and there is nothing better for Han Bing.
Because junglers are generally multi-skilled and multi-controlled, it would be too comfortable to be able to give one control.
For example, a very simple blind monk, if Han Ming did not flash at this time, but the blind monk flashed, he would immediately come up with the second stage of Q, and he could use a roundhouse kick to instantly give a silence when this blind monk was in the air.
This blind monk is estimated to be confused when he lands, and many blind monks don't look at what skills they have won when they are in the air, he is trying to press his own big move.
Basically, after hearing that sound, he immediately pressed the flash, but he couldn't press anything, and then at this time, he was still cold and gave a backhand to a big move.
It doesn't matter if you don't have an ultimate, give yourself a boost. Using healing, I'm talking about the archer, then pulling up with the blind monk, and slowing down with slow skills and normal attacks.
Or the son of the stars gives a weakness, which can be timed.
This silence is very crucial, of course, if there is Morgana on the other side, then there is no way, I can only say that it is fate, and if your life is not good, then there is no way.
The Children of the Stars is the first one that is more suitable for the support, and I think it is the most suitable, and the second one should be the Hammerstone.
The reason is very simple. It's this support that has turned the heroes who don't have the displacement of the ice into a displacement, and any hero feels a lot more powerful under the rendering of Hammerstone.
The hero of Han Bing is no exception, sometimes when two people are facing a desperate situation, and they are separated by a wall, and when Han Bing is desperate, Hammerstone can often bring him out of a desperate situation.
So this is also a more suitable support, but this amplitude is not particularly suitable for ice, I mean that ice is particularly like this support, and ice is also particularly suitable for this support, but this support does not necessarily like ice.
Well, of course, there are reasons, what kind of shooter do you say Hammerstone likes?
Of course, it can be connected to control the high burst, which is easier to cooperate with for hammerstone, and it can also achieve a kill.
But the ice and cold are completely incompatible, especially in the early stages.
Let's take an example, if the hammer stone is paired with a policewoman, the policewoman can catch the clamp, so that it is very comfortable to play, and let's talk about another shooter.
This shooter is also more comfortable for Hammerstone, this hero is Delevingne, we just said, if you play Hammerstone, you especially hope to meet a Delevingne who can play, the reason is the high explosion and control just mentioned, this Delevingne has both.
Everyone plays this hero not only has control, but also has a high burst, once the hammerstone communicates with people, it is especially easy to produce human heads.
And then a support player who plays hammerstone is the most bad and wants to see Jinx, a hero like Cannon, the former can take control, and the latter can also have a good burst.
Some of the shooters who play hammer stone are the most unwilling to see is Ice.,Online consumption ability is strong but not strong killing ability.,Strong ability to open a group but also particularly easy to be opened by others.。
It takes a lot of attention, it takes a long time to protect, and it almost follows him all the way, and in fact, in this case, it may not be possible to keep this guy.
I'm chilling if I'm this support, so sometimes that's how it is, as a shooter you might like this support, but as a support you might not like this shooter.
I just said that the shooter is suitable for support, and there is no contradiction between the support and the shooter.
And my mid lane is okay, but I found that the person on the opposite side is really good, and my Q skill is quite accurate.
I almost didn't hit a few, and it felt like a coincidence when I hit a few.
And just as I was playing a training match, I suddenly smelled a strong aroma next to me, of course, not the pungent thickness, just a kind of being too close to me.
Of course I know who it is, it must be Butterfly Smoke, Mo Xiang definitely doesn't have such a perfume smell, he doesn't even bother to use shampoo to wash his hair, let alone any perfume.
As for Li Qing, it is even more impossible, Li Qing was already lying on the sofa and hazy when he first came, and he put his legs on the coffee table.
It's uncomfortable to look at her.
So if you think about it, there is only this person, this person is the legendary Dieyan, I guess she will watch the game behind me.
So at this time, I was telling myself that I must hold back and not think about pretending! At this time, I am playing a training match, and this time is not playing a passerby game, so let's put away all those pretending mentality!
You shouldn't be pretending to be forced at this time!
So I've been refraining, restraining myself from having a peaceful confrontation with this guy, it's not that I'm unwilling to consume it, it's just that this guy's position just now is problematic, how can he be so forward.
The acting is not accurate, there must be someone behind such a look, so I don't consume too much, just go with peace of mind to make up for my own soldiers, and control my blue consumption.
But I seem to have been a little slapped in the face, because this jungler appeared in the bottom lane, and even forced out our shooter with a flash.
That is, at the third level, this jungler went to the lower gank, and I feel that this wave of gank has hurt our shooter a little, but the singing point is that our shooter is called Flash is very decisive, and almost in an instant, he handed over Flash when there was no control skill to reach him.
Because at this time, the cross-flash is far more than it is much more late to let others fight a set of damage cross-flashes after you control it, because once you control it and are beaten by others, your HP will drop at this time, and then you will have to cross-flash at this time.
Others will 1000% kill you with Flash, but you may have no desire to flash the other side in an instant.
This is the legendary rule of the rivers and lakes, and the flashes do not kill.
But one of the things I was slapped in the face was the acting of the mid laner opposite, he seemed to know that I knew that I knew that I had a jungler behind me, but I didn't have a jungler behind me, I see if you are afraid or not.
I have to say that I really thought there was someone behind him just now, so I didn't fight too hard with him, just a simple temptation, if I knew this situation just now, Lao Tzu must have even handed over all his skills!
As long as I can keep your blood line down and get you to call out the summoner skill as well, then I'm sure I'll earn it!
But now she doesn't make any money at all, the main reason is that she pushed the line over, and then he walked back to prepare to go back to the city, this return to the city must be very comfortable, I am naturally unwilling to see him return to the city so comfortably.
As a clockwork soldier who doesn't let him lose several waves, I feel sorry for the hero I used!
But I can't do anything now, and I can't cross so many lines to interrupt him, and I feel like I'm starting to be a little passive now.
Because I can't be passive when I put the League of Legends thing, passive means that you will be led by the nose by the other side.
Playing this game passively is the most undesirable and most of the time you have to lose.
Now I'm in a very passive situation, because I'm going to follow him back to the city now, and if I don't go back to the city, he'll have the equipment to suppress next.
I can't necessarily hold him down, so I have to go back.
And I still have to clean up this wave of troops, and when the time comes, after this wave of troops is cleared, the line will be pushed to the opposite side, and the clockwork on the opposite side is too comfortable.
I was tricked.,I'm being tricked by this mid-laner on the other side.,This answer is not what I want.,But now it has to be like this.。
However, after a short exchange between us, we found that it was okay, because the jungler on our side went to the upper half of the jungle on the opposite side, took a little something, and got the red buff on the opposite side, so it was not too much of a loss.
And then the werewolves on our side can also take out their blue buffs, so that our werewolves are 3buff starts, and the development must be particularly good for us ronins.
The time to reach level six may be a little earlier, and this advance is likely to lead to good things happening.
Because both of their heroes eat level six, whoever can reach level six first to come online to support them may cause a great reversal effect!
Because after the werewolf kills a person, if the nightmare wants to fly again, he needs to think carefully.
I started to suppress it slowly in the middle lane, because at this time, the nightmare on the opposite side will definitely have to go to the upper half of the wild area to take care of his things in the wild area, and if he doesn't clean it up, his level will be dropped a lot.
If you really meet a werewolf in the wild area, you may not be able to beat it, because after all, there is a level of suppression.
But to be honest, if you want to press a clockwork, it's really not a particularly simple thing, because after all, the hero of clockwork has a shield.
We all say that the clockwork consumption capacity in the early stage is not particularly strong, but I think this has to be considered on a case-by-case basis.
In fact, it is not particularly easy for Sindra to hold down the clockwork.
After all, as long as the hero of Clockwork is obscene enough, in fact, I don't want to really suppress him, and the situation is not particularly easy.
And this clockwork comes with a teleportation, and the clockwork of the first class will either have a shield or a little ignition, and some will choose to bring purification, but this sentence with purification obviously does not have a lot of effect.
Because we clearly know that evolution cannot lift the suppression, and the suppression effect is that these heroes have, so the ultimate move of these heroes is quite powerful.
Among them, there is Malzaha's ultimate, then there is the scorpion's ultimate, and finally there is the werewolf's ultimate.
It's these heroes, if you meet these heroes when you are ranked, you can either be as obscene as you can, or you can waste a little money in the early stage with a mercury ribbon.
Even if you're a mid-laner mage.
Otherwise, these heroes will make you taste that you can't even move and are directly killed in seconds.
If this clockwork is teleported, he will have a good chance of development, in fact, it is still easy for me and the werewolf to get rid of it in seconds, even if he is carrying a teleportation, to be precise, even if he is full of blood, as long as the werewolf's ultimate can hit.
It's almost a mortal situation, and after he teleports and lets him die, he can eat a little more minions and experience without losing too much.
Maybe they'll also play lane changes, because changing lanes will make the jungler lose their rhythm, so it's likely to be successful.
Of course, I think the best thing for them to do is to go directly to this jungler, which means that the midfield duo will directly invade strongly, but there is a certain premise for this situation to appear.
The premise is still that sentence, that is, the mid laner has the right to push the line, if a mid laner does not have the right to push the line, he dares to do this, which is basically looking for death.
The main reason is that if he doesn't have the right to push the line, even if he succeeds in the wild, he gains far more than he loses.
What he gets may also be just a monster in the jungle by himself, but because he doesn't have the right to push the lane, his lane is at a disadvantage at this time, which means that his lane is in the tower.
When there was still a line of troops in his defense tower, it was natural to see what kind of result he chose, and it was easy to lose a little soldier and money, and if he lost the middle defense tower, it would be a big loss.
The Mid Lane Tower is a natural barrier for the pros, and it is a support that can hold the view of the jungle, so as not to let this thing fall too soon, and if the opponent's Mid Lane Tower falls before it falls.
That means one thing, his defensive line will be narrower and he won't be able to see it, so that means he's going to be in a passive situation.
Like I just said, League of Legends, you can't follow other people's rhythm, and following other people's rhythm is being driven by others.
Others can advance and retreat freely, but you can't, you will be led by the nose and people will attack if they want to pass, and retreat if they want to retreat.
So there's a reason why midlaners and junglers invade.
Actually, if you want to say that I went to invade, it's pretty much the same, because I have the right to push the line compared to Clockwork.
Clockwork comes to a Q skill plus W skill can't clear the back line, and now the clockwork damage at this time is not so high.
But I'm completely different, that is, all the soldiers in the row are gone after the last Q skill.
Coupled with a Q skill and a W skill, there is no need to say how short Syndra's Q skill is, even if there is no CD reduction, when it comes to the third level Q, it is five or six seconds.
So it's not so easy for Sindra to wind up, and it's not so easy for clockwork to invade.
Therefore, our ronin will still be able to develop well, and by the time our werewolf has developed to level six, I will probably be able to happily take a head.
The jungler catches the middle lane is the best to catch, the middle lane is a small crispy, and then he can cooperate well, so in a high probability he will catch the middle lane.
However, there was not so good news from the bottom of the road, which was that our shooter was killed alone on the line.
Just now, the flashes of the two people were handed over, and I mean the two people on the other side, but our support didn't exchange flashes, so I thought about what the situation should be.
The two of them flashed and controlled, and then forcibly killed, it is estimated that Karma's chain was chained, so there is no good way.
It should be that our shooters are not too careful.
Our shooter, also known as Ah Kai, said: "I'm sorry to blame me, I didn't expect them to be so active, this is a bit of a small loss, I should have distanced myself from them a little, mainly because I cheated my shield just now."
Although I saw something just now.,But it should be Karma's Q skill.,This wheel mother's shield was tricked out.,And then forcibly flashed the zipper.,As expected, this chain should be a big move plus a chain.,In this way, the control time is longer.。
Once controlled, as long as Obama plays a set of skills, it should almost be game over.
In fact, there will be a lot of experience and money to be pulled away like this, but the good thing is that the hero of the wheel mother has a strong ability to resist pressure.
The ability to defend the tower is okay, plus the early death resurrection time is very short, but just now the jungler came over and hit a flash, I believe it should be within their plan.
I feel that the strength of the other party is really strong, and I have done a lot of foreshadowing for one thing.
I'm also a little scared here, and I'm a little afraid to suppress it, because I can't spread my vision in the early stage, and in case this nightmare comes by, I may need to hand over a flash.
So after pushing the lane over, I left the line, and the main reason was to put pressure on the jungler on the opposite side and the people on the line.
As long as I disappear across the middle lane, it's definitely scary, and the people on the other side will definitely know that I'm gone, but I'm actually just going to farm the monsters.
Because it's not particularly good to support when I go to support, and before level six, I can't cooperate with anyone who is particularly good, so it's better to let myself send it and put some pressure on the other side, so that the person on the other side doesn't dare to press so fiercely on the scene.