Chapter 771: Reducing CD Streams

Therefore, I think that most of the situation does not mean that there is really no way to choose, most of the situation should be that he wants to choose, and he has completely determined a choice in his heart.

It's just that there is no way for him to let go of the other option, or that the other option makes it a little difficult for him to make a decision, not that the two in our mouth are really, really impossible to choose.

In fact, the above method I mentioned is also useful for some people who are relatively decisive and lost, if you really meet those people who are really very entangled, that is, people who have difficulty in choosing, this is still not the method that can make them make a choice.

In the end, the choice comes from their psychology and external pressure, but it has to be said that if they use this method, they can know what is in their hearts.

They know what is going on in their hearts.

It seems that in the future, I will be able to understand the direction I have chosen.

Mo Xiang and Wang Xin next to him were chatting enthusiastically, and I listened to it to discuss a League of Legends thing, that is, the experiment just now.

When it comes to the experiment just now, I don't think that kind of routine can appear in professional competitions, but I look at Wang Xin's actions and other meanings, as if he really has such a disgraceful idea.

In other words, he probably really wanted to use this to apply it to the field, and I suddenly thought that was a bit of a bad thing, because it felt a little too unconservative.

In fact, in my opinion, playing professional games is to be careful and careful, that is, to be conservative and conservative, and sometimes when you are about to win a wave, try to be conservative first and push the second highland tower.

Of course, if you can be sure of victory, of course, you will choose another way, that is, to directly wave them.

But what we often see in professional competitions is that it seems that it is a bit of a suspense to be able to fight, but most pros will still choose to bring this super soldier in and then push another wave of highland towers.

Of course, this choice is very conservative and correct, and there will be no big mistakes.

But I've seen a world tournament lose a game because of a lack of ordinary attacks, and of course it's only that one, and it's rare to have such an anomaly in the world tournament in '56.

After all, no one in such a world competition will choose to win in a very wave way, and most people want to shine in the world competition, so this mistake of an ordinary attack actually basically led to the loss of a lot of money.

But what that situation looked like, in fact, I don't seem to remember very clearly, but I still remember the general situation, that is, when a hero attacked the last crystal on the opposite side, he only needed a normal attack to win the game.

At that time, he thought that his teammates would be able to complete the last normal attack, so he chose to attack the opponent's hero, so he didn't have a very correct way to complete the last normal attack.

In the end, after he was killed, this normal attack did not come out, of course, he went through a lot of twists and turns, and then he actually won the game.

In my opinion, this situation is really, really rare, because I seem to clearly remember that there is a hero on the martyr's side, and this hero is the Lord of the Shadow Stream, and as we all know, the hero of the Lord of the Shadow Flow is difficult to play in the late stage when it is 50 minutes or 60 minutes.

Because this hero's ability to clear soldiers is not strong, especially when he needs to clean up super soldiers in the late stage, his ability to clear soldiers is very weak if he comes to some mid-laner mages.

Of course, the hero who clears the soldiers quickly in the middle laner is the Tsar, and the hero of the Tsar should be regarded as the fastest hero in the mid laner to clean up super soldiers.

We can see the Tsar a lot in the current games. And if he is often able to undertake a task of cleaning up the three-way super soldiers in the late stage, this task is actually not particularly difficult for him.

It is even said that some people who lie will choose to use attack speed shoes to increase the attack speed of their sand soldiers, coupled with their high law strength, the attack speed of this sand soldier can completely clean up the super soldier, there is simply no pressure.

Of course, the main reason is the penetration of his sand soldiers, the normal attack of the sand soldier can make a transmission to the enemy in a line, which also leads to the fact that the sand soldier can perform a normal attack on multiple super soldiers at the same time when using a normal attack.

In addition, there are three sand soldiers, so what can actually exist within a certain range is definitely not more than five seconds, and when his W level reaches a full level, the distance that his sand soldiers can attack will be particularly long, in fact, in the late stage, his output ability or we say its output environment is also very good.

In terms of output environment, I believe that other mid-laners should not be as good as his output environment, and this guy's output environment should be first-class.

Of course, the main thing is the ultimate move in the jungle, he blocks a terrain when he releases a ultimate, and the opponent's hero can not touch it except for teaching some non-figure displacement, or some flashes last night so no one can touch it.

Even after handing over the displacement skill without a figure and touching it, he still has a super long displacement skill, although it takes a certain amount of skill and hand speed to use this displacement skill, to be honest, I really can't use this displacement skill.

Because I really can't beat this hand speed, I can only use its simplest movement skill when playing this hero, which is the shortest movement skill of this hero.

It's still the same sentence that being a hero is also flawed, every hero has its own flaws, and the disadvantage of this hero is that his early ability is not strong, and his ability to line may be slightly insufficient.

And there is no damage in the early stage, and it is not particularly easy to cooperate with the jungler before level six, so this hero is actually very easy to catch before level six.

But if he is allowed to develop and let him have a three-piece suit, his output ability in team battles will definitely be comparable to any mid-laner, we use the phrase wandering to describe him.

This hero is the Mage's ADC, because when he hits the attack speed, you will see that the normal attack speed of his Sandman is a whooshing scream.

In fact, I don't know what the reason is, this is because we found that the front desk can't withstand his ordinary attacks when he is well equipped, we don't mean that we have an equipment suppression, we just mean that under a situation of equal development.

If the opposite front row is not particularly able to break through to the back row in a team fight, we will find that even a front row has a fast drop in HP.

Actually, we don't know why, because we don't think this tsar has any equipment that can perform a spell penetration, but this tsar's damage ability to the front row is very strong.

Just like the fire man, we sometimes don't find any spell penetration equipment at all, this is what we don't think this fire man says too much magic equipment, most of the time she is to increase a life-saving ability, such as an ice staff, and then a golden body.

The magic strength that these two equipment can provide should actually be slightly insufficient compared to other words, but the life-saving ability provided by these two equipment is not bad.

But even if such a fire man comes out with such equipment, when he performs a front-row output, we can find that the damage from this fire man is quite considerable.

This makes us wonder, maybe this fire man's skill damage is so high.

In fact, the most disgusting thing about this fire man is still in the late stage, or when his Q skill is at the full level, and then he also came out with a slowing down equipment, if there is still talent or rune reduction cd.

When it reduces CD to 45%, and then his Q skill reaches a full level, we will find that his Q skill is 3.5 seconds each, and the specific time may be wrong.

But the approximate time should be like this, what does this 3.5 seconds mean, that is to say, he can connect to an infinite control, as long as he has blue words, as long as his skills hit particularly accurately.

Because we know that the marking time of Huo Man's skill is about four seconds, which means that if he only performs a consumption, he can control you just by using the Q skill.

But this hero must not do this in the early stage, because the CD of his Q skill seems to be able to do it for about ten seconds.

In addition, it has a slowing effect, so his Q skill is actually very easy to hit, and if you say a piece of equipment like this, it will be a little difficult to drag him into the back row.

In addition to the hero of the Juggernaut, the hero of the Juggernaut is immune to deceleration, plus the hero of the Juggernaut can reduce damage, and it can also dodge the fire man's Q skill, but I think it seems that the Juggernaut is the natural enemy of most midlaners and shooters.

So the hero of the fire man is definitely no exception.

In fact, when it comes to reducing CD, it is still today's Kalmar's CD reduction, if this Karma's positioning is a shooter, then it is definitely a shooter who is on fire.

The archer is already very strong for an archer to be able to hit such an ability, because the basic attack power of the archer is different from that of ordinary mages, and the growth of the attack power of ordinary mages is definitely not as good as that of archers.

That's why most terminals don't have the ability to be a shooter, and they need to be equipped too much, and they need to be equipped more than when they are in the mid-laner.

So this kind of situation is actually very harsh, and we definitely can't say anything about Riot's bad design or anything like that.

But I believe that if Wang Xin really applies this to the professional arena, maybe it will really become a trend.

Don't underestimate the power of using this routine in a college professional league, don't say anything about the college league, if this is an anchor, if you use a good routine, it is also very important to use it for professional players.

That's a good saying, no matter what kind of cat it is, whether it's a black cat or a white cat, as long as it can catch a mouse, it's a good cat.

This is the words of a great man, and we absolutely cannot question it!

In fact, I think this situation will definitely become a trend, but it depends on whether it is used successfully or not.

But I think I've already figured out their lineup, but if they really want the pros to use it, I think it's possible that they'll come up with a better way to replace it with something else.

Actually, I don't want this routine to appear in the professional arena, the reason is very simple, once this routine appears in the professional arena, I believe that this weakening should also be very serious.

Although this routine is that there must be a hero, once there must be a hero, it is a default ban, and if you default to a ban, it is also unhealthy for the profession.

That is, the company of Riot will definitely attack this thing, just like recently launched a big move that mercury can't solve the Lord of Shadow Streams.

Riot thinks it's unfair to be the Lord of the Shadows, but one of the things I actually want to say is that if you think it's unfair to the Lord of the Shadows, do you think it's especially unfair to a shooter.

Basically, after the two-piece set of the Lord of the Shadow Stream, no matter how well this shooter develops, as long as it is not the kind of equipment that is particularly against the sky, it is really not a particularly difficult thing to lose a shooter in seconds.

Originally, the former shooters still had a little bit of power to fight back, but the current shooters are completely relying on their own skills, and then they are completely relying on their own consciousness, a little chance to show off.

I remember when I watched a streamer, I thought that the shooter was going to die, but the shooter didn't die.

The last reason, of course, is because that shooter is in addition to the mercury ribbon.

When the time came, I saw what the situation was like, and the shooter on the other side had already met a wild shadow lord in the middle of the river, and this shadow master was about the same development as the shooter.

But the damage of being an assassin was completely reflected at this time, a WQE, hitting 2/3 of the shooter's HP, of course, also because of the thunder.

But I think the biggest reason is because the damage of this Lord of Shadow is relatively high, and then this Lord of Shadow starts hand-to-hand combat.

But all of a sudden, a weakness appeared.

In fact, at that time, I felt that this weakness was completely unnecessary, and it was a death in the end.

But this Lord of Shadow Flow seems to know how powerful this shooter is, and tries to use his normal attacks and Q skills to solve the battle.

But this weakness made his damage very low, and when the research team saw that his teammates were about to come, they had to prepare to continue to deal with the shooter with their ultimate.

Then use that ultimate on this shooter, if he has a big move at this time, he can only use normal attacks to deal damage.

All his skills have been handed over just now, and after handing them over, because this Lord of Shadow Flow feels that the shooter's health bar is actually a crispy skin, and the damage of an ultimate's move is completely enough.

In fact, to be honest, not only did I think it was like this, but all the viewers in the live broadcast room felt it was like this at that time, and it seemed that it was already a mortal situation.

But things took a turn for the better, and the moment this ultimate ended, the flash was used instantly, and it didn't even let the Lord of the Shadow Flow use a normal attack.

In fact, this flash distance is a very test of the player's control time, because you have to clearly understand the duration of this shadow lord after the ultimate.

What you may have just said is a bit inaccurate, that is, the time that this Lord of Shadows' ultimate is within the enemy, that is, the time when it lands in an instant.

At that point in time when he landed in an instant, if he handed in a flash before, then this ultimate move would follow, if it was delayed a little.

Then it is likely to let this shadow flow fire out of harm, so this anchor who grasps the timing is quite powerful, of course, this anchor is a king, and not a Chinese.

But I see that this guy is simply not panicked, without any panic, and looks confident, just thinking that he can run away.

After the flash, there was a moment of mercury, which undid the last damage after the Lord of Shadowstream's ultimate, and then a control skill backhand controlled the Lord of Shadowstream, and then finally waited for his teammates to arrive.

In fact, these are already very amazing operations.

However, the most important operation is that this shooter actually used a few more normal attacks in the middle, which means that the HP of this Shadow Master is actually not very healthy.

Compared to this shooter, its blood volume has reached a very healthy level, and the blood volume of this shooter is about 100 drops of blood, which means that as long as this ultimate is exploded, it will be 100% able to let this shadow flow master accept it, and it is also possible to kill this shooter with ordinary attacks.

However, when his teammates arrived, the Lord of the Shadow Stream, who had no skills, could only be harvested.

Of course, we can say that it is because of the reason why this Lord of Shadow Stream did not flash, but I have to say that if it were us, we would not really be able to do such an operation.

Then when this operation was made, the entire live broadcast room was full of such words, of course, that kind of 6666 was the most.

But the most important thing at this time is that this TM can be alive!

This sentence showed that many people came to shock.

In fact, not only were they particularly shocked, but I was also very shocked, I opened my mouth for a long time without moving, and it felt as if my saliva was dripping down.

This is indeed relatively rare, even in professional competitions, of course, because few people use the master of the stream in professional competitions.

Rarely used doesn't mean that no one uses it, and someone can still play a very handsome operation with the master of the shadow stream.

But it's really weak to keep this sentence forever in the late game, but this version is even better, because this version of the shooter can't use mercury to undo the ultimate move of the Lord of Shadows.

And then I can't even get rid of the new version of the vampire's ultimate.,So this version of the mercury ribbon must have been weakened.,Actually, I really don't know if this has any enmity with the shooter.,The designer really used a lot of hatred with the shooter.。

It feels like every aspect is specifically aimed at the shooter.

Because there are no more than two heroes brought out by the mercury ornament, the first is the kind of assassin hero in the middle laner, and the second is the hero of the archer class.

These two heroes output the most mercury ornaments, but once the mercury ribbon is unable to unlock one of the assassins' ultimate, you say whether to strengthen the assassin or the archer, this is of course obvious.

I've seen a specific explainer video that shows what skills can be solved in the previous mercury era, and there are many, many tests.

For example, some flying skills and some marking classes can be viewed.

Anyway, most of them have a lot of skills that we didn't think of, and this mercury ribbon can be undone.

For example, we once thought of a triple ring, which is the well-known three rings of Wayne and Nar's.

That is to say, if your HP reaches a certain point, at this time the opposite Nar is chasing you, and he has already used two normal attacks, which means that you already have two passives on your body.

You are certain to die when you have the third passive, but we say that if you don't have that passive, you might be able to survive.

Of course, most of this situation does not exist, but there is one circumstance that can make this situation exist, and that is if you have a mercury ribbon on you.

After the opponent's normal attack, he will confidently turn back, because he thinks that this true damage will definitely kill you, but if you use the mercury ribbon at this time.

Then the passive marked on this body will disappear, that is, he only played the damage of a normal attack, and did not hit the true damage of a triple ring.

Then you say that this mercury ribbon is useless to quit this mark of ordinary attack, although it is very harsh to say that this situation appears, but after all, there is a chance to appear.

The reason why I'm going to mention one such example first is because some people say it's not very useful.

I think this kind of utility still has a certain amount of practicality, but the effect of this practicality may be smaller than we think.

In fact, in the same way, if it's a shadow shooter, his W mark can also be lifted, as if the mark of the Enchantress's Q skill can't be lifted.

But I've been watching that video for a long time.,So I forgot what the specific result was.,But I remember that the Q skill dart game in the demon world doesn't seem to be able to be eliminated.。

But there's one above that we're actually interested in, and that the pros have used it for, but we rarely use it when we're on the road.

This skill is to reduce the knockback and knockback skills.

Some people say that the flying skill is one of the most buggy controls in this League of Legends, and there is nothing that can be removed.

Of course, this statement is definitely wrong, and we will not talk about the mercury ribbon, they will say that the new version of the captain can be removed.

The new version of the Captain's W is able to add health to himself and then decide on any control skills, which already shows that the knockout skill is not so buggy.

Of course, there is still no way to disarm anything else, but in addition to this mercury ribbon, that is to say, it is a stance that can actually be unwound and flying.

If a shooter has a displacement skill, we can clearly see that the shooter can get rid of his own flying state, and then we can see that all his skill bars are lit up.

But at this time, if you ask him, he won't move, which means that he can't move, and the flying skill is here, he is actually still in the air.

But at this time, he cut off the vertigo, which means that at this time you can use the displacement skill if you want to.

For example, the W of the small cannon, and then the Q skill of the shadow shooter, and the E skill of the policewoman.

Some people say that this is not particularly practical.

I just want to hehe.

If I have a situation like this, you are a shooter with no movement skills, and then the opposite lineup is a wave of ultimate.

Let's assume it's Verus.,And then at this time, the stone man on the opposite side is coming.,If the rest of the people on the opposite side can pick up the damage, it's 1000% Verus.。

At this time, if Verus, after a mercury ribbon came out, and now there is a flash on his body, and after the mercury ribbon is removed in an instant, and then a flash leaves the battlefield and a backhand is a big move, is this situation very different from the original?

Of course, it is possible that they will still be killed, but at this time, at least they are given a chance and hope to fight back, compared to the previous one, there is no hope.

If this kind of big move encounters this situation, this Verus will be 100% dead, and he will hang up with almost no ability to resist.

So this situation is resolutely useful, as for some of the bars saying that this is useless, then I really really have no way, anyway, whether it is useful or not must be experienced by myself.

Especially if you play a shooter all year round, you can just listen to this example to know whether this mercury ribbon is useful or not.

Anyway, I think it's useful.

Another example is that you can understand.

For example, if a shadow shooter is opened, then all the other party's skills will definitely die after being connected, so the power of this shadow shooter will not be displayed.

But if this shadow shooter uses mercury ribbon to cut off the flash and instantly add the Q skill, then he has at least a second of respite.

Anyway, I'm talking about two examples, one is a shooter with a displacement skill, and the other is a shooter without a movement skill, if you're trying to refute it, I really don't have any solution.

So from this example, it can be seen that the mercury ribbon can untie the knockback skill, and as for how to reduce the knockback skill, it is even easier.

This is relatively easy to understand.,The knockback skill is also in a process of flying.,If you use the mercury age instantaneously at this time, it should be able to lift this knockback process.。

Of course, the premise is that you still have displacement skills, and you can use displacement skills to get out of the battlefield immediately.

This role is actually used a lot among professional players, the most important thing is the blind monk's ultimate, the blind monk's headlight we know is a very bug skill, forcibly changing the opponent's displacement, and it is a long distance of displacement.

However, with a mercury ribbon, it is easy to cause a shooter not to be fired first, which not only gives you time to react, but also allows your teammates to have a lot of time to react.

Therefore, it is still relatively common among professional players to be able to dismiss the army of blind monks at any time, as long as they can have that kind of hand speed.

In other words, in fact, shooters who don't have displacement skills, can also use their own flashes, some people say that they can directly use flashes to avoid the blind monk's ultimate move or change the direction of the blind monk's ultimate move.

But what I'm trying to say is that not every pro player can react to this.,But relatively speaking, the mercury ribbon I'm talking about is still easier to show than the previous ones when the knockback is removed.。。

Because when reasoning, you can't always say a special case, and if you always use a special case to prove that my conclusion is wrong, then it proves that you are a bar.

When we reason with people, we have to use a general example, if you have to say some special cases, then I really can't help it.

Although I know that there is no way to convince the ear forever with a mouth, but people have to be reasonable when they have a dispute, in fact, I think this kind of thing is very important, because if you are unreasonable, no one will want to talk to you in the future.

Because arguing with others is a normal thing, but you have to prove that you are right, and the most important thing is that even if your idea is wrong, you still have to argue, then it is easy to have no friends.

I don't believe that many people like this, unless it smells like this, in fact, this is the case that two people still argue about some things every day.

Earlier, I thought about the problem of reducing CD, and then I thought of a hero, and this hero is what we call the hammerstone of universal support.

If you want to buy a CD-minus hammerstone, I've clearly seen their battle videos, so be sure to order the talent that can reduce CDs by 5%.

Generally, the heroes who reduce CD are all about this talent, which can make the reduction of CD play to the extreme.

The minus cd of the hammer stone comes from the description of his Q skill, and the description of his Q skill is that he will have a certain amount of cooldown after hooking someone, of course, this hook creep is also okay.

Then when this hammer stone is assisted, the first piece of equipment is to produce the small piece of Ice Fist, which is the small piece that has 10% CD reduction.

Then the equipment of Ice Fist is 20% minus CD, and then some auxiliary equipment is randomly released, and this 40% minus CD is already good.

And then as long as this hero is the hero who hooks the opponent, his Q skill will be shortened to 3 to 4 seconds, and how buggy this is, in fact, people who don't play hammer stone don't know.

That is to say, when you play hammerstone, you can hook more accurately, and you can basically control this shooter or this opponent's hero to death.

In fact, a front row is no exception, this reason is of course very simple, when you ditch the opponent's hero in fact, there is already a certain amount of control time.

Then, when your E skill is able to slow down and swing, and then get very close to the opposite side, it doesn't take long for you to be able to throw a second Q skill.

And I don't believe that your teammates don't have any control at all, and if you connect a control skill a little, then the opponent's hero won't be able to run away.

So this hero minus cd is also a very powerful existence.,In fact, the reason why most of us don't like hammer stone is that if this hero doesn't play well, it's actually beaten online.。

And this hero is really a test of the strength of the shooter

Because Hammerstone can't take much damage in a team fight, and then he can provide a lot of control, but when it provides a lot of control, it also needs someone to play the output.

If someone hits the output, it's the shooter.,If the shooter isn't particularly powerful.,If the output of the hit isn't particularly powerful.,In fact, this control is like that.。

In fact, this control is not so powerful, after all, there is no harm, what is the use of you controlling more.

In fact, this is also a foreigner's impression of the Chinese, most foreigners think that the Chinese are actually very dull, they think that Chinese professional players actually think that more and more control is better.

They think that there is nothing wrong with professional coaches in China who always feel that there is a lot of control.

In fact, there is still a little bit of agreement with this sentence in the past, but I think the current sentence is actually not particularly powerful.

This impression should have been the impression of three or four years ago, but it should not be very convincing now, because at that time, I thought that the development of e-sports in China was not particularly good.

Forgive me for not having a special understanding, but as far as League of Legends is concerned, it is really not particularly well developed, some players are actually not very professional, and some coaches are not particularly professional.

So at that time, it was better to be conservative, because if you lose, you will be scolded a lot.

Therefore, the rigid characteristics at that time were due to pressure, and I don't think it had much to do with the culture of the Chinese people.

At that time, I must have felt that it was right to have more control, but in fact, many people didn't think about this damage, which means that the hero Amumu can actually play in that version, and we can often see this hero at that time.

Of course, the reason is very simple, because of the control of the hero Amumu, I think the team control of this hero should be considered a relatively awesome one.

I don't think there are many better team control skills than him, so this hero can still be seen in professional games when he goes out.

But now, on the other hand, this appearance rate will become very small, very little, and the appearance rate will become very small, but there is a reason for that, the main reason is that this hero is easy to be destroyed in the early stage.

Before level six or even before level 11, the combat power of this hero was limited.

And this hero is not so easy to catch people, so this hero is less and less liked by professional players, but the kind of hero who is more powerful in the early stage, especially easy to cooperate with online teammates to catch people, is more and more likely to appear in professional games.

But of course, this one also has to conform to the version, not to say that every version of the jungler hero is the same.

It's really a generation of versions and generations of gods to play Galen, Q is silent E is a wheel, and I am a dead soul under the big sword, and I actually want to laugh when I think of this poem.

I don't know which brother is so talented to write such a poem.

At such a moment, we are going to write a poem.

When I think of Galen, I really want to laugh, you really see which version has this hero, it seems that every version has his foothold.

And it's not particularly difficult for him to hit anyone when he plays a single order, and he can even cause an online suppression when he meets some weak heroes.

However, this hero actually has such a sentence when he is online, that is, he is not particularly easy to fight anyone.

And we can often see Galen using his e skills under the defense tower.,Actually, I used it like this at the beginning.,At that time, I felt that I still used normal attacks.,To be precise, I think I can still use non-attack.。

But when people started laughing at me, I gradually understood that if you want to attack the tower, you must not use this e-skill.

Because ordinary tools cannot be used during the use of this E skill, this setting is similar to the Q skill of this hammer stone, when the Q skill of hammer stone is thrown out.

His normal attacks are unusable, because the source of his normal attacks comes from his ability.

That is, when the chain of the hammerstone goes out, his normal attack is derived from this chain, which means that his normal attack cannot be used.

However, some heroes can also use normal attacks when using this skill with their weapons, the simplest example is the Weapon Master.

When the Weapon Master uses his stun skill, which means that his street lamp is actually spinning in the air, he can still use normal attacks, so sometimes some of Riot's settings are just our common sense, don't generalize.