Chapter 750: Mo Xiang can

Therefore, I think that when the group is played in the middle and late stages, they will have a good chance of winning.

Because first of all, Sindra should not be the one who was seconded, because I feel that Sindra's second piece of equipment will be 100% out of gold at this time.

If the second piece of equipment is out of the golden body, it will be different.

Clockwork out of the gold body and Sindra out of the gold body in a game are completely different effects, the specific reason is that this werewolf's ultimate move is a matter of an instant.

It is impossible to have a chance to react, unless it is mercury, otherwise the gold body does not have any effect.

So clockwork has to be very careful, I believe that this Sindra ultimate will definitely release all of this ultimate under the suppression of the werewolf.

Definitely fills up the damage and won't give the clockwork any chance to be immune to damage.

Or if you can oppose it, it would be the best, and then let the nightmare turn off the lights at the moment when the werewolf opens the ultimate, and everyone will only have a small view of their surroundings after the nightmare is turned off.

Therefore, Sindra may not be able to release too many skills, and his second skill is his ultimate, but his ultimate, he must point to the opponent's hero before he can release it.

The other thing is that if Sindra is actually a little scared when the lights are turned off in the nightmare, I think I'm a little scared from my point of view.

The skill of turning off the lights of Nightmare is actually similar to a deterrent skill, and it will also give people a great deterrent when replenished in time, whether it is on the middle or down the road.

As long as this nightmare turns off the lights, the person on the other side is definitely very scared, no matter what position this nightmare is in.

What's more, because they can't see that there are many people who want to exchange this dream and hand over healing techniques, this is not to mock them.

If it's me, I'm also possible.,Some people have been caught by nightmares and now they're all collapsing.,When he opens the ultimate again, he must hand over all his skills.。

For such a thing, it is indeed quite normal and not particularly difficult to understand.

I'm also very helpless about the hero of Nightmare, of course, I feel that this hero is much better than poetry, in fact, this hero has a lot of time to react.

I remember being caught by a poodle many times, so I felt much more uncomfortable with the poodle than I had with a nightmare.

I couldn't even react when the poodle grabbed me, and then it was gone for a moment.

So since then I've seen a poodle make a big move when I have it on the head! , I immediately handed over all my skills.

You can hand over whatever skills you can, and you're definitely not stingy at all.

If you are caught by a poodle, you will cry.

At that time, I was actually not playing a mid-laner mage, but also a shooter.

The mage of the middle laner is a little better to be able to produce a golden body, but in fact, the damage of the day dog is a matter of that moment, if you can let your teammates catch up with you in about 2.5 seconds, you have a great chance of living.

But as a shooter, there is no meaning, there are not too many life-saving skills, this little poodle jumped, felt that there was nothing, and the world suddenly became dark.

So I'm looking forward to seeing if I can catch a wave at level six.

This werewolf is 100% able to get one or two heads with his ultimate, because the werewolf hero is actually suitable for the blind monk's similar nature.

It's very strong in the early stage, but the further back you go, the smaller the effect may be.

The werewolf's harvesting ability in the later stage is similar to that of the blind monk, but both of them have a common characteristic, and most of the cases cannot be used first.

We watched a lot of videos where the blind monk was able to kick a person in the first roundabout.

But such a situation is unrealistic, after all, such a situation is very close, and there are not many opportunities to be able to kick in the round, unless there is a loop, otherwise it is still honest to stay next to your shooter or mage.

Whoever comes to attack them can kick them away, this is what a normal blind monk should do in the later stage, saying that most of the commotion operations can't be realized.

And if the kick angle is not right, it is easy to cause you to make a mistake.

Werewolves are similar to this, if the werewolf hits the opposite C position with his ultimate move first, I believe it will be melted in less than two seconds.

Once it is melted, it means that the control time of his ultimate move will be gone, of course, all the premise is in the specific situation of the balance of power between the two sides, to say that a crushing werewolf is likely to be fleshy to the point that when he uses this ultimate, he will still have more than half of his HP.

All of the above is a balance of power, if you want to go, the blind monk has a stronger force, a pure output blind monk, killing the shooter in seconds is simply a very normal thing.

When the opponent is in the middle of a crushing game, the opponent runs backwards, and if you can kick the shooter at this time, I mean the Q skill can hit the shooter.

Basically, it's QQ, basic attack, E, and then add a Tiamat to buy a shooter and be killed in seconds. It takes almost no effort.

After all, this is a balance of power, that is, an example of the whole of representation, and if you have to say that kind of individual case, you can't talk about it.

Therefore, werewolves and blind monks must do things in the early stage, but I feel that the places where werewolves can do things in the early stage are relatively stable.

The difference between the two of them is that the blind monk can do things before the first six levels, but once the werewolf reaches the sixth level, the chances of doing things are far stronger than the blind monks.

The blind monk still has to look at the operation, but the maneuverability of the werewolf is not so great, and the ronin only needs to use his own ultimate.

The damage of the werewolf in the early stage cannot be ignored, and after level six, he himself can hit more than half of the blood volume of the C position, because the basic damage of the werewolf in the early stage I feel is not low.

But at this time, when I was about to continue watching the game, I suddenly heard the voice of Mo Xiang turning on the computer, and he just told Wang Xin that he wanted to use a computer.

Actually, I don't know what this guy wants to do, so let him say he wants to play games again?

No, I've just been playing for a long time. There's a guy who's going to play a game and I'm already playing a game, so I'm still curious about this guy, what the hell does this guy want to do?

I glanced over there from time to time when I was watching the game, and found that Mo Xiang opened the computer and opened the League of Legends client first.

Sure enough, I really want to play games, and it seems that I can't sit still after taking a break and watching them play.

Then I'm going to go over and taunt him.

If I didn't think of it, when I talked to him for a while, I found out that this guy's idea is not simple.

After I taunted him, he explained to me why he wanted to play League of Legends.

It turns out that he doesn't really want to play the game League of Legends, which means that he doesn't want to play matchmaking or ranking, he only wants to do one thing now, which is the legendary science experiment.

So what is the content of this experiment, I feel that his idea is a bit new.

This guy wants to test Karma's passive.

Actually, my understanding of heroes is not particularly strong, but I am still familiar with hero skills.

When I was first pulled by Li Qing to play League of Legends, I was not particularly familiar with some skills.

Although the hero introduction of League of Legends has already been explained, there are some things that are still difficult to understand for someone who has never played a game.

For example, what buff effect, what debuff effect, so I didn't ask if I didn't understand, but used this powerful engine and asked Du Niang.

Sure enough, Du Niang is omnipotent, and he can have an accurate explanation of any search for a hero.

This accurate explanation is not only about the hero's skills, what health and growth values, etc., but also about the hero's background story.

I have to say that Riot really does CG with heart and balance, and these stories of theirs are really eye-opening for me, and it feels as if they first found a writer to write a novel to frame a complete world view before designing this game.

And Du Niang has separated them, which means that each hero can have a specific background story to introduce, of course, there was no interest in these things at the beginning.

The thing I'm interested in is just the introduction of the skills of those heroes, to see how this hero is used, because we can know that in fact, in the skill introduction of League of Legends, we can know that in fact, some skills are not fully introduced, such as the specific cooldown time of this specific effect.

But Baidu Encyclopedia introduces it completely.

I'm not exactly talking about the introduction of League of Legends, but after entering the game, click on this skill to see what kind of effect it is.

We introduced it more comprehensively when buying this hero.

But I didn't know at that time, so I looked for Baidu Encyclopedia.

That place can not only introduce this skill very clearly, but also can also introduce this basic health and growth life, basic armor growth armor, basic magic resistance, growth magic resistance, and so on, etc., etc., can be introduced very clearly, including the growth of attack speed, the growth of attack power.

Anyway, there is everything, but these things are not actually what we should care about as a passerby player, what we care about is what the cooldown time of this skill is.

So for a while I watched it with a lot of care, but more and more I realized that it really didn't do much, at least for players like me.

Once this understanding doesn't work, sometimes I don't bother to look at it, just look at the effect of this skill.

But it was in the early stage that I saw a hero introduction, and it was very clearly introduced, that is to say, I saw it very clearly.

That hero is Karma.

This hero was specifically understood by me, and it also laid a huge foreshadowing for me to pretend to be forced in front of Mo Xiang!

For example, today I successfully blew it in front of Mo Xiang.

To be honest, I've seen other heroes, but only this hero has a deeper memory, because this hero's ultimate move is very simple, in fact, it's similar to the big head, and the hero Karma and the big head are basically the same mechanism.

The difference just now is that Karma has an ultimate when he is at level 1, and the big head needs to wait until level 6 to be able to strengthen his small skills.

But I feel that after level six, their mechanism should be basically the same, and the ultimate can increase the effect of their small skills.

At that time, the reason I remember very clearly was that the cooldown time of Karma's ultimate was 45 seconds at all levels, which means that nothing can change this cooldown, I am talking about equipment and talents.

What I mean by this is that level does not change the cooldown of this skill, which means that each level has a cooldown of 45 seconds.

Another thing that is easier to remember is his passive, this hero's passive is level 1, level 7, level 13, by hitting each hero skill will reduce the cooldown time of 2 seconds, 3 seconds, and 4 seconds.

This is easier to remember, and then the later ones are easier to solve, even normal attacks can also reduce the cooldown time of Karma's ultimate, but only half of the effect of the skill.

I found that Mo Xiang found a different place today, but although I said that I had learned about this place at the time, but because I didn't have a big grasp of the overall game of League of Legends, I couldn't think of things that I didn't think of at that time.

The thing that Mo Xiang remembered today is a very simple sentence in the back, and a very simple sentence introduced through this passive introduction is also a very simple sentence that reminds me of today's incident.

This is a very simple sentence: normal attacks can reduce the cooldown by a certain amount.

When it reached level 13, it was two seconds, and what Mo Xiang said to me today was that he suddenly thought about whether the effect of the hurricane would also affect the cooldown time of this Karma ultimate.

In fact, when she said this, I was a little confused for a moment, that is, I was thinking about one thing, first of all, why did Kalmar go out to the hurricane?

Isn't Karma a midlaner mage or a lower lane supporter? What is the significance of him being a hero in a hurricane?

But in an instant, I figured it out, it's with Karma that I can produce AD, so I said that this equipment came out, just like AD fox AD brilliance.

In fact, AD brilliance is not particularly common, our more common AD mage, that is to say, it was originally a mage but changed it to an AD through some player changes.

The most common AD mage is AD Enchantress, and the main reason why he can be a mage is that he has a strong self-protection ability, and he can have a good output environment when he has more displacement skills.

That's why AD Enchantress is sometimes very easy to use.,Of course, it's even more obvious that it's AD Fox.。

But the survivability of the AD fox is far worse than that of the demon queen, because his displacement skills are relatively small, and his displacement skills are ultimate.

And there is also a certain cooldown time.

From these circumstances, it shows that AD fox AD Enchantress is a little weaker, but they are all the same, and they all have a certain ability to protect themselves.

As for heroes like AD Karma, it is not particularly common, and AD brilliance makes Lin Feng not particularly common, and the scene we see most often is actually in the cloning mode.

In the clone mode, because if it's a full mage, it's likely that the opposite side will have magic resistance equipment, so it's not particularly comfortable for us.

Therefore, some people may find another way to choose an AD one, if it is said that it feels particularly useful when it is not found on the other side.

Because there is no armor on the opposite side.

Another thing I have to say is that one thing to pay attention to in the cloning mode is to try not to use skins.

It's not easy to just look at one ID when all five heroes are the same, but if the other party has a skin and it's well developed, then basically the one with the skin will become the target of public criticism.

It's particularly eye-catching in the rest of the crowd that doesn't have four skins, so try not to use skins when playing clone mode, and you'll inevitably be able to carry it sometimes.

And if you're the one who comes out of the radiance, the person on the other side will definitely rush at you, because it may take more time for them to temporarily turn some armor suits, but if you are killed, you can still resist the damage of the remaining radiance.

So don't use skins in cloning mode, you can show off your skins at any time, but in cloning mode, you should restrain it, because it's completely unnecessary.

That's why there was a time when AD glow was available, and that's when cloning mode came out.

Speaking of which, the clone mode is also one of my favorites, because it's actually one of the cool things about this mode, which is that it's hard to imagine what kind of chemistry you're going to have when you're playing five of the same heroes.

This chemistry may bring us more fun, and one of the simplest chemical reactions is Wayne, but in fact, this shooter can share his three rings in clone mode.

That is to say, when a literati hits two normal attacks, another VN is connected to a normal attack, which can also trigger the effect of true damage.

Of course, Vayne may not be a strong group of heroes in the cloneless mode, and the same heroes like Nar can be shared.

There is also a no-hand.,The blood rage of the falling hand can also be superimposed on each other.,I feel like if I really meet a melee it might be more terrifying.。

Of course, the most terrifying thing is, that is, the big-eyed monster, although I don't play the big-eyed monster, but Qiyang has been playing big-eyed monsters for a long time.

So I now know that the passive of the Big-Eyed is a real damage, and the passive damage of the hero of the Big-Eyed can also be shared.

In this way, you can imagine the scene where the five ultimates are all in unison, and the real damage is hit in an instant, no matter how fleshy your hero is, I guess it will almost be melted.

Anyway, five of the same heroes are likely to have a chemistry you wouldn't expect, which is one of the favorite things about clone.

I remember that there is another mode in League of Legends, I forgot what it is called, anyway, this mode feels quite fun, it is the hero chosen for the other party, and sometimes we can often see five supports.

But sometimes five supports are also quite strong, so the heroes chosen must choose those who are weak and can't be weaker.

For example, the children of the stars, and the Yeti brothers, anyway, whatever hero I choose, I will choose the hero on the other side.

That mode is also quite fun, anyway, you can play a lot of heroes that you don't want to play, and then use this hero to abuse the heroes who are also weak on the other side.

However, this mode can sometimes be played for a long time, because the heroes on both sides are weak, so it is likely that the fight will be fought for a long time, and it is likely that the team battle has not been completed.

Back to the original topic, it is this AD Karma.

It's true that I didn't think about such a question.

The first thought was why Kalmar had a hurricane, but after thinking about it, I was thinking about the second question, I don't think I can trigger this Kalmar's passivity.

Although the literal interpretation is that each normal attack can reduce the cooldown of Karma's ultimate by two seconds after level 13.

But I think that's just a literal meaning, and Mo Xiang and I also calculated it with numbers, and I feel like he looks like a good dick.

After he calculated it, I didn't want to listen to it anyway, and then after he settled it anyway, in fact, Karma's ultimate cooldown time could theoretically reach about five seconds.

Needless to say, how terrifying a Kalmar can reach a ultimate move of about five seconds, it feels like the last acceleration has not eased down, and a new round of acceleration can come again.

Actually, I also calculated it in my heart.

Because I specifically instructed the cooldown time of Karma's ultimate, which is 45 seconds for all levels.

Another point is that sometimes in the interface of entering League of Legends, there will be a short piece of text in the middle to the left, which is sometimes some small tricks, sometimes some background stories, and sometimes a hero's skill introduction.

One of the tricks I remember very well is that the limit of the cooldown is 40%, but it seems that a talent can make him hit the limit cooldown of 45%.

The 45% limit cooldown is 45×45, which is 24.25, so how I calculated it was based on a quick calculation.

This is what our teacher told us, and he is not a math teacher.

It's when a number is the same in the tens of digits, and the single digit is five, okay, I'm a bit of a pretend, in fact, it's just two numbers of the same number and the end of the two digits are multiplied by 5 There is a simple algorithm.

For example, 45 × 45 I just said, such numbers are multiplied by 25, and then you only need to count the first two digits, and the first two digits are also very simple, for example, if it is x, you only need to multiply x x x plus one.

For example, 45×45 is to use 4×4+1, of course, 4+1 is parentheses, so it is equal to 20, and 20 is 20.25.

Just now it was 45×0.45, which means that it is equal to 4.5× 4.5, which means that it is equal to 20.25.

So I was able to show in my mind that the limit cooldown time of this Kalmar was 20.25 seconds, according to Riot's urine.

They all write 20.3 seconds on this skill bar, which is what we often call rounding.

If what Mo Xiang said is right, first of all, let's not talk about the effect of this hurricane, in fact, I think that if this Karma is an AD Karma, at this time, his attack speed reaches 2.0, and he has been using his ordinary attacks.

In other words, after he reaches level 13, he will be able to reduce his cooldown by four seconds per second, which means that he will be able to cool down all his ultimates by five or six seconds.

But if what Mo Xiang said is true, it feels like this guy has miscalculated, because if the hurricane can also trigger this passive effect.

If we assume that the other two mini-workers of this hurricane are all able to attack the opposite hero normally, the time will theoretically be tripled.

In other words, it looks like less than two seconds, under the attack speed of a Kalmar 2.0.

I'm a little perverted.

Let's assume that this hero is not in a theoretical situation, but I feel that as an AD Karma, the ultimate in team battles is a cooldown of five seconds and four seconds.

Because his hurricane may not be able to attack heroes normally, but it may also attack creeps normally, and Karma's passive cannot be triggered when he attacks creeps normally.

Then I calculated this Karma's shield again, and his shield is less than four seconds at max level, I mean his talent plus the cooldown reduction of the equipment is 45%.

In other words, as long as he uses a normal attack, he can give the whole team a huge movement speed in four seconds, which is equivalent to a wheel mother ultimate move in four seconds.

And this is even easier to use than the big move of the wheel mother.,Although it's said to be an AD Karma.,But it's more or less able to offset a little damage.,That is to say, you can have a little bit of a shield.。

Suddenly I felt that Karma was actually very perverted.

I feel that especially after the equipment is formed, I suddenly feel that this kind of Karma should be very easy to use.

Who said Karma can't do it! But at this time, I suddenly had a gentle admiration for Mo Xiang.

I feel like this guy's brain can think of it, and I also deliberately searched on the Internet, in fact, I searched for two contents.

The first thing I searched for was to take a look at this Kama's skill introduction again, and make sure I was not ashamed to say anything wrong, because at that time I seemed to be a little ancient, after all, each version is updated.

But it seems that the nerf of Karma and its enhancement is also the weakening of his health or armor or the cooldown of some minor skills and his radiant range.

There is not much of a weakening of the extreme passivity of this ultimate, as if it is the same as the ancient version.

When I saw this, I was relieved because I was right.

The second thing I searched was to see if there was any Hurricane Kalmar on the Internet, or whether the hurricane would have a buff effect on Kalmar's passivity.

I found that no one was talking about these things, and no one was doing a concrete experiment on such things.

So it deepened my interest in this experiment again.

But I don't think it's particularly possible, but I've found that even if this Karma doesn't make a hurricane, as long as it can achieve attack speed in team fights, it can still give the team a good buff.

Because it feels like Karma's output doesn't seem to be important at this time, he is now equivalent to a functional shooter like Wheel Mom, and he is a very powerful shooter.

Because I thought about it for a while, this Karma can use blue infinitely, because he can completely absorb the equipment of the blue knife, and then stack critical hits, so that its cooldown reduction and his blue amount can be increased.

Needless to say, the cost performance of the equipment of the Blue Absorbing Knife is needless to say, especially the cooling design, which is simply a hegemon in the cooling reduction equipment.

So the skill is basically that I think it can be a hurricane blue knife and then an electric knife, and then it's endless, and finally the appropriate equipment to make up for bloodsucking.

Suddenly I felt invincible, of course, maybe Karma's time on the front line was not particularly easy.

However, I think Karma was able to get through the line even if it wasn't easy in the early stages, and he still had the ability to press the line.

Because Karma's hero is actually not obvious in the early stage, the base damage of his skills is still there.

It's like playing an AD Enchantress.,In the early stage, we can use the Q skill plus the W skill to consume.,The effect of this consumption should not be much different from an AD Enchantress.,The damage is still very explosive.。

It can be said that AD Karma may not have a particularly good time in the early stage, but I don't think it is necessarily possible to be crushed to death, and even sometimes it may be counter-pressuring others.

Then this Kalmar's attack speed should be able to reach nearly 2.0, and if it can't reach 2.0, a hurricane can also be, of course, this is all our own imagination, and there is no specific explanation for what the specific result is.

However, at this time, Mo Xiang had already started experimenting, and his experiment was to use a custom way, and then he chose two computer people on his side.

Then he chose five computer people on the opposite side, and he himself chose a Karma in the middle, and he now only needs two things to be able to verify this conclusion.

It's basically okay to do these two things, the first thing is to upgrade yourself to level 13, not that you can't verify it before level 13.

It's just that Mo Xiang and I both feel that this effect is more obvious after reaching level 13, and then the second thing is to equip the hurricane.

It's okay to find two or three heroes on the opposite side for a heads-up, and whether you can fight or not is another matter, because after all, we're not playing a machine but experimenting with a great thing.

In fact, at this time, you only need to verify it for the last time, that is, use your ultimate, don't hit the opposite hero, and you don't need to reduce the CD at this time, if you say 45 seconds, it's easier to see.

In other words, if there are two heroes on the opposite side, and the effect of the hurricane is applied to them, if the 45 seconds become 41 seconds in an instant.

That is to say, the experiment was successful, and it should be discovered to be precise, not successful, because we are only verifying an existing conclusion in this experiment, not inventing a conclusion.

I didn't have much hope for this experiment, though, because I knew too much about Riot's urine.

Although Hurricane said that it can trigger attack effects in the explanation, that is, the attack has some effects, and the two small normal attacks through Hurricane can work.

We're starting with a red buff, if a shooter has a red buff on him, and the shooter has a Hurricane outfit.

We will find that when the two small normal attacks of the hurricane hit the opposing hero, it will also cause a slowing effect, so this hurricane is really worth it, because we must not underestimate the true damage of this red buff.

In some videos, there will be a lot of people who are burned to death by the red buff, which is simply too common, and this hurricane is just a small ordinary attack that can trigger the true damage of all the red buffs, and this damage must not be ignored in the group.

Of course, there is also his slowdown effect, which means that he can slow down all the heroes in front of him, which is more comfortable for a shooter who has no displacement.

This ability to fly a kite will be even stronger.

One of the more common things that can trigger a hurricane is Teemo, the hero Timo is poisonous, not only is someone chasing him and chasing him and he will kill him, but I mean his skills are indeed poisonous.

And this passive effect can also be activated, triggering it through a hurricane, causing everyone he goes through the hurricane to be poisonous.

In fact, the reason why Verus wants to use the equipment of the Hurricane is actually because of his W, and his W is actually a sharp weapon for fighting tanks.

If the effect of the Hurricane can also start, it means that it is really easy for him to play two or three front rows, which is why the Hurricane is very important among the heroes of Verus.

Of course, the armor-piercing Verus is not out of this equipment, because their main source of damage is the Q skill, and a few Poke hits before the team battle may cripple the back row and front row on the opposite side, because the principles are different, so I won't say more specifics.

But there's one hero who just can't trigger the special effects of normal attacks, and Riot doesn't have a special explanation.

This is VN's W skill, maybe Riot thinks it's too perverted, anyway, if Wayne comes out of a hurricane, his small ordinary attacks from hurricanes don't have the damage of those three rings.

So there's no way to explain it, but at first I played Wayne as a hero and I thought it was good to play Hurricane, because I thought I had more real damage than I could do.

But it turned out I was wrong.

I'm not saying that Vayne can't be a hurricane, this hero can also be out of this equipment, in fact, it can be out at all.

But it's just that it's not cost-effective compared to other heroes, so the hero Wayne is still safe to hit a single damage.

This hero has high enough damage to hit a single target.

If you want to say that the three rings can't be triggered, I can understand, maybe there is a certain amount of real damage, and some poisonous attack effects can start because his damage is not so explosive.

But the hero Nar is the last thing I can understand, why Nar can still make his W have real damage after the hurricane.

I really don't understand this at all, we know that Nana's hero's W skill is almost the same as Vayne's W skill, and every three normal attacks used can trigger a true damage.

But why should they be treated differently when they are all heroes?

Anyway, I just don't think this hurricane will be able to activate Kalmar's passive effect, because I feel so perverted.

The degree of this metamorphosis feels more perverted than this VN is enough to use the hurricane to set off w, because if there is really an AD Karma, although there is a certain disadvantage in the early stage, maybe the damage is not particularly enough when playing in the middle of the group.

But when it comes to the later stage, I think this Kalmar is so functional that I don't want it, and I may not know what the specific effect is in practice.

But when I think about it now, I feel that this is already powerful, let alone practical.

That's why I developed a huge and strong interest in such things, and then I will first take a look at what is going on in the middle of the lift, and then come back to see how the results of Mo Xiang's experiment are.

Anyway, he is relatively slow after reaching level 13, because Karma, a hero, may not be so good at fighting people and taking heads, because Karma, a hero, has no way to be able to achieve a fast online single kill.

Of course, the main reason is that the robot is actually the least wasteful, and he is the most well-behaved, as long as the blood is left, he will go home, and people don't care if they eat online or not, and they don't care if they can get money online.

Anyway, if you beat him to blood, then he will go home 100 percent.

If you want to be faster, choose a hero with a relatively high explosive explosion, and if you want to practice heroes, it doesn't matter.

The heroes who break out faster recommend the following heroes, these heroes are particularly fast at hitting people, the first is the blind monk, the second is the enchantress, and the third is Obama.

Then take the thunder, go to the middle lane, and take the head to get the soft.