Chapter 300: King Kong is not bad for the body!

That's where the effects of Crime and Punishment's Action Skills are described.

This is equivalent to an enhanced version of "Selfish Interrogation", and now as long as the skill is successfully activated, you can manually see all of the opponent's skills, equipment, or items, and manually select from the three categories based on the opponent's answers. In this way, the benefits that GOSSEADN can obtain can be maximized.

In addition, it was necessary to force the other party to answer positively to be successful, but now it can be judged by judgment. Whether it's a positive answer, a negative answer, or a silent answer, Cosenda can gain something from everything.

This skill was originally a double-edged sword, which was immensely profitable if the judgment was successful, and useless if the judgment failed.

That's probably why the reviews show unknown.

However, based on the ability of the black panther, Gao Xianda can accurately judge whether the other party's answer is correct or not, which means that the current Gao Xianda has no possibility of failing to launch the skill!

And in terms of mechanics, this skill also encourages the opponent to answer positively. Because of answering questions head-on, Gao Xianda just copied one of the opponent's skills and made it into a skill scroll, and the subject of the interrogation did not lose anything.

If you choose a negative answer, you may lose equipment and items. Continuous passive resistance will be robbed of even dark gold equipment.

That is likely to be fatal for a master!

In addition, the part from Swift Hunt provides a passive effect to Crime and Punishment.

Passive Effect: Each time you deal damage to the target, you can plunder the remaining potential points from the opponent. The percentage of the gain is equal to the percentage between that damage and the target's maximum health.

As long as the damage ratio exceeds one percent, the minimum potential points gained are one point.

Attacks with a damage ratio of more than 10% will automatically downgrade the target's highest-level skill by one level, and return the potential points consumed by upgrading that skill.

The degraded effect resolves before the plunder effect.

The degraded effect has a cooldown of 1 minute on a single target, and can be increased by the cooldown reduction effect. Cooldown is not shared between different targets.

This effect is completely an enhanced version of "Swift Hunt", which can reduce the opponent's skill level without using up the opponent's potential points.

If it weren't for the existence of a cooldown, a shuttle bullet from a submachine gun would shoot a master into a little white man.

Of course, the effect of this move against the meat shield is not good, if Gao Xianda's attack can't even break the opponent's defense, or the opponent's health is too thick, so that Gao Xianda's damage can't reach one percent, then this skill is completely ineffective.

But looking back, Gao Xianda is not good at that kind of fast and dense attack, and if his attack can't even break through the opponent's defense, it's better to run away.

For Gao Xianda, the upgraded "Swift Hunt" is mainly harvested among various miscellaneous soldiers. With one slash, it is possible to have as little as two or three points, or more than a dozen points, so potential points are no longer a problem.

Whether it's an active or passive effect, taking it out alone is extraordinary, and it can stand on its own. Now that the two talents have been merged into one place, the effect of Crime and Punishment is simply explosive!

Gao Xianda tried his best to control the joy in his heart, and began to observe the effect of the skills of "Golden Bell Jar" again.

After the retreat, "The Golden Bell Jar" has now been strengthened.

"King Kong is not bad" (unique, mutated, upgradeable): Strength, Defense Mastery, Rating A-.

Description: The full name is "King Kong is not bad body divine skill", it is one of the five great magic skills of Shaolin Temple in ancient and modern times, after the practice of King Kong is not bad, to be invincible. Not only is it extremely defensive, but it also greatly increases its combat capabilities. Since ancient times, no one has cultivated to the end of the world.

Effect: Reduces the damage dealt to you by attacks of any nature by 100 points, instantaneous damage is calculated per time, and continuous damage is calculated by seconds, if the attack damage is less than 100 points, it will be invalid.

This effect resolves later than armor, resistances, and other damage reduction skills, and deducts before additional shields. Applies to true damage.

The reduced damage is accumulated.

When you accumulate 1,000 points, all attributes of the ontology will be increased by 10 points.

When the total number of points reaches 2,000, all attributes of the ontology will be increased by another 10 points.

After accumulating 5,000 points, all attacks deal double damage.

When you accumulate 10,000 points, all the attributes of the body become twice the current value.

If you accumulate 20,000 points, you will trigger the skill upgrade task.

No damage from a hostile target is taken for 10 seconds, and the accumulated damage is reset to zero.

This skill is upgraded on the basis of the Golden Bell Jar, and the main change is that it has changed from physical attack defense to all-attribute attack defense, and in the case of insufficient damage, it is no longer mandatory to deduct one life. In addition, the effect of accumulative damage to gain an enhanced effect is also obvious.

This skill must be very practical to use, after all, the evaluation is already A-, and there is only one Dacheng task that needs to be triggered from a real A-level skill.

However, this quest is not easy to trigger at all.

The so-called hostile target not only refers to the inability to accumulate damage by self-harm, but it is also estimated that the behavior of allowing allies in the same camp to deliberately farm damage is also not allowed.

If the other party is not strong enough to cause much damage, it is estimated that he will be killed by Gao Xianda soon.

And if the opponent is strong enough, Gao Xianda insists on accumulating damage, and I am afraid that he will be killed by the opponent.

With Gao Xianda's high armor and high resistance, the people who can cause damage to him are only a few after all, even if he bathes in a rain of bullets, I'm afraid it won't be so easy to achieve.

The restriction that if you don't take damage for ten seconds, the cumulative amount will be automatically cleared, which on the one hand limits the duration of the buff effect on the high first, and on the other hand, it also greatly increases the difficulty of triggering the upgrade task.

This is probably the reason why no one has practiced since ancient times.

But Coxanta is a contented person, and the existing effect is sufficient. Too many buffs don't dare to ask for luxury, but it's still very practical to absorb one or two thousand damage points and enhance the basic attributes.

Gao Xianda returned to that state of being unscathed.

In addition to this, there is also a new talent, "Identification", which is the child of "The Interrogation of Selfishness" and "The Golden Bell Jar".

"Identification" (upgradeable): Department of Intelligence, Knowledge Specialization, Evaluation C.

Effect: Able to distinguish the truth of what the other person says, and be able to identify items. (Babies have the clearest eyes in the world.) )

This is a non-combat skill, but it provides both effects that are very useful.

One is the same as the panther who distinguishes lies, while the other is able to identify objects.

Gao Xianda also had a shield in his hand from the sword and shield warriors in Chen Qili's team, which had still not been identified and could not be used.

Now this problem is solved.

And the biggest benefit hidden by this skill is that Gao Xianda now has another intelligence in his main attribute.

His three attributes have now become the main attributes!