Chapter 1660: This Is the Zerg (Part II)
The "Corruptor" is definitely not the strongest of the "Zerg" ranged attack class.
However, the role of the "Corruptor" on the battlefield is irreplaceable by any other bug.
It's a near-perfect bug that has a wide variety of aggressiveness.
Its most powerful attack ability is to cast a strong acid cannonball.
This corrosive force may be higher than that of the alien blood, and the strong acid shell can quickly melt through the thick hull after hitting the battleship.
It's just that this is just one of its means of attack.
In strong acid shells, there is a parasite that is difficult to see with the naked eye.
These parasites can find hosts on their own, and the host that is parasitized by them will die within seconds before becoming a "strong acid bomb".
Of all known sources, the most prominent achievements of the Corruptors come from their battles with the Star Spirits.
In that war, an "incubator" mixed in with the insect tide successfully hit an "aircraft carrier" that had lost the protection of the "plasma shield" with a "strong acid bomb".
"Aircraft carriers" are only giant ships that exist second to "mother ships".
In the "Star Spirit" fleet, an "aircraft carrier" is extremely expensive to build.
However, just one "Corrupter" managed to destroy an "aircraft carrier".
The terrifying strong acid successfully melted through the hull of the "aircraft carrier".
Countless parasites rushed into the interior of the battleship, frantically parasitizing every "Star Spirit Clan" they found.
And those "Star Spirit Clan" people who were parasitized by them mutated into a "strong acid bomb" after dying instantly.
After all these "strong acid bombs" exploded, the "aircraft carrier" was completely scrapped.
This is the "corrupter", which seems inconspicuous, but is enough to change the situation of a local war at a critical time.
But that's not all they're capable of.
The "Corruptor" also has a special energy attack ability, when more "Corruptor" spits out "fungus mud", a special substance similar to the "fungus blanket" will cast a strong radiant energy.
At the very least, the "Star Spirit Clan" has not yet been able to cope with this intense radiant energy.
In other words, under the continued effects of this radiant energy, the ships of the "Star Spirit Clan" will lose control, like a chariot stuck in a swamp.
And, when the "Corruptor" is martyred, this radiation energy becomes more intense and lasts longer.
It is precisely this point that makes Yunhai roughly determined.
The "Corruptor" is probably the evolution of the "Magnetic Explosion Bug".
Next, there is the "self-detonating bug" that makes the "Star Spirit Clan" a headache and even a fear.
The "Morning Star Federation" has another more vivid name for the "Self-Exploding Bug", which is the "Suicide Giant Bat".
This insect is very similar in size to the "bat" known to human civilization, and is the size of the Federation's "Nighthawk" fighter.
It's just that they don't seem to be very large, but they contain a violent energy mixture that is difficult for humans to understand.
They're not so much a bug as they're moving "energy cannonballs".
As long as they hit the target, the energy impact from the terrifying explosion is deadly.
Every time it appears, it is an overwhelming "suicide bat", whether the target is a "Void Glow Ship" or a Federation "cruiser", they will all rush to it.
In the war between the "Star Spirit Clan" and the "Zerg", at least one-fifth of the warships were destroyed by the "Suicide Giant Bat".
In the war between the "Morning Star Federation" and the "Zerg", more than half of the warships were wiped out by these insects by surprise or carelessness.
These are, by and large, the known "Zerg" long-range attack forces.
Of course, that's not all.
These are just the main ranged troops in the "Zerg".
Among them, there are some special bugs, but because of their ability and numbers, they rarely show much in war.
No one underestimates them, though.
According to the words of the "Star Spirit Clan", the "Zerg" have never stopped their pace of aggression and expansion, and at the same time, they have never stopped evolving.
Almost every once in a while, a new bug appears.
Maybe these bugs are strong, maybe they are weak, but this just proves that the "Zerg" have another terrifying characteristic in addition to their endless numbers - infinite potential.
In addition to these main ranged troops, there are also more powerful melee units among the "Zerg".
"Jumping Worm" is the lowest class of the "Zerg".
It can be said that jumping insects are the key to the formation of worm sea tactics.
A larva that does not have the ability to attack can divide into more than a dozen "jumping worms" after forming spores.
According to the "Star Spirit Clan", when they first encountered the "Zerg", the "Jumping Worms" often showed terrifying lethality in landing operations, but rarely showed any special performance in cosmic wars.
It's just that as time passed, they were shocked to see the speed of evolution of the "Zerg".
The carapace of the "jumping insects" became harder and harder, and their claws, limbs and feet became sharper.
A group of the lowest-level "jumping insects" in the "Zerg" rushed up in the cosmic battlefield and finally destroyed a giant battleship, which was already common in the final war between the "Star Spirit Clan" and the "Zerg".
Above the "jumping insects", there are "cockroaches".
As the name suggests, this bug has an extremely tenacious vitality.
Compared with their strong combat effectiveness, the resilience of "cockroaches" is even stronger.
In the war at the cosmic level, if the "jumping insects" are the key to the formation of the worm sea tactics of the "Zerg", then the "cockroaches" are the backbone of the worm sea tactics.
Especially in the landing operations on the surface of the planet, they can often quickly burrow underground to attack and hide, and the impression left on the "Star Spirit Clan" is absolutely unforgettable.
However, the melee bugs that make the "Star Spirit Clan" and the "Morning Star Federation" the most troublesome are not "jumping insects" or "cockroaches", but "explosive insects" that can not be prevented.
Swollen all over their bodies, with a fluid-filled tumor sac on their backs, the "Exploding Worms" can only rely on curling up and rolling to move, but their lethality is that compared to their bloated bodies and clumsy movements, they can definitely be described as terrifying.
Whether it's a warship in space or an enemy on the surface of a planet.
As the "Exploding Bug" approaches its target, the unstable chemicals in its body will intensify the energy response, resulting in an extremely lethal explosion in an instant.
Such an explosion can be born in the hull of a ship that has lost the protection of the energy shield, tearing a hole open.
If such an explosion were to occur in the presence of enemy mechs on the surface of the planet, the destructive power would be even more powerful.
If the "Explosive Worm" brings the enemy a nightmare, then the undoubted overlord of the "Zerg" - the Thunder Beast, they bring the enemy absolutely fear deep into the bone marrow.