Section 5 Devil Cards
Section V. Devil cards
Mission: Alienation Crisis (No. 10861)
Difficulty: Grade B (Hard)
Main quest completion reward: 3000 universal points.
Main quest failure penalty: 4000 generic points
Hint: People have different abilities, so the division of labor is also different. What you have to do is different. Therefore, it is forbidden to tell anyone about the difficulty of the task, the reward, etc.
At the end of the prompt, there are four big red letters that seem to be laughing maliciously: Otherwise obliterate.
August 15, 1993 at 9:35 a.m
Meeting point southwest?? 8652 Old Durte Hostel on Misas Street
A bed, a table, a chair.
A small hole was opened in the corner of the wall to the right of the chair, and Zhu Cunka sat at the table.
Four or five pistols, a box of ammunition, two medical kits, and the empty box that had been containing the supplies were left on the table in bits and pieces.
Zhu Cunka sat there, fiddling with a dozen cards with both hands.
The picture on the back of the card is chic. There are several, with a black background, a white patterned border, and in the center is a demon's face; There are several, with black borders on a white background, and a pair of demonic eyes in the center; There are several, with a black background blood frame, and in the center is a bloody ghost hand.
Yang Wentian, or most of the members in the space with some experience, would be vigilant if they saw this--- even if they didn't immediately attack Zhu Cunka, they would definitely raise their guard, keep their distance from him, refuse to cooperate, or even stop contacting.
Because the Demon Card is a prop that can attack enemies in the scene, but its biggest and most famous thing is that it plays a role in teammates.
Of course, in the eyes of the users of such props themselves, this is an outright slander. Because Demon Cards are very expensive to use--- it's not about energy or universal points, it's about health and maximum health.
So, how can it be used so easily? After using it, if you are not careful, you will be killed.
But now, I'm afraid it's time to use them.
Zhu Cunka hesitated for a while. There is no doubt that receiving such a task means that something has happened.
I don't know if Yang Wentian will believe the possibility he told him--- whether he believes it or not, it is always valuable.
Four or five scenes ago, the regiment commander and deputy regiment commander had summarized and communicated the difficulty of the scene tasks. One of their conclusions is that some newcomers, who may look ordinary but have special talents---- space thinks they are special, and will reset the scene according to their talents. And once you kill such a person, you may receive a very rewarding task.
The problem is that this is just speculation and assumptions. In this volatile and unstable space, there is no way to determine what is true.
Even if this inference is correct, it is difficult to determine which kind of talent the newcomer has. Once the difficulty of the scene changes, all the participants have to give full play to their talents to have a chance to pass the level---- if you do it to your teammates in advance, you can't pass the level, and if you don't pass the level, you will die.
According to the deputy head of the regiment, if the assumption is true, then the most profitable way is to follow this kind of person first, and then kill him when everything is settled.
Yang Wentian is not the one who needs to be dealt with seriously, but he is the most dangerous one. The boy, with a thin body, sharp eyes, a thorn in his words, and a knife pinned to his waist, knew at a glance that he was an agile assassin.
In the early stage, this kind of person is good at passing through scenes and killing enemies, but the stronger one must be to grab equipment and tasks - that is, the threat to his own people is greater.
After staying in the space for so long, Zhu Cunjiao knows how to deal with this kind of person--- after living in this difficult and cruel world for so long, he can roughly understand who he will meet and how to deal with these people.
There are some people who are slower to adapt. They can't adapt to the requirements of different scenarios, and when they do things, they still demand themselves according to the moral standards and laws of the original world. Such a person generally can't survive three scenes.
Some of them adapt too quickly and become too cruel. Interestingly, they usually don't live long.
The Assassin's approach will be very advantageous in the early scenes. However, the further back they go, the weaker they become. In some later scenarios, when teamwork is required, the Assassin is of very little use and almost no value. At that time, a large number of people who choose this route will be eliminated.
Only people like themselves and their team who understand the importance of division of labor are suitable for long-term development.
With the division of labor, there is an opportunity to dig into the plot in detail, exchange experiences with each other, find out the easiest route, and the most profitable method. There are rules in the team about what attitude should be towards newcomers and what attitude they should have towards those who have chosen a different route.
After joining the team, I have been invincible in strict compliance with the rules. There is no longer a need to struggle as before, and the benefits through each scene have increased several times.
Not to mention, in the rookie scenario of Resident Evil, there are four caches of guns and ammunition, medical kits, and even a certain chance to open a cache of equipment. And although this is a "Alienation Crisis" and not a Resident Evil, maybe it's a mutated scene.... But luckily, the vault exists.
Yes, this is the main purpose of coming to this novice world, Zhu Cunka played with the cards in his hand and smiled.
Once you successfully open these four Vault Points, you can exchange them for mid-level equipment in your team. And the status will also be improved accordingly--- which is very important for survival in space.
That said, it's worth it to make a certain level of investment.
He remembered what the deputy head taught: "The most important thing to play with demon cards is to know when to invest." "That's right, you usually have to be careful, even stingy, but when it comes to a critical moment, when you can get huge benefits, you must be willing to invest. Laughing, he took out a green card from his private storage space: "Mole Card".
Identity Card: Mole (Demon Card, Level 6 Clearance)
It costs 30 mental power, 500 points, and 100 health, and will reduce the maximum health by 10% for the next three scenarios.
The effect disappears after leaving the scene
The card is only valid for the team assigned by default.
Effect: Attacking a member of the same faction during the mission will not be punished, and you will be able to get normal benefits.
Effect: After failing the main quest, if you attack a member of the same faction, you will be punished twice.
Effect: A teammate must be killed after the main quest is completed, otherwise it will be obliterated.
Must be used within three hours of entering the space.
The effect cannot be reversed after use. Once your identity is discovered by a teammate, your teammate's attacks on you will deal double damage, and you will also receive double rewards for killing.
Commonly known as a "harvest card". In the space, card masters can exchange for one card at the exchange office for 200 universal points, which can be found everywhere, and is most suitable for harvesting newcomers.
With a light tap, the card turned into a puff of smoke and enveloped him.
In the next 30 seconds, Zhu Cunka's health began to decline. The use of this card, to be honest, does not bring a strong sense of pain, but it is not without it.
Then he took out a half-black, half-white card.
Detection Card (Demon Card, Level 6 Clearance)
Use 8 Mental Power, 1000 Points, 200 Health or equivalent
Black is an A card, and white is a B card. The A-card can be fired at the target subject, and once successful, the B-card can be used to hear sounds around the target and determine the target's current position within a limited range for a limited period of 8 hours.
You can even talk to your target, but you can only hold on for five minutes.
This kind of card can be used at any time in the scene, and the most suitable time to use it is actually just after entering the preparation period of the scene. Zhu Cunka was a little regretful---- he didn't plan to use it at that time!
Then, there were 4 magazines and ten grenades. The advantage of demon cards is that they are effective and powerful, but on the one hand, they --- expensive and cannot be reused; On the other hand--- there is also a lack of cards that can be used to fight directly.
Therefore, there is a need for cheap and powerful firearms. Zhu Cunka didn't expect to use cards in this world. But...
If you don't invest and don't take risks, how can there be a return?