Chapter 944: The New Witch Group (Part I)
Receiving the news that the rescue operation was a complete success, Roland was finally relieved.
Although it deviated from the original plan and failed to sweep the dawn as a conqueror, the neighboring nation eventually overthrew the rule of the Moyama family and maintained basic stability. The newly appointed Quinn family will be the most loyal allies of the Grey Keep until they fully gain a foothold.
Not to mention, there is also Andrea on the side of Neverwinter, and as long as nothing else, the alliance with Dawn is enough to last beyond this generation.
He didn't think the Third War of the Divine Will would last for a hundred years.
Andrea and the Expedition's Witch of Punishment are expected to return to the Westside in about a month, and he plans to take advantage of this time to plan the future of Grey Keep.
After all, with the fall of the remnants of the Tifeko, the opposition disappeared temporarily, and the kingdom was nominally united. It will take some time for the second-level town halls in the various places to come into play and completely turn the Grey Keep into an efficient centralized state, but he can start preparing now. When that day comes, the strength of the Grey Keep will inevitably take an unprecedented leap forward, and it will widen the gap with the other three kingdoms in terms of level.
The most important thing in the development plan is how to make good use of the witch's power.
After all, they are the primary productive forces.
In the month and half since Anna's return, the city has undergone a series of changes—the most obvious is Roland's castle: his mahogany desk has doubled in size, and it is filled with more than a dozen hand-cranked telephones, leading to the office of the Witch Building, the city hall, the barracks, the Third Frontier City, the Changge District and other important places, and when there is an emergency, there is no longer a need to rely on the legs of the guards to deliver the message.
In addition, the first public telephones appeared in the central square, which connected the city to the Hidden Forest and extended with the construction of the railroad tracks to meet the needs of workers who had been unable to return home for a long time to contact their families.
Of course, this line is charged by the hour, and the number of callers per day is limited, so you need to apply in advance. If you don't want to spend too much money, you can opt for cheaper flying couriers and rail transport. Thanks to the spread of primary education, written communication has become more and more common for the citizens of Neverwinter.
The system is run by a new department of the town hall: the Ministry of Communications.
Because its work ranged from caring for messengers to delivering letters, its subordinate institutions instantly became behemoths second only to the Ministry of Construction, providing about a thousand jobs for Neverwinter, almost sweeping away the newly graduated class of residents.
In this department, Roland has faintly seen the outline of a super-giant group rising in the future.
And that's just Anna's power.
So after solving the devil attack, he focused most of his energy on the Sleeping Island Witch's ability stats.
With the arrival of the second group of migrants, the number of members of the Maleficent Spell had grown to ninety-six, and testing their abilities alone kept Wendy and the scrolls busy, and with a few uncooperative witches, the first step was quite difficult. Fortunately, thanks to Tilly's personal prestige and Wendy's gentle offensive, the registration part finally passed smoothly.
The black book in front of Roland now is the result of the preliminary investigation of the abilities of all witches.
He had been looking through it for days and planning where most of the capable people would go.
It has to be said that the previous classification method of strengthening, summoning, and enchanting types was too general to directly express the scope of their abilities, so he simply reclassified the witches by job category. For example, those who are good at processing are classified as manufacturing capabilities, and those of close relatives are classified as breeding capabilities, and if they cannot find a use for the time being, they are placed in the pending column. This way, the town hall can clearly see the number of witches available for hire in the production category.
In addition, these nearly 100 witches also let Roland see how amazing the difference in their abilities is.
They're all awakened, some can only make flowers grow from the cracks in the stones, and some can create burly magical minions - no wonder the Federation can't afford a protracted war, and once the Battle Witch dies, it doesn't know how many years it will take to find someone who can replace her.
Obviously, it is the safest thing to do if the witch is placed in the factory.
In this roster of 100 people, there are four people that Roland values more.
They are No. 26 Dark Cloud, No. 43 Azima, No. 44 Doris, and No. 89 Thin Wrist.
The ability of the dark cloud is "dyeing", which can dye objects in any color it touches, and does not change the original nature of the object.
This is theoretically an enchantment-type ability that has a limited duration, and the mana consumption is greatly affected by the target size, and is not affected by the Divine Punishment Stone when completed. But the power of her is that the dyeing can take effect for an outrageous amount of time - presumably because changing the color has little effect on the substance itself, and she only needs a little magic to last for years. In other words, if the clouds do their best, they can maintain their color for hundreds of years.
However, the target size limit still exists, and she can't instantly unleash her abilities like a hummingbird while compressing the effect time as much as possible, so if she encounters a large object that exceeds her magic limit, the result is that her ability is invalid. It's still too hard for her to want to change the color of the sea in one breath or something.
In fact, after Wendy's tests, she can affect objects no more than the range of her arms outstretched, which is about one meter and a half square.
For Roland, such a large dyeing area is sufficient.
After all, objects can be divided and combined.
It can be said that the ability of the dark clouds to fill a gap in Neverwinter - the development of dye technology. The dyeing methods of this era came from natural extraction, and it was definitely a big selling point in the advertising for later generations, but the truth is that the performance of naturally derived dyes is simply too bad. There are many impurities, easy to fade, poor oxidation resistance, and the variety is so rare that only the nobles can afford to wear colorful clothes, and the latter effect is mostly made by inlaid gold and silver.
Dye has a wide range of uses, in addition to the traditional textile industry, education, printing, chemical industry, biology and other aspects are inseparable from its support. And the dark clouds can also reduce Zoroya's burden to a certain extent, which can be regarded as an all-rounder.
However, the next Nos. 43 and No. 44 gave Roland a little headache.
Azima and Doris are one of the witches Wendy's reluctant to cooperate, and they express their displeasure with Tilly when they first meet and want to leave Neverwinter as soon as possible. Although this disagreement has been temporarily bridged by the book, the rift persists, and it is still unknown whether the two will accept recruitment and devote themselves to the work.
But their abilities are very unique - Aqima's ability to "trace back to the origin" is slightly better, not irreplaceable, but Doris's "demonization" has made Roland see the possibility of using magic on a large scale.