Winged Wolf level 33 full attributes
(The state of the Rainbow Sword equipped)
Name: Winged wolf, Occupation: Impermanence
Gold: 1507 gold, 87 silver, 6 bronze, reputation: 300, achievement points: 37
Rating: 33 (78%)
Basic Attributes: Strength: 351, Constitution: 321, Agility: 206, Spirit: 148
Fixed Attributes: Luck: -8, Perception: 5
Shot Speed: Fast, Reaction: 120, Concentration: 80
Health: 903, Atk: 1598, Magic: 3060, Def: 534, Speed: 41, Magic Attack: 211
(When the Blade is equipped)
Name: Winged wolf, Occupation: Impermanence
Gold: 1507 gold, 87 silver, 6 bronze, reputation: 300, achievement points: 37
Rating: 33 (78%)
Basic Attributes: Strength: 396, Constitution: 365, Agility: 251, Spirit: 193
Fixed Attributes: Luck: -8, Perception: 5
Shot Speed: Average, Reaction: 120, Concentration: 80
Health: 1016, Attack: 3516, Magic: 3960, Defense: 602, Speed: 45, Magic Attack: 256
Skill: Calamity Curse: Curse the enemy solo when cast, and cannot use any skills for 20 seconds. 50% chance to die if triggered, 50% if you are up to 2 tiers higher. Cost: Using this skill permanently consumes health × level 100 and consumes 90% of the current mana, which must not be less than 80% of the upper limit. Ability cooldown: 100 seconds.
Storm of Blades: Smash the air with the blade to form small wind blades. It can attack the enemy directly, or attack the enemy with the Wind Blade. Consumes 50 mana and cannot be used again for 30 seconds. Swings 33 swords per second.
Desperate Death: Impermanence is known for its life-seeking. When activated, it transforms into a clone with impermanent life force. Impermanence had to encircle and intercept the target in order to ask for his life, so he gradually practiced this trick - asking for his life. When activating Requisition, several identical entities will be transformed (all attributes are the same, and the clone cannot use the items in the backpack.) ), can conjure up to 10 levels/10 clones, up to a maximum of 9, and each transmog consumes 10% of the maximum health. The duration of the clone is 2 minutes, and the clone can be canceled at any time. When the main body's health drops to 0, all clones will disappear; When the clone's HP drops to 0, the clone disappears. While in the Reeling state, no skills can be used. Ability cooldown: 600 seconds.
Asking for life: Impermanence is known for asking for life. When activated, this skill will attack the target with impermanence. Impermanence had to carry out a life-threatening attack on a target in order to claim his life, so he gradually practiced this trick - Kill Breaker. When activating Requirement, Impermanence temporarily attaches its Impermanence to its weapon and attacks the target, dealing 200% of the normal damage. Ability cooldown is 30 seconds.
Forbidden Lives: Impermanence is known for its Forbidden Lives, and when the Forbidden is activated, the target will be banned with the power of impermanence. Impermanence must not let the target escape in order to ask for his life, so he gradually practiced this trick - the forbidden life. When activating the Forbidden Spell, Impermanence will grant its weapon supreme power of impermanence, and when the target is attacked, Impermanence's weapon will flash seven natural colored lights: red, orange, yellow, green, cyan, blue, and purple. When the weapon comes into contact with the target, the impermanence of the weapon will randomly flash one of the seven natural colored lights of red, orange, yellow, green, cyan, blue, and purple to ban the target. When the weapon flashes a red glow, the target will be in a state of confusion for 2-5 seconds; When the weapon flashes orange, the target will be blinded for 2-5 seconds; When the weapon flashes yellow, the target will freeze for 2-5 seconds; When the weapon flashes a green glow, the target will be burned for 2-5 seconds; When the weapon flashes a cyan glow, the target will be stunned for 2-5 seconds; When the weapon flashes blue, the target will be in a state for 2-5 seconds; When the weapon flashes a purple glow, the target will be immersed in all 6 states listed above for 2-5 seconds. Skill cost level× level +100 mana, skill cooldown 24 hours.
Heavenly Saint Light: The light emitted by the essence blood of the two patriarchs at the core of the Heavenly Saint Stone through the Heavenly Saint Stone. Effect: After use, all creatures within 5 meters of the circle centered on the Heavenly Sacred Stone will be in an immortal state for a period of × one-tenth of a minute of the user's level (that is, when the health drops to 0, it will immediately return to the full health state, and the skill cooldown will not be cleared, up to 25 minutes). )。 Skill cost: The day of use is counted as 1 day, and the gift of the Heavenly Sacred Stone cannot be obtained within 3 days. Ability cooldown: 30 days.
Celestial Explosion: The Celestial Sacred Stone explodes with the power of its own roots, emitting a powerful shockwave. Effect: The strong impact force will cause the Heavenly Sacred Stone to be the center of the circle, and all objects within a radius of 100 meters will be knocked into the air (regardless of friend or foe), and the flying location is unknown, and will not cause damage. During the flight, the pain tolerance is increased by up to 200%. Ability cooldown: 1 year.
Celestial Saint & Light: Saint Forbidden Technique (Due to your lack of ability, it cannot be used and viewed for the time being)
Heavenly Saint Pole: The advanced skill of the water system created by the extremely strong magic power of the Heavenly Saint Stone - the extreme skill. (Due to your lack of ability, it is temporarily unavailable for use and viewing)
Heavenly Saint Qian: A fire advanced skill created by the extremely strong magic power of the Heavenly Saint Stone-Qian
skills. (Due to your lack of ability, it is temporarily unavailable for use and viewing)
Heavenly Saint Dang: The earth advanced skill created by the extremely strong magic power of the Heavenly Saint Stone - Swing
skills. (Due to your lack of ability, it is temporarily unavailable for use and viewing)
Heavenly Sage Cut: The advanced skill of the wind system created by the extremely strong magic power of the Heavenly Sage Stone - the skill of cutting. (Due to your lack of ability, it is temporarily unavailable for use and viewing)
Heavenly Sacred Earthquake: An advanced electric skill created by the extremely strong magic power of the Heavenly Holy Stone - Earthquake
skills. (Due to your lack of ability, it is temporarily unavailable for use and viewing)
Impermanence Divine Pupil: A soul skill newly formed by combining the power of impermanence with the soul skill of ancient legends, and has powerful abilities. Effect: Can be used within 50 meters of the target party. After using it, you can learn about the opponent's skills, health, weaknesses, and other related information. When observing monsters, etc., there is no consumption. When observing the player, consume the same level of mana as the opponent. Special Effects: It can detect special hidden scenes within secret doors that may be hidden in a certain scene.
Dust: Temporarily increases all your attributes by 10% when used, and can be used for 1 minute per day at your own level× without consumption. The effect can be turned off at any time while in use. (Qinghong Sword Skill)
Mangzhang: With the light of the blue rainbow, shine the eyes of others, and make the other person fall into a state of blindness, at least 2 seconds. Skill cooldown: 2 minutes, skill cost: 100 mana. (Qinghong Sword Skill)
Blade of Emptiness: Defy all obstacles and strike your opponent with all your might. Effect: Deals 300% damage to Normal Attacks and has a 20% chance to ignore enemy defenses. Skill Cost: 500 mana. Ability cooldown: 300 seconds. (Blade Skill)
Trio of Annihilation: The Blade unleashes its full power, and the user will perform 3 devastating attacks on the opponent over the next 2 seconds. Effect: The first attack is 100% of the normal attack damage, the second attack is 500%, and the third attack is 1000%, and it may destroy the opponent's equipment strongly, depending on the strength and luck of both sides. Skill Cost: All skills of Taiji cannot be used for 300 seconds. Ability cooldown: 600 seconds. (Blade Skill)
Yan Tai's possession: After years of partnership, Tai Blade has communicated with Yan Tai, and has already absorbed some of the power in Yan Tai's body. Effect: All stats are temporarily increased by 50% and HP decreased by 50% for 20 seconds. Since it is an possessed skill, there is no skill cost. Skill Cooldown: 2400 seconds. (Blade Skill)
Pet:
Pet Name: Remnant Blood (Remnant Wolf), Level 30 (2%)
Basic attributes: Strength: 280, Constitution: 300, Agility: 275, Spirit: 280
Health: 1500, Magic: 780, Attack: 835, Magic: 334, Defense: 549, Speed: 123
Pet Grade: Silver
Pet introduction: The personal pet of the winged wolf general thousands of years ago.
Skill: None
Freely allocable attribute points: 300
Skill: Fallen Cloud: Exclusive stunt of the remnant wolf, growth skill. When used, the root wolf power of the remnants of blood emits an earth-shattering roar. Effect: Enemies of no higher than two levels above their own level are forced to be stunned or stunned for at least 5 seconds and deal 500% damage to Normal Attack. In a state of vertigo or coma. While stunned, enemies may attack themselves, dealing the same damage as a normal attack. Since it is activated by the power of the root, there is no consumption. Cooldown: 5 minutes, number of uses per day: 5/5.
Pet name: Beast
Pet Grade: Silver
Pet Level: Level 29 (19%)
Basic attributes: Strength: 79, Constitution: 79, Agility: 79, Spirit: 319
Health: 595, Magic: 6580, Attack: 218, Magic Attack: 319, Defense: 135, Speed: 18
Dark Resistance: 100%, Water Resistance: 250%, Fire Resistance: 250%, Earth Resistance: 50%, Wind Resistance: 50%, Thunder Resistance: 50%.
Skill: Death Scythe Knife: Turns the power of darkness into a blade shape and slices the enemy's body. Effect: Kills an enemy for 20% of the time, adds an additional 200 Darkness damage for 50%, and has an 80% chance to blind the enemy. Mana Cost: 200. Ability cooldown: 30 seconds.
Eternal Light: Gathers the main ingredients of all the light elements in the world and inflicts massive damage on enemies. Special Effect: After use, the user will release a glow for 1 hour. Effect: Deal 8000+ Magic Attack ×2000 base damage to enemies within 200 meters of the surrounding area. Channeling time: 20 seconds. Cost: Level × 250 mana. Skill cooldown: 720 minutes.
Demon Soul Death: Gather the main ingredients of all the dark elements in the world and inflict massive damage on enemies. Effect: Deals 10000+ Magic Attack ×2000 base damage to enemies within 300 meters of the surrounding area, and for the first 20 seconds, all targets within the radius will continuously drop level ×100 health every second. Channeling time: 15 seconds. Cost: Level × 300 mana. Skill cooldown: 720 minutes.
Divine Punishment of the Abyss: The Abyss that buries the Grim Reaper, and reaps the lives of countless people. The divine punishment of death from the abyss, possessing the power to destroy the world. Effect: Attacks enemies solo, dealing immeasurable damage. Channeling time: 40 seconds. Skill Cost: 200,000 mana and permanently drops the caster's health by 1,000 points. Ability cooldown: 720 hours.
Fire Tornado: Unleashes the fire element in its body and condenses it into a line of fire, which attacks enemies within 10 meters in front of you. Effect: Deals 120% damage to enemies with Normal Elemental Attack. Cost: 100 mana. Ability cooldown: 60 seconds.
Flame Hurricane: Unleash all the power of the fire elemental in your body and perform a continuous furious fire elemental attack on all enemies within a radius of 50 meters. Effect: Deals 300% × of Normal Elemental Attack (1+Level %× Magic Attack) damage to enemies. Skill Cost: 500 mana/sec. Skill Cooldown: 2400 seconds.
Aqua no Lan: Condense the water elemental around you and release a barrier that can withstand damage. Effect: For 10 seconds, self and the person you want to protect yourself from damage at level × 1000. Skill Cost: 500 mana. Ability cooldown: 1200 seconds.
Falling Rain Rush: The water element is the mild element, but it is also the most violent element. Effect: Ice or water randomly appears after use, attacking nearby enemies in a wide area. Effect: Deals damage equal to normal elemental attacks to enemies, the area of effect is unknown. Skill Cost: 150,000 mana. Skill cooldown: 7200 seconds.
Mount: (same as Remnant attribute)
[Don't blame me for making up the word count]