Chapter 939: Marksman Andrea
Andrea did not look at the results at all, but aimed the scope at the next target.
The mana cost of accurate shooting is not static, and it is common sense that the harder it is to hit a target, the more mana it will cost.
This means that the magic power, which is enough to support a bow or arrow or a slinging weapon for an hour or two, can only last for about half an hour at such a distance.
She had to shoot as many bullets as she could.
The ability responded to her will.
Andrea felt like she wasn't shooting, but dancing with the wind. Everything is so coordinated, the muzzle adjustment, the pitch of the arms, and every movement of the body seem to be one with the world.
With one fire per breath, Andrea quickly ran out of all ten rounds and replaced them with a new one. The whole process is smooth, like a confident performance.
However, it was far from so easy above the stone wall.
The Grim Reaper was racing against time to reach Ampein's troops, but they still didn't know anything about it.
The knight who commanded the mercenaries to adjust the crossbow machine became the first victim.
These crossbows have a range of more than 200 paces, and the arrows made of cast iron can easily penetrate the shield and knight's armor within 50 paces, making them the best weapons for defending the palace.
In order to fend off the powerful monster warriors, Ampein moved all the inventory in the storeroom to the wall. A total of eight crossbows were placed on the wall facing the Rising Sun Boulevard, and given the limited width of the street, it was difficult for the attackers to escape the crossbow fire, no matter how strong they were.
The mercenary only heard a muffled "poof", and saw that the knight, who had just been giving orders, had his chest sunken in, and at the same time his body fell backwards and fell to the ground without saying a word.
"Someone's sneaking up!" immediately sounded a warning sound at the head of the wall.
The crowd drew their swords and unsheathed them, but no one could see where the attack was coming from.
And then the second, and the third—
Death swarmed, and the defenders kept falling, while the enemy never showed up. An unspeakable fear gripped them, and dying in battle was not uncommon for these bloody jackals, but waiting to be killed was another.
This is especially true of the few mercenaries who are extraordinarily confident in their skills.
They found that the skills they had been honing were useless, and that they were not even given a chance to fight in person, and there was no difference between a clumsy servant and an experienced knight in the face of such an unwarning attack. If the battle of Hermes at least gave them a glimpse of the enemy, the battle was simply waiting for the Grim Reaper to be named.
In less than a dozen breaths, more than twenty corpses had appeared on the wall, and with the painful groans of those who were lucky enough not to die, the will of most people was soon on the verge of collapse.
"Take cover, there's a witch nearby!"
At this moment, the chief knight's order brought everyone back to their senses for a moment, "Just hide your body behind the battlements and wood, you can avoid the attack!"
Andrea also noticed the change in the stone wall at this moment.
A knight in Phnom Penh armor seemed to be directing the situation at the scene, and people were constantly approaching him, and using various obstacles as cover, blindly throwing arrows at the periphery, and some even threw them directly with their hands, the purpose of which was self-evident.
The enemy's actions pose no threat to her, but failure to defeat them completely will hinder the besieging Witch of Punishment.
The conductor's position happened to form a blind spot with the bell tower, and she could only faintly see the other party's arms exposed from the wall battlements, as well as the small half of the helmet.
Normally, a target like this has no chance of hitting at all, but since watching the artillery display of the First Army, she has a different idea.
Andrea continued to urge the magic to fill her arms, and the gun in her hand was raised higher and higher until it was pointed skyward, pushed by an invisible hand.
When that familiar sense of coordination reappeared, she pulled the trigger without hesitation.
At that moment, Andrea seemed to see the trajectory of the bullet - it was thrown high into the air, and after crossing the apex, it did not lose all its speed, but with forward inertia, it dived in the direction of the target. Although the distance between the two was a thousand paces, it had already flown a much longer distance in the air, so this bullet took much longer than the previous shot.
Then she lowered the muzzle of her gun and opened fire on the knight's helmet—the second bullet came first, smashing accurately into the edge of the battlement. The masonry suddenly scattered in all directions, and the deformed warhead rolled and hit the upper part of the helmet, sending it flying. The force of the impact caused the knight to lunge uncontrollably, exposing his soft neck.
At the same time, the first bullet arrived as expected, slanting into his skin, breaking the cervical vertebrae into several pieces. The chief knight didn't have time to react at all, only felt a buzzing in the back of his head, and then a cold in his neck, and he lost all consciousness.
The blow had consumed almost all of Andrea's remaining mana, and a strong sense of vertigo came over her, and the after-effects of the exertion made her hands tremble, making it difficult to even hold the butt of her gun.
However, the fall of the chief knight also crushed the last of the mercenaries' defenses, and the stone wall defense line collapsed, and everyone turned and ran towards the staircase, lest they were the next target to be targeted by death. No one paid any attention to the wood, hot oil, and crossbow machines on the walls, and the change was seen by the Witch of Divine Punishment.
"Woo————————————"
The horn of the general offensive was sounded.
Elena, who served as the attacking team, rushed first, in addition to carrying the usual equipment, she also had an extra bundle of hemp rope in her hand.
Just as she was about to get close to the foot of the wall, she threw the rope in her hand with all her might—and at the end of the rope, a four-cornered hook was tightly tied.
After a few moments, there were several more "hanging cables" on the stone wall that could be climbed. The stone wall more than ten feet high requires ordinary people to hold their strength to climb over, but in the eyes of the Divine Punishment Witch, it is just a fence that can be stepped over with a single leg lift. Elena easily climbed to the top of the wall with a twine, and found that the castle area was in chaos.
The Overseer and Reserve arranged by Ampein did not play their due role, and just as the Stonewall defenders were fleeing, Count Losi's men suddenly drew their swords and slashed at the Lord of Dawn's personal guards, and the escapees only wanted to leave this place as soon as possible, and the three parties suddenly scuffled together.
Elena raised the corners of her mouth, took off the greatsword behind her back, and jumped off the stone wall.
No one could resist her frontal blow, and as long as she was within range of the greatsword, her enemies would be injured and killed if they touched it—and she could single-handedly break through a void in the crowd.
With the Witch of Divine Punishment joining the fray, the tide has completely shifted to Earl Quinn's side.