Volume 1 Departure Chapter 17 Staying Up All Night Council Members' First Otherworldly Stay-Up
The world of Elune is full of magic. According to popular theories, Elune belongs to the world of high magic - a world of many magic, and a world of many creatures that can use magic or supernatural abilities of the same level.
Thousands of years old portals are buried in the ruins deep in the swamp; A huge stone statue in the depths of the labyrinth, even though its owner has long since left, it still performs its duties tirelessly; A powerful spellcaster can easily destroy an entire army; Before the arrival of the pirate lord who roamed the seas, the way was paved by huge waves tens of meters high......
Magic pervades every corner of Elune's world, and most of Elune's inhabitants are actually no strangers to it. Traveling priests, seasoned paladins, sorcerers participating in trials, bards playing harps and singing in the streets, there are countless ways to get into contact with magic.
However, when it comes to impressions and opinions about spellcasters, residents generally welcome Priests, Paladins, Druids, and other magic casters. And there is a prejudice against non-divine spellcasters, such as wizards and warlocks.
In folk tales, poems, and operas, the villain is often an evil spellcaster, the sorcerer. If you want to scare a child who refuses to sleep, then the old witch who "loves to eat children's fingers" will take the stage.
For example, there is a story about a group of elven creatures who live "on the other side of the mountain and on the other side of the sea." The story depicts an evil male wizard with a large hooked nose, a bald head, and a tall and thin man. This greedy and evil wizard is either leaning forward every day chasing the spirit creatures, or refining all kinds of strange potions. His laughter is even standard for evil wizards.
- If you want to scare a crying child, one look is enough!
Another example is the black witch who cursed the princess with a wicked prophecy and her finger pricked with a spindle on her sixteenth birthday; Or poison the queen in the red apple and disguise herself as a witch to trick her stepdaughter into eating it.
- According to incomplete statistics, the old witch ranks first on the list of children's spit!
Most people have the impression that there is only one non-divine spellcaster, and that is the wizard. As for witches and witches, this is a special term for female wizards! As for the warlock who casts spells through the bloodline, isn't the warlock a type of wizard?
If experienced paladins and parade priests pass by the village, the villagers will not hesitate to offer clear well water and fresh food. If they see a wizard coming from afar, it is the first choice of the villagers to take care of the children, close the door and hide.
Wizards are insidious and evil, always thinking about how to do evil, how to wreak havoc, and have the ability to put these evil ideas into practice. Of course, this perception is absolutely one-sided and wrong. However, for most of the ordinary inhabitants of Elune's world, this is common sense, and this is the common understanding of non-divine spellcasters.
The residents of Lakesprings also have a similar perception of non-divine spellcasters. However, the existence of the Adventurer's Guild in the town, coupled with the large number of merchants who come and go, the townspeople with a little insight will not run away when they see a non-divine spellcaster, but it is also an objective fact that non-magical spellcasters are not very popular in the town.
Tonight is the fourth day of the rise of the Red Moon Retana, and non-divine spellcasters such as worshippers of the god of magic, such as Gina, wizards, and witches, will choose to meet tonight. Spellcasters exchange discoveries, experiences, and experiences in the occult realm, and sell various magical items.
The party could not be held in the town in a bright way, and the organizers of the meeting had to arrange the meeting in a location that few townspeople knew. For example, the town's underground passage is a great place to be.
The town of Lakesprings is a bustling town in the Misty Lake District. However, if you zoom in on the entire Kingdom of Karthas, then Lakesprings is just a poor backcountry on the western edge of the kingdom. Strangely, however, there are extremely complex passages underneath this backwood.
There are five floors up and down this underground passage, and at the very bottom is a squad quest with a challenge level of forty-two, Praise of the Undead. The entrance to the dungeon is behind a gargoyle statue in the deepest part of the underground passage, and there are a total of six bosses, all of whom are undead and drop various necromantic magic items.
Players with good deeds have dug deep into the history of this dungeon and Lakesprings. The initial conclusion is rather frightening, Lakesprings is a testing ground for a certain undead monarch, and this copy of the undead tribute is actually the laboratory of the undead monarch. However, just as the player was about to investigate further, the second chapter of the game opened, which was almost the time when Shulick - Fang Qiuling had just started playing the game.
- The lead-gray sky was cold and the wind howled, and countless dark creatures poured down from the dagger-like peaks. They are boundless, like the Black Tide. An army of tens of thousands of skeletons, as well as corpse witches and black knights hidden in the sea of bones, as well as bone dragons and cold ghosts hovering in the sky......
This is one of the highlights of the second chapter, where the Dark Kingdom of Mamo invades the Kingdom of Karthas - the First Kuroshio War. Fang Qiuling is a first-hand witness of this war, because the country to which the first character, Sareena V. Norn, belongs, happens to be Karthus.
The war began with a one-sided rout of Karthas, and it was not until the arrival of the 2nd Guards Cavalry Regiment of the Kingdom that the "Oath" gradually stabilized the situation. Fang Qiuling was deeply impressed by this war that took place in the virtual game, and his character Sarena, who had traveled with the Fog Troopers, had traveled to every battlefield in the First Kuroshio War.
The town of Lakesprings was lost after five days and nights of bloody fighting. The battle is irretrievable, and players have to evacuate through underground passages. When evacuating Lakesprings, the last mission given by the system seems to confirm the player's investigation in some way - destroying the gargoyles at the entrance of the dungeon.
There are many entrances and exits to the underground passages, and there is one under the staircase on the first floor of the Adventurer's Guild. In the game, players use this entrance and exit the most. However, this entrance and exit will definitely not be usable now, the Adventurer's Guild is now the most lively time of the day, how stupid is Fang Qiuling to directly open the entrance and exit in front of everyone's eyes?
To be exact, there are a total of eight entrances and exits in the game that can enter the underpass. However, not every entrance and exit can be used, and half of them are tightly guarded. There are only four entrances and exits available to the player. Aside from the one on the first floor of the Adventurer's Guild, the nearest entrance is in the stables in the back building of the Adventurer's Guild.
However, Fang Qiuling didn't plan to go through the entrance and exit of the stable. On the one hand, because the smell of the stables is relatively big, and on the other hand, because this entrance and exit is a bit far away from the passage of the party, he has to go around in a circle to get there, which is too wasteful of time, and he plans to buy something early and go back to sleep for a while!
Fang Qiuling used to be a "permanent member of the Staying Up Late Council", but about a month or so of life in the other world had forced him to quit this council with many members. After all, in the world of Elune, where there is no mobile phone and no internet signal, it is really boring not to sleep at night......
Walking out of the Adventurer's Guild, Fang Qiuling pulled up his hood again and walked forward along the outer wall of the guild unhurriedly. Not far in front of him was an inn, which seemed to be intending to rest. When he passed by the alley in front of him, he saw that his figure was short, and he quickly rushed in.
Almost at the same time as Fang Qiuling rushed into the alley, there was a sound of rapid running from behind.
"Hey, hey, dead end! Catch this kid! β
"Good luck!"
"Yes! It's been tracking for days! β
With the sound of words, three stout figures appeared at the mouth of the alley. But when they looked into the alley with joy in their hearts, the empty scene made them look at each other.
"What about people?"
"Why is it gone in the blink of an eye!"
"Look for it, the kid must be hiding!"
The alleys are short and you can see the end at a glance. I saw a person walk in, but I couldn't find it in a blink of an eye. This made the three big men extremely depressed. They tumbled around the alleys. The alleys, which had been fairly clean, immediately became cluttered.
"Damn it, I really let him run!"
Although how can people not find it, but running is running. The three big men cursed a few words and left unwillingly.
After the three big men left, the alley quickly returned to quiet, quiet and uninhabited. After about ten minutes, a figure with a bow and arrow suddenly jumped on the opposite wall. The figure that jumped down had the same thick waist and strong body, and when I saw him whistle, the three big men who left immediately reappeared.
"Not really here?"
"Phew, let him run away!"
"Look for it again!"
The number of people rummaging in the alleys this time went from three to four. But until they rummaged through the alleys, they couldn't find the figure who had just crept in.
"Bad luck!"
"Let's go, let's drink."
"Gone, gone."
The four big men scolded and left. This time it was really gone, and it didn't come back. The "wall" at the entrance of the alley moved, and Fang Qiuling lifted the "wall" and jumped down cautiously. He didn't lift a wall, but a cloak, the thieves' favorite camouflage cloak. Suddenly scurrying into the alley is also an illusion, but hiding at the entrance of the alley with this camouflage cloak.
- Damn the "Trumpet Killer"! Sooner or later, one day will do you!
As soon as Fang Qiuling walked out of the Adventurer's Guild, he found that he was being followed.
On the one hand, the name "Trumpet Killer" is due to the fact that they pick on novice players, and countless novice players have died at their hands. However, this name also points out in a sense that their combat effectiveness is actually not strong. Crappy tracking skills, rough fighting styles, and about zero magic abilities. The four of them will also be able to bully and bully newcomers who have just entered the game. If you meet someone who is slightly familiar with the game, teach them how to be a person in minutes.
Of course, the current Fang Qiuling is just a newcomer, and he is a newcomer who only has one life. Therefore, it is better to be careful, and try not to have conflicts if you can. But this kind of thing must be recorded in a small book, and it will be settled after the autumn in the future!
- One day, I will come to slaughter the newcomer village wearing golden armor and stepping on colorful auspicious clouds!
Fang Qiuling put away the camouflage cloak and silently rolled his eyes to himself.
- They are all people who have been working for several years, and they are still so naΓ―ve.
- Hurry up, go quickly, buy magic crystals and go back to rest early!
Instead of going through the two entrances and exits of the Adventurer's Guild, the remaining usable entrances and exits are one in the Trade Square and one in the Stockpile. The entrance and exit of the Trade Square are in the well in the center of the square, and the entrance and exit are through ropes, which is estimated to be unusable considering that a caravan has just arrived today. Then only the entrance and exit of the yard can be used.
The yard is where you arrived not long ago. Fang Qiuling returned the same way with a familiar car, and soon arrived at the stockpile.
The underground access to the yard is in a half-collapsed abandoned house. When I walked into the house, I happened to see a figure in a gray robe pushing the door through the door from the other side. The two of them were caught off guard and took a look.
"Who!"
The gray robe flipped over, and the corner of the wand was exposed in the cuffs of the robe, pointing straight at Fang Qiuling. Fang Qiuling, who was forcibly taken the lead, was slightly stunned, although his consciousness had not yet reacted, but his body reacted first. I saw him turn sideways to avoid the wand's pointing in an instant, and then slid and accelerated to escape outside the house.
As if startled by Fang Qiuling's actions, a faint icy blue light shot out from the wand in the gray-robed man's hand. The light struck the walls, which were covered with frost at a speed visible to the naked eye.
"Stop! I am not your enemy! β
It was just a low-ring ice ray, Fang Qiuling was not afraid, but he didn't want to casually erect an enemy, especially a spellcaster.
Shooting a spell seemed to calm the gray-robed man a lot, and his tone was slightly calmer: "Prove!" Prove your identity! β
- Proof of identity? How to prove it?
This is not a modern society, just take an ID card and come out. And this is not a policeman, you can find out if it is me by looking at your ID card.
Fang Qiuling, who had fled outside the house, immediately hid in the shadows, and thought quickly while changing his position lightly.
- How do spellcasters who don't know each other prove their identities?
- Registration number? The name is just a title, and it is no different from the word registration. God knows if this name corresponds to me.
- Mana fluctuations? But mana fluctuations can also be disguised. It is not difficult for a high-level caster to disguise the mana fluctuations of a low-level caster.
Wrong!
Fang Qiuling found that his thinking seemed to have entered a misunderstanding. Attendees often enter with hidden identities, which is a greater danger than revealing their true identity.
The caster's gathering is an underground secret meeting that cannot be seen in the dark, and it is perfectly fine to define it as an illegal assembly. In addition to the basic magic ingredients, most of the other trading items such as artworks and alchemical potions are also the ones that cannot see the light. The people involved in the trade definitely don't want anyone to know what they bought or sold, especially since many of them are actually well-known bigwigs in the Misty Lake region.
Prove your identity, not your identity, but your caster!
To prove that it is the caster, it is very simple. A simple light trick, or a magic blast can prove the ability to cast spells. But in the current situation, if you get a little magic fluctuation, it is estimated that the gray-robed man will smash a big magic spell!
Is there anything that can indicate the identity of the caster, but is there a way not to cast a spell?
Of course there is, and that is language.
Non-divine spellcasters gain spellcasting abilities by learning or activating bloodlines. Warlock casters who have obtained spell-casting abilities through bloodline will more or less obtain the knowledge inheritance from the bloodline, and the inheritance will inevitably include language, if nothing else, it is usually dragon language and superior ancient language. As for wizard casters who have learned to cast spells, being proficient in multiple languages is the foundation of the foundation, and without the support of languages, magic books cannot be read!
Fang Qiuling had a lot of magic items on his body, but his own spell casting ability was almost equal to zero, and the trick of casting a zero ring through the magic power accumulation necklace was already the current limit. But if you want to discuss language, there is no language that Fang Qiuling can't speak!