Chapter 1329: Darkness Whips the Cracked Vault
Kane is like a 999-level big number to kill back to the novice village, a range magic spell, and immediately turn the tide of the battle.
The battle commander of the Oath Legion, Kazak, was abolished before he survived for five seconds, and the demon engines of the two battering ram characters were also destroyed.
The pig teammates are all protected by Kane's big resurrection technique + big defense technique, neither need rescue, but also don't add to the chaos, Kane's guards, one by one, open the unequaled mowing grass.
The battle thus enters a boring one-sided slaughter mode.
Of course, as a demon of the Tzeentch family, there are actually some commendable selling points. For example, the mutant Gore.
The sources of Gore's creature are varied, but they are basically inseparable from the word 'miserable'.
Take, for example, the result of a demon's cruel experiment on slaves.
Another example is the ships exposed to the subspace storm, those crew members who come into contact with the subspace winds.
Another example is the female life of the material universe that is swallowed up by the so-called 'cracks in the earth'.
The last one, in particular, often turns into a monster-making machine, causing Gore to wreak havoc and erupt in a nightmarish beast-like crisis on the planet.
Gore's origins are varied, but one of the most recognized and famous is Gore, the Four Evil Gods.
The Sadistic ones are called the student Gore, the Slaanesh ones are called the Evil Gore, the Nurgle line is called the Plague Gore, and the Tzeentch ones are the Mutant Gore.
As their name suggests, the Mutant Gore is often shaped at random by their masters to look like, or to suit the current war.
This time, in order to wipe out the elites of the Sisters of Silence, the Demon Oath Legion created a batch of Shaxing Gore in a targeted manner.
Their outward ability to merge with their environment is swift and invisible, as long as they do not move. It is also dry-resistant, low-energy radiation, and has a pair of webbed feet suitable for walking in sand.
The main cannon fodder combat force ambushed by the Demon Oath Legion before was these Shaxing Gol.
There were quite a few of them, and the Sisters of Silence and the Gladiators, as they entered the encirclement, did not even notice that these monsters were lurking not far from them.
Shaxinggor not only has excellent environmental camouflage talent, as well as desert environmental adaptability, but also has much higher combat effectiveness than ordinary people.
After all, they are subspace creatures, or transcendent creatures, and a single vision sharing can provide a lot of tactical advantages and give commanders a good idea of what's going on on the front lines.
Moreover, Gore is not a monster with a low IQ, on the contrary, their IQ is higher than that of humans, but their status as slaves and the social atmosphere of the chaotic forces generally have no desire to learn, so they have no conditions for development.
They are like primitive people, with a short lifespan and unprotected personal rights, so they have no intelligence, but they do not have a human-level thinking mode, but like a dog's thinking, which is relatively simple and direct.
Since it's a mutant creature, it's always a good chance to have a good talent.
Especially the perverted Gore of the Tzeentch family. Tzeentch is worthy of the title of the Grand Master of Magic, and even the first person in Warhammer 40K Universe Magic.
Under the effect of upward and downward effects, it is not an exaggeration to say that most of the demons of the Tzeentch system are also the professional identity of the villain mad scientist.
These guys who transcend all the Lund etiquette methods, let their minds fly, pat their brains to conduct experiments, and touch them with a hammer in the east and a hammer in the west, instead of strictly standardizing the experimental procedures and carefully verifying, habitually use their subordinates as experiments.
After all, Tzeentch himself also treats all his subordinates as experiments, and the fact that Carlos probed the Well of Eternity for him is the best proof of this.
It's just that Tzeentch also has a small ledger, and he will calculate the gains and losses when doing things. Transactions that are obviously at a loss are generally not done.
All in all, the academic atmosphere of Tzeentchy's demonic circle is much stronger than that of the demonic circles of the other three evil gods.
It is more capable of death, and it is true that more mice are killed by it, and the 'manufacturable material' that is born is relatively right.
Even if almost every time I wait for success to be successful, the experimental steps before I think I am too crude to repeat the experiment and make 'manufacturable materials' in batches, but as time goes by, after teaching enough tuition, I can always face and figure out some routines.
The final result is that the mutated Gore of the Tzeentchi system is significantly more powerful than the Gore of the other three evil gods, and the difference is about the same as that of the Stone Age humans and the true primitives. In a relatively fair competitive environment, it has been able to hang.
The few beings who have the talent to mutate Gore and have proven themselves will be given the 'Tzeentch's Blessing' and become a kind of being called the 'Inspirer'.
The Enlightener can already master psionic abilities, about the level of ancient human wizards, and can see the scene behind the veil of fate to a certain extent.
Therefore, although it is still cannon fodder on the battlefield, the mutant Gore battle group with the existence of the enlightener often does not make a big mistake, and the enlightener can foresee the direction of the war to a certain extent, and if the time is enough, he can even analyze the best course of action.
Other Enlighteners can carry psionic weapons, such as a spear that chirps when it comes close to an enemy, or a longbow that shoots psionic arrows.
The end of the Enlightener system is the Gore Shaman, who is even allowed to have their own demonmon mounts or chariots. However, compared to this, being able to study is the real benefit. Let them change their thinking patterns, get rid of ignorance, and become wise men and prophets in Gore.
Once a high-level Gore shaman is born, then it is qualified to lead its people and gain considerable autonomy. Generally speaking, their daily activity is to build one magnificent building after another with sacrifice as the core theme in the material universe, and these buildings are often in the most dense areas of subspace storms.
These buildings are not only a tribute to Tzeentch by Gore, but also a bridge between the subspace and the physical universe. The longer they exist, the deeper and wider the subspace's influence becomes, and eventually the region, or the planet, will be completely transformed into a cornerstone for a full-scale invasion by the forces of chaos and the establishment of a bridgehead.
It's a pity that these are meaningless to the Kane Guard.
The number of Kane's guards is not large, not counting officers, and the total is only three hundreds.
But that's three hundred Legendary-level combat power.
In Kane's system, the first of the conventional supernatural substances is the mystical element.
The number of mysterious elements contained in a war insect often directly determines its strength and status in the swarm system.
Because energy, whether it is the power of nature or the supernatural force, is extremely abundant in terms of the first order of mass energy transformation technology, nature-transcendent energy conversion technology, which is quite clever.
The only limit is the volume of the container, which determines the total amount of energy injected and the throughput limit per unit of time.
The energy throughput efficiency determines which level of information perfusion will be obtained.
These information infusions are all systematic, just like the Window system, the Android system, and at the same time, with different personality information systems, the two complement each other, and they are the core of the virtual soul of a first-order puppet war bug.
The rest is to match some subsystems according to the specific situation, including the self-learning system recognized by the 'governor' T850 in Future Soldier, and so on.
Personality construction, knowledge system construction, and experience system, virtual soul can be said to be a complex project, but the first order still successfully broke it up, crumpled it, every detail was in place, and then re-integrated, optimized, and formed a number of template routines.
This is a typical example of a technical high pole.
In comparison, even the mutant Gore of the Tzeentch system is too far and too far away, and it is not an exaggeration to say that it is a world of difference, how can it be possible to win? What to win?
On the battlefield, the military overcoat, or the big man, is like a chariot, rushing wantonly, and even cooperating with each other, staggered rushing, turning the people on the trajectory of his charge and within a certain range of Gore on both sides of the way.
The governors jumped out of the storm of blades that spun endlessly, and where the enemy gathered, they jumped wherever they came, often falling from the sky, and as soon as they swirled, a large number of stumps were immediately cut off at the scene.
The lean man flashed poison needles and targeted enemy officers and non-commissioned officers as the main targets. Flickering appearance, fatal assassination, flickering disappearing, just these three steps, but one trick is eaten all over the world, and I haven't seen any Gore or demon successfully prevent it, let alone counteract.
When Tzeentch's attention was devoted to this battlefield, he saw such a scene of his own combat power being slaughtered.
It's not much better to be machine-gunned than the pigs.
Tzeentch was only a little late, and the situation was already erosive to the point where it could not be cleaned up.
Tzeentch is naturally angry and hateful.
Especially when I think about the fact that since I clashed with Kane, I have spent countless capitals, but I have never won even one game, the more I hate the fire, and at the same time there is a little bit of fear.
I have a mine at home, and I'm afraid of this kind of consumption that doesn't see any hope!
Even if you win one out of ten, there is information that consumes the other party, you can't win one in a hundred games, or you can win a small victory that is insignificant, but if you lose, it often hurts your muscles and bones, such a situation, even for people with big hearts, is definitely a great loss of confidence.
However, Tzeentch did not hesitate to make a move. Whether it's angry or incompetent and furious, all in all, he doesn't want to back down now, and he would rather lose his investment this time than make Kane comfortable.
Tzeentch arrived, Kane sensed it.
The birth and experience of the four evil gods determined that they did not even have much consciousness to restrain their majestic power. No matter where you go, it's all momentum. Even if they think they are already very low-key, they are still too eye-catching in the eyes of Kane, a strong man who has been constantly taught to be human and climbed up through the social animal growth route.
And this time, Kane felt that the timing was good, and there was no need to keep half hands and half hands like before, who always held the pipa and half covered his face.
Because there is a god-like force field in this area, he is a little more unscrupulous, and it is difficult for Tzeentch to determine who is actually cutting his flesh.
So, before Tzeentch made a move, Kane's side was already preparing.
The specific time is that he has just installed an Alpha Psionic on the battlefield and used the Holy Light to save his allies and turn the tide of the battle.
The power of the Holy Light released by force would have caused the dark power to rebound.
It's a bit like a blast of energy from a nuclear explosion that causes air to flow back violently, forming a super hurricane.
This time, Kane took out his housekeeping skills and directly controlled the power of darkness.
Moreover, the previous release of the power of the Light God was too domineering and ferocious, resulting in a great rebound of the power of darkness in the entire Celestial Domain.
This large background environment was also taken into account and used by Kane, and with this celestial-level general trend, he was able to control an extremely large amount of power with a very small expenditure.
In this way, in addition to the small investment, it is not easy to be detected. It's not like Slaanesh and Tzeentch when they were terrorizing before, it's like carrying the banner of the Great Silk on the stage.
"Darkness, endless and deep darkness, devouring all things, indescribable!"
Kane is the Creator, and his words are the law, as long as he is willing to give them enough power and unique information.
Now, he's invested.
Information investment of the Old Dominator Department + Supreme Wizard Department of the Lord of the Dark Dimension!
Originally, the Gladius star system, and the surrounding energy storm that was bombarded by the god-level bombardment of the universe, although the rebound of the dark power was majestic, it was scattered and unfocused.
Figuratively, it's like a ball that exerts pressure from all directions.
And with Kane's will at the mercy of his will, this power is gathered in one place with an efficiency that defies space and time. It forms a mass that is difficult to describe in words its specific shape.
The main reason why it is difficult to describe is that it exists across latitudes, including the physical universe and subspace, but not only that.
Kane's unique information gives him the possibility to establish an independent dimension, that is, at this moment, this mass of things has the characteristics of the higher dimensions of ordinary cognition.
It is precisely because of this that it is impossible to see its whole picture from either the subspace or the physical universe, and naturally its shape cannot be accurately described.
Of course, this is not the point, the point is that such a majestic condensation of huge power is too terrifying.
There is a descriptive saying in the east of the earth, called ten thousand horses, and in front of you is its cosmic version, the stars are together.
It's not that there is no light, but these lights, like the light of the mobile phone indicator in the noon sun, seem so insignificant and insignificant.
This is a bigger gap than Starlight can't compete with Haoyue.
And this gap is the instinctive perception of every intelligent being, and this instinctive perception also includes self-awareness, and one's own ceiling is too low, otherwise you will find that the gap is probably even greater!
Indescribable absolute difference, this dark light by its power has formed an absolute effect whose intensity cannot be described by any adjective. At that moment, even for the evil gods, the existence of darkness is absolute, pressing all cognition, and even making people unable to think, with an effect similar to thinking blindness, but this time it is not white, it is pure black.
In the face of such a terrifying phenomenon, the god of light, who had almost shouted 'Who else!?' before hid in its still grand, but very dim pit of light, shivered, and did not dare to let go of a fart.
Tzeentch had the idea of running away immediately, but he found that his legs and feet did not obey the call, not because he was stupid, but instinctively and instinctively called the police, and the result of running at this time would be even worse, and it was wise to remain motionless and silently say 'you can't see me'.
The fear and abuse that was about to enter a new battlefield was like a sudden immobilization method, and it came to an abrupt end, with no follow-up action.
Slaanesh, and even Nurgle, were startled to show up, sneaking and cautiously to see what was going on.
Naturally, something big is happening.
The fifteenth-level Creator Divine Technique, the Dark Trench, or the Extradimensional Great Cutting Technique.
The indescribable darkness turned into a giant whip of law, forming a whip that would form an eternal nightmare for the gods once they saw it.
This whipping is not because of how imposing and magnificent it is, but because under the effect of its laws, the entire universe has been flattened, just like the 3D has become 2D, and the three-dimensional universe has become a glass plate, and then it is shattered by a steel whip.
It's not the kind that shatters to the ground, but a crack like a moat.
No matter from any angle or from which dimension, this crack is across the sky.
On the light pit of the old lair of the Bright God, there is a clear black whip mark, not to mention other airspace.
And this trace has an indescribable demonic nature, you can't look at it more, otherwise it will be crazy, and the more powerful the mental power, the more so.
Even if it's an evil god, looking at this is tantamount to burning money like crazy.
This is because it contains unique information that is completely incomprehensible in this universe. Since it has been marked that it is impossible to understand, the more you want to understand, the more confused the result is, and the core reason for dropping the San value comes from this.
Kane performed this technique, not for the sake of a serious comparison after the group of ugliness, but for dry goods, and after this trick, it is not just Tzeentch who needs to 'pay for rewards'. Of course, Tzeentch has the big head......