Chapter 114 Mokvander I

Early the next morning, a small enlarged group set out from Jumu Town to the port of Mokvander in the east. When he saw the splash and Gangde brought back by Richard, quicksand also showed a faint surprise. It's just that there was a slight twist and turn in the departure, and none of the horses in the team could withstand the weight of Gangde, and besides, all the horses were reluctant to get close to the splash, let alone let her ride it.

In the end, Richard gave up his iron-armored horse to Gangde, and then Lina found the most tame war horse, and kept throwing a few animals at it to appease it, so that Splash rode up and set off along the way.

According to Gangde and Splash's own ideas, they would be willing to run all the way to Mokvander on two legs, which would be faster for them.

After a long journey of three days, the small team finally arrived at the port of Mokvand.

Located on the east coast of the continent, near the northeastern frontier of the Holy Alliance, Mokvander is a natural haven. However, compared with the Star Port, which is more than 100 kilometers to the south, the distance from Faust is much farther away, and the north of the port is a mountain range, and there are not many specialties in the surrounding area, so it has not really prospered.

Mokvander was half a freelance, and the local lord Movan was nominally loyal to the Allied Emperor, but paid only a nominal tax each year. In this port city of just over 10,000 people, Movan is the supreme monarch. Mokvander also has its own unique advantage, which is the slave trade, which is famous throughout the Holy Alliance.

Because of its strategic location, you can buy almost any race you want in Mokvande, from grey dwarves to naga. In addition, due to the nature of the semi-free realm, you can also buy all the races that are expressly forbidden to be bought and sold by the Holy Alliance, such as human nobles who have lost their titles for less than three generations, as well as certain elven tribes and winged tribes that have always been allies with the Holy Alliance. Even if the bid is high enough, it is possible to get a few goods with royal blood. However, this kind of goods is completely disgraceful, and the person who will buy it must have enough wealth and status, and the purpose is nothing more than two things: to collect and use, or to use it as a real product.

Every inch of Mokvander smells of blood and gold.

No sooner had he stepped into Mokvander territory than Richard was stopped by a patrolling group of light cavalry. His team, which consisted of Constructed Knights, Hussars, and Mages, was no ordinary squad of adventurers, but a standard army that would alarm any unaligned power.

Richard also observed the other side, the patrol light cavalry of six people were all equipped with well-made chain mail, and all the weapons were of 'sophisticated' standard, which meant that they were at least 20% more powerful than ordinary weapons. And the cavalry themselves are above the rank of the fifth level. The strength of Mokvander can be seen from this small group of patrol cavalry alone.

It was the coachman brought by quicksand who came forward to negotiate with the cavalry, and after handing over the token of the Eternal Dragon Hall to the patrol leader, the light cavalry's attitude was immediately much more respectful. The captain sent two men back to report the news, and he led the rest of the cavalry to escort them to the port city of Mokvand.

The meeting with Mofan was a smooth one, a middle-aged man with the temperament of a businessman, who received Richard and Quicksand with just the right amount of warmth, and quickly sent someone to take them to 'pick' the slaves, without any delay.

The final destination of the trip was a small slave camp on the outskirts of Mokvand. There were three times as many guards as in a normal slave camp, which shows the importance attached to the slaves held inside.

Walking through the gate, you can't hear the usual sounds of scolding and labor, and as far as you can see, there is no one else walking around the huge field except the guards, and the whole slave camp looks empty, obviously ordinary slaves have been temporarily relocated. The camp has become a secret place for this transaction.

Led by an assistant sent by Movan, Richard followed him into a shack in the northern part of the slave camp.

As soon as he entered the door, a pungent smell came to his face, and after walking through the death training camp, Richard had already gained immunity to similar smells, and walked quietly behind his assistant, without even a frowning expression. This surprised the other party, and he had a new impression of this aristocratic young master wearing a magician's robe. What's even more surprising is that quicksand actually followed in this time. She was always expressionless, seemingly unaware of the harsh conditions of the cell.

The shacks are divided into prison-like houses by thick iron bars. This was where the slaves usually lived, and now more than half of the cells were empty, and there were only seven people in them, seven groups of slaves to be exact, because the largest of them was stuffed with two ogres.

Of course, Richard's attention was immediately drawn to the two ogres.

Ogres are a common intelligent race in Norland, and are related to both humans and orcs, but that doesn't stop them from listing humans and orcs on their recipes.

The ogre is tall and strong, with strength commensurate with its size, and an adult ogre can naturally suppress a level 10 human warrior in terms of strength. They are tall, strong, but not stupid, and in fact many people believe that ogres are intelligent creatures that are not inferior to humans or elves, as can be seen from the ratio of mages and priests in the ogre race.

When the ogre's power reaches a certain limit, it is possible to mutate, and the highest probability of mutation is the growth of a second head. The two-headed ogre, whether in the field of magic or warfare, is far more powerful than ordinary ogres. Defeating a two-headed ogre often requires a well-equipped, well-matched, and well-coordinated elite human adventure squad.

The two ogres that Richard saw were not fully adult, and they were slightly smaller than normal ogres, but they gave Richard a strange feeling. They were clean, a little less ogre-like than ogres, and their sitting posture in the prison cell was casual and relaxed, not as irritable and nervous as normal ogres. While Richard was observing them, they were actually observing Richard. From this point of view, it is clear that they are much smarter than ordinary ogres.

"How can there be two ogres?" Richard asked his assistant.

Movan's assistant said, "It was discovered by a team of adventurers deep in the northern mountains, where they were living with an old druid, who is said to have been raised as a child. The old druid taught them language, writing, and even magic, and gave them many habits of human life. ”

"And then?" Richard had already roughly guessed the rest of the story.

"And ......," said the assistant, shrugging his shoulders, "and then the adventurers found their worth, killed the druids, and took them back and sold them to us." Speaking of which, it was the first time that Lord Morfan had bought ogres for 10,000 gold coins each! Of course, they were very smart, much smarter than ordinary ogres, but they also meant much more danger. ”

As he spoke, the assistant pointed to one of the relatively tall ogres, and said, "He's a warrior, and his name is three centimeters." The one over there is a mage, called Tiramisu. ”

"What?" If there was water in his mouth, Richard would have sprayed his assistant in the face.

Ogres usually have names, but most of them are called Flame Fist Hammers and the like, and it's really the first time I've heard of ogres with such a unique name.