Chapter 235: Changes Brought by the Guild Residence
Among the players in the Vault known to the uneducated master, there were 4 players who were poached by other guilds before the battle and wavered, but after the Battle of Sardinia was over, they completely changed their minds and chose to stay in the Vault.
This was not only because he was able to obtain practical benefits, but also because he was shocked by Yun Xiaohan's outstanding command performance in the campaign.
After that, they all tried to command in their own campaign progress, and with first-hand experience, they were able to make comparisons, better understand the difficulty, and better understand their own command ability.
I feel that I don't have a talent for commanding, and I feel that I will obey people's commands wherever I go anyway, so it is better to follow Yun Xiaohan to mix more benefits. And those who feel that they are very talented, want to follow Yun Xiaohan to see more, and be eager to learn.
In this mentality, after the Battle of Sardinia, although the Vault was poached on a large scale, only a few players chose to leave.
If the success of the campaign only stabilized people's hearts, then the acquisition of the first guild station in the game gave all the members of the Ling Dome Pavilion a shot in the arm again.
Although most players are not able to get direct benefits from the territory for the time being, the convenience that territory construction can bring is obvious, the members of the Ling Dome Pavilion are high-end players, and they will check the relevant information of the territory by themselves, even if they don't check, there are also a lot of knowledge about the territory spontaneously popularized by Yun Xiaohan, management personnel and many guild players.
Moreover, Yun Xiaohan's large investment in the territory, as well as the establishment of many commercial and trade relations in the territory, his actions and efforts were all seen and remembered by the members of the Ling Dome Pavilion.
It is important to know that any development of the guild residence is closely related to the interests of all guild members.
First of all, after the various collection buildings are built, players can go to these buildings to work, and use these buildings to greatly improve the collection efficiency. At the end of the day, you only need to hand in half of the harvest.
The gathering area provided by the territory is more intensive and of higher quality, making it much easier to gather in the wild by luck than if the player had to look around for it themselves.
Gathering is not just for merchant players, but for players of all classes. You only need to learn the relevant skills, and of course, the relevant skill slots that need to be consumed will definitely not be too small.
For example, in mining, in addition to learning mining, you also need to learn a series of skills such as ore vein identification, ore refining, and digging skills. So an average player will usually only learn one type of gathering skill or production skill. Only relatively specialized lifestyle players will learn multiple categories of gathering or production skills.
Players have limited skill slots, and spending too many slots to learn life skills will obviously affect their personal combat power.
Secondly, after the commercial building is built, the player can go to the shop to buy potions, food, furniture and other goods, or perform services such as enchantment, repair, inlay, and transformation. As long as the equipment is temporarily stored in the shop, the owner can dispose of it, and the ownership of the item will not change, and the player can freely retrieve it after the storage time ends or after the service is completed.
The tax rate of the guild station is much lower than that of the NPC city, and the price of goods and services is naturally reduced, and players do not have to go through the trouble of shouting and dealing with merchants and players face-to-face, and they can choose their favorite goods at any time.
Thirdly, many service buildings in the territory, such as inns and churches, can provide players with a lot of paid services. The cost is also lower than that of NPC cities.
Finally, there are trade routes, which can only be run by players in the resident guild and NPCs who have established trade relations. This kind of exclusive trade route will naturally bring much more business income to players than most players can run.
And after the establishment of trade relations, many of the territories of the Sardinia territory that could not run can now run, which is a great blessing for the runners, although the runners are very troublesome, time-consuming, and very test the player's intelligence level, but the profit level is also the highest.
If you really want to say that there is something unacceptable. It's just that the skill system of trade skills is too large, and there are too many skill slots that need to be consumed, which is not suitable for combat players to learn.
For example, bargaining alone requires learning multiple skills: accounting, eloquence, bargaining, and so on. And all kinds of conventional commodities also have corresponding buying and selling skills, such as barley trading. Fruit trading, cotton trading, etc., these skills determine the number of regular goods that players can buy at one time, if the level of these skills is too low, only a small number of goods can be bought in a cargo refresh time, so it is difficult for players who run merchants to earn money.
Of course, it's still early in the game, and the player's ships are small, and the cargo hold is naturally not large, and a small amount of goods is enough to fill the cargo hold, and often greatly exceeded, but for some goods with particularly high profit margins and small local production, buying and selling skills are very important.
Buying and selling skills are not the most troublesome, what is more troublesome is the language skills, the language of NPCs in each region is different, if the language is not clear, it is impossible to trade, all merchant players often need to learn language skills.
But fortunately, there is still a certain convenience in "Choice", commodity trading skills and language skills can be shared by the team, that is, as long as one player in the team has such skills, other players in the team can enjoy the effect of the skill, but the effect is weakened, for example, the trading skills provided are level 5, and other players can only enjoy the effect of level 3.
In addition, some personal skills cannot be shared, such as bargaining skills.
As a result, it is not uncommon for multiple merchants to run a business in a team, or a professional merchant to run a business with a combat professional player.
In fact, in the late game, it is normal for those very powerful super merchants to sell the position of the runner, after all, the runner makes the most money, but it is particularly time-consuming, and now it is impossible to run a lap of high-profit business for 3 or 4 hours, and it will take longer in the future.
It can be said that the trade routes developed by Yun Xiaohan for the territory by using his personal connections are the biggest advantage of Ajaccio Village, and it is also a link that brings the greatest benefits to the members of the guild.
The uneducated master was also taken by the merchant players in the club to run through the business, and it only took 3 hours to earn 6 gold commercial coins, or the 38 period, but unfortunately it is a commercial coin, not a daily currency, even if you find a player to exchange it at a ratio of 15:1, it is only 40 silver.
But the uneducated master considered that he had learned a [accounting] skill, and the ship was not big, and it was still a period of 0 drop rate and 0 experience in the 38 period, and the 40 silver was completely extra income, so when he thought about it, he found that 40 silver was already very much. (To be continued.) )