Chapter 236: On the regular plot mission

It was precisely by taking advantage of the guild's trade that it had only been two days since Yun Xiaohan obtained the territory, and Ling Qiong Pavilion had recruited more than 40 merchant players above the first line of Snow Man City, of which 4 were ranked in the top 20.

Because merchant players gain experience based on trade profits, gathering resources, and producing products, a high level often indicates that they are profitable, which is more indicative of their strength than the level of a combat pro player.

The most intuitive manifestation of the change in people's hearts is that since the acquisition of the territory, no player in Ling Qiong Pavilion has chosen to withdraw from the club, and the daily membership application has skyrocketed by more than 5-10 times.

The total number of people in the Pavilion is now 858, of which there are 63 merchant players.

It can be seen that what can truly unite the hearts of the guild is never a false and empty beautiful words, nor is it an idealized future prospect, but a tangible benefit.

Players are living people, not mentally retarded or marionettes, they have their own interests and personal goals. Only when the basic interests are satisfied can the friendship between the members of the guild be discussed.

It's like in reality, you can't eat enough, you can't wear warm clothes, you have to sleep on the street, and you still want to talk about love, it's completely a matter of begging for fish.

The current situation of the members of the Lingqiong Pavilion and the guild is like a couple, they have been in love for a few months, and they feel pretty good, but the woman suddenly finds that the man has opened a big factory, and is still spending a lot of money to buy equipment, build villas, and earn a lot of money and a comfortable life is just around the corner, and some of the woman's careful thoughts are gone, but she gets along with the man and prepares to get married.

Some members were tempted by other kinds of seduction and some restless mentality suddenly calmed down, while other players who were already more satisfied with Ling Qiong Pavilion began to have a preliminary sense of belonging to the guild, and the uneducated master was one of the latter.

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Because Yun Xiaohan's personal plot route has changed dramatically, the plots of other players in Snow City are quite different. But after all, an online game can't completely revolve around one player, even if Yun Xiaohan has a high proportion of influence on the plot trend in the area around Medilihai, but the plot tasks of other players still affect the plot trend to a certain extent, so it still needs to be explained a little.

Rewind to two days ago, on January 4th.

The uneducated master received the plot task after he went online, and what he received was the regular plot task. Need to meet the Lord of Snowman, not Riya.

Although the targets are different, the content of the mission is the same, they are all to intercept and kill the envoys sent by the Shang Alliance to the Alpha Council, but Yun Xiaohan can make suggestions and change Lia's response strategy. The uneducated master can only take the task and complete it, and there is no choice of disagreement at all.

Each person has three chances for this story mission, and until the mission is successful, the player can choose between two options.

One is naval warfare. The other is land warfare.

Naval warfare is the choice of interception at sea in the Cassirer Strait between the Business Alliance and the Arcane Council, where players can buy large ships and hire high-power sailors.

In fact, naval warfare is mainly about fighting for money, and the side with more ships is easier to win, and there is no need to even kill people, as long as the opponent's ship is sunk, this practice is mainly prepared for merchants, navies, and individuals with weaker PK abilities.

The land battle was fought after the envoys had passed through the Cassirer Strait and landed on the territory of the Austro-French Parliament. Then volley, and that's a player-only battle. It's very cost-effective, but it can't be done if your personal PK ability is weak.

There are only two ways to volley, you can only choose one of each opportunity, and if you fail, you need to start over, and you can't have a naval battle and then a land battle in the same volley.

As long as you succeed once in the three chances, the story mission will be considered a success. If all three attempts fail, the story mission fails.

This story mission is carried out by three factions at the same time, with one player each from the Central Empire, the Business Alliance, and the Arcane Council, and then the players are randomly matched according to their level, title, class, and the completion of the previous story, and then enter the independent story space to complete the mission. In general, players of the same skill level and class are more likely to be matched together. (When there are no suitable players in one faction to participate in matchmaking, the system will add an NPC with high AI and strength close to the player)

When an Imperial player intercepts an envoy, the system will teleport him to a closer location based on the player's sea and land choices, and give the envoy's course of action.

The merchant alliance side is more difficult, you need to protect the envoy all the way after the envoy leaves the territory of the merchant alliance, the envoy does not have attack power, but the blood defense is very high, even if you stand there and let the player fight, it will take a long time to kill it.

When attacked, the envoy will not fight back, but it will not stop, but will only increase its speed slightly and continue to follow the path of travel.

The envoy's ship is specified by the system, while the merchant alliance player uses his own ship, and if the player does not have a ship, they need to buy a ship.

The Envoy's ship is a reinforced dhow Kirk galleon, which costs 1.5 gold when purchased directly with daily coins, but 7.5 gold commercial coins when purchased with commercial coins, and only needs 50 silver at a ratio of 15:1 commercial coins to everyday coins.

The dhow Kirk galleon can already be regarded as a medium-grade small ship, the speed is not low, the durability is also high, and the ship can also carry 15 sailors, but the sailors on the envoy ship are the most rubbish kind of sailors, and the two lowest-level magic cannons that should have been there are also gone, but correspondingly, the speed and durability of the ship have been improved to a certain extent.

Because the envoy and its ships are thick-skinned, it is very difficult to forcibly kill them, when the imperial players attack the envoys, the merchant alliance players will not watch dryly, they will definitely attack the imperial players, and they will not fight back just by being beaten, and the imperial players will have to die first before the envoys lose much blood, so the imperial players need to eliminate the interference of players from other camps before they can output the envoys.

The Arcane Council is responsible for receiving envoys, but before the envoy or merchant alliance player is attacked by the Imperial player, he cannot take the initiative to move to the envoy's side, and only after the volley has occurred, he will receive a system prompt to know the envoy's movement path, so he can move and answer the envoy.

Therefore, although it is a 2-on-1 situation, there is still a chance for Imperial players to take advantage of the time difference for one-on-one. (To be continued.) )