Chapter 211: Mr. Pei, this is against the sky!

Monday, July 26.

The game of the sun.

Lin Wan pinched her nose to experience "Bloody Battle Song", and she has been experiencing it for two weeks.

From the beginning of the disdain, puzzled, to now, but more and more feel that this kind of game also has its meaning.

The original "Blood Battle Song" was a traditional kryptonite game, where local tyrants spent money to buy experiences, and ordinary players accompanied local tyrants to play games, and gave local tyrants as little brothers, or as sandbags.

That is, "those who have money hold a money field, and those who don't have money hold a personal field".

However, this kryptonite national war game is full of a lot of negative emotions, and the biggest problem is unfairness and forcibly creating hatred.

These two points are also the reasons why similar kryptonite national war games have been extremely badly reviewed.

It's unfair, it means that the combat power in the game is obtained through recharging, and the richer the person, the stronger it is.

The game company has assigned the same game a three, six, nine, etc., and how much money you recharge determines what kind of game experience you get.

Once you've topped up your money, you can go on a killing spree and completely trample on the gaming experience of other players.

And this kind of unfairness itself can easily trigger negative emotions among players, after all, there is a saying that "do not suffer from few, but suffer from inequality".

And forcibly creating hatred is that many game manufacturers deliberately design some gameplay methods in order to stimulate players to recharge, so as to stimulate the comparison mentality in players' hearts.

For example, the war of nations.

The person who snatched the royal city is the king, there will be a full server broadcast, and a lot of benefits will be sent to domestic players, which is a great opportunity to pretend to be forced in front of all server players.

Several local tyrants want to be kings, so they can only charge more money and who is more ruthless.

You charge 10,000, I charge 30,000, you charge 50,000, I charge 100,000......

Under this mentality of comparison, an involution mechanism was formed, and the two local tyrants were played with by game dealers in applause.

As soon as the version is updated and the new equipment comes out, even if you charge it in front of you, you have to re-consume it, otherwise it will soon be surpassed.

When players who have recharged a lot look back after a year or two, they will only feel that the game has brought them endless emptiness.

But, on the other hand, why is this kind of game so popular?

Precisely because it builds a sufficiently complete, rich, and varied world in the game.

Traditional MMORPG online games are actually doing the same thing, such as "Fantasy World", there are also guilds in the game, officials have guild leaders, guild managers, dungeon leaders, battlefield commanders, etc., and players are also playing different classes.

And the role-playing of the kryptonite war game "Blood War Song" is more complicated, because the interpersonal relationships are more complex and there are more classes.

The only difference is that the presence of a player in Fantasyland depends on how long he has been online and how well he understands the game mechanics; And the presence of a player in the Krypton Gold War game depends on how much money he charges.

And now, what the new version of "Blood Warsong" has done after the update is to cut the kryptonite element as much as possible.

In this way, the negative emotions generated by players will be greatly reduced, and they will be directly reduced to the level of traditional MMORPGs such as "Fantasy World".

At the same time, the complex hierarchies and relationships in Warsong are preserved, and each player is able to play a different role, making the whole game feel like a miniature society that can function in an orderly manner.

For example, in the Chosen system in War of Nations, everyone has the opportunity to play as a key character, and this experience is something that no other game can ever give.

After being selected by the Chosen system, your combat power directly crushes other players, and you can experience the feeling of mowing the lawn.

Although the lawn mower game can also simulate this feeling, in that kind of game you are fighting NPCs, all of them are a group of dead people, while in "Bloody Warsong", you are fighting living people, and behind each ID is a player.

You're invincible on the battlefield and helping your side conquer key strongholds, and you're literally pretending to be in front of hundreds of players, and the sense of accomplishment is unmatched by any other game genre.

Therefore, the current change of "Blood Battle Song" is to delete the "cancer" content that may cause negative emotions among players as much as possible on the premise of retaining the unique experience of Krypton games.

And this is the reason that Lin Wan understood by playing "Bloody Battle Song" every day during this time, joining the player group and chatting with many players.

"I see, it seems that I was naïve before, and I didn't know that there were so many doorways here."

"Now I can understand why so many local tyrants like to charge a lot of money in it, instead of playing games like "Fantasy World"."

"In this way, Mr. Pei's goal is very clear."

"Why did he buy the loss-making game of Yuyang?"

"Just to do a very risky thing with "Blood Hymn", to do an experiment that no one has ever conducted!"

"Pei always hopes that players will no longer be slaves to money, in order to reverse the taste of players, so that all players can enjoy the exclusive pleasure of local tyrant players even if they don't charge money......"

This motive ...... It's really not noble! ”

"Or rather, it's just going against the sky!"

Lin Wan couldn't help but refresh her cognition of Mr. Pei again.

The reason why Krypton Games can make money is that it sells an exclusive, customized gaming experience to local tyrants at a high price.

Whether it is the golden wings in the game or the title of the king of China in the national war, it can be seen as a product specially customized for local tyrant players, and local tyrants don't mind spending tens of thousands of dollars to buy it.

In the process, the game company has gained huge profits, the local tyrant has obtained an exclusive customized experience, and the only ones who have been damaged are those sandbag players who play with them.

And now, Mr. Pei chose not to make this money, and took back all the exclusive customization experience from the local tyrants and distributed it to ordinary players according to certain rules.

Isn't this a kind of going against the sky?

Lin Wan felt that the burden on her body was heavier.

Now, Mr. Pei has spent so much money to produce "Bloody Battle Song Power Enhancement Version", which is to make up for the only shortcoming of this game, that is, the picture, if this game is made, coupled with Tengda's strong publicity and distribution ability, maybe it can really slowly reverse the deformed appearance of the domestic krypton game market!

Of course, no matter what you say, this kind of kryptonite game will not be extinct, as long as there are local tyrants paying, they will always exist.

But as long as "Blood Battle Song Power Enhancement Edition" can play a little role in purifying the game environment and changing the player's taste, it can also be said to be immeasurable!

Game developers, some of whom are kneeling and licking local tyrant players, use krypton games to make profits for themselves; And some are cherishing feathers and seriously developing stand-alone games.

Only Mr. Pei has achieved great success in the field of stand-alone games, but he does not hesitate to wade into this troubled water, willing to give up huge interests, just to reverse the taste of this group of players and guide them to no longer be slaves to money......

What a noble sentiment!

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