Chapter 575: "Desperate Escape" (Ask for a Monthly Pass!) )

Qiao Liang sighed while observing around, he really deserved to be Mr. Pei, and he could always come up with some new tricks.

The experience of entering the Horror Hostel is different from other places.

All the buildings are basically rebuilt from the buildings of the old industrial area, so they have a special sense of age, and the style of the whole area is still very uniform, and you will not feel that one building is particularly abrupt.

The whole park feels like it's open, like a park, not closed at all.

In order to limit the flow of people, many amusement parks need to buy tickets to enter, so the park will be relatively closed, and tourists are more anxious after entering, because of the limited time, they all want to hurry to those famous projects to queue up to play, and they are not in the mood to hang out.

This side is different, you can come and go at will, and it feels like you are walking in a nearby park, which is more relaxing.

Soon, everyone came to the central square and saw the strange shape of the golden labyrinth, as well as the healing fountain in front of the golden labyrinth.

Looking into the distance, you can see the large factories where the three projects are located.

The road signs clearly indicate the directions, and the names of the three items are: Desperate Escape, Murderous Nightmare, and Ultimate Horror.

There are leaflets in front of the nearby shops that can be picked up for yourself, and in addition to a map of the entire Horror Hostel, there are also descriptions of different items.

Someone went and took a few leaflets and distributed them to the people.

"I'll go, so much difference in price? It only costs 10 yuan to escape from a desperate situation, but the ultimate horror costs 100 yuan? ”

"After all, as soon as you hear the name, you know that the Ultimate Horror project was built at a great cost."

"'Ultimate Horror' didn't even have an introduction, just two words: Don't go? Zhen Nima advertising genius, I want to go even more after watching it......"

"But there's obviously a big problem with this pricing strategy, right? I LOOK AT THIS INTRODUCTION, DESPERATE ESCAPE SEEMS TO BE A REPLAYABLE MODE LIKE "BE QUIET", SINCE IT IS REPLAYABLE, SHOULDN'T THE PRICE BE SET A LITTLE HIGHER? At least thirty dollars, right? ”

"The ultimate horror is priced a bit high, it's just a space for a big factory, many people can't experience it for five minutes and are scared out, I'm afraid everyone is worried about money and dare not go at such a high price, right?"

"Who knows, let's go in and have a look."

It's still 2011, and Jingzhou is a second-tier city, and the 100 yuan haunted house ticket is already relatively high. Of course, it only costs 10 yuan to escape from a desperate situation, which is indeed the price of cabbage.

Because the park has just opened, it is still Friday morning, so the flow of people has not reached the peak of the day, although there are people queuing at the entrance of the "desperate escape", but not very many.

Everyone hurriedly stood at the end of the line and lined up.

After all, in terms of the number of people at present, in addition to the tourists who wander around and shop in the golden maze, seventy percent of the tourists who are ready to experience the project are gathered in the first project, three percent are in the second project, and there are sporadic tourists in the third project to ask, but they are soon told to pass the second project first.

Taking advantage of the small number of people, it is obviously the most appropriate to experience the first project first.

In the process of queuing, Qiao Liang observed the number of people who put in each time, and found that about 100 people were put in each time, and a wave was put down after 15 minutes.

Qiao Liang looked at the propaganda page in his hand again, and understood that the interior of this super-large factory was actually divided into 10 parts, a total of five different decoration styles, each part of more than 400 square meters, which could be experienced by 10 people.

Therefore, the team walked quite fast, but many tourists who came out of the exit ran to the end of the line, and seemed to want to play a second time.

Qiao Liang and the others were quite at the front, and it was their turn to wait for 15 minutes.

When I was in the queue, everyone had already seen the specific rules of the project on the sign next to it, which gave Qiao Liang the feeling that it was a simplified version of "BE QUIET", and the scene seemed to be similar, probably directly using the original painting in the game as the style design.

This made him look forward to it even more.

Before entering the project, a special bracelet was handed out to everyone and turned in at the end of the game.

This bracelet seems to have a heart rate monitoring function, and it also has a very bright and very eye-catching light on it.

Before entering, everyone can freely choose the scene, which is a mental hospital, a madman's village, a country inn, an ancient castle, and a school. THESE SCENES ARE CLEARLY THE SAME AS THE CLASSIC SCENES IN BE QUIET, BUT IN MINIATURE.

Moreover, it is certainly impossible to build an ancient castle in the factory, but it is as close as possible in style.

The zoomed down map, simplified gameplay, and quickened pace are obviously aimed at reducing the cost of learning and keeping only the most interesting gameplay, so that most visitors can understand the gameplay in the shortest amount of time and have fun with it.

"Desperate Escape" is a special kind of escape room from the point of view of the rules. All the visitors play the role of ordinary people who are locked up here, and the common goal is to find the decryption spell in the setting, activate it, and find the exit to escape from the place.

The decryption spells are laid out in advance, scattered throughout the arena, and there are dozens of them, but only a dozen of them are activated at the end of each game, creating randomness.

Once the visitor discovers an activatable decryption spell, they can hold the bracelet close to it to accumulate progress, which will be permanently activated when the progress is full, bringing them one step closer to winning the game.

A staff member will play the role of a madman and wander around the venue, and the stereo will play terrifying roars and BGM to alert visitors that terror is approaching.

The staff is ostensibly arresting tourists, but in fact they do not really chase them, after all, the chase may cause falls, injuries, and there are safety hazards.

So the correct way to play is for the tourist to search for the decipherment spell, while the staff slowly patrols the entire venue, and the visitor has to find a place to hide and wait for him to go away when he hears that the staff is coming.

And the bracelet that was issued at the beginning represents the san value in the game "BE QUIET".

The bracelet will detect the heart rate of the visitor, and when the heart rate rises sharply or remains high when the visitor is frightened, the bracelet will record it and gradually change the color of the light on the bracelet.

Green represents health, yellow represents danger, and red represents loss of control.

The staff also has a small remote control hidden in his hand, and if a tourist appears in his field of vision, then the staff can directly change the heart rate calculation of the tourist's bracelet, so that the bracelet turns red faster.

Once it turns red, the visitor can no longer activate the spell through the bracelet, instead, when the visitor's red bracelet appears within a certain distance of other tourists, the phenomenon of "contagion" will occur, and the other guest's bracelet will also turn from green to yellow and then to red.

However, correspondingly, the game also has a "safe house" design, some specific areas are only accessible to normal tourists, and red bracelet visitors and staff are not allowed to enter, in this area, the bracelet is not affected by the outside world.

Therefore, it is very stupid for a red bracelet tourist to stare at a tourist to "infect", and the best way is to walk around and scare people, so as to infect them.

If the player escapes within the time limit, then all "healthy" visitors win; If they fail to escape within the time limit, then the "runaway" visitor wins.

……

Fifteen minutes later, Qiao Liang and the others left from the exit, all with unfinished expressions on their faces.

"It's so interesting, it's even a little bit upset, I want to do it again!"

"It's not enjoyable, but the sense of substitution is quite strong, a bit like playing the live-action "BE QUIET"!"

"The staff felt very understanding, I heard him coming and quickly hid in the cabinet next to him, but he knew that I was in the cabinet, so he deliberately walked around, and looked through the gap in the cabinet, I was so frightened that my heart beat faster, and the bracelet was yellow at that time!"

"Old Joe, you're a-stirring stick! Are you scared red yourself and running out to chase us, or are you alone? ”

"That's it, I was about to clear the customs, but when you came out to stir up, my bracelet was yellow, and I was scared by you and turned red, so I can only join you."

Qiao Liang Zhenzhen said: "The rules of the game are like this, the fact is that I won, what?" ”

Everyone said that they had never seen such a brazen person!

Although he was despised by everyone, Qiao Liang himself was happy.

He can now understand why many visitors go back to the queue and re-queue after playing it once, because this program is really good to play!

As a game UP owner, Qiao Liang can see a lot of mature game design concepts from the design of this project.

The basic gameplay of this project is actually very primitive, which is hide and seek, and at the same time uses the packaging of "BE QUIET".

But compared to many escape rooms and haunted houses, its biggest advantage is two things: it's replayable, and it's moderately scary.

Most of the escape room and haunted house projects have the same layout due to the limitations of the venue, and you don't want to experience it a second time after experiencing it once, but "Desperate Escape" is a multiplayer game, and through the random refresh of the spell position, it is guaranteed that the experience will be different every time you enter.

The staff plays the role of a madman, and will cooperate with the game according to the different reactions of different tourists, and the trajectory of each action is random and unpredictable.

Each player's heart rate changes differently, the time of "out of control" is different, and the behavior after "out of control" is also different, which has a different impact on the overall situation. So every time you play, the strategy that players need to adopt will also change.

The project is moderately scary, a little scary, but not so intimidating that people are afraid to participate.

The game uses environmental hints, staff dressed as madmen, and horror BGM played by the staff, which sets off the terrifying atmosphere well, so that visitors must always be careful when looking for a decryption spell, observe around, and quickly find a place to hide when they hear BGM approaching.

At the same time, the crew moves slowly, doesn't really scratch people, and the visibility in the scene is okay without being overly startled.

So, even a very timid person like Qiao Liang was able to stick with this project and have fun.

Qiao Liang is a loyal player of BE QUIET himself, and in his opinion, the project simplifies the game's complex gameplay and makes it more suitable for offline games.

In short, such a fun project is only ten yuan once, and I feel a loss if I don't brush it three or four times!

Qiao Liang looked at the end of the line, it seemed that there were hundreds of people in line at present, and if he estimated the queue time, he was afraid that it had reached an hour.

One fan was shocked: "It's already so many? After that, did the project queue start in three hours? ”

Qiao Liang shook his head: "No." It is normal for there to be a lot of people recently, after all, the advertisements of the Horror Hostel are so full, and many locals in Jingzhou have come to experience it. The key is whether the first wave of people can maintain such enthusiasm after the first wave of people has passed, which is the key to whether the follow-up can be profitable. ”

Everyone thought about it, and it seemed to be the same thing.

Many haunted houses and amusement parks that have closed down must have been very prosperous when they first opened, and the key to whether they can be opened for a long time is to see later.

"So what do we do now?" Someone asked.

To experience the "desperate escape" again, you have to wait in line for at least an hour, although this queue time is not long in other amusement parks, but it ...... There are two people next to me who have a lot less projects.

"Why don't we try it in the Nightmare of the Murder House? Only by passing the Nightmare of the Murderous House can you play the ultimate horror. A fan suggested.

"Well, it's all here." There was some agreement.

Qiao Liang hurriedly shook his head: "I don't want to go!" There must be a reason why there are so few people! I'm going to be scared to cry! ”

The fans glanced at each other and directly framed Qiao Liang: "Then it's even more important!" Say that if you advance and retreat, no one wants to run! ”