Chapter 234: Mr. Pei's performance time?
Wednesday, August 18th.
The demo of "Turning Back to the Shore" is out.
The so-called demo, also known as "demonstration", "demonstration", and "sample", can also be said to be the initial demo version when placed on the game.
For a game like "Turning Back", as long as the character model, action, combat system and other content are roughly completed, and a few scenes are added, you can make an initial version.
Generally speaking, the tuning of the initial version and the development of subsequent scene resources are carried out simultaneously, while waiting for the artist to draw new scenes and new monsters, while debugging the character's actions, battles and other details, which can speed up the development progress.
Mr. Pei's office.
Li Yada is debugging on Pei Qian's computer to confirm whether some values are correct, and when the debugging is completed, it will be handed over to Mr. Pei to try out.
Pei Qian stood aside and watched her debug the data in the game.
The production threshold for action games is very, very high.
Why do some domestic action games feel sparse and uncomfortable to play, while some foreign triple-A masterpieces feel hearty and very refreshing in the fight?
It boils down to two words: details.
For example, when the character holds different weapons such as daggers, straight swords, and sledgehammers, the specific actions are definitely different, and each frame of each action needs to be adjusted very carefully.
Of course, it would be better to use motion capture, but it also needs to be adjusted.
Once any frame of motion is off, crooked, fast, or slow, it will make the player feel unsmooth.
In addition, if you use different weapons to hit the enemy, the enemy will react differently when hit, and the surrounding environment will have to be shattered accordingly.
For example, attacking the enemy with a dagger, or attacking the enemy with a sledgehammer, the feeling of blow and the subtle changes of the enemy should be very different.
If a sledgehammer hits a monster and the monster doesn't react, it will make the player feel "bad hit" and "unreal".
Therefore, adjusting the sense of impact is not only a technical work, but also an individual work.
However, these problems can be solved with money.
"Turning Back to the Shore" bought the best action template, and also found the best 3D art on the resource station for fine-tuning, so the action is very smooth, which is obviously different from the general domestic game.
To put it bluntly, it's still about money.
Of course, adjusting the movement is a matter of art, and Li Yada can't intervene, but adjusting the value has to be done by Li Yada himself.
For example, if the player uses different weapons to cut it, how much blood should this monster drop? How many slashes can you hack to death? Different attack methods trigger different hit animations, which one loses more blood? How much?
These are numerical issues.
Although similar to the highly immersive triple-A masterpieces will use UI such as health bars to display health as much as possible, there will also be specific values, but the values are hidden in the game.
Li Yada finally checked the filled values, and was ready to stand up and give the computer to Mr. Pei to experience.
Pei Qian stopped her: "Wait a minute, adjust the data again, and adjust the monster attribute a little higher." ”
Li Yada was stunned: "Still tune?" It's already high. ”
Pei Qian nodded: "No matter how high." Double the attack power, no, double. ”
Li Yada: "? ”
Mr. Pei has said before that "Turning Back to the Shore" must be a super difficult game, and everyone in the project team must rack their brains and do everything possible to make players fail.
Dissuading as many players as possible is the first task of all members of the project team.
I have to say that Lu Mingliang is really obedient, and he really does it in strict accordance with Mr. Pei's requirements, and Bao Xu also gave a lot of constructive suggestions in the process.
As a result, Mr. Pei is still not satisfied?
Pei Qian didn't explain much, he knew very well that even if Lu Mingliang strictly followed his own requirements, their imagination would definitely not be enough.
You can't go wrong with doubling the monster's attack power.
Li Yada helped his glasses, and according to what Pei Qian said, he doubled the monster's attack power.
As a result, the fault tolerance rate, which was originally not high, instantly became even lower.
After the change, Li Yada stood up, handed the handle to Pei Qian, and then stood aside.
She wanted to see how Bae always played this game!
Mr. Pei confidently asked me to increase the monster's attack power by three times, is it because he thinks this difficulty is not challenging for him?
Or, Pei is always a game god like Bao Xu, and can only find the fun of the game at a higher difficulty?
Li Yada pushed his glasses and looked at them intently.
Pei Qian took the handle, sat on his boss's chair, and started the game.
The initial scene is in a small village, which was originally a quiet and peaceful village, but more and more people have lost their spirits and become geists.
These men were dressed in shabby clothes and described as withered, and they carried strange weapons in their hands, including knives, hoes, sickles, pitchforks and other agricultural tools, and even empty-handed and stone-holders.
Monsters are scattered all over the village, doing some dazed behavior.
Some of them kept chopping the stake with an axe, but there was no wood on the stake, so he raised the axe in vain and cut it down, and kept repeating;
Some crouched in the corner, facing the wall, and kept muttering sentences with unknown meanings;
Some are constantly walking in the direction of the wall, it has completely lost its mind, but it will also unconsciously walk towards Huangquan Road, but it does not realize that there is a wall in front of it;
Some wandered aimlessly around the village, shouting and screaming at the sight of someone who was conscious......
And the protagonist is similar to them, also wearing tattered clothes and holding a crude weapon in his hand.
In the courtyard where the player is born, some basic weapons will be provided, such as hatchets, axes, clubs, pitchforks, and so on. Over the course of the game, the player will also acquire other weapons, all of which can be used at will, provided that the attributes are sufficient.
Pei Qian chose a firewood knife that was easier to use for novices, and rushed to the first mob in front of him.
This little monster was holding a pitchfork in his hand, and immediately realized Pei Qian's approach, and the long pitchfork had already stabbed out before Pei Qian's firewood knife could cut it!
With a "bang", Pei Qian saw that more than half of the blood bar in the upper left corner had dropped.
Pei Qian hurriedly pressed the dodge, and the little monster holding the pitchfork shot again just after Pei Qian dodged, and it was another insertion, emptying Pei Qian's remaining blood bar.
"Hehehehehehe......"
The mob with the pitchfork let out a strange laugh and turned away.
Only a black screen is left.
Pei Qian: "......"
Li Yada: "......"
The scene was a little awkward for a while.