Chapter 494: GOG Creative Community

Wednesday, April 20th.

Tengda Gaming Division.

Hu Xianbin was at his workstation, drinking coffee tons and tons while stumbling on the plot of "Struggle".

The development of "Struggle" was carried out simultaneously, and the original sketches of the characters were still being produced by Ruan Guangjian's Halo Studio, which would be handed over to an outsourced art team for detailed modeling after Hu Xianbin confirmed that there was no problem, and then the actors were sent to the motion capture studio for motion capture......

And Hu Xianbin wants to finalize the script of the entire game as soon as possible.

This doesn't seem to be a particularly complicated thing, after all, Mr. Pei has already given a clear synopsis of the story, but after Hu Xianbin really did it, he found that it was much more difficult than he imagined.

Although the main content is the themes that can be seen everywhere in real life, such as going to school, taking exams, applying for jobs, getting married, and having babies, it is precisely because they can be seen everywhere that there are inevitably problems of thousands of people.

There are billions of people in the world living completely different lives, the poor class has their own miserable, and the rich class has their own entrenchment, so what kind of case can be selected to represent the "poor" and "rich" class well?

Because the social hierarchy is complex, the same is poor, some in the ravines, some in the slums of the city; Some are poorly clothed and hungry, and some are full-fed, but their lives are very poor.

There are also great differences between the poor and the poor, between the rich and the rich, and it is difficult for even the same poor to understand each other.

So in this game, if you want to use the individual to represent the whole, it will test the designer's ability.

If it goes astray, there will definitely be people who say "the poor are not like this at all", and the game will collapse at the root.

On the premise of ensuring authenticity, how to make the case universal and resonate with all walks of life......

Hu Xianbin felt that he had received an unprecedented challenge.

Now that there is no Li Yada to pave the way for him, everything can only be relied on himself, which is really stressful.

Pulling his hair and thinking, Min Jingchao came to the side and tapped his desk gently.

"GOG's plan of activity has come out, do you want to take a look?"

Hu Xianbin shook his head: "I can't take care of that, you can do it." Anyway......"

He subconsciously glanced at Li Yada's position: "As long as Sister Li and Brother Bao don't put forward opinions, there should be no big problem." ”

Min Jingchao nodded: "Well, I have already posted the plan in the group, and they haven't spoken." ”

Hu Xianbin: "That's no problem. ”

Min Jingchao was also a lot more down-to-earth, and returned to his workstation and sat down.

On the computer screen is a proposal: the GOG Creative Community.

GOG's official website originally had an official forum, mainly for players to give their opinions and feedback, and it was also part of the TPDb website.

This time, Min Jingchao plans to open a new section on the forum called "Creative Community", which is dedicated to collecting players' ideas for new heroes.

Of course, when designing this section, Min Jingchao always kept in mind Mr. Pei's teachings.

"Most people's creativity can be a treasure or a cage."

On the premise of fully respecting the player's creativity, we should also be wary of the possible "cage" effect to avoid the game becoming a stitching monster or a four-way street.

Min Jingchao, as a numerical designer, has to check the numerical balance of this game, and Zhang Nan has to check the art style of this game.

But even so, with such a huge number of ideas, it is a hassle just to screen and review.

So, it's the designer's job to anticipate these troubles in advance and solve them mechanically.

Min Jingchao divided the creative community into several simple sections, and designed a like-like player screening mechanism to minimize the workload of designers on some low-level work.

In Min Jingchao's conception, GOG heroes can be roughly divided into three categories:

The first is the hero who bought the IP, which can be reshaped directly according to the original image, and the skills will also be designed according to the story background of the original character;

the second is a hero who is designed based on internal employees or related personnel with special contributions, such as Modeste;

The third type is the player-designed hero.

The heroes designed by the players themselves are divided into two categories, one is heavy on mechanics and gameplay, and the other is heavy on appearance.

There is a specialization in the art industry, and it is difficult for most players to take into account the hero's background, appearance, and specific skill mechanics, not to mention the numerical balance.

So, these have to be separated.

The creative community is divided into four sections: IP Hero Collection Area, Special Contribution Collection Area, Original Mechanism Collection Area, and Original Appearance Collection Area.

In the IP hero collection area, the official will regularly publish a pinned post to publicize the latest IP characters, and then players can design skills according to the existing image and story background.

In the special contribution collection area, the deeds of some outstanding employees, partners or outstanding players will be written, and then the players will design according to the characteristics of these characters.

In the original mechanics collection area, players are only responsible for thinking about hero design solutions that are beneficial to the game mechanics. For example, the current hero lacks a global stream of support, so the player only needs to come up with a good hero mechanic, and someone else or an official will complete the hero's original art and story background.

The original appearance collection area is the opposite, players only need to post the original picture of the hero they drew or the background of the story they have written, and others or officials will design the skills.

All of these sections have rich filtering and sorting capabilities.

For example, players can sort and browse the current suggested posts through different data such as popularity, posting time, and number of likes, and can like, highly recommend, be happy, and dislike the satisfactory design.

In this way, players can do the initial screening, and for the design that is more popular with the players, it can be prioritized.

Anyway, it's already crowdfunded, and the players are in charge of the design, so let's just rub it a little bit more and let them take care of the work of screening the creatives together.

Of course, a company as disciplined as Tengda will definitely not prostitute the creativity of players in vain.

In order to better stimulate the enthusiasm of players, Min Jingchao has designed a very generous reward mechanism.

For all players:

After the new heroes designed by players are launched, the first skin will be discounted, the second skin will be 50% off, and the third skin will be 20% off, which can be enjoyed by all players for a limited time of one month (from the date of skin sales).

For active players in the forum (based on data such as logins, likes, comments, etc.):

After the launch of a new hero designed by players, active players on the forum can enjoy the above discounts regardless of the time limit.

Even if you are not currently an active player, you can enjoy these benefits again as long as you log in to the forums and participate in the interaction to resume your active player status.

For good content producers (who have provided a large number of ideas that have received a strong response, whether adopted or not):

Regardless of whether the idea is adopted or not, you can enjoy the right to buy the whole skin at a 3% discount (the two discounts are not stacked, the lowest discount is taken);

If an idea is accepted, you will be rewarded with 5% of the hero's skin profits, and the hero's detail page will be permanently marked with the name or game ID of the original creative source. Players can choose a title after entering a game match, similar to.

Of course, players need to agree to some agreements before uploading their ideas to prevent possible copyright disputes.

Otherwise, it would be embarrassing for Tengda to adopt a certain design and then be retorted.

Overall, this feedback can be said to be very large.

In particular, once an idea is adopted, you can get 5% of the profit of all skins, and the more popular the hero and the more skins are sold, the more money will be made.

Ideally, as long as the player can design a hero that is fun enough to be loved by most players, they can eat the 5% for the rest of their lives.

Of course, this is only an ideal situation.

Even if there are more than a hundred heroes in a few years, there will only be a few dozen such lucky players.

However, this lucrative reward will entice talented players to rack their brains to participate in hero design.

With a 5% share in exchange for a hero character who is generally loved by players, and at the same time, it is also exchanged for the active participation of players, which is not a loss.

Now Min Jingchao just wants to say one word to the finger company: "Come on, you have an iron liver, but the player's wisdom is endless!" ”

After reconfirming the plan, Min Jingchao sent the plan to Ma Yiqun.

At present, the terminal Chinese network, TPDb website and the official website of the game, forums, etc., are all in charge of the same group of people, anyway, they are all websites, and finally they must be integrated into the TPDb website, and unified production is the best.

After the forum is ready to be completed and revised, this news will definitely cause an uproar among the player community!

Mr. Pei should also be glad that we thought of such a good way, right?

……

Meanwhile.

Pei Qian was worried in the office.

He still has no clue about this particular task called "Endless Learning".

Spend up to 8% of 20 million, that is, 1.6 million to invest in yourself, learn some knowledge, and if the system determines that "you have learned something" at the time of settlement, you are allowed to reduce or increase the system funds of 12.8 million.

But the premise is that it has to spend 1.6 million.

The less you spend, the less you cut in the end.

The reason why Pei Qian was entangled for three weeks and didn't decide was mainly because of two points.

What course can cost 1.6 million in a few months?

If such a course exists, can you get enough improvement to be judged by the system as "learning success"?

If the system determines that "nothing can be learned", it will only be equivalent to spending 1.6 million in a surprise attack, which will not have the effect of reducing the system's funds at all, and it will not be of much significance.

Pei Qian thought about it a lot, such as studying management, economics, foreign languages, and painting......

But when I think about it, I still don't feel safe.

First of all, I am so busy now, I have time to attend classes, but I don't necessarily have the time to learn this knowledge thoroughly.

Second, even if you have time, your brain doesn't necessarily keep up.

In the end, it is difficult to spend 1.6 million on the lessons that you have time and can learn; The method of spending 1.6 million may not be able to learn enough useful knowledge.

The system is a chicken thief, Pei Qian wants to engage in the operation of "spending 1.6 million to buy a lesson", and playing word games will only get the system's eyes.

It's so hard.

Seeing the time pass day by day, Pei Qian felt that he couldn't delay it any longer, and the more he dragged it back, the less time he had to study.

If you can't think of a way by yourself, you can only ask for help.

Who to turn to?

Pei Qian thought about it and felt that he could ask Xiao Tang.

Among all the employees of Dihua, Xiao Tang's degree of Dihua should be the shallower, and at the same time, she is also very strict, and she can't say a word that shouldn't be said, so she is a good candidate.

Thinking of this, Pei Qian sent a message to Tang Yishu and asked her to come to the office.

Soon, there was a knock on the door outside.

After entering the office, Tang Yishu spoke first: "Senior, the management trainee is still alive, and I haven't found all the ...... yet."

Pei Qian waved his hand: "I said that before Saturday, don't worry." This time I want to ask you something else, and you give me ideas. ”

"What do you think is the most important thing to learn if I want to learn something?"

Tang Yishu was stunned, her eyes blinked in confusion, and then said, "No, I don't know." ”

Pei Qian felt very sad.

He was a little disappointed with the answer.

Am I a perfect person in everyone's eyes? Don't even have room to learn and progress?

Hey, the misunderstanding between people is terrible!

Tang Yishu thought for a while, and then said: "Senior, I don't know what you need to learn the most, I, I only know what you don't need to learn the least......"

Pei Qian: "Oh? What do I least need to learn? ”

Tang Yishu: "Games, game design. ”

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