Chapter 5 Overall Overview of Punch Grade
Ding Sa, who was busy leveling up, naturally couldn't see this post, and the players in the chat channel couldn't match Yun Xiaohan in the video with Ding Sa's vest in the channel when they saw it.
Some friends and studios who really know Ding Sa's game ID know that Ding Sa is leveling up, and for them, maintaining this information advantage is likely to help them in their game journey, and naturally they will not take the initiative to publicize it, let alone disturb Ding Sa's leveling.
On the contrary, several studios also increased their confidence in Ding Sa and decided to increase their support for Ding Sa when he needed it.
In fact, in the current situation, Ding Sa already has certain advantages.
The advantage comes from being only slightly ahead of the ranks, as well as equipment updates.
By killing the pig first and then doing the errand task, and decisively changing lanes to gain an experience lead, even if it is only a 20% experience lead, the chaser will take 5 or 6 times longer to catch up.
Not to mention the equipment update, Ding Sa is actually not rich, but it is far from having a clear understanding of the timing and purpose of spending money, but it is far from being a local tyrant.
What's more, local tyrant players do not have the channels owned by Ding Sa, and it is impossible to prepare in advance, there are many local tyrants, but at this point in time, money cannot buy virtual currency.
Under normal circumstances, during the unpredictable beta time, it is impossible for professional players and studios to sacrifice their own development to contribute to the wealthy, and the support for Ding Sa can get development feedback, while selling to local tyrants can only make a quick profit.
Not to mention that many local tyrants don't pay attention to leveling, they care more about cool equipment and dazzling pets, at this stage they don't have much desire to spend money, and naturally they can't sell at a high price.
The most important thing is that this time is too early, the game server (equivalent to the test server of the regular game) is not even half an hour, and there is no list of coins to be sold on any trading network, even if someone wants to make a quick buck, the inventory on their body is too small.
In other words, at this point in time, almost no one can have the same level of equipment as Ding Sa.
In fact, the level is upgraded to level 2; warrior, knight profession; Replace 3 or more pieces of armor, at least one of which is the highest defensive upper body armor; Learn to master the shield and equip the shield. Without any of these four conditions, it is impossible to break through the blockade of the longhorn deer herd alone.
When Ding Sa's experience bar reached 40% experience at level 2, the second player was finally promoted to level 2, and this player named Enzyme Chuan Neiku was a mage.
In fact, if there is a list of level experience, it can be seen that except for Yun Xiaohan, who is the first, the top of the list are all remote occupations. The mage's attack is higher but needs to return to blue, and the archer attack is low, but the recovery of endurance is a little faster than the recovery of mana, but because it is basically in a situation of waiting for the monster to refresh, mana and endurance are basically not used, so mages are generally a little ahead.
As for the priest, although he can also take advantage of the ranged attack, the attack is lower than that of the archer, and naturally it is not as good as the above two large ranged classes.
Followed by warriors and knights, in the early stage of not having too many skills, thieves still suffer relatively much, can only be on the same level as naval professions.
As for the merchant as a semi-living class, their experience acquisition mode is different from other classes, and the merchant-related class tasks will be more, and you can also learn related gathering skills to collect monster corpses that do not belong to you (but you can only collect them after waiting for the player to pick them up).
Of course, merchants can't completely rely on quests to level up, and they also need to fight monsters, and their overall ranking of experience acquisition is roughly the same as that of priests.
After Akira Kawauchi was promoted to level 2, he sold some materials dropped by the wolf to make up 2 bronze and learned the second skill, the Flame Arrow.
The Flame Arrow is the skill with the highest single damage among the Mage's Tier 1 skills, and it has a long range, which is more than half the range of the Energy Ball, and has a high chance of having a flammable effect, which increases the damage by 10% when attacked again with a fire-based spell. The only drawback is that as a directional skill, the player needs to aim and shoot through the character's crosshair.
After learning the skills, Kawauchi Cool can be said to be penniless, and the equipment is naturally out of money.
Then he also went to the long-horned deer area closest to the wolf area to try it, and quickly found that it was not easy to fight, and the long-horned deer's charging skills were too high for the ranged class damage output by the standing pile, which was equivalent to completely canceling out the mage's long-range first.
Breaking through the herd of deer to fight porcupines was an even more impossible task, so he had to find the third type of level 3 monster in the other direction, the long-legged rabbit, and soon the long-legged rabbit made Tsukawauchi feel extremely melancholy.
The reason for the melancholy is very simple, the long-legged rabbit is very small, and it reacts quickly, and it quickly approaches the opponent by jumping left and right, which makes it extremely difficult for the flaming arrow of the enzyme Kawa Neiku to hit, no matter how high the damage is, it is useless to miss.
Enzyme Chuan Neiku already regretted that he didn't go to test the monster's intelligence first and learned the second skill.,But he quickly cleaned up his mood.,He had already decided to take the fire route.,Even if he tested the monster in advance.,Nine out of nine will choose to learn the flame arrow without knowing the specific details of the flame arrow.,So there's no point in regret.。
In the case of using the longest-range position, Enzyme Kawa Nei Ku can probably shoot 3-4 flame arrows before the long-legged rabbit close-quarters contact, except for the first flame arrow because the long-legged rabbit has not yet entered the combat state, only in a state of slow movement or simply immobility and is easier to hit, the next 2-3 rounds also need to hit at least one shot, otherwise the enzyme Kawauchi Ku must be the one who hangs first.
However, when the long-legged rabbit moves at high speed, it can only rely on prediction and experience to improve the hit rate, and even so, the hit or not is still very dependent on luck, because no one knows whether the long-legged rabbit will suddenly adjust the direction of the jump. Only close quarters can ensure the hit of the flaming arrow.
In this case, there is only one countermeasure for Enzyme Kawa Neiku, if you can hit the second flame arrow before getting close, you will hit it, and if you can't get it, you will turn around and run away decisively until you are out of battle, so even if you waste some of your blood and time, it is worth it, it is better than hanging up the running corpse.
The low probability of almost getting out of 3 battles to get 1 hit makes leveling efficiency extremely low, but even then it's still much more efficient than squeezing cans of human flesh together with a lot of players.
Over time, the number of players who reached level 2 began to increase, and the long-legged rabbit became the number one choice compared to the longhorn deer, which was almost difficult to kill alone with the ranged class.
With the increase in the number of monsters, it is inevitable to rob monsters again, and the difficulty of killing monsters has also decreased. At this time, Ding Sa, who was immersed in fighting porcupines, was finally promoted to level 3. The gap between him and the second place has widened again, reaching as much as 70%.
After killing the porcupine for so long, Ding Sa still failed to get any equipment or special items to drop, which makes people sigh at the low drop rate in "Choice".
However, a pig bristle material that the porcupine must drop, the blacksmith shop has an infinite loop acquisition task related to a group of 5, although the task rewards little experience, but the monetary reward is a lot, each group can be exchanged for 50 iron coins.
Ding Sa played 8 sets of Pig Piercing Mane, gaining a total of 5% experience at level 3 and 4 copper in game currency.
It is also worth mentioning that the level 3 to 4 level experience has doubled again compared to level 2 to 3.
After spending 3 coppers, Ding Sa learned the third professional skill: first-order strength attribute growth. This is a passive attribute growth skill, after learning this skill, the strength attribute will get an additional boost (including the level that has been upgraded) after each upgrade, and this skill is equivalent to a selection bias of attribute points in other games.
Ding Sa actually has another option when learning skills, which is to learn to deal a certain amount of damage and reduce the target's physical defense by 50 points within 10 seconds.
The effect of this skill is extremely prominent in the early stage of the game, you must know that Ding Sa's total defense is only 68 points now, and the physical defense is almost reduced by about 80% under one skill. As the skill is upgraded, this defense reduction stat can also be improved.
But after some consideration, Ding Sa still gave up this skill.
On the one hand, this skill is not a percentage reduction, and even if it is upgraded, there is a limit, and it will be weaker in the later stage. Skill CDs are also relatively long, lasting 10 seconds, while skill CDs take 20 seconds and cannot be seamlessly connected.
On the other hand, for the current Ding Sa, the defense of the porcupine killed now is low, and the defense breaking effect cannot be fully exerted. Increasing the strength attribute can directly increase the damage, and you can also play special effects through the strength check, which is undoubtedly a more suitable choice.