Chapter 982: An RTS Game Like No Other
The download speed of the official platform is very stable, and the download progress bar is growing steadily, but it still takes some time.
Qiao Liang took a can of Fat House Happy Water from the refrigerator and sat in front of the computer thinking about playing something to pass the time, but he still couldn't help but check where the updated progress bar was every once in a while.
"This feeling is like dreaming back to 10 years ago......"
Qiao Liang still remembers that when he was in elementary school, his family spent a lot of money to buy a computer, the screen was very small, the head was very large, and there was dial-up Internet access, and the speed was less than 100k.
At that time, Qiao Liang had to be careful every time he went online, searched for strategies on the Internet and wrote them down in a small notebook, and then went to play those levels that could not be passed in stand-alone games.
Later, with broadband and some faster speeds, Qiao Liang began to download games online. At that time, the speed of hundreds of k, sometimes it was necessary to download more than a dozen g of games, and it was often necessary to download several or even more than ten hours.
At that time, Qiao Liang's mood was exactly the same as now, and he always had to check the download progress every once in a while.
The moment the game is downloaded, I am very excited to install it, and then enter the game and see the beautiful game CG...... It was the most wonderful moment.
At that time, Qiao Liang wanted to play with the computer and had to fight wits and courage with his parents, and he was always worried, for fear that he would be severely criticized if he was accidentally caught.
But then he became independent, and he also became the game master, and he played too many games of all kinds, and no one cared about him playing games anymore, but he didn't have that feeling of excitement.
It's not uncommon to buy a game, leave it there and forget to play it, or just play the beginning and never pick it up again.
The feeling of joy when he finished downloading the game like he had done before, he hadn't experienced it for a long, long time.
But this time, for some reason, he suddenly had this feeling again!
At this time, it is very much like the nervous and expectant feeling when he secretly gets up in the middle of the night to play on the computer in the study and is not discovered by his parents.
In Qiao Liang's impatient mood, "Mission and Choice" has finally been updated!
However, Qiao Liang noticed that although the update has been completed, the background is still continuing to download.
This is because the current content of these dozens of gigabytes is the basic content of the game, including the game itself and the first two or three plot images.
In order to ensure the best viewing effect, although the quality of all images cannot reach the level of cinema, the quality is basically ultra-high-definition Blu-ray quality.
But this also means that the film takes up a lot of capacity, and it is almost the same as the main body of the game.
In order not to let players download too much content in one go, the production team deliberately separated the two downloads. The video content is downloaded in the background, and players can start the game in advance.
In the course of the game, the plot image in the back is also ready.
After the update, there is no change in the "Mission and Choice" icon, and there is no change in the game details page, it is still the original promotional image with a sense of age and pixel style, and those very embarrassing promotional slogans.
Qiao Liang even doubted that if some players turned on automatic updates, they wouldn't have found that "Mission and Choice" had been updated with such a large package if they didn't look closely.
But this made Qiao Liang look forward to this game even more!
Qiao Liang calmed down his excitement and entered the game.
The original very rubbish "Mission and Choice" didn't have any opening CG.,It's a very rough title screen directly after entering the game.,There are only a few simple options such as starting the game、Loading the game、Settings.。
And after starting the game, I entered the first chapter.,It's just a picture called ppt.,A brief introduction to the story background in a few lines.,And then it went directly to the game screen.。
Even in those days, this attitude was very perfunctory and outrageous, after all, although the games of the same period were all mosaic style, at least there would still be a lot of CG in the opening and film.
Even games like "Fantasy Wars" were already at a very high level of CG at the time, and it seemed to have a shocking feeling in those days, even crushing new games years later.
But the updated Mission & Choice has become completely different!
After a black screen and a few logos, a pair of closed eyes appear on the screen.
The eyes were closed, but it could be seen that the eyeballs were moving rapidly, the brows were slightly furrowed, and fine beads of sweat oozed from their foreheads, as if they were experiencing a terrible nightmare.
Qiao Liang was stunned.
"This CG level is too high, right?"
"It's no different from a real person!"
Qiao Liang has also seen some 3A masterpieces that have invested heavily in the production of CG, and the pores on the characters' faces are clearly visible.
But I really haven't seen it to this extent!
As a result, in the next second, the camera zoomed up, and Qiao Liang saw the whole face of this person.
“…… Isn't this Lu Zhiyao! ”
"It's real, it's real! It's not CG at all, it's a movie! ”
Seeing that the sleeping pod in the picture opened automatically, Lu Zhiyao turned over and sat up, Qiao Liang instantly understood, no wonder it was so real, this is not CG at all!
That is to say...... Bae always puts movies into the game? ”
"Doesn't that mean that if I buy a game, I'm going to prostitute the movie for nothing?"
"Or is buying a movie equivalent to prostituting the game for nothing?"
"Uh...... Something doesn't seem right. ”
"It doesn't matter, but mixing movies and games can cause problems with the pacing of the story, right?"
After all, Qiao Liang has played many games, and when he sees this kind of combination of games and movies, he is instinctively a little worried.
In fact, there are indeed some foreign companies that have used live-action shooting to make game CG, but that has been for some years.
Moreover, the vast majority of game companies have not adopted this method since then, and since it has not become mainstream, it shows that this method is problematic.
For example, the plot of the game is fragmented, and the plot of each chapter may be divided into more than a dozen paragraphs, which are not closely related to each other, and they all select the most exciting fragments of the plot to make CG.
As for the middle part, it can be filled with game content.
But the plot of the movie must be coherent, which naturally conflicts with the approach of the game's plot.
"Maybe it's a part of the movie?"
"But it's also a waste, and it always feels like it might be hard to deal with the details."
"It's acceptable if it's a game company that doesn't pay much attention to it, but Tengda has always been meticulous in details, and Mr. Pei shouldn't allow this kind of small flaw to exist."
"Or is there a better solution?"
The plot is very exciting, and Qiao Liang doesn't have much time to think about these messes, these thoughts just flash in his mind, and then they are temporarily sealed.
The high-definition gaming display and gaming headset are not the most perfect viewing experience, but they are definitely not bad.
Qiao Liang was quickly attracted by the plot of this game.
The CG of other games basically plays the role of adjustment, and the reason for the limited funding is generally not very long, mainly to let players get into the state as soon as possible.
But the plot of "Mission and Choice" is obviously very long, and it is not a short plot interception, but a complete story is being told in a serious way.
After Qin Yi accepted the position of commander, Aeeis introduced the various functions of the console, including the observation ball, touch screen, surrounding information images, and so on.
And after Qin Yi officially started the operation, Qiao Liang's computer screen also seamlessly switched to the game screen.
With no game titles, no plot chapters, and no synopsis, Qiao Liang found that he had naturally taken on the role of Qin Yi.
Aeeis's voice continues, but this time it is instructed to the player.
Aeeis does not directly use words such as "mouse", "keyboard", "controller", etc., but vaguely says "turn the camera", "select troops", etc., in order not to let the player out of the play.
Instead, a simple icon prompt appears on the screen, such as when the mouse needs to circle the troops, a simple mouse shape + arrow outlined by white lines will appear on the screen, prompting the player to perform relevant operations.
The overall UI is almost the same as the UI in the movie.,The degree of freedom of perspective is also very high.,Although it can't be compared with the kind of information in the movie.,But compared to other games that lock God's perspective.,The whole picture will look grander when it's zoomed in.。
The story of the first level is very simple, just to guide the player to get used to controlling the game's perspective and watching a simulation of the rout of the Combined Fleet after encountering the Zerg.
After the game content is over, it seamlessly switches to the content of the movie again.
What was originally a player-operated screen has been turned into a cinematic screen, showing the content in a more ambitious way.
However, the action during the game is more free, and the time is much longer than in the movie, so it does not feel like the plot is repetitive, but it reinforces the impression of the plot in the player's mind.
Immediately afterwards, there is the second plot and actual combat, and the third plot and actual combat......
Qiao Liang found that the game "Mission and Choice" seemed to be different from other games.
In other games, it is mainly based on the ontology of the game content, and the plot CG is interspersed in the game content to play an embellishment role.
On the other hand, "Mission and Choice" is actually a drama movie that runs through and strings together the entire story line, but the content of the game is interspersed with embellishments.
The difference between the two approaches is that the former gives a strong sense of paragraphs, and each chapter and level is actually relatively separated, and the connection is not very natural.
Some of the game's new levels even have to be loaded and read, which is even less user-friendly to the player.
"Mission and Choice", on the other hand, makes people feel completely disconnected between the chapters and levels.
It's like the method used to make a lot of plots to triple-A masterpieces.
The traditional way is to read the strip during the scene transition, but in order to make the player's experience more coherent, these plot to the triple-A masterpiece will do some special processing during the transition, such as tunnel collapse, the protagonist crawling in a narrow cave, etc., at this stage at the same time to read the content of the scene after that, the reading bar will never appear.
Mission & Choice apparently does the same, playing a feature movie between two levels, and while players are watching the movie, the next level is loaded.
And through the clever arrangement of the plot, the connection between the movie part and the game part is very perfect, without making the player have any abrupt and unnatural feeling.
Although he hasn't touched the real combat part yet, just the game experience at the beginning has made Qiao Liang feel that this new "Mission and Choice" is definitely different from all the previous RTS games!