Chapter 983 - More Immersion Than All RTS Games!
In the plot video, Captain Qin Yi followed the guidance of AEEIS, became familiar with the use of the console, and began to conduct basic operation training.
In the game, Qiao Liang also followed the guidance of AEEIS to familiarize himself with the operation mode of the game and fight in the basic levels.
Originally, Qiao Liang knew that this was an RTS game and was more worried, afraid that he would not be able to play it well, but he didn't expect that the operation of this game was much simpler than he imagined!
Qiao Liang has also played some traditional RTS games, such as "Star Sea" and "Fantasy War", but the level is not high, and fighting against others is purely abused.
Because traditional RTS games are too demanding for players, they must not only fight on multiple fronts, but also have an extremely high APM, and they must also grasp various tactical details very well.
When you encounter an opponent who is stronger than yourself, you will be one-sided abused.
Qiao Liang was not a genius player in the first place, he was just a little smarter, more persistent and persevering than ordinary people.
Otherwise, when he played "Turn Back to the Shore", he wouldn't have suffered so long.
But Mission & Choice, unlike other RTS games, doesn't need to give your own orders to each unit precisely, just give orders to an entire army.
In the course of teaching, AEEIS will continue to reinforce this concept.
To put it simply, in "Star Sea" and "Fantasy War", players often need a high level of micro-manipulation. For example, one of the most basic operations is "pulling soldiers", a small soldier with residual blood in a formation must be pulled away, this operation can avoid your own losses, do not give the enemy experience, pull the formation of the enemy team, and so on.
Whether the player pulls well or not directly determines the player's team combat ability, and the gap between the master and the rookie will also widen infinitely because of this operation.
Because the resources and units in this traditional RTS game are too important and need to be carefully calculated, many times the hero will go to fight with the opposite side with five or six creeps, and the impact of dying a creep is very huge.
In the continuous collision of such details, the resource gap between the two sides gradually widened, and the strong side gradually determined the victory.
This is a classic RTS approach, and of course you can't be wrong, but one of its problems is that the barrier to entry is too high, and for those who can't do it, the fun of the game will be greatly reduced.
"Mission & Choice" simplifies these operations directly in the game mechanics, and even if it can't be done, it won't affect the experience of the game content at all.
After giving up these subtle operations and careful calculations of resources, "Mission and Choice" gets a lower difficulty and a grander scene.
Mission & Choice's map is extremely expansive and has a lot of freedom of perspective, giving players plenty of time to think about their next move, watch the fierce battles on the battlefield, and check out the feedback from each unit after making some simple actions.
The movie-level plot images, the big scenes in the game, and the extremely low difficulty of getting started all gave Qiao Liang a very good first impression of this game.
……
It was also the first time to contact the entire control system, and it was also the training from the simplest battle, Qiao Liang felt a sense of substitution.
He thought about it carefully and thought that it might be because the whole plot was cleverly arranged.
In the plot of most RTS games, it is often multiple protagonists who drive the plot together.
For example, in "Fantasy War", different races have different heroes, and each hero will have an independent plot.
Throughout the game's story, players need to constantly change their positions, maybe one minute they are controlling Hero A against Hero B, and the next minute they are completely reversed.
Of course, that's not to say that this traditional approach is bad, most successful games have their own set of playstyles, and there are pros and cons.
The great thing about this approach is that the game can accommodate a very large, diverse worldview and can also highlight the epic feel of the whole story.
But the problem is that the player basically plays the game from a god's perspective, without any sense of substitution, and the emotional experience is relatively detached from the emotional experience of the protagonist in the plot most of the time.
The plot of "Mission and Choice" takes a different approach.
The whole plot focuses on Captain Qin Yi alone, and AEEIS doesn't have any noise at all, it just uses a good and emotionless electronic voice to constantly prompt Qin Yi to make all kinds of operations.
In this way, players will actually naturally substitute themselves into the role of Qin Yi.
In addition, AEEIS will talk directly to the player during the game, which strengthens this sense of substitution.
As the plot progresses, the players' emotions are also changing with Qin Yi's emotions, and they are even more empathetic than in the movie.
One obvious aspect is the change in the player's mood when the "immersive element" is added.
Before the addition of the "Realistic Element", the player, like Qin Yi, commanded 100% obedient soldiers, pointing where to fight, and the whole battle process was also very smooth.
After the player makes some simple instructions, the AEEIS artificial intelligence will refine these instructions, so the human army looks unstoppable, and the players' mentality is naturally the same as Qin Yi, and they will expand unconsciously.
But after adding the "realistic element", the minions suddenly have their own minds, and many times they will disobey orders and do something that makes people angry.
Even before there was much damage, the morale of the entire army had collapsed, and they scattered in all directions, which could infuriate the players half to death, and the previous feeling of pride and complacency was gone.
At this time, AEEIS will guide the player's operation and provide some data analysis. After trying it out, players found that the effect was good, and naturally made the same choice as Qin Yi.
After the player makes a choice and completes this part of the game, Qin Yi will make the same choice in the plot image, further strengthening the player's sense of substitution.
In terms of experience, there are subtle differences from traditional RTS games.
Most of the traditional RTS games are given a goal first, and then the player is given an action.
Many times the player directs the campaign and does not do what he wants to do, but what the mission asks him to do.
But in "Mission and Choice", through clever plot arrangement, the vast majority of players will make choices similar to Qin Yi. In this way, the player's sense of substitution will be stronger, and they will be more able to understand Qin Yi's situation and behavior.
……
Before you know it, the minutes and seconds pass.
Qiao Liang was completely immersed in the game and couldn't stop at all!
This feeling is somewhat similar to some excellent cinematic games abroad.
This kind of game is characterized by a cinematic plot throughout, with a fast pace and many twists and turns throughout the whole process.
"Mission and Choice" is interspersed with movies and games, and it achieves a degree of relaxation.
Players play the game content for a while, and when they are tired of playing, they enter the plot and relax.
The plot plays the role of connecting the previous and the next, throwing a new question for the player, creating a sense of anticipation, and the player will directly move on to the next stage of the game after watching the plot footage, and so on.
In addition, the sense of substitution of the game itself is extremely strong, and in the second half of the game, Qin Yi's anxiety, confusion, and despair can even directly infect the players in front of the computer, so that players also want to get through the game quickly with such an impatient mood.
Qiao Liang feels that his emotions are being played with by "Mission and Choice" in the palm of his hand, which is simply an enhanced version of the movie-watching experience!
When playing the middle of the plot, Qiao Liang had roughly deduced that the plot images of the game were mostly completely consistent with the content of the movie!
Although the content is completely identical, the game and movie experience have their own advantages and disadvantages.
The advantage of the game is that after each story, the player can get started and experience it for themselves. Games are an interactive art, and players have a much higher degree of freedom in the game than in movies. And if the player's decision in the game happens to be the same as the decision made by the protagonist in the movie, it can exponentially strengthen the player's sense of substitution and identification with the protagonist.
This sense of engagement is unmatched by a movie.
And the advantage of movies is that the experience is better.
Compared with the game, the content of the movie is more condensed, the entire emotional flow is compressed, and the large screen and sound of the movie theater are definitely more than one grade better than the player's computer and headphones.
Therefore, before Qiao Liang thought that he could refund the movie ticket and use the game to prostitute the movie, but after that, he would not think so at all.
Because after playing the game, he wants to go to the cinema even more!
With such awesome sets and special effects, and Lu Zhiyao's acting skills are so good, how can this film be cool when it is just watched on a small screen on his own computer? The big TV is also given for nothing!
With such a good film, you still have to go to the cinema to watch it.
And movies can't replace games, because games give players a sense of participation and substitution, which movies can't do.
"Mr. Pei is really a chicken thief!"
"I actually relied on this method to earn me two stubbles!"
"But...... I hope this chicken thief will come back more times in the future! ”
Although Qiao Liang's wallet was hit by a double blow, he also got double happiness.
"It's strange, the problem of plot fragmentation that I was worried about before doesn't seem to have appeared?"
"How?"
More than half of the whole plot has passed, and this is naturally no longer a secret, Qiao Liang understood it after a little thought.
To achieve this, the most important thing is the plot arrangement.
The plot of "Mission and Choice" can be said to be Lu Zhiyao's one-man show, or it can be said to be the rivalry between Lu Zhiyao and AEEIS, but in any case, this arrangement is both risk and opportunity.
The risk is that all the audience's eyes are focused on Lu Zhiyao alone, his acting skills are superb, and the audience is happy; If his acting skills pull his hips, then the whole movie will be dragged down by him and fall directly to the bottom.
In addition, the plot of the whole story is actually divided into stages, and the connection between the stages is very natural, but the stages are very clearly divided.
Therefore, after such a plot is set into the game, it can not only give players a strong sense of participation and substitution, but also make the plot image and the game content perfectly connected.
As a result, players will not only not feel separated, but will feel that the plot coherence of the whole game is very good!
"How can you still do this?"
"My game knowledge has been turned upside down again!"
After thinking about this truth, Qiao Liang was simply amazed by this game.
A simple game to a movie, or a movie to a game, can't do this effect.
It must be a project of games and movies together, considering the expressions of the two different art carriers of games and movies, combining their shortcomings and strengths, and then through a deep understanding of the two arts, in order to perfectly combine the two with a plot!
And if you want to do this, the most important thing is not ability, but courage.
Qiao Liang believes that there are many people who can write this kind of script that is suitable for both games and movies, but bosses who dare to use the same script to make games and movies at the same time, and all of them invest huge sums of money, should be rare in this world!
The plot continues to advance.
The plot of the game is exactly the same as the movie, but because the player has a stronger sense of substitution and a longer duration, the feeling is also stronger.
In the final stage of the plot, Qin Yi's speech boosted the morale of all mankind, and in the final battle, Qiao Liang suddenly found that the soldiers who did not listen to the command before had suddenly changed, and many people were willing to sacrifice their lives in order to defeat the Zerg, and the communication of "human beings will live forever" was beating rapidly on the screen......
For some reason, Qiao Liang suddenly felt that his eyes were moist.
Although he knew very well in his heart that this was just a game, and the soldiers in it were just fake programs, for some reason he had a feeling as if these soldiers really came to life at this moment.
Watching them pounce on the insect swarm one after another and sacrifice themselves, Qiao Liang instantly understood Qin Yi's complicated feelings at this time, combined with Lu Zhiyao's wonderful performance, Qiao Liang's heart could be said to be mixed.
And after seeing Qin Yi betrayed in the end, became the new master of the swarm, and opened his eyes and flew to the starry sky of the universe, Qiao Liang was even more deeply shocked, until the screen turned black and the list of production staff appeared, he didn't come back to his senses for a long time.
The whole game is not very long, because the capacity of the movie itself is only a little more than two hours, and the plot is interspersed with game levels, which stretches the whole story time to about six hours.
Of course, this is the duration of the most basic game difficulty, and players can experience higher difficulty after clearing the level, and the game time will increase accordingly.
By this time, the sky was already shining outside, and it was morning.
Although Qiao Liang was a little sleepy, he was more excited and excited!
Before the story is played, entering the game will automatically pick up on the previous story, and only after the end of the story mode will the title screen and various new game modes appear.
There are quite a lot of these game modes, but Qiao Liang is not in the mood to study these gameplay methods now, he only has one idea, that is, now, immediately blow up this game!
Of course, Qiao Liang's old arms and legs are also a little unbearable, so the top priority is to have breakfast and hurry up to catch up on sleep.