Chapter 62: There Is a Story Mode?
From this point of view, Lin Wan said that she could help fight for a fire unicorn for herself, which was actually quite preferential?
After all, the market price of the fire unicorn is 888......
However, Chen Sha quickly shook his head and dispelled the ridiculous thought from his mind.
What 888's fire unicorn, this is just a bunch of code in the game, how can anyone really spend money to buy it!
If no one spends money to buy it, isn't the fire unicorn worthless?
Well, as long as everyone doesn't buy the Fire Kirin, isn't this a very fair game......
Chen Sha really can't figure out the pulse of this game, he has seen the FPS game of "Counter-Terrorism Plan" that only sells sales without any in-app purchase service, and he has also seen the FPS game of "Bullet Marks" that is free but has various ladders set up for in-app purchases, and one level of kryptonite.
I have never seen such a thing as "Sea Fortress".
Curiosity drove Chen Sha to exit the mall and continue to check out the game's other modes.
"There are a lot of new ways to play in the battle mode, ghost mode, biochemical mode? I don't think I've seen it before. ”
"it, how come there is still a story mode??"
When he saw the ghost mode and biochemical mode, Chen Sha was a little surprised, but he was not too surprised.
After all, it is a battle FPS game, and it is not new to make some gameplay innovations.
But after seeing the plot mode, Chen Sha was shocked.
Because whether it is "Anti-Terrorism Plan" or other domestic manufacturers that produce FPS games, they do not make a story mode!
It's quite a thankless thing to do the plot in an FPS game, and domestic manufacturers basically can't control it!
Some foreign masterpieces have plots, but those masterpieces often have a huge investment, and they are not the same concept as ordinary FPS games!
Tianhuo Studio has been polishing "Bullet Marks" for so long, and has strived to achieve the ultimate in all aspects, but it has not added a plot mode to it.
Because Zhou Duyan thinks that one is unnecessary, and the other is not confident!
Even Skyfire Studio's "Bullet Marks" didn't dare to do the plot mode, but this little-known "Sea Fortress" did?
This piqued Chen Sha's interest.
He didn't close the game immediately as he expected, but decided to play the story mode casually.
And was ready to be bored and fed.
……
……
Enter story mode.
Black screen.
A slightly longer black screen.
Chen Sha almost thought that there was a bug in the game, but soon, a voice came from his headphones.
"Already dead?"
"I don't know, maybe there's still a breath left. However, being infected with the G virus is a dead end. ”
"Just throw it here."
The voice is native English, but fortunately there are subtitles on the black screen.
In the darkness, the screen seemed to shake, representing the semi-conscious protagonist being thrown down.
Then, the footsteps faded away.
The screen was still pitch black, but it seemed to be shining with a little bit of light, just like the vision that ordinary people get by closing their eyes during the day—the light passes through the eyelids and is perceived by the eye.
More voices rang out in Chen Sha's headphones.
There are heavy gasps and low moans, most of which are from the main character;
There is the sound of rustling, and I don't know what is crawling or staggering;
There was a muffled sound in his throat, like pulling a battered bellows—it was the standard zombie roar, but it was a long time before it came from a distant place.
Soon, two arcs appear on the screen, and a blurred vision appears between the arcs - a parody of the protagonist's efforts to open his eyes.
After a few blinks, the protagonist's vision returned to normal, and Chen Sha also saw a clear picture of the game.
The first thing that catches your eye is a hand, a pale, bruise-barred dead man's hand!
Both the protagonist and Chen Sha were taken aback.
The protagonist struggles to get up, but then sees an even more terrifying scene, where he lies not on a soft bed, but on a mountain of corpses!
The corpses were in a variety of ways, some of them bloody and horrible enough to vomit the overnight meal;
while others are relatively intact, and there are no obvious external injuries even visible, only pale skin and exposed green tendons;
Still others have begun to decay, or have grown strange flesh and blood, with horrific mutations!
A large amount of blood had dried up and coagulated, and it was as if the corpses had become entangled, unable to be separated.
And the protagonist is about to become one of them at this time!
The protagonist is on the edge of the corpse pile, and it is clear that the people who brought him here don't want to go deep into this place, so they just throw him around and do it hastily.
After a whirlwind, the protagonist rolls off the pile of corpses to the ground, and after recovering some strength after another breath, he finally barely gets up.
At this time, Chen Sha finds himself gaining control of the protagonist, and at the same time, gaining the freedom to move the perspective and walk.
A fairly simple prompt appears on the screen, moving the mouse to look around, and using the AWS keys to move forward, backward, left, right, and back.
These are the basic operations of FPS games, but considering that someone may be playing this kind of game for the first time, "Sea Fortress" still seriously guides, which is completely on par with foreign triple-A masterpieces.
From a first-person perspective, Chen Sha has completely substituted himself into the character of the game.
The surrounding light is dim, but it is still vaguely discernible that the protagonist is in the interior of a military base-style building.
There used to be a few chairs, a large conference table, and a few computers in the military base, but they were all abandoned and thrown aside, and there were a lot of corpses piled on top of them.
And when he looked at the largest pile of corpses, Chen Sha couldn't be sure if he was dazzled, as if he saw an outstretched arm in the pile of corpses, as if he was struggling to move......
This scene made Chen Sha a little furious, and he began to look for an exit.
There are three exits, all of which are lit up in green, and one of them has the word "EXIT" written on it. The lights in the room are not lit, and the protagonist is able to see the surrounding scene faintly, relying entirely on the light from the lights on these exits.
Chen Sha manipulated the protagonist to walk towards the nearest door.
The protagonist does not walk very fast, and his vision is a little blurry from time to time, his right hand swings as he walks, but his left hand is pressed on the lower abdomen, obviously feeling a little unwell.
When I came to the first door, I pushed it hard, but it couldn't be opened, as if it was locked or held up on the other side.
Then I came to the second door, which has an access control and requires a special access card to open.
Chen Sha then manipulated the protagonist to drag his heavy steps closer to the pile of corpses again, and walked towards the third door at the farthest point.
From a distance, the door seems to be hidden and can be passed.
The surroundings seem to become silent, except for the sound of the protagonist's breathing and footsteps.
At this moment, a zombie suddenly pounced from the pile of corpses, grabbed the protagonist's right leg, opened his mouth and bit it!
The protagonist screams miserably, and a circle of blood red is also flashed around the screen, which means that the protagonist is under attack!