Chapter 63: Plot
Following the prompts on the screen, Chen Sha quickly shook the mouse, and then clicked the left button to break free.
The protagonist screams in pain as he struggles to break free, kicking the zombie aside and stomping on its head!
Of course, the camera shifts a little bit at key moments to prevent overly heavy shots.
Although the world's ESRO itself is a rating agency, Bao Xu and Huang Sibo also don't want Sea Fortress to be designated as a game genre that is inappropriate for teenagers, which will lead to a shrinking player base.
On similar images, some simple treatments have been made, which will not be too obvious as much as possible.
The protagonist falls to the ground due to pain, and from the first-person perspective, it can be clearly seen that his right leg has been bitten by a zombie, and the pants of the camouflage suit have a hole torn, and the flesh is blurred and dripping with blood.
The protagonist struggles to get up again, struggling to move towards the exit.
Finally, he came to the last door.
The door was hidden, and a faint light could be seen through the crack in the door, as if there was some slight noise.
The protagonist pushes the door with both hands.
But the moment the door opened, a bloodied zombie suddenly pounced from behind the door and threw the protagonist to the ground!
"Hasty hastily ......!"
Chen Sha was frightened, this zombie's face was very close, directly occupying the entire screen, and the blood stains and rotten flesh on the teeth could be seen!
Although the face of this zombie was not particularly realistic and detailed, the sudden appearance of the zombie was completely unexpected by Chen Sha, and scared him out of his mind!
This is a zombie in a mercenary uniform, with an intact body and strong muscles, not as crippled and weak as the zombie just now.
This mercenary zombie directly threw the injured protagonist to the ground, desperately sticking his head to the protagonist, and wanted to bite off the protagonist's neck while letting out a "hehe" roar!
The protagonist's right hand is pinching the throat of the mercenary zombie, and his left hand touches the zombie's waist.
"Bang!"
A gunshot rang out, and in the vision blurred by blood, the mercenary zombie was pushed away by the protagonist, and the corpse fell aside.
The mercenary zombie has a pistol around his waist, and the protagonist pulls out the pistol and shoots him in the head!
The picture imitates the effect of a gradually blurred vision due to more blood loss, so Chen Sha did not see the details of the zombie being shot in the head, but this blurred vision and the dubbing of the protagonist can highlight this tense atmosphere even more!
Chen Sha was frightened.
What about the pit daddy!
It's an FPS game, but it turns out to be the same as a horror game, scaring people to death!
In fact, these two battles are equivalent to just cutscenes, as long as you have a hand, you can pass it with a shake of the mouse, but Chen Sha is still scared into a cold sweat.
The main reason is that the first zombie who gnawed his thigh and the second zombie who opened the door to kill appeared when he was completely unprepared, so the effect of fright was particularly obvious!
Next, I entered a period of regular teaching mode.
The system begins to introduce how to aim with a pistol, fire, reload, and crouch in general modes of operation.
The operation mode is basically the same as other PFS games, and Chen Sha quickly picked it up.
In terms of plot, the protagonist finds a medical kit in the cupboard in this room and wraps a bandage around the wounds on his abdomen and right leg.
At the same time, he also found the access card on a corpse in this room.
After giving yourself a simple treatment and bandaging, the game in story mode can be considered to be officially started.
At first, I encountered some weaker zombies, which didn't move very fast, and basically shot one at a time.
However, in the early days, the number of bullets in the protagonist is very small, and the zombies always appear suddenly in some inexplicable places, and they will be bitten or pounced on if they are not careful.
Chen Sha's marksmanship is very good, but he is still scared enough.
The game does not tell the player the identity and purpose of the protagonist very directly and bluntly, but as the early plot progresses, Chen Sha generally has a reasonable guess.
The protagonist is apparently inside a secret base where a mysterious virus has broken out for some reason, and a large number of humans have been infected and turned into zombies.
And the protagonist is not only hunted down by the mercenaries of the secret base, but also bitten by zombies.
Although the protagonist stops the bleeding by bandaging the wound with a first-aid kit, the virus will attack sooner or later, and it is only a matter of time before the protagonist is transformed into a zombie.
With no friends or companions, and no equipment to communicate with the outside world, the protagonist is left alone to search for supplies in a dangerous base, dealing with zombies and some living human mercenaries and doing everything he can to survive.
Along the way, players will face a variety of challenges.
In terms of combat, when facing zombies and mercenaries, it is a completely different way of fighting.
Zombies have well-developed hearing, and shooting rashly may cause nearby zombies to swarm, and unless the player has extremely accurate marksmanship, they are likely to roll over in the event of a siege.
Moreover, even if you kill zombies, you often can't get a replenishment of bullets, and you will soon fall into a situation where you run out of ammunition and food.
Therefore, the best way to deal with zombies is to use melee weapons and stealth assassinations in turn.
Mercenaries, on the other hand, often patrol in groups of three or five, and when one person goes missing, the others are immediately alerted, loudly alerting the other companions and putting all of them under martial law.
Therefore, when dealing with mercenaries, assassination is not a good way, and players should try to fight these mercenaries as quickly as possible. Anyway, after killing a mercenary, you can get a refill of bullets, and sometimes you can capture a new firearm.
Of course, in some cases, players will also encounter mercenaries and zombies at the same time, and it is completely possible to lure zombies and mercenaries to kill each other, and finally make a profit.
In some levels, players can cool off with special power-ups, such as heavy machine guns to shoot zombie hordes at specific locations, but most of the time, players must carefully plan the use of weapons and bullets, and carefully survive each bullet, every bullet is extremely critical.
Although the scenes in the game are all cookie-cutter bases, the layout still has a maze feel.
Some doors are blocked and impassable, some require access cards, and some can be broken with special props......
And in the process of constantly advancing, the enemy is getting stronger and more varied.
To make matters worse, the protagonist's mental state is getting worse and worse, which is manifested in: the screen instantly blurs and returns to normal; The protagonist's hand trembles, and the crosshair automatically shifts; Slow walking, or not being able to walk in a straight line......
Finally, Chen Sha ushered in the first mini-boss battle.
The first mini-boss is a powerful mutated zombie that has the advantage of being large and having a large increase in HP compared to other zombies.
However, this is only the first mini-boss after all, and with the various weapons accumulated in front of him, Chen Sha still managed to solve it.
The protagonist then collapses to the ground exhausted, his vision blurring.
His physical exertion is severe, and the virus is eroding his consciousness.
Finally, the protagonist closes his eyes and the screen goes black.