Chapter 457: The Producer's Painstaking and Pride
The first part of the video is strung together with other game materials and various sand sculpture emojis, with Qiao Laoshi's unique voice, so that the audience quickly entered the state.
At this time, the material of the video has become the material of "BE QUIET", and Qiao Laoshi is about to start introducing the gameplay of this game!
"In view of the fact that many people have not yet experienced this game due to anger or other reasons, I will introduce the general gameplay and excitement of this game in detail."
"If some of the audience fathers already know a lot about this, then skip straight to the conclusion at the end."
"It's a multiplayer horror game that requires an internet connection, so let's get rid of all the stereotypes of single-player horror games and embrace a new mode of fear!"
"In the past, single-player horror games were nothing more than creating horror effects in such aspects:"
"Scenes and models, unexpected plots, unexpected sudden frightes."
"There are often a lot of terrifying scenes in these games, such as a mysterious town filled with fog, a cannibal village full of crazy villagers, a laboratory full of zombies, etc., through the mountains of corpses and bloody sets and monster models, it creates a visual and auditory impact on people."
At the same time, these single-player games use the story to manipulate the player's fears, such as NPCs tying up the protagonist and then inflicting all kinds of torture on the protagonist, gouging out their eyes and cutting their fingers...... When the player brings the first perspective of the main character, they will also get an extreme sense of horror. ”
"Finally, there are some sudden shocks, such as a corpse that suddenly collapsed when the door was pushed, and was suddenly grabbed by a monster while walking well......"
"These are the horrors that we can experience in traditional single-player horror games."
"Of course, these are very classic horror game scenes, but for now, I'd like to point out two of the biggest drawbacks of this approach."
"First of all, the stimulus is too straightforward."
"In order to increase the horror effect, many manufacturers only know how to blindly add plasma to the game, make all kinds of disgusting monsters, and design all kinds of torturous horror plots......"
"But this kind of stimulation is mainly a sensory stimulation, which may cause some physical discomfort, and at the same time, too much sensory stimulation will also make the game itself seem too heavy and give people a feeling of being difficult to get into the elegant hall."
"True fear comes from the heart!"
"Secondly, the gameplay is not very repeatable."
"Players can indeed get the ultimate scare effect when they first experience the process, but once the player has cleared the level once, it will be boring to play again."
"For the average player, a similar experience doesn't want to have a second time; And for hardcore players, playing it later will completely become a parkour game, losing the meaning of the horror game itself. ”
"And the game "BE QUIET" was born to find a new way to solve these two problems that have never been solved in previous horror games, so that players can create a horror effect from the heart without seeing too many 'spicy eyes' scenes as much as possible, and at the same time make this horror game can be replayed infinitely!"
……
Next, there is an introduction to the basic gameplay of the game, as well as a review of some of the game games that Qiao Laoshi has conducted himself.
Each game randomly matches players according to their segments, assigns maps randomly, and randomly refreshes players to a spawn point on the current map.
In the map, the purpose of each room and the items in it will spawn randomly, but comparatively, some larger rooms and more critical locations will spawn better items.
Eight players play the roles of a police officer, a good guy, a mentally ill person, and a careerist, and each has a different goal in the game, except for the police, who cannot confirm the identity of the other party.
For the cops and the good guys, their way to win is relatively simple, the entire map is blocked, they have to search everywhere for decryption spells, when a certain number of spells are activated, a random exit will appear on the map, and everyone can escape randomly.
Qiao Laoshi divided the general flow of the game into four stages.
The first is the free search stage, since players are far away at the beginning, they have to search the open space and rooms around them as much as possible, try to get as many items as possible that are useful for their identity, and roughly determine the next action they want to take according to the situation of obtaining the items.
The second is the initial contact stage, generally speaking, a small number of psychotic players will directly choose to go crazy at this time, but in this way, they may also be besieged by the police and a large number of good people with props; There are also some psychopathic players who choose to disguise themselves as good guys.
Normally, the police will collect items and spontaneously gather other players to find the decryption spell hidden in the map.
However, due to the setting of the SAN value in the game, the more people gathered in the area, the easier it is to cause whispering, and at the same time, the voice communication between players will also cause the SAN value to drop, so it is inevitable that players will not be able to gather together for a long time, and they must be dispersed in a certain way, each looking for a decryption spell.
At this time, the game enters the third stage, which is the chaotic war stage.
In this stage, some psychopathic players will suddenly turn into a madman to attack the good guy through the accumulated various props, and the good guy can also run away or fight back, of course, the mentally ill can also reduce the SAN value of the good guy through some tricks to make him become a madman, forcing him to take the madman's victory route......
In short, the game can be quite chaotic during this time, and players may cooperate with each other or calculate with each other.
Finally, there is the finishing stage, at which point the players have been eliminated to only two or three people, most of the decryption spells on the map have been solved, and the players have duel through the technology and the items they have mastered so far, and won the final victory.
Then, Qiao Liang briefly introduced some of the more interesting games he had encountered.
Of course, judging from Pei Qian's eyes, the resuming games are not particularly exciting.
Because no matter how brain-burning a similar game is, there must be a degree after all, and if it is too complicated, most people can't understand it, and it is also embarrassing.
But when you're in the middle of it, you can get the most exciting gaming experience!
FOR PEI QIAN, HE HAD NOT BEEN ABLE TO EXPERIENCE BE QUIET WELL BEFORE, BECAUSE THE GAME WAS AN ONLINE GAME AND HE COULDN'T PLAY IT ALONE......
Now after Qiao Laoshi's introduction, Pei Qian instantly understood.
At the beginning of the game, the stage of searching for props is a bit similar to the gameplay of eating chicken, and the identity setting is a bit similar to board games such as Three Kingdoms Kill or Werewolf Kill, and the part of player battle is a bit like the asymmetrical competition of Dead by Daylight.
The fun of the game itself lies in three main aspects:
First of all, it is replayable and has a certain luck factor, many people will pursue the Tianhu start in the game, such as the mentally ill person who came up and found a room of props with san value and health value, and directly killed the Quartet; There are also some people who win the final victory by following the police or good operation when the initial props are not good;
The second is the battle of wits within the rules, which uses limited language to command or mislead other players and guess the identity of a player, which is similar to the identity field of a board game;
Finally, it is like Dead by Daylight, using props and techniques to defeat more powerful enemies, and at the same time, as a good player, you will also experience a special sense of terror, players are suspicious of each other, no one knows when they will be suddenly attacked, they can only move forward in the dark, cautious, and dare not make a sound......
This horror comes from other players, from the hearts of players, so there are more variations than the average single-player horror game.
For example, some maniac players will deliberately hide in their rooms, waiting for the good guys to search for a decryption spell, and then suddenly jump out and attack!
In short, no matter how well the video is told, it is definitely impossible to tell the feeling of playing in person.
But Qiao Liang analyzed the core cool points of this game one by one through his own editing techniques and meticulous analysis, especially when it came to some interesting game mechanics, a "slot" floated by on the barrage in an instant, and everyone sighed, can this game still be played like this?
……
Finally, the video is in the final stages.
"Seeing this, I believe you already have a certain understanding of the gameplay of the game "BE QUIET".
"So back to the original topic, why did the production team go to such lengths to make ARG games and eyeball capture games?"
"You know, they can do nothing at all, just let go of the purchase, and put the players in the game all in one go."
"They did such a complex puzzle-solving activity, added a threshold to buy the game, and even painstakingly made it into a game form, ensuring a certain amount of entertainment, and not charging a penny."
"This move is officially in order to allow every player who enters the game to be able to integrate into the game faster and better!"
"If these contents are made in the game, then players who have spent money to buy the game but find that they are not suitable for the game will have to refund again, which is very troublesome. So, the production team simply decided to do it outside of the game, saving the cumbersome step of refunds for players who didn't fit the game. ”
"Someone must ask, if you pass this test, is it suitable for this game?"
"Here I want to say, not necessarily, but most likely yes."
"LET'S THINK, WHAT IS THE MOST IMPORTANT QUALITY IN BE QUIET?"
"It's a certain game IQ, a good attitude to resist terror, and an attitude of serious study."
"Speaking of which, you should have discovered that the preconditions for purchase happen to be testing these three points!"
"The puzzle solving of ARG games is to exercise the IQ of the game; The eyeball capture game is to exercise the ability to resist the sense of terror; And the whole test itself is to test whether you have patience and a serious attitude. ”
"If you give up at the slightest difficulty, don't be interested in similar puzzle games, don't even bother to copy your homework after you've finished decryption, or can't stick to it in an eyeball catching game......"
"Then you won't be able to have any fun with BE QUIET, and it will affect the experience of other players!"
"This test, so to speak, takes care of both kinds of players at the same time:"
"For players who are suitable for this game, their gaming experience is guaranteed;"
"For players who are not suitable for this game, it saves them time and keeps their wallets."
"And the only thing that has to lose is the game company itself, which has lost revenue."
"However, the game company was willing to give up this part of the income for the sake of the longer life of the game and a better experience for the players, and even when it caused heated debates and was scolded bloody, it did not come out to explain, but silently accepted all this."
"Therefore, many people say that if the game dealer is sick, it would be good to open it for purchase directly, so why do you have to make a precondition and not be able to buy if you don't pass it? Isn't that disgusting people? ”
"I would say, it does, in a sense, it's really dissuading players."
"But please calm down and think about it, maybe the manufacturers have done so much not for themselves, but so that all players can have a better gaming experience?"
"That's why the title of this issue is 'The Bitterness and Pride of a Top Game Producer'!"
"In order to allow players to have a better game experience, he took great pains to set so many complex preconditions before buying the game, and at the same time, he proudly did not explain it to all players, but put on an indifferent attitude: you understand it or not, it doesn't matter if you praise me or scold me, the game is here."
"I think it is a blessing for all domestic players to have such a thoughtful, individual, and conscientious game producer!"
"There are too many game companies that are trying their best to kneel and lick players, kneel and lick local tyrants, and you can be an uncle when you charge money, and kill all sides in the game...... They don't put any obstacles, they don't let you use your brain, they let you get some fake experience points and power-ups just by clicking the mouse......"
"But are you really happy? Is your wallet getting thinner? Is your thinking becoming more and more rigid? How long has it been since you've experienced the thrill of your soul after solving a puzzle or discovering a new way to play? ”
"Wouldn't it be a pity if all the designers in the country were making games like this?"
"Therefore, I hope that students who are interested in this game may wish to calm down, appreciate the true meaning of the designer, patiently complete those preconditions, and experience this game with complex gameplay for themselves."
"I'm sure you'll discover another wonderful world!"