Chapter 640: "Liar" (Ask for a Monthly Pass!) )

A melodious melody sounded.

The background music is not cheerful or sad, but it is as smooth as the narration read by the male protagonist and the many shots flashed on the screen.

"My father was a philanthropist and the founder of the Luxury brand. He used to be a high-spirited person, often appearing on TV, and often appeared in fashion magazines because of his handsome appearance. ”

"Until the kidnapping before I was born."

"After that, my parents became low-key, and I was well protected by them, and was rarely mentioned in the media. Our daily lives are not known. ”

"Shortly after I was born, my mother quit her job to take better care of me and became a stay-at-home wife. No matter how busy my father was, he would always find time to spend with me. ”

"My father used to have a crush on a kindergarten, but it was a 45-minute drive away from home. My father had the option of having a driver pick me up, but he picked me up twice a week for three years until I moved on to elementary school. ”

"In his spare time, my father would tell me bedtime stories, help with homework, participate in school parent-child activities, and organize regular family dinners......

"So, I don't really understand what some of my friends are saying that their parents are too busy to spend time with them."

"Can you be busier than the president of a company?"

Accompanied by the narration of the male protagonist, scenes flashed on the screen.

There is a scene where the male protagonist is born in a luxurious delivery room.

The whole space is very spacious, with couches and furniture, it looks like a hotel suite, nurses, nutritionists, nurses shuttle back and forth, and the table is full of various nutritious meals, like a hearty dinner.

The hero's parents hold the baby with a happy smile on their faces.

There are also scenes of the male protagonist's life as a baby.

In the mansion with a beach and a private dock, several maids are shuttling back and forth, taking care of the food and clothing of the male protagonist who is still a baby, and the male protagonist's mother is also smiling and accompanying him.

There is also the scene when I went to kindergarten.

The hero's father drives a luxury car, the bustle of the roadside city flashes one by one, and in the high-end private kindergarten, the protagonist is learning all kinds of things, including language, mathematics, science, art, and so on.

The teacher's teaching is rich and interesting, and you will put eggs in the incubator to hatch chicks, and you can also witness the whole process of caterpillars turning into beautiful butterflies.

Here, there are special teachers to teach all the children to draw, and each month the theme of art will learn about some artists, and will let the children imitate these paintings with their immature painting skills, whether they are beautiful or ugly, they will be praised and hung on the wall.

Even the building block toys that you play with during your break seem to be very expensive.

"When I was in kindergarten, my father gave me a clear sense of time. The class time is half past seven in the morning, and if you go ten minutes late, the school gate will be closed, and if you are late, you will be fined and counted in the grade. ”

"My father never let me be late. He always told me that there are only a few things in the world that can't be bought with money, and time is one of them. So, I have to cherish every second of myself. This concept of time has always been in my mind. ”

"My father didn't allow me to eat fast food, didn't allow me to wear an electronic watch, wasn't allowed to use my phone until I was 15 years old, and there was a limit to how long I could use it each day. Playing computer games should not exceed 40 minutes, which can be increased to an hour on weekends. ”

"I tried to get my mother to intercede with him, but to no avail. But he would take all his time out to read with me. ”

After a series of shots at the beginning of the rich protagonist's childhood background, He An finds that he can finally control the protagonist in the game.

This is the protagonist of childhood, still with the same over-the-shoulder perspective as the prologue, and the first act of the game is about playing and living in his parents' mansion.

He quickly realizes that this is a standard interactive movie game.

All the characters are modeled in great detail, and all the characters' dialogues, expressions, and body movements are obviously made with motion capture, and the extremely beautiful graphics make everything look very realistic.

At the same time, all of the game's UI is hidden in the scene, or blends in with the scene, guiding the player's behavior without disrupting the immersion of the game.

At the same time, the camera switching in the game is also very particular, using techniques that are only used in many movies.

The only strange point is that all the characters seem to have some facial makeup, for example, the rich and rich fathers and rich mothers seem to look too good-looking, and the family looks like stars.

And those servants, housekeepers, and drivers at home really fit the stereotype completely.

This was a little awkward, but since all the characters were drawn in this style, I quickly got used to it.

As an interactive cinematic game, there aren't many actions that can be performed, mainly walking, and pressing specific cases when certain options are triggered, which are some of the more advanced QTEs.

For example, in the mansion, the player can play the role of a young rich protagonist and experience a lot of content:

Learn to draw in a dedicated studio under the guidance of a private tutor;

learn various musical instruments such as piano and violin;

Go horseback riding at a private horse farm;

shooting arrows on their lawn and playing with their dogs;

Attend children's gatherings organized by other wealthy families, and play with other peers in the banquet hall with bouncy castles, ice cream makers, merry-go-rounds, and miniature trains;

Join the other kids on a private jet to celebrate their birthday at a safari in Africa and receive a mountain of gifts from high-end malls......

In each scenario, the player can control the protagonist to experience a variety of interactive scenarios, such as horseback riding, piano playing, small trains, and more.

In addition to these mini-games, there are many more detailed elements in the scene, such as talking to various characters, checking the surrounding books and newspapers, opening small gifts, and so on.

There are also many different ways to switch scenes, similar to the transitions in a movie, for example, the protagonist takes a picture after completing a group photo, and then the photo goes to the protagonist's bedside and starts the next scene.

In the middle of some transitions with a relatively large span, the protagonist's narration will also be added, that is, the protagonist's memories of his childhood as an adult.

After the end of childhood, there is youth, and the protagonist begins to enter high school and college, but there is no loose education and alcohol party scene in the TV series, but every minute is arranged.

Not only do you do well on the SAT, but you also have to be able to slack off in any test in the four years of high school, as well as the Olympiad, sports, debate, social service, ...... Anything that can help you get on the Ivy League will be crowded with competition.

The protagonist hears the news of a classmate's suicide and learns the term: "Stanford duck syndrome", where everyone pretends to be super relaxed and perfect on the surface, but beneath the surface, they are kicking their legs frantically in desperation. When all you see is a calm duck, you feel like you're the only imperfect person.

There are also the so-called "4s": 4 hours of sleep, 4 large cups of coffee, GPA 4.0.

At different stages of the game, Ho has to make a lot of choices.

In childhood, although the main character has a strict daily schedule, he can choose different entertainment activities during the break, choose different hobbies, such as learning to draw or music, and can also choose different entertainment modes during each vacation.

And these choices seem to have an impact on the experience of youth later in life.

For example, learning equestrianism since childhood, then when he grows up, the protagonist's father will give the protagonist a private horse farm worth tens of millions of dollars, and participating in equestrian competitions can get a lot of bonuses, and at the same time will have some impact on the future process.

The game has a concept of money, and some specific options require a specific amount of money to choose, but this limit is non-existent for the rich protagonist, because no matter how much money is spent, it will be replenished immediately.

……

Scene after scene, quickly passed.

While He An was immersed in the game, he also lamented the waste of scenes and materials in the game.

Most scenes are used once and then don't appear again, such as the scene at the African Safari, where the young protagonist goes there to see all kinds of rare animals, learns a lot of knowledge, and receives gifts, but after that, the zoo scene never appears again.

There are some large scenes that will be reused, such as the mansion of the protagonist's family, and the horse farm. As the story progresses, the things you can do in the mansion and the horse farm will gradually be unlocked, and every once in a while you will experience something new.

But even so, in order to achieve this kind of cinematic effect, it is quite extravagant.

He An was able to realize that Mr. Pei had obviously made a trade-off in this extravagant approach: due to the low reuse rate and high level of detail of the scene, the duration of the entire game was compressed.

Generally speaking, domestic 3A game masterpieces, if you run the plot, you will clear the customs in 8-10 hours, of course, some branch lines are particularly rich or the open world game will be particularly long.

And the rich version of "Struggle" is only about three hours long, and the poor version should be about the same.

It's like a movie, putting together a lot of scattered fragmented scenes, and piecing together the whole picture of the protagonist's life through these representative scenes.

Of course, if you select all the options, this time may be doubled.

In the game, you can jump back to the previous scene at any time according to the progress line, and similar games will have this feature.

After graduating from college, the protagonist can choose to fall in love and marry different girls, choose to work in his father's company, become a painter, musician or equestrian coach according to his hobbies, start his own business, and so on.

When he got married, his father chartered an island in Italy for him, spent 5 million dollars to charter two Boeing planes to transport guests, all the guests booked five-star hotels, rented 50 special cars to transport guests, airlifted a few flowers from the Netherlands, and finally the wedding was chosen on the rocks of the sea, invited a whole team of international chefs, and even spent 600,000 dollars on the wedding dress......

At the wedding scene, players can control the protagonist and chat with the guests, and everyone will send heartfelt blessings, and they can experience the whole process of the wedding themselves.

Of course, it's not possible to make the entire island in the game, but it just gives a bird's-eye view in the form of a movie vist, with the main scenes focused on a small part of the wedding scene.

But the various meticulously crafted details are still jaw-dropping.

After the protagonist gets married and has children, his career is going smoothly. No matter which company you go to, you will be accepted immediately, and you will be promoted step by step in your work.

His parents retired and enjoyed their old age.

During his school years, the protagonist meets some poor friends and discovers that he has a completely different lifestyle. These poor friends seem to be unmotivated, idle, and do not value their time.

So, after the protagonist has achieved great success in his career, he tries to help others as much as possible.

"Like I said, my father thought that the world was full of the law of the jungle and that we were the ones who were on top of it, but there were also countless people staring at us and wanting to see us fall."

"He said that poor people are lazy, selfish, and unreasonable, and never believe that you can be friends with those poor people."

"He said, stay away from them, or you'll get into trouble."

"I still don't agree with him."

"I know that my father's view stems from the kidnapping before I was born, but I still think that the madman does not represent the poor, and I will not hate all the poor because I almost lost my life at the hands of the poor."

"I got to know some poor friends who, in my opinion, were no different from me. Maybe the reason why they are poor is just that they lack a little self-motivation and a little fighting spirit. But I didn't have that in the first place. ”

"So, I went to the university to give lectures and wrote a book, "Struggle and Prosperity", hoping that my lifestyle and view of wealth would have some positive impact on them."

"I want to tell them that money doesn't fall from the sky, and that hard work is the only way to change their fate. Only by not being satisfied with the status quo and not giving up any opportunities can life be better. ”

"I told them that I had been studying hard day in and day out, and I never dared to slack off or waste any time."

"I told them that I never wore luxury clothes, even my father's luxury brand, that I didn't buy luxury cars, that I didn't throw pointless parties, that every second I had to spend on something meaningful."

"There is no doubt that my views have attracted ridicule from many people online. A lot of people don't think I'm qualified to talk about 'struggle' because I was born into a wealthy family and never understood what 'struggle' really means for the poor. ”

"But there are also many people who have expressed their gratitude to me, and they have been impressed by my decades of self-discipline, saying that it was my father's hard work that gave me a better environment to grow up, and they also hoped that they could give their children these things through struggle."

"I'm very happy, it shows that everything I'm doing is meaningful."

In the final scene, the protagonist goes to a bookstore in a slum to sign the sale.

People lined up in front of him, handed over the books they had bought, received autographs, and thanked the protagonist.

There are many people who sign it, and every time He An signs He An, he has to swipe the mouse, and it keeps repeating mechanically, but everyone's smile and gratitude are different, which makes people feel that this matter is meaningful.

A shabby, homeless man comes in front of the protagonist, his hands empty.

The protagonist bows his head and prepares to sign it, but finds that the other party has not handed over the book, and is a little stunned.

When he looked up, he found that the expression on the face of this homeless man was hideous and depressed, as if with bitter hatred.

He An was stunned for a moment, because the face of this homeless man was very different from the poor man who kidnapped the protagonist's mother at the beginning, but the expression on his face felt very familiar.

The figure of the homeless man seems to block out the light, and numbly, without any emotion, he pulls out a sharp knife from his wide pocket and stabs it into the protagonist's chest!

The screams rang out and the scene was chaotic, but the voices quickly moved away from the protagonist, and the picture swirled and quickly blurred.

With a "snap", the blood-stained book fell down, which happened to cover the protagonist's face, and the "struggle and prosperity" on the cover looked inexplicably ironic.

Before the picture goes black, the protagonist hears a very slight, but clear, sentence from the homeless man.

"Liar."