Chapter 237: In the regular story mission
Of the three factions, the Imperial side has the most difficult mission. While only the envoy needs to be killed to complete the mission, and theoretically there is no need to kill players from other factions at all, this is almost impossible to do. In most cases, you'll need to face players from the other two factions one after the other, as even if Imperial players can kill Merchant Alliance players, it will be difficult to quickly kill the Envoy before the Arcane Council players arrive.
If the Imperial player is not strong, and the protracted battle with the merchant alliance player will even need 1v2, then the mission will basically fail.
The difficulty of the Shang Alliance is medium, the player must not stay too far away from the envoy, and the envoy and the player must not die, otherwise the story mission will fail.
The difficulty of the Arcane Council side is the lowest, and the player's story mission officially starts after the envoy is intercepted, as long as the envoy and himself are not dead, the story task can be completed, and there is a merchant alliance cannon fodder in front of him to help him do the task, and if you are lucky, you can directly lie down and win.
Even if the merchant alliance players can't solve the interceptors of the imperial side alone, they can rush to cooperate with them as soon as possible and carry out 2v1, so the task is easy to complete, and the survival of the merchant alliance players is not directly related to the success or failure of his mission.
This difficulty setting is obviously set for the gains and losses of the three factions after the Sardinian plot.
In the first server, the Imperial side makes the most profits, so the story missions are also the most difficult.
Although the Shang Alliance failed in the fight for Sardinia, it did not lose any other ground, and the difficulty of the story mission was medium
The Austro-French Council not only failed in the fight for Sardinia, but also lost Cily, which suffered the most and the story mission was the least difficult.
After accepting the task, the uneducated master needs to choose the interception method. That is, by land or by sea.
He had a boat, and he bought it for the merchants. It's also a sloop Kirk's ship, but he's not an envoy's kind of converted ship. Both magic cannons are there, but he still needs to buy the Grey Crystal if he wants to use them. (Warcraft Space will only open on January 6th)
Because it has not been modified, his ship is certainly not as fast as the envoy's ship, so it will be difficult to catch up, and it is basically impossible to get it done at sea, so he has to change to a better ship.
But the ship of the next level needs 1 gold and 90 silver, and the personal economic situation of the uneducated master is still relatively embarrassing, and he has spent a lot of money to acquire skills, and he can't take out so much money at present.
And even if you can buy a boat. He also needs to hire some sailors with strong combat effectiveness, recruitment costs, maintenance costs, magic crystal costs, ship costs, and maybe the cost of repairing ships afterwards, this investment is too great, and the uneducated master gave up the choice of naval warfare without hesitation.
After choosing the land war, the uneducated master entered the independent plot space and was teleported to the territory of the Arcane Council.
He opened the large map, found the envoy's movement route and current location, and began to move in that direction. The distance is still relatively far, and there are some NPC enemies blocking the way along the way, of course, players from the other two camps also need to deal with the enemies that stand in the way when they advance.
This is actually a test of the player's route choice and combat effectiveness. If the Imperial player advances too slowly, the envoy may not be able to see it.
But overall, Imperial players can cut diagonally. In order to protect the envoys, the Shang Alliance could only move at the pace of the envoys. The Emissary is definitely not as fast as the player, so it's easier to intercept the Emissary halfway.
The uneducated master's [magic trapping] is of little use in this situation where you need to travel at high speed. However, his level is there after all, and although it is slightly less efficient, the speed of advancement is still above average.
It took half an hour for the uneducated master to finally arrive near the route.
He opened the map again, and found that he was now in front, and he was relatively close to the envoy, estimated to be less than 3 minutes away.
The uneducated master didn't rush over, in order to speed up the journey, some of the skills with a long CD time have been used up, so he has to wait for those skills CD to intercept, and from now on, he will only use some skills with shorter CDs when he encounters NPCs in the way. In addition, he needs to lay traps in advance of the envoy's path.
He continued to walk, and when the skill CD was almost complete, and the traps were all set, he began to stay where he was, waiting for the envoy to arrive.
The uneducated master planted a total of 5 traps, including 3 magic traps and 2 regular traps.
The power of the two regular traps is relatively average, and the trigger range is only 3*3 yards, one is a loop, which can make the enemy be suspended in place for 1.5 seconds, unable to move, and the perspective will be reversed, and the other is to deal a small amount of physical damage.
Both trap skills are skills that can be learned by the Hunter or Hunter pro from the Skill Mentor. However, the total limit of 5 traps and the trigger range of individual traps have been expanded from 1*1 yards to 3*3 yards, which shows that the uneducated master has learned several passive trap enhancement skills.
2 of the 3 magic traps are range magic, the range is relatively large, and the rest is a single winding trap for up to 4 seconds, although the winding effect can only make the enemy unable to move, but the opponent's casting and attack are not restricted, but thanks to the effect of [magic trapping], the single magic trap is a range of 5*5 yards.
After a while, two figures came into the eyes of the uneducated master, one was an envoy, and the other was a player of the Shang Alliance.
The moment he saw the players of the business alliance, the uneducated master's heart tightened, a female character, holding a pale green longbow, and the very feminine ID of "Pale Moon Sorrow" was also very familiar. (Professions cannot be seen by direct observation, but you can enter the game ID to query in the ranking list system, and those with too low rankings cannot be found.) )
The next moment, he remembered where he had seen this ID, it was the player on the archer class rank leaderboard, the 9th player in the hunter class.
But this ID is famous not because of its ranking, but because this guy is a shemale player, obviously a big man with a big foot, but he especially likes to play female characters, he not only spent more than 10 hours polishing when pinching people, but also deliberately used the voice changing software that comes with the game in "Choice" to change the female voice to speak.
But the light moon is not to deceive people, he has a very high level of play, there is no need to deceive things, and as long as a player asks him, he will answer the real gender in secret words.
He used to play other online games, and he bought whatever women's fashion was officially released, and spent a lot of real money for this, so it can be seen that there is no shortage of money, and liking to pretend to be a woman is completely his personal bad taste.
It is for this reason that in the third week of the launch of "Choice", he was exposed on the forum, because he is in the same profession as himself, and the uneducated master has also paid attention to him, and he has read the breaking news post, so he is very impressed.
PS: I was busy with a day's work, and I didn't get home until 6 o'clock in the evening, and there was a chapter in the evening.
By the way, I recommend a friend's book, "Broken Dawn", http:///Book/1001418284.aspx. (To be continued.) )