Chapter 170: The Battle for the Sardinia Territory 11
If the cavalry hitting the wall and falling off the horse reflects the hardness of the earthen wall, the next thing to show is the durability of the earthen wall.
After blocking about 10 cavalry in a row, the durability of one of the 4 walls was consumed, and then disappeared as a whole, which of course has the reason that the collision power and destructive power of the low-level cavalry are completely incomparable to that of the high-level cavalry, but the high durability of the earthen wall itself also plays a big role.
As soon as this earthen wall broke, a gap of 30 yards immediately appeared, and the cavalry behind immediately followed suit.
Because the cavalry has already rushed in, it is no longer possible to use the earth wall to plug the gap where the enemy already exists, but Yun Xiaohan has been prepared for this for a long time, and as soon as the earth wall is broken, he immediately asks all players with range skills above 30 yards to set fire to the gap, and uses crowd control skills to limit the influx of enemies.
After the cavalry passed through the gap, the original cavalry formation could not be maintained, and the personnel became extremely dense, which allowed the players' area of effect skills to hit more enemies.
Although most players' control skills are not particularly strong, because the enemy is not strong, the additional resistance of the cavalry formation is gone, the range deceleration skills can play a good effect, and the probability of falling off the horse of hard control skills is also relatively high.
It can be said that taking advantage of the entry restriction of this gap makes enemies need to queue up to enter, which not only reduces the speed of enemies sharply, but also creates excellent output conditions for players.
In order to pass through this gap, nearly half of the cavalry that the enemy has passed have fallen off their horses, and the speed of other cavalry has also dropped to about 1/3 of the original under the superposition of multiple deceleration skills, and the blood volume has generally been knocked out a lot, and even 1/5 has entered the state of residual blood, and the cavalry and horses that have fallen off the horse have also hindered the enemy's advance.
In the short distance of about 10 yards from the first earthen wall to the second earthen wall, the enemy cavalry paid the loss of nearly 100 cavalry falling from their horses.
When the enemy starts to storm the second dirt wall, most players still repeat the previous operation, but because the distance is 10 yards, some of their skills that they didn't have enough range before can be used, although some players have not used the skills in the previous round yet, but overall, both in terms of overall output and control.
Yun Xiaohan didn't care about the results of the players at this time, he immediately commanded the Tufa Group 3 to lay a third earthen wall again 15 yards in front of the player group, and at the same time asked the "greasy group" in the tactical team to use skills to control the gap after breaking the wall.
The core of the "Greasy Group" is 4 "Water Mages" with [Greasy Technique], they can create a square greasy area with a radius of 15 yards * 15 yards, enemies who pass through this area need to pass the agility check, and if they fail the check, they will slip and fall for 1 second, and if the player continues to walk in the greasy zone, they will also be subject to the agility check of wheels/2 seconds, but the check will also slip.
If you pass the test but the agility value obtained by rolling the dice does not exceed 1 time of the verification requirement, it will be slowed down by 80%, if it is more than double, it will only be slowed down by 40%, and if it is more than 2 times, it will not be affected. (In addition, this skill is affected by the player's weight and stability of the lower handset)
It can be said that this skill is a very disgusting skill for early players, as well as for players who don't learn agility attribute growth skills, but the cast range of this skill is much closer than that of [Earth Wall Technique], only 20 yards range, and the duration is much shorter, only 10 seconds, and after getting out of the greasy zone, the slowdown effect is gone.
In addition, this skill cannot be thrown directly at the enemy's feet, but only in the path that must be taken.
[Greasy Technique] is not very easy to use in individual battles, and in the later stage, with the improvement of player attributes and the popularity of long-distance displacement skills, its role will be weakened a lot, but it is indeed a magic skill in large-scale team battles in the early game, especially suitable for dealing with NPCs.
Now, as long as 2 players with [Greasy Technique] work together, they can seal possible gaps, which can undoubtedly be extremely useful.
Due to the fact that the enemy cavalry was greatly reduced, the impact force was sharply reduced, and the damage caused to the earthen wall was also reduced a lot, and the earthen wall was broken for a long time, but on the contrary, the probability of its own counter-injury and falling horse after the impact was also reduced a lot.
However, this time, I don't know if the enemy learned wisely, or if it happened to be a coincidence, although it took a lot of time, the two walls near the middle of the second wall were broken one after another in a fairly close time, and the gap suddenly doubled.
And the very few cavalry who chose to go around also bypassed the sides of the first wall at this time.
Yun Xiaohan did not panic, and so far, his tactical responses have been very effective, which gives him great confidence.
In addition, at the moment when the two earthen walls collapsed, the four mages of the Greasy group completed their task well, perfectly sealing the gap completely.
With this result, failing the university language as the captain of the greasy group should be the first to take the lead, and he had already drawn the casting range of the four water mages according to the marginal line of the earth wall before the wall collapsed, and stood in position.
After the second earthen wall was accidentally broken, he also reacted quickly and cooperated with another player to seal the gap as soon as possible. Whether it is its preparation in advance or its adaptability, it makes Yun Xiao cold and praised.
As soon as the greasy technique was spread on the ground, it exerted a great effect, although the agility of the horses was not low, but the cavalry who passed the greasy technique still had 1/10 of the first time to slip and fall, and the result of this fall was naturally to fall off the horse, and the vast majority of the other cavalry who did not slip were slowed down by 80%, only a few were slowed down by 40%, and none of the cavalry were completely unaffected.
Don't look at the probability of 1/10 is not high, but even if it is close to the periphery of the greasy zone, and at the same time only 40% of the cavalry is slowed down by 40%, it will have to go through at least 1-2 agility checks in the greasy zone, and more cavalry will have to go through 3-5 rounds of agility checks, which greatly increases the probability of slipping.
What satisfies Yun Xiaohan the most is that enemies in a slippery state will increase the critical hit chance by 50% when attacked, which makes the player's damage also greatly increased. In addition, the first group of enemy cavalry to rush into the greasy zone were all killed before they could break through 1/3 of the greasy zone.
This result not only made Yun Xiaohan think at ease, but also made the other players in the Imperial team full of confidence in Yun Xiaohan's command and tactical arrangement.
Players are very affected by emotions, and once they have confidence, their operation level has improved a lot.
The little resistance to Yun Xiaohan's command that still existed was even less to almost nothing. This, in turn, affects the coordination between players and increases their recognition of mid-level commanders in subsequent battles.
In fact, players are equivalent to "thieves", lacking restraints, without a mature and reliable command system, because death has nothing to lose and is not afraid of death, but can only fight a tailwind battle, once the battle situation is not smooth, it will collapse completely.