Chapter 169: The Battle for the Sardinia Territory 10
In fact, Yun Xiaohan made 2 big mistakes before, the first mistake was because of the distance limit in the chat room, when arranging the reconnaissance of the elite team, he did not let the reconnaissance go too far, for fear that they would not be able to contact each other. In addition, seeing that Cagliari City was close at hand, Yun Xiaohan was careless and asked the elite team to come back and enter the city together in advance.
Now that I think about it, it is completely possible to reconnoiter farther, so that there is more reaction time, even if a battle breaks out and some squads can't come back, or some squads don't have a chance to enter the city, it's better than being so passive.
It's still inexperienced, and in the online games I've played before, I won't limit the contact distance at all, Yun Xiaohan thinks too much, and hopes to take care of it, but it makes things worse.
Another mistake is the terrain problem, the reconnaissance team is sent, and Yun Xiaohan also specially told him to pay attention to the direction of Cagliari Port as much as possible, but the question is, which direction is Cagliari Port?
The players' maps are not opened, they are all shrouded in fog, and the players have never been to the port of Cagliari before the plot, but only followed Lena to land on the coast, and most players have not even entered the secret passage, let alone the city of Cagliari.
This directly led to the fact that the 5 reconnaissance teams were all as random as headless flies, and 2 teams ran together.
No matter how strong an elite player is, he is just a player, he is a game nerd, not a well-trained scout!
Yun Xiaohan himself also made the mistake of taking it for granted, in the final analysis, the players lack sufficient military literacy, and there is no relevant game experience, how can the previous games need to go through such a long march, and the maps of those large-scale team battles are much smaller than the campaign maps of "Choice".
In reality, soldiers can step on the dot carefully, but in the game, how many players will spend hours stepping on the dot slowly? Many things, even if understood, are difficult to do.
Putting his frustration behind him for a while, and seeing that the players had come together, Yun Xiaohan began to command further.
It is difficult to make specific arrangements for large troops, only one direction can be given, and only elite squads and a few tactical squads with special functions can make detailed adjustments.
The first thing Yun Xiaohan has to do is to find out a few special tactical teams, and then stand in a relatively safe and independent position, so that they can see each other, only when they are close enough, it is possible to observe the casting effect of teammates and hear the captain's shouting, and the relevant command and tactics can really play a role.
Yun Xiaohan had already arranged these squads when he was marching before, he numbered the 5 earth mage teams and the other 6 tactical teams, and then asked the captains of these squads to number the team members.
With the number, it is possible to cast skills sequentially, so that obstacle skills can cover the target range, otherwise the skills will be released in a swarm, not to mention that they cannot cover the desired position, and it may be overlapped, and it will not have a very good effect.
After finding out the tactical team, Yun Xiaohan arranged some shield battle groups on both sides of the tactical team, and did not let the shield battle group block the front of the tactical team now, because he was afraid that they would block the vision of the tactical team, so that the spell effect would be difficult to guarantee, anyway, it was only a few steps, and it was not too late for an enemy to rush over and block it.
The 10 elite squads Yun Xiaohan didn't care, and all of them were handed over to the Necromantic Judgment to be responsible, in fact, as long as they played freely, they had only one responsibility, which was to quickly kill the cavalry that rushed into the player group.
If the means prepared by Yun Xiaohan to deal with the charge of the cavalry group are effective, I believe that there should not be too many fish that slip through the net, and the 10 elite squads can still quickly kill a small number of cavalry.
What made Yun Xiaohan breathe a sigh of relief was that perhaps because of the difficulty of the battle, there were no challenge-level enemies in the enemy's cavalry group, only a very small number of champion-level cavalry, almost all of them were elite-level cavalry, and there was no such high proportion of high-level enemies in the battlefield at all.
As the lowest-level cavalry, the elite-level cavalry is far from being able to compare with the high-level cavalry, which makes Yun Xiaohan a little more confident.
Time was tight, and a few arrangements were barely arranged, and some of the enemy cavalry at the front had already rushed to a distance of less than 100 yards from the Imperial player base.
Yun Xiaohan immediately put down what he was doing, began to calculate the distance and movement speed silently, and shouted loudly "Tufa Team 1" to prepare.
When some of the cavalry at the head rushed to about 50 yards, Yun Xiaohan asked the Earth Law 1 team to start casting the [Earth Wall Technique].
[Earthwall] and [Ice Wall] are somewhat similar, but the effect is much better, and the difference between the two is 3 times in terms of hardness and durability alone.
In addition, in terms of duration, the [Earth Wall Technique] is also much better than the [Ice Wall Technique], the former can last for 45 seconds, while the latter can only last for 15 seconds.
In terms of length, the former is also twice as long as the latter, with the Earth Wall being 30 yards long and the Ice Wall being only 15 yards.
Only the cooldown time of [Ice Wall] is more advantageous, the former is 1 minute and 20 seconds, and the latter is 35 seconds.
"Tufa Group 1" is a combination of 4 Tufa and 2 priests, under the command of its captain, 4 earthen walls are placed in rotation in order of 1 to 4, one person in front of them is placed, and the second person is placed again, so that the earthen walls can be connected together.
The cast range of the Earth Wall is 30 yards, which is enough for the Dirt Spells to place a wall of Earth. When Dirt 1 is finished, Earth 2 casts the second Dirt Wall after the first wall.
The second earthen wall had not yet been placed, and the cavalry at the front had already crashed into the earthen wall.
The cavalry did not try to bypass the earthen wall, but it was difficult to get around because the four earthen walls were quite long together. In addition, because they rushed too fast and the distance was short, it was too late to slow down after the earthen wall was released, so they hit it directly.
The Challenge-level Baron hitting the ice wall is only half the speed and the HP is reduced by 2%, which is completely different for the elite-level cavalry who is 2 levels lower than the Challenge level.
As soon as it hit the earthen wall, the cavalry fell off their horses, losing 30% of their health, losing half of their health, and both men and horses were stunned for 3 seconds.
And that's not the most troublesome, the most troublesome is the stampede that follows closely.
Although the cavalry in the rear has tried their best to avoid it, it is inevitable that they will trample on the fallen allies, and they will lose 20% of their health if they step on it once.
After 3 seconds, the man and the horse recovered from dizziness, and the horse began to run back directly because of the serious injury, and the man hurriedly stepped aside. This person and horse have a great impact on the follow-up cavalry, because they need to be avoided, and if they are hit in time, they will still lose blood, but the amount of blood lost is not as much as being trampled.