Chapter 376: The Preliminary Plan for the Haunted House
Wednesday, January 5th.
Chen Kangtuo and Hao Qiong were sitting in the coffee area of the Touchfish Internet Cafe, one holding a laptop and typing on the keyboard quickly.
Both of them looked like they were well-thought, their fingertips didn't stop for a moment, and only occasionally when they were sorting out their thoughts, did they have time to stop and take a sip of the coffee on the table.
The two of them are working on a haunted house plan.
During this time in the United States, everyone's experience was like a dream, just a nightmare.
The "Foggy Mountains" State Mental Hospital, the former site of an abandoned hospital, is also known as the scariest haunted house in the world.
In these five days, the tourist team experienced this haunted house "in small quantities many times", and the bitterness was simply indescribable.
I am so impressed, I feel too much, and even in recent days, when I dream every night, I can often "get some new insights" and "relive some vague memories".
Therefore, after returning to Jingzhou, Chen Kangtuo and Hao Qiong were full of thoughts, and they couldn't wait to write down their experience of visiting and use it to be in charge of the haunted house project.
However, it is not a copy, but a critical absorption.
I wrote all day yesterday and another morning today, and under this efficient working mode, the basic plan has been almost written.
"Come on, let's take a look." Chen Kangtuo proposed.
The two men sent each other the documents they had written in their notebooks.
From the time they came back to the present, the two people have not communicated much, mainly to avoid interfering with each other's ideas.
Two people each come up with a plan, and after full discussion, the two plans can be combined to achieve the best effect.
Of course, there is a consensus on the plans of the two, that is, the general direction of the construction of haunted houses that Mr. Pei once proposed.
Mr. Pei's opinion must be the core standard and cannot be violated.
"Let the bold have nowhere to spend money, and let the timid people be discouraged", this is Mr. Pei's original words.
After Chen Kangtuo and Hao Qiong went through the standard process for reading comprehension, they roughly summarized the following two key points:
Three projects were opened, and the level of terror was gradual;
With discounts and refunds, charge less for the brave and more for the faint-hearted.
In this way, it can not only ensure the reputation of the haunted house, but also ensure the profitability of the haunted house, while taking into account different customer groups.
It's just that the two of them have never had a good idea of what kind of project to do.
That's why we need to go to some successful haunted houses.
Now, the material is there, the fright is there, and the key depends on the specific plan.
The two of them went through each other's plans.
Chen Kangtuo was a little surprised: "It seems that we have a consensus in many aspects, maybe because we have all worked in the game industry, so we are used to solving problems with game thinking?" ”
Hao Qiong nodded: "Well, maybe." ”
The plan of the two people, there are a few points that involuntarily think of together.
The first project, which is not very terrifying, is suitable for multiplayer social games.
Chen Kangtuo's idea was to make a more classic horror room escape, while Hao Qiong's idea was to change the gameplay of "BE QUIET" and make it a live-action version of "BE QUIET".
Of course, neither of them has a good idea so far, but they have a simple general direction.
The second project, with a moderate level of horror, is used for the transition to the third and is basically single-player.
The venue of this project can be small, but the horror effect must not be bad, and only those who pass this project are eligible to challenge the third project.
The two people have the same opinion on this project, both of which are to use a narrow space of a few square meters or more than a dozen square meters as a solo experience.
It's just that Hao Qiong added that you can use a container to do it, and the interior of the container is decorated with various scenes, and pulleys are installed below, so that several different items can be adjusted at any time, so that players can't guess which project they want to experience.
The third project, the most terrifying, is dedicated to restoring the experience of people in the "Foggy Mountain" mental hospital.
However, the plan given by the two people is not quite the same as the routine of the "Foggy Mountain" Mental Hospital.
At present, most haunted houses are not so perfect in terms of rhythm.
Some small haunted houses in China are basically a route, from beginning to end, and there is no additional exit if you want to leave halfway, so you can only continue to walk.
But fortunately, there will be no staff interaction in this relatively simple haunted house, and the fright is not so strong, and almost everyone can walk the whole way.
Larger haunted houses, on the other hand, have a longer process and a higher level of scare, so they need to leave enough safety exits for tourists to leave at any time if they can't hold on.
Of course, it is also necessary to install enough monitoring to observe the status of visitors in real time.
For super-large haunted houses like the "Kiriyama" Psychiatric Hospital, it is natural to arrange more safety exits, and there must be staff on standby at any time to take out tourists who can't hold on.
But after visiting this haunted house, the two of them both had a common idea: this haunted house is too much for ordinary people to hold onto, it's too wasteful!
In fact, on the first day of the crowd's visit, the challenge to the haunted house did not go well.
Bao Xu and Hao Qiong persevered for less than ten minutes before retreating, and the longest time was Lin Wan and Li Yada, who held on for more than 20 minutes.
Of course, Li Yada was completely forcibly dragged by Lin Wan to hold on for so long, otherwise she might have retreated as soon as she entered.
According to observations, this reaction is not unique.
After most tourists bought tickets, they were frightened after watching the short film that rendered the atmosphere in the waiting area, and they couldn't stand it not long after entering the door.
Chen Kangtuo and Hao Qiong agreed that it was a pity.
It would be a waste to go to great lengths to make such a horrible haunted house, but to dissuade more than half of the tourists before entering the door.
As the saying goes, pigs have to be fattened and then killed.
Just like the game, if you make a suffering game, someone is dissuaded at the first level, which is normal, but if more than half of the people are dissuaded at the first level, it can only be said that there is a problem with the difficulty setting.
The difficulty should be gradual, even if you make the players suffer, you have to master the degree of goodness, and you can't really abuse them.
If your haunted house has no brains to copy the routine of the "Foggy Mountain" Mental Hospital, there will only be one result, that is, no one cares.
Because the "Foggy Mountain" mental hospital has a reputation as the most terrifying haunted house in the world, and the passenger flow is guaranteed.
The haunted house is built on the outskirts of Jingzhou, which is not well-known in itself, and it is impossible to attract tourists from all over the world to play for the time being.
So, every tourist is important.
Chen Kangtuo and Hao Qiong each came up with some solutions.
Hao Qiong's plan is to sell tickets that can be entered multiple times, and at the same time deliberately reduce the initial level of terror.
In the initial process, arrange some links that are more fun, but the level of horror is not so high, and find a way to keep the tourists first.
At the same time, each ticket can be entered multiple times, and the ticket price can be set higher, which is equivalent to giving tourists a certain buffer time, so that they can calm down before entering the challenge.
Hao Qiong did this in the United States, in fact, the first time was very terrifying, I didn't remember what I was playing at all, and the whole person was in a state of complete confusion.
But after entering, with a certain psychological expectation, the haunted house becomes interesting.
But normal tourists, it is impossible to queue up again, pay for tickets again, and suffer a second time, so naturally they can't experience this feeling.
Therefore, Hao Qiong thinks that the ticket can be directly set to multiple entries.
In this way, even if some tourists are temporarily frightened, since the ticket is still allowed to re-enter, then after a while, his mentality calms down and he will come to play a second time.
In this way, you can gain a group of repeat customers.
Chen Kangtuo's plan is to design the haunted house as a circular route, with a safe house in the center.
After each small stage is passed, players can enter the safe house to rest, which can be used to adjust their emotions.
Like the "Foggy Mountain" psychiatric hospital, most people can't stand walking around the haunted house for more than an hour in one go, which means that most people can't browse the whole process of this haunted house.
This can be said to be a serious waste of resources.
Therefore, Chen Kangtuo feels that some in-game practices can be used to solve this problem.
Many horror games have settings such as "save points" and "safe houses", which are designed to allow players to rest and relieve their tension before moving on to the rest of the process.
Therefore, Chen Kangtuo felt that the mechanism of the safe house could be added to the haunted house, so that players could constantly adjust their mentality during the game and not be easily deterred.
Although the plans of the two people are different, they are not in conflict and can coexist.
Hao Qiong finished reading Chen Kangtuo's plan, and was a little worried: "This arrangement, will our haunted house be cleared soon?" If tourists can clear the customs at the first time, surely they won't come back a second time, right? ”
Chen Kangtuo shook his head: "I don't think the ultimate purpose of the haunted house is to scare tourists into being unable to clear the customs. What's the point of a tourist being scared off at the first level, no matter how good and terrifying your subsequent process is? ”
"Allowing visitors to make the whole trip naturally has a lot of opportunities to scare them."
"In fact, regardless of whether visitors have completed the whole haunted house, they will most likely not enter the same haunted house."
"If most of the tourists are scared off at the beginning, then their evaluation of haunted houses will definitely not be very high, which is not conducive to word of mouth. Other new visitors have seen reviews saying that the haunted house scares people away from the beginning, and most of them will be persuaded to quit. ”
"In this case, finding a way for tourists to play for a while, step by step, to leave them with some deep impressions and thoughts, is more conducive to our reputation and attract new tourists."
Hao Qiong thought for a while and nodded: "Well, that's the truth." ”
"Then should we report the progress to Mr. Pei first, or come up with the detailed plans for each project first?"
Chen Kangtuo said: "All the detailed plans will definitely not come out at once. The first and third projects are both difficult to design, which occupy a large space and have complex gameplay, which requires long-term consideration. ”
"For these two big projects, we will roughly set aside the space first, and while recruiting people, we will slowly carry it out."
"The second project is composed of many small projects, which is relatively simple and easier to do, so let's finalize the second project first. Then show the whole plan to Mr. Pei. ”
"After Mr. Pei nodded, we can start construction, and during the construction of the second project, we will slowly consider the first and third projects."