Chapter 518: A Numerical Problem in "Struggle" (20,000 Words for Votes!) )
Zhang Yu was stunned for a moment: "Mr. Pei, the cost price of 400 yuan is not necessary, and it is difficult to add up to this cost......"
Pei Qian frowned: "Can't add it?" How could it not be added? ”
"Make the box bigger again, find a well-known artist to design the shape, inlay a gold edge, and then polish the texture of the material......"
"Aren't you willing to spend money when you make a shared phone booth? How do you get back more and more? ”
Zhang Yu was very ashamed to be criticized by Mr. Pei: "Okay, Mr. Pei, then I will do what you said." ”
He Desheng's expression became very exciting.
He originally thought that Mr. Pei would not be optimistic about this project, but Mr. Pei not only quadrupled the money to be invested, but also raised the price of this thing from 260 to 488!
By all accounts, it's not worth that much money!
He Desheng felt that this thing was at most a boring gadget, and if it was sold for forty or fifty yuan, maybe someone would buy it and play with it.
But sell for 488......
Who will buy it?
Although the shape of this thing is unique, it is not particularly beautiful, and it is not interesting, except for people with strange ideas like Mr. Ma, no one should be idle and have nothing to do to raise the bar with it for a few hours, right?
Even if there are some boring rich people in this world, it is impossible to sell 20,000 units!
If it can't be sold after mass production, and all of it is backlogged in the warehouse, isn't that a pure loss?
He Desheng originally wanted to say something, but after thinking about it again, since Mr. Pei spoke, there must be a way.
So, don't talk too much, watch and learn hard.
Pei Qian patted Zhang Yu's shoulder, and the appreciation on his face was overflowing.
That's great!
It seems that the previous shared phone booth was just a misunderstanding, and this great inventor is still very trustworthy!
If there are ten more inventions like this that can't be sold, Mr. Pei will easily lose 80 million, and it will also occupy the warehouse space, which is simply too comfortable!
……
……
Friday, May 13.
Tengda Gaming Division.
Hu Xianbin raised his head and drank the coffee in the cup and continued to work.
Now Tengda's game department is divided into two teams, Hu Xianbin led a group of people to develop "Struggle", and Min Jingchao took another group of people to run GOG and fight wits and courage with ioi.
There is already a clear difference between the styles of painting on both sides.
On Min Jingchao's side, various heroes are hotly discussed every day, and the atmosphere is very lively; On Hu Xianbin's side, all the staff are dull.
The main reason is that the development of "Struggle" itself is already very difficult, and during the development process, I still feel that all kinds of scars have been revealed, and my soul has been seriously damaged, and this atmosphere cannot be active.
Hu Xianbin's game script is still being perfected and has not been fully finalized, but the original drawings of all the game characters have basically been completed.
I have to say that Ruan's efficiency is fast.
Hu Xianbin saved the document, and then opened the atlas that Ruan Guangjian had sent a few minutes earlier.
It's just that after looking at them one by one, the more I look at them, the more confused I become.
The characters in these games include poor protagonists, rich protagonists, poor parents, rich parents, poor bosses, rich bosses, and many more, a whole bunch of them.
Because the actor is selected first and then the original painting is drawn, according to the original plan, it should be a little beautification and retouching on the basis of the actor's appearance.
However, the batch of original paintings that are now handed over to Hu Xianbin have a feeling of overexertion.
All of these images are expressed in more exaggerated and extreme ways, and some of the characters are even very strangely drawn.
For example, the poor family is all overweight, especially the mother of the poor family, looking at the body size is almost 300 pounds.
The motion capture actor is obviously not so fat, and when the motion capture is completed, some special methods may be needed to simulate this excessive fat state.
In addition, the rich protagonist is a little too handsome, completely like the super-first-class stars in Europe and the United States, and the whole person is glamorous.
And the poor protagonist is not only mediocre in appearance, but he can see obvious flattery in his demeanor, and there seems to be a trace of resentment hidden.
These two expressions are forcibly blended on the face of the poor protagonist, and they are so clear that one can instinctively feel a sense of discomfort.
In other words, Nguyen Quang Jian almost clearly wrote the deep characteristics of these characters on his face.
After receiving this batch of original paintings, Hu Xianbin's first feeling was that it was inappropriate.
He was a little puzzled, how could Ruan Guangjian make such a low-level mistake?
As a result, Ruan Guangjian said that this was all requested by President Pei.
So Hu Xianbin immediately began to figure out if there was any deep meaning in this.
"The downside is that it reduces the realism of the game."
"Pros...... Will the more bizarre art style and characters highlight the characteristics of the characters and deepen the impression of the player? ”
"Can a face-painted image play a symbolic role, making it easier to highlight the subject?"
"Anything else...... Can't seem to think of it. ”
Hu Xianbin tried hard to interpret it, although he also decoded something, but he didn't think it was particularly convincing.
Considering that the development task of "Struggle" is very heavy, and there is not so much time for too in-depth interpretation, Hu Xianbin had to give up for the time being.
Anyway, when the game is released, everything will be revealed.
All the original drawings have been checked and ready to be outsourced to make the model, and the motion capture actors can be arranged to start the motion capture performance.
After simply smoothing out his next work, Hu Xianbin once again focused all his energy on the game's script.
In the process of writing the script, Hu Xianbin encountered a very serious problem that had plagued him for two days.
It's amazing to say that he actually encountered a numerical problem in this game.
It stands to reason that there is no numerical problem with this game, but it just magically appeared.
Everything is going well with the rich version, the problem is with the poor version.
According to Mr. Pei's request, the poor version has only one ending, which is to let the cycle of poverty continue forever.
Originally, Hu Xianbin didn't think there was anything wrong, which was very logical, but the problem was that the wealth obtained by the rich protagonist and the poor protagonist had to be accounted for in the game.
There must be an approximate figure of how much money the poor have, how much money they need to spend on basic living, and how much they can earn after working, otherwise there will definitely be players who will pick on them.
If a joint node and the plot arranges that the poor don't have enough money, so it eventually leads to the end of a vicious circle, then you have to find a way to ensure that the poor player's money is really not enough.
But Hu Xianbin calculated, theoretically speaking, the poor protagonist has more money than imagined, and in the end it should not fall to such a miserable ending.
The poor route, the player also has to make a lot of choices, some have high incomes and some have low incomes, but even if they completely choose the choice with high income, in the end it is still the end of the poverty cycle.
But judging from the data, after choosing the right choice, the poor should be much richer and happier than his parents.
The ending can't be changed, because Mr. Pei has already made it.
So there is a paradox: if you continue to do this, the rationality of the game is lost.
As a plot-oriented game, if the rationality of the game collapses, it will be all over, and word-of-mouth sales will collapse.
Therefore, Hu Xianbin is like a great enemy, and he feels that he must solve this problem in order to be practical.
After thinking about it for a while, I still didn't have a clue.
Hu Xianbin opened the original painting of the character again, flipping through it aimlessly, wondering if he could find some inspiration from it.
The rich protagonist is dressed in a suit and leather shoes, glamorous, and at first glance he is a carefree upper-class person, and the special gold logo on the wrist of the suit is very eye-catching, obviously a luxury brand.
The two L's in solid gold capital letters are stitched together in a symmetrical way in the center, and at the same time they are artistically exaggerated, and they look very designed.
Hu Xianbin didn't care, continued to flip through it, and turned to the original painting of the poor man after he went to work.
After going to work, the poor man carried a black briefcase in his arm, and if you looked closely, you would find that the logo was faintly visible on the briefcase, which was also two L's in pure gold capitals.
Hu Xianbin seemed to catch something, and turned forward again, seeing the shoes that the poor wore when they were in college.
The shoes also have this logo on them.
Hu Xianbin continued to flip back and found that almost sixty or seventy percent of the people in all the original paintings had this logo on their clothes.
The rich have all of them, and only the poor have the better economic conditions to have this logo.
This makes sense, after all, such a luxury brand is unlikely to be affordable for the poor with low incomes.
Hu Xianbin was able to roughly guess what Ruan Guangjian thought when he was creating.
These motion capture actors are wearing everyday clothes when taking pictures, and these costumes on the original paintings are all redesigned by Ruan Da Lao according to the wealth class in which these characters live.
And in order to highlight the characteristics of the rich, it is obvious that some luxury brands need to be used.
Therefore, Nguyen Quang Jian created a fictitious brand based on the existing luxury goods as a decoration for the characters in these original paintings.
As for why there is only one brand...... Apparently because there is no point in drawing an extra sign.
Players' memory when playing games is limited, and if it is two brands, players are likely to not remember and will be confused.
So, in line with the principle of simplicity and practicality, it is enough to have one brand of clothes in the game: the brand marked with two golden L logos is a luxury brand, while the others without a logo are cheap miscellaneous brands.
This is a very normal and natural design, and when Ruan Guangjian painted it, he probably didn't think about it so much.
But looking at these pictures, Hu Xianbin suddenly caught a hint of inspiration.
His original intention was to find a justification for the poor to spend all their money.
According to Hu Xianbin's previous calculations, if you only buy daily necessities and affordable goods, and make most of the choices right in the game, the poor will definitely be able to save their wages and improve their lives.
But in order to achieve the end of the poverty cycle that President Pei has set for him, the poor must be forced to spend the money.
Now, there is plausibility.
It's bags, shoes, clothes, jewelry, cosmetics, and so on for these luxury goods.
If you buy these things, your salary will not be enough!
Hu Xianbin let out a sigh of relief, and finally patched the loopholes in the game.
There shouldn't be any players picking on the thorns now, right?
Hu Xianbin added the cost of these luxury goods and found that the estimated wealth of the poor was immediately insufficient, not only did he have nothing left, but he was also enough to go into debt.
"Alright, perfect solution!" Hu Xianbin clapped his hands excitedly.
Although this treatment seems a bit sloppy, the rationality of the game is successfully resolved.
He didn't think much of it, after all, this was not the core content of the game, it was just a detail of the life of the poor and the rich.
Most players won't even notice this.