Chapter 640: Pawnshop and Territory Contribution
In general, the pawnshop is based on the evaluation of NPCs, and the player's opinion is only an auxiliary, that is, the NPC gives a benchmark price, and then the player in charge of the pawnshop raises or lowers it on this basis, but the difference cannot be too large, and if the difference is too large, it will be handed over to a higher level of NPC. Pen "Fun" Pavilion www.biquge.info
Pawn shop, the pawn price must be slightly lower, and the price of the exchange item must be slightly higher, after all, to earn the difference, the player also has to pay a certain amount of game currency as a handling fee during the transaction process. Although it looks a bit pitted, there are some things that you can't afford to spend money on, and the territory contribution can also be obtained from other sources, so it's still very cost-effective.
Of course, the price of good things will be very high, and it is impossible for territory players to exchange for dozens or hundreds of territory tasks at will, and the main significance of pawnshops is to promote bartering and internal circulation.
In addition, pawn shops do not accept everything, junk goods and regular items are not accepted. Territory contributions are generated weekly based on the population of the territory, and are not unlimited, and the lord only has the right to dominate the territory contributions, not the right to produce.
Then some people will say, in this way, wouldn't the lord be able to exchange the territorial contribution for good things, which is also not good.
There are five main reasons for this:
First. If the lord unscrupulously exchanges all the items with higher value, then this pawnshop will exist in name only, there is no good thing in the pawnshop, and other players are not fools, and they will definitely not come to pawn, so this behavior is completely killing chickens and eggs.
Second. If a player wants to exchange it for an item, they must first pawn an item that is on the same rating, and the lord is no exception.
For example, if Yun Xiaohan wants to change the C- evaluation, the skill worth 6800 points contributed by the territory, then he has to pawn a skill with a C- or above evaluation first, and the value of the pawn skill can not be equal, 6100 or 7200 is OK, but the basic evaluation must be consistent or higher.
Because of the difference in demand, as well as the quality of the details, the same evaluation may be very different in value, for example, the same level 40 purple outfit, the contribution amount of leather armor is much higher than that of cloth armor, but the two are the same evaluation, and considering the part of the contribution that is hacked by the pawnshop in and out, players often need to use the territory contribution to make up the difference.
Third. There is a limit to the number of players can redeem per week, and after a certain limit, only one can be exchanged for each two pawns, and the exchange records can be checked.
Fourth. Managers in a province can only reward their realm contributions to lower-level officials or players, but they do not have the right to contribute their realms to themselves, and they can only receive the weekly realm contributions of the administrators as salaries, as well as the contributions awarded to them by higher-level officials or lieges.
Fifth. Realm contributions are not tradable and can only be circulated through buildings such as pawn shops.
These five reasons limit the use of power by lords and realm administrators to enrich themselves with their realm contributions. Only the lord can dispose of the territory contribution at will, but unless that lord is SB, he generally won't dig his own corner, and he will be unlucky to dig up the territory down. But the forest is big, and there are all kinds of birds, and it cannot be ruled out that some short-sighted and brainless lords will do this, but this kind of self-inflicted death will only make him lose long-term benefits, and even collapse the territory.
Although there are many restrictions and it is relatively dark for players, pawn shops are still a relatively effective means of bartering, and there is no need to bargain, and the transaction success rate is very high, which is undoubtedly a huge boon for some players who are not sensitive to market behavior or lack of connections.
Because many players are not familiar with the market, they often sell things at a loss, and they can't use the money to buy the best equipment or skills they want with the money, because others don't charge money and only accept barter.
For this kind of player, the pawnshop is much fairer, and there is no need to frequently shout in a wide range or shout in the territory channel to seek trades, and it is also a great convenience for some players who are not strong in negotiation.
Of course, the most important thing is that there is a lot of choice, and players can choose their own skills and equipment among many skills and equipment, rather than dealing with players who want to exchange in general, and a lot of time and energy will be wasted to communicate.
The role of the pawnshop is so great, it is naturally difficult to find the relevant NPCs required to build the pawnshop, and it takes a city to build a pawnshop.
There is no pawnshop in Yun Xiaohan's territory, so for the time being, I can only think about it, the role of the territory's contribution is not so high, and it is mainly used to fight for the priority right to purchase various materials in the territory, or the priority right to use various buildings.
Contributions issued under the Reward and Punishment Regulations are generic contributions, not contributions from a particular territory, and pawnshops can only use generic contributions.
Although the weekly territory contributions generated by the territory based on the population of the province are specific territory contributions, the lord can convert these specific territory contributions to a 2:1 ratio to the general contribution, so Yun Xiaohan will convert a small part of it every week in normal times, and keep the rest on the territory book as a province expense, or give a small part of the specific territory contribution to the player executive for them to distribute.
If the remaining contribution of a specific territory on the province's account is insufficient, the distribution of territory tasks will be suspended, so it is often necessary to put more to prevent the distribution of territory tasks from being interrupted, but the contributions that cannot be used will not be wasted, but will be accumulated to the next week, and players can also convert them into general contributions at a ratio of 2:1 after obtaining specific territory contributions.
Player executives in a specific territory can't send generic contributions yet, and they have to have a higher-level player territory official to send this, so Yun Xiaohan can only send it himself. Fortunately, it is not difficult to start, first select all the corresponding reward contributions for participating in the event, and then compensate a small number of players according to the death list. No one in this event was late or left early, and no one made a big mistake, although there were small mistakes, but they were not serious, because there were no rules and it was not easy to be investigated, so no one was punished.
These four management reward and punishment regulations are still very simple regulations, Yun Xiaohan is not a particularly attentive person in this regard, if it is to die and bite you, it will be done several times more meticulously, and different reward and punishment standards will be subdivided for players of different levels, and the standards will be lowered for novices who participate in the activity for the first time, and the requirements for veterans or management will be higher.
After distributing the territory contribution, the time is already 19:28, and at 19:30, you can enter the battle space in advance to prepare, but there have been two acts before, and there is nothing special to prepare, and after entering the battle, you can't build a chat room, so it's very inconvenient to discuss tactics. (To be continued.) )