Chapter 639 - Reward and Punishment Regulations for King-level Boss Activities (500 Monthly Pass Update)

Even if the cyan young dragon had more skills, Yun Xiaohan couldn't test it. Pen? Interesting? Pavilion wWw. biquge。 info Yun Xiaohan was quickly chased close again, facing the cyan young dragon, his [Wind Slashing] was useless, the flight altitude of the cyan young dragon was higher than the wind pressure altitude, and he couldn't fan the cyan young dragon at all.

The cyan dragon spat out the electric balls at Yun Xiaohan, and Yun Xiaohan used his strength to dodge three of them, but he was hit by more electric balls, and then he was paralyzed, and then he was killed by a round of dive claw strikes from the young dragon.

Yun Xiaohan didn't die in vain, after such a long time of tossing, the player team had already run away, and it was impossible for the enemy to catch up again.

chose to resurrect at a nearby respawn point, and Yun Xiaohan also had an additional negative buff of "Death Respite", which lasted for 24 hours.

Yun Xiaohan looked at the time, it was now 19:21, deducting the time to run over, the time to prepare before the battle and the time it took to escape, the actual battle time was about 14 minutes, it was still relatively short, it really had to fight smoothly, and this boss could be killed in about 25 minutes, not because this king of thunderclaw kobolds was weak, but because there were too many players who surrounded him.

If it weren't for the players' main focus on clearing the mobs, they might be able to take out the king of the Thunderpaw kobold in 15 minutes. But then again, without these mobs, the Thunderclaw Kobold King's upper limit on enemy engagement would not be as much as 1200.

Because of being killed by the cyan young dragon, Yun Xiaohan lost 3% of his experience, and his experience bar at this time has been emptied, but he has not dropped the level, and he has also lost 0.5% of the experience of the current level.

After Yun Xiaohan led away the chasing enemy alone, the players in the chat room kept asking about him, unlike many online games in the past, where you could still see the blood bar of your teammates from a long distance, as long as the distance was far enough to a certain extent, you couldn't see the other party's information at all, so the players in the team didn't know that Yun Xiaohan had been killed.

Yun Xiaohan had been running for his life before, and he had to confront the enemy and statistics, so it was impossible to be distracted, so he just kept urging these people to run out of this forest, and didn't say anything else. Now that he was free, he reported his situation to the players of the team and asked them not to stay and continue to run away with all their might.

Yun Xiaohan's reminder came just right, and some people were a little lax when they saw that there were no pursuers, and they planned to stop and take a look. As soon as he heard that even Yun Xiaohan was chased to death, and after killing Yun Xiaohan, he went to chase them again, so he didn't dare to stop anymore and continued to run outside the forest.

After all, it was too far away, and the players were not far from running out of the forest, so the players still escaped safely from the forest where the king of thunderclaw kobolds was.

After all the members ran out of the forest, the hatred of the king of the thunderpaw kobold towards the player was completely lifted, the earth-walking dragon and the young dragon were all unsummoned, the king of the thunderclaw kobold returned to his previous position, and the group of thunderpaw kobolds under him also returned to their original number.

Yun Xiaohan is dead, and this boss is completely unbeatable, so he can only wait for 24 hours to pass before he can fight in the state of "death respite". Moreover, this "death" wheezing state is effective within the area of influence of all king-level bosses, and Yun Xiaohan cannot be replaced by other king-level bosses.

As the strongest T position in "Choice", Yun Xiaohan can't lead the team to defeat the king of the thunderclaw kobolds, and the other guilds have no hope, so he is not worried that the king of the thunderclaw kobolds will be snatched away by others, and directly let everyone return to Bastia City, distribute territorial contributions and have a small meeting to discuss tactics.

The rules of reward and punishment for this king-rank boss event are as follows:

One. Players who arrive on time and participate in the event will receive 200 Territory Contributions each.

Players who are late for less than 5 minutes will be deducted 50 territory contributions;

100 points will be deducted within 10 minutes of being late;

Only wait for 10 minutes, and arrive on your own after 10 minutes;

If you are online but do not arrive and do not ask for leave, you will be given a warning that has accumulated 3 times and will be converted into a demerit, and if it is a managerial position, you will be demoted.

Because everyone was preparing to participate in the 20:00 campaign, there were no late players in this event, so no one was punished later.

Two. After the event ends, the rally roll call will still be present, and players who do not leave early will receive 300 territory contributions each.

Participate in the whole event, but the roll call is not present, the contribution will not be deducted if the reason is explained in advance, and the contribution of 50 points will be deducted if it is not explained.

In the case of not affecting the overall situation, players who leave the event early due to force majeure will deduct 100 territory contributions (which can be explained afterwards);

In the case of affecting the overall situation, players who leave the event early due to force majeure will deduct 200 territory contributions (which can be explained afterwards);

During the event, players who leave the game without reason but do not affect the overall situation will be deducted 300 points and warned once;

Those who leave the venue without reason during the activity and cause serious consequences will be demerit once, accumulated three demerits, or kicked out directly for two consecutive demerits.

Also because of the battle, no one was punished in connection with this regulation.

Three. If you make a mistake in the event, you will be deducted 100 or 300 territory contributions, depending on the severity of the mistake.

Fatal Mistakes: Directly lead to the destruction of the group, and the event ends early, such as temporary disconnection, early attraction of monsters, and excess monsters in battle, it should be noted that there is no reason for a fatal mistake to occur. Fatal errors will be warned once.

General Mistakes: Accumulation causes group extermination, not listening to commands, such as poor debuffs, inaccurate positioning, misalignment, uncontrolled hatred (OT), attacking non-designated monsters, not acting according to orders, and picking up gold and equipment from the boss without permission.

This activity is a wasteland development activity, and there is no standard action rule, so it is not an exaggeration for those who do not know, so many mistakes such as inaccurate standing, wrong positioning, OT, etc. cannot be counted.

And this time the reserve personnel are not all on board, the main participants in the battle are relatively high-quality Ling Qiong Pavilion players who have acted with Yun Xiaohan in the battle many times, and no one makes common-sense mistakes such as leading the monster in advance, and the thing of temporarily dropping the line is even rarer in "Choice", unless it is the parents who forcibly get off the helmet.

As a result, few people were punished under Regulation 3.

Four. Death compensation, players who die during the event that were not caused by their own mistakes will receive death compensation, receiving 300 territory contributions.

Territory contributions can be exchanged for priority rest opportunities in hotels, and level 3 inns can increase experience gain by 10% within 8 hours by sleeping for 8 hours, and you can get back 3% of experience loss.

And if there is a pawnshop in the territory, the players in the territory can exchange equipment or skills for territory contributions, and then use territory contributions in exchange for other equipment and skills, and the pawnshop's contribution evaluation can be completed by NPCs alone, or by NPCs and players together, if the gap between the two is large, it will be handed over to a higher level of management. NPCs are judged based on the price of similar items in the auction house. (To be continued.) )