Chapter 64: I didn't expect the plot to be so brilliant!

After some time, the protagonist wakes up again.

He found himself still in the same room he had been in, with the corpse of the mutant monster lying next to him.

But his health has recovered a lot, and the fever symptoms that he had had had since contracted the virus have disappeared.

A little girl was hiding behind some abandoned counter, staring at him curiously and warily.

The protagonist tries to greet the little girl in multiple languages, and finds that the little girl seems to be able to understand Chinese, but cannot respond.

She pointed to her mouth, then waved her hand.

"Oh, she can't speak...... Is this a plot character? Chen Sha was a little curious.

The plot continues.

The protagonist stands up and approaches the little girl in a friendly way, trying to talk to her, only to find out that the little girl saved him.

The little girl shows the protagonist a special needle, which is presumably a special instrument developed by the scientific researchers in the base to collect blood and inject it.

The protagonist roughly understands that this little girl's blood cures him of the virus he was infected with, so he didn't turn into a zombie!

The little girl takes the protagonist to a nearby laboratory.

It's a mess, there seems to have been a violent conflict, and a pungent smell fills the air, and the protagonist takes a gas mask from the corpse of a soldier next to him and puts it on before daring to enter.

From the documents left behind and the state of the scene, the protagonist deduces the ins and outs of the matter.

This little girl has antibodies to the virus in her body, and her blood is the antidote to the virus.

After the outbreak of the virus in the base, a team of mercenaries was ordered to take the little girl away in order to be able to evacuate her.

However, in the process, they were attacked by zombies, and in the fierce battle, the mercenary team released special poison gas to kill the zombies, but there were too many zombies, and the entire team was wiped out.

However, the original zombies and the members of the team who turned into zombies did not survive and died of poison gas.

The equipment was damaged and failed, and the little girl escaped.

She has antibodies in her body that are immune to biochemical viruses and biochemical gases, and her blood can also heal the infected.

It's just that blood collection requires a special blood collection instrument, that is, the special needle that the little girl took before, and it will be scrapped after one use.

In this way, the protagonist takes the little girl and begins to continue looking for the exit to this base.

In the process, Chen Sha began to face more challenges.

The map starts to get more complex, and sometimes you need to do some simple puzzles to move on.

The difficulty of monsters continues to increase, and some zombies with mutation abilities have appeared among the zombies, such as zombies that are particularly fast, have a particularly thick amount of blood, and can become translucent, etc.; Mercenaries are becoming more and more sophisticated in their weapons and in number.

In addition to fighting these enemies, Chen Sha also has to collect a lot of resources in the map and make careful calculations so that he will not fall into the dilemma of running out of ammunition and food.

In addition to looting ammunition and medical medicines, the protagonist also has to collect needles.

The little girl's blood does not help the protagonist permanently immunize the zombie virus, and when the protagonist is bitten by a zombie, he will be infected with the virus again, and the little girl will still need a blood transfusion.

Without a needle, the little girl would not be able to give the protagonist a blood transfusion.

And that's not all.

Although she has little combat ability, she can help a lot.

For example, because the little girl is short, agile, and immune to poison gas and viruses, some specific puzzle levels require the cooperation of the protagonist and the little girl to pass;

The little girl's blood has the effect of relieving the infection and restoring health value;

In the non-combat state, the little girl will help the player find some collectible items hidden in the scene;

The little girl has an instinctive perception of the zombies nearby, and if the little girl suddenly finds a place to hide while walking, it means that a battle is about to break out......

During the battle, Chen Sha felt that his emotions were also touched by this little girl.

You will be very proud to cooperate with the little girl to crack a mechanism;

When she saw the little girl being besieged by zombies, she would be very anxious and eager to rush over immediately;

Seeing that the little girl became mentally exhausted because of blood collection, she would be very distressed, and secretly scolded herself for why she was so stupid, if only she hadn't been injured in the battle......

……

Unconsciously, Chen Sha became obsessed.

Strictly speaking, all aspects of "Sea Fortress", whether it is the quality of the game (including graphics, models, actions, details, etc.), or the richness of the plot, there is a big gap compared with some foreign triple-A masterpieces.

But Chen Sha is still addicted, because he feels the difference between this game and foreign 3A masterpieces.

The protagonist is the identity of a Chinese, a Chinese special forces soldier who infiltrates the secret base of a multinational organization to investigate the truth, although he can speak more Chinese, but when he is resting, he often talks to himself in Chinese, or speaks to the little girl in Chinese, which makes Chen Sha very immersive!

The protagonist of a Chinese person is very likable in itself.

What's more, in all fairness, this game, as a domestic game, can actually achieve an excellent level of plot mode, which is a very incredible thing in itself!

You know, the story mode is something that even games like "Counter-Terrorism Plan" and "Bullet Marks" dare not touch!

The plot mode of "Sea Fortress" may be slightly lacking compared with some ultra-classic foreign triple-A masterpieces (after all, the conditions are limited), but it is not much worse.

If it's compared with domestic games, it's simply a super level of play, a perfect score in a full score!

What is rare is that although the plot mode of "Sea Fortress" is not complicated, the sparrow is small and has all kinds of organs!

The level design is reasonable, the variety of monsters and guns is diverse, and the difficulty of the level is moderate.

The most brilliant point is the design of this little girl, which can be said to completely revitalize the entire plot mode!

If you remove this little girl, this can't be called a plot mode at all, at most it's an "endless mode", anyway, it's just breaking through, fighting zombies, and fighting mercenaries, so what's the plot?

But after adding this little girl, the plot mode seems to have been completely revitalized!

The otherwise boring Tutu Tutu is like having a soul, because the player invests real emotions into it!

A game that can resonate with players can be regarded as truly "storyline"!

At the end of the game, the protagonist finally makes it to the top of the sea fortress, defeats the last mutant monster boss, and climbs into the fleeing plane.

On the helicopter, the protagonist presses the detonation button, and the entire sea fortress rises with a huge mushroom cloud, ugly virus experiments, terrifying mutant monsters, profit-hungry multinational organization leaders, and mercenaries...... All of them were buried at the bottom of the sea.

The protagonist is driving the plane, and the camera is shown to the little girl in the cabin.

She is already quietly asleep, covered with the coat that the protagonist has taken off.

In the afterglow of the setting sun, on the rippling sea of explosions, the protagonist flies away with the little girl, and the plot mode ends.

Staff subtitles appeared on the screen, and to Chen Sha's surprise, there were so few people in the production team, only about 60 in total!

Among them, there are only more than 20 R&D personnel in Tengda, and the rest are personnel from various outsourcing companies, including those who make models, those who customize functions, and those who have dubbing, music and sound effects......

But even so, Chen Sha was still surprised, he didn't expect that just such a few people would make such an unforgettable plot!

In fact, if you think about it carefully, the entire plot mode actually didn't invest too many resources, and the only character that people can remember is this little girl.

However, the plot mode of "Sea Fortress" is still impressive, which just shows the superb level of the designer!

Chen Sha was shocked and didn't come back to his senses for a long time.

I thought it was funny for this company to develop the plot mode, but I didn't expect people to really have this strength!!