Chapter 396: Training Ground

Because the MK47 gun only has single shots and burst fire, it will be more difficult for the voice actor to be fully automatic, and the effective click time of the burst will also be very strict. This test is a speed point test, because many players can quickly design a single point, and the difficulty of gun control is also lower than that of full automatic, and the rate of fire of the voice actor this time is 480RPM.

The accessories in the test are the muzzle compensator and the vertical grip, and after several ballistic tests, it can be seen that the trajectory of this MK47 is relatively distorted at the speed point, and in this mode the MK47 is the same as other rifles, the recoil of the first shot is greater than the next few rounds.

So from this, it is clear that this gun will be a little worse than the M762 and AKM, not to mention the 556 rifle, of course. The speed point is almost 50 meters to 100 meters, if the automatic is difficult to control and the single-point output rate is not enough, you can choose the speed point, the advantage is that there is a better vertical recoil control box to avoid excessive recoil after multiple shots.

The single-point shooting mode is a shooting mode that waits for the recoil to completely dissipate, which is suitable for long-range shooting, so as to increase the hit rate. The drop and muzzle velocity of this MK47 bullet are miserable, and the long-range ability to shoot the gun and the ability to hit moving targets are compared with the AKM and M762, which is the bottom one.

Of course, the landing point of the double burst mode is relatively close, surpassing all rifles, but it is very difficult to specifically press two bullets, and all two rounds in a row at a relatively long distance are greatly affected by luck.

In general, this gun is still relatively weak, with vague positioning, low sniper damage, low bullet speed, large fall, and no close range ability.

This gun is especially strong at mid-range, but avoid hard steel at close range, as the MK47 may not perform as well as other fully automatic rifles, after all, the MK47 only has single and double shots.

It has a range of up to 150 meters, and with a grip, it can effectively improve its accuracy, give your opponent two shots, and let him know who is the hero!

If you're looking to make a name for yourself early in the game and want a weapon that can fire consistently and accurately at medium range, then the Assault Rifle MK47 is the way to go.

And these are not the most gratifying things about this update, the most satisfying thing is that there is a training ground!

That's right, it's a training ground, used to train the player's technique.

First of all, this is a training ground designed by the PUBG department, which mainly serves three types of players: Moxin (basic knowledge operation), veteran driver (experimenting - stunt driving, rowing and island exploration), hardcore (in-depth research and research of firearms and accessories, recoil, zeroing, ballistics, etc.).

In any case, this is not just a shooting range, it is more like a map club, which is divided into different areas: melee, range, racing, jumping, climbing, vehicle ramps, etc., each area represents a different situation that the player can experience in the game.

The size of the training ground is 2x2 kilometers, and the training ground mechanics are very simple, as soon as the player presses the "Training Mode" button, the training begins.

If more than 5 players participate in the training, the training will start immediately.

In addition, other players can enter the training within 5 minutes of the start of the training. (Each training session is limited to 20 players).

If there are fewer than 5 matches, the matchmaking will last for 5 minutes.

If there are still fewer than 5 players participating after 5 minutes, the training will only start with the current player and no other players will be able to join the training. The total playtime in training mode is up to 30 minutes. For example, in case #2, if you are training from the beginning, you will have 5 minutes of additional participation time + 25 minutes of training time.

The training ground is divided into 400, 800 and 1000 meters, and independent fixed and moving targets are placed inside and outside the building.

It has a melee and throwing practice area, a parkour area, and an indoor CQB training ground for close combat training occasions.

The land vehicle training area has a long track, a track, a cross-country track, and an aerobatic ramp.

The water vehicle training area also has a stunt route ramp.

Have a device sheet that contains all in-game melee weapons, guns, accessories, equipment, ammo, and throwables.

It can be said that the long-awaited training ground has finally come out.

Sun Yaosheng remembers that when the players were very loud, Blue Hole also said that this mode was not very important. However, as the number of players increases, it is estimated that they also know what is important and what is not, but it is good to know that mistakes can be corrected!

Sun Yaosheng likes this mode very much, because he can practice here freely.

First of all, the piece in the upper left corner of the map, which can be clearly felt as a shooting range, and the specific distance is also marked next to it, up to 400 meters.

Players can try a variety of guns with magnifiers here, such as how high AM+8 magnification needs to be raised to hit 300 meters.

Then there's the container area in the lower left corner, where there are some red and green targets, and it's likely that this is a scene for players to practice close-quarters encounters, and the red targets will turn green when they hit.

And then there's the kind of springboard that looks a lot like a motorcycle acrobatics? Maybe it's for players to practice spinning in the air!

Finally, there is the barracks area, does the sign on the right mean that it will be used for melee weapons? For the bridge in the distance, J God thinks that existence is meaningful, and it may be used to practice long-distance driving, and there will be various obstacles in the middle of the road!

There are a lot of robot targets in Overwatch's training ground, some of which are still moving targets, and I hope that the blue hole can add something similar, which can really be used to train one's marksmanship and awareness.

This training ground can be regarded as a great conscience of the Blue Hole.

It is not difficult to see that the training shooting venue is a small map specially made for training, which is small but very practical.

Depending on the distance, players can adapt to each location, how much muzzle should be raised to accurately hit the target, and players who like to play with sniper rifles, or feel that they are not strong at long distances, personally feel that it is necessary to practice.

Even Sun Yaosheng himself has a lot of doubts, but he has never had the opportunity to test it before, after all, if he chooses to enter the game, he will face enemies, and it is difficult to test those data when fighting.

Because as long as there is a fight, there will be deviations, and after there is a deviation, you can't get the answer Sun Yaosheng wants, he himself is an ordinary player, and he has no right to get the qualification of customization, so there is no way to solve many of Sun Yaosheng's questions.

But after this training ground came out, Sun Yaosheng could test it at will.

(End of chapter)