Chapter 221: How to Become a Qualified Sniper

If you are a first-level head and a second-level leader, you must first know a situation, and the other party knows your location, and then it is possible to kill you with one shot.

If you're a Level 3 head, be sure to know exactly how long your Level 3 head is staying and how much HP you're using and what guns your opponent is using.

If the opponent is using M24 or AM, then be careful, because the opponent "killed the person who picked up the airdrop" or "dared to pick up the airdrop" may be a master to fry the fish.

If the opponent is a machine gun, don't be afraid, just now I will teach you two tricks, don't only probe in one direction, you can often probe from different angles left and right to snipe him, because the master will kill you through your personal habits.

The second trick is that when you use the secret position, you can adjust your trajectory through the method of the secret position, which is simply the middle of the scope, pointing where to hit.

This requires judging the opponent's position and distance, and then within ten seconds, knocking off the opponent's head by adjusting the secret position.

Congratulations, you've learned how to adjust the secret position, judge the opponent's firearm, and understand your own situation.

And aiming skills are also very important, because aiming skills are only available through real practice, and there are no shortcuts.

Even if you describe 10,000 words in words, it can't make your aiming time 0.5 seconds faster, which is purely practiced.

There are a lot of teaching of aiming techniques, and there are also many other ways to practice, whether you use special FPS training software or just use the game to practice, you must accumulate the amount to form a conditioned reflex for your overall aiming operation, and the scope is to go head-to-head.

Then there is the medium and long-range lifting of the gun, 4 times or 8 times the height of the sight corresponding to the distance that should be lifted, and there are many places.

If you often snipe, you will have a general feel, and when Sun Yaosheng first started playing sniping, he basically didn't have any operations such as distance measurement, just lifting the muzzle of the gun by feeling.

Sniper sniper is not allowed to say that the technique is poor, in fact, the technical problems are easy to solve, find the right tutorial and training amount, the technique is easy to come up.

But where snipers really matter, is patience and terrain utilization.

Play a 4 row, you are in the circle, 400 meters away from a fake garage on the roof of the 3rd floor of a fake garage there is a person standing without moving aiming, many players are not caring about thirty-seven twenty-one, hit again.

But a really good sniper thinks about a lot of things.

Can it cause attrition? If your position is exposed, will it be detrimental to the route of the next lap?

If there is an enemy 300 meters away who has been facing away from you, moving in a small area to observe the surrounding enemy, do you have enough patience to wait for him to stop?

But once you decide to fight, you have to be very decisive when you move, and at this time, the terrain is very important.

I'm sure you've all heard of the "commanding heights", and for snipers, occupying the commanding heights is the most important. Sometimes a third or fourth wave of laps may be in the circle, but this does not mean that it is best for you to wait for the next lap, but to prioritize moving to the commanding height of the current circle and then entering the next lap from the commanding height.

At this time, observing the map and combining it with your own actual combat experience to select the commanding heights that have cover and try not to be surrounded is the watershed between a sniper and a sniper. If you are in the fourth platoon and have a very clear command circle, he will help you think about the sniper position, then it is OK, you can just play your own sniper rifle.

But sometimes a single platoon, or the command's thinking is not very clear, and it belongs to the kind where you go, so you still need to summarize the relevant experience yourself.

It's best to have this kind of thing in your head.

A good sniper, first of all, the most basic thing is eyesight, you need to see everywhere, quickly find the enemy's position, and be able to accurately predict the opponent's distance and the height of the gun.

It's called muscle memory, and it's a habit.

If it is a moving target, it needs to be predicted.

The second is hearing, and sometimes when you can't observe people, you have to look for the enemy's location based on the sound of gunshots.

And then there are a lot of stable games, most of the players will not pick up 98k, because no professional player is standing and masturbating with you, most of them are swinging left and right, jumping up and down, only when the enemy does not move, spraying, getting on the car, etc., and so on to seize the opportunity to ensure that one hit will kill, because on the one hand, if you miss, the enemy will find your position, and on the other hand, it will be difficult to have a chance to shoot your head.

If a sniper keeps hitting his legs, then it is better to take a pair of SKS and end up accurately.

The most difficult thing is to be accurate, 2500 points or more in the second level of the head knows that the opponent has 98k, most of them will not choose to match the gun but pull the gun line to pull the position.

You won't use 98k to hit a moving target with your face, because the error tolerance is too low.

It's still very difficult to play 98k well, but this is a gun that can create miracles, look at people and don't look at guns, why Sun Yaosheng is so strong in 98k, is because he believes that he must be a person who can create miracles.

A true sniper, everyone can do wonders! Because with a sniper rifle in hand, that's a shot at a person!

Sun Yaosheng is very emphasizing the position and standing method, if everyone becomes an omnipotent gun monster, this game will be meaningless.

Generally speaking, the sniper position is not recommended for close assault, because snipers are valuable and need to clear the enemy snipers who are shooting at the opposite side.

Unless you are the only one left in the team, it is the hope of the whole village.

It's tactical. Be sure to make sure you're in a relatively backward position, and make sure that there's no one in the ass.

Because there are only four people in a team, no one will help you look at your ass.

When Sun Yaosheng was playing games with Zhu Xiaofei, he didn't have to think about this problem at all, because Zhu Xiaofei was watching behind him, so he didn't have to worry about it at all.

First of all, if you want to hit accurately, hold down the left mouse button after the bolt sniper shoots and don't let go, check the landing point. Then refill the gun, fire another shot, and check the landing point again.

Remember to right-click every time you shoot and look back to check for suspicious pixel movements.

In today's four-row system, what does a sniper do, and what is his role.

When it comes to status, the sniper is not the first of the four rows, it can only be ranked second.

But its role is incomparable to any other position, and its main and most important role is to start a group and start a second person, resulting in a 3v4 situation.

The side that is the first to attrition is bound to get into trouble and become a disadvantage.

There is also the gun for teammates, and there are two types of guns here for teammates who pull the gun line and guns for entering the circle.

In team battles, the coverage of the gun line is more important, and when a teammate pulls the gun line, the person on the opposite side of the probe is dropped in time.

When entering the circle, it is necessary to cover teammates to enter the circle first and enter the circle later, but the essence is to better enter the circle for teammates.

At the same time, as the first owner of the high-magnification lens, it mostly exists as a deterrent in medium-term operation.

At least, no 98k person dares to shoot against a 98k person, and it will definitely be ugly to die, unless the opposite side is very vegetable!

(End of chapter)